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  1. Today
  2. Why don't Living Card Games get more popular?

    If Wizards of the Coast and Hasbro does what I think they might do they could potentially be wanting to do away with the Trading Card Game / Collectible Card Game business model altogether in favor of the Living Card Game business model by devaluing the entire history of MTG as a means of releasing a product that contains nothing but reprints of all the Reserved List cards including the Power Nine and pass it off as Iconic Masters due to recent forced buyouts of expensive cards and insider trading with the game nearing it's 25th Anniversary which would be a slap in the face to MTG players who've already invested in Standard, Modern, Legacy, and EDH/Commander. The only way they can pull that off is by rescinding the Reserved List altogether which a lot of MTG players are debating whether If it's healthy or detrimental to the game overall similar to the Chronicles conundrum that happened way back when the reality is that both players and collectors would end up getting screwed over in the process and since cards would no longer have any monetary value there would no longer be any incentive to play MTG in any format as it would create a domino effect within the Secondary Market affecting other Trading Card Games / Collectible Card Games currently in circulation right now by putting those companies out of business as an end result. So does this mean that Wizards of the Coast and Hasbro already have a Living Card Game in the works to replace MTG? If they did they wouldn't have kept it a secret this year at GenCon especially when L5R is getting a Living Card Game revival as they probably don't want to risk competing in the Living Card Game market when they're already at the top of their game when it comes to the Trading Card Game / Collectible Card Game market so why stop now? Do they really want to run the risk of dumping an old business model for a new one that could potentially be less profitable for them in the long run that isn't designed to be a money pit for consumers?
  3. Yesterday
  4. Yeah it was a rough event. Was a pleasure to meet you tho, and put a face to the name.
  5. Gencon 2017 - News and Exclusive spoiler from Anniv Tournament

    I did not do any better
  6. Gencon 2017 - News and Exclusive spoiler from Anniv Tournament

    That Vegeto teeters on the realm of broken. He's not, but he's very close in just what he can easily enable via colour fixing and tri-land Goku and Vegeta. If a Yellow of both happens, it might be actually broken, but for now I'd say he's held back by the fact he only interacts with Red cards on Leader side and dead cards on Awakening. He himself doesn't work with what he can enable.
  7. Set 2 Gencon Spoilers

    http://tcgtoptier.com/index.php?/dragon-ball-super-card-game/news/gencon-2017-news-and-exclusive-spoiler-from-anniv-tournament-r11/
  8. Reporting in from Gencon 2017 Day 3. Today was the first of two "Release Anniversary" tournaments, being held off-site of the convention at Good Games in Indianapolis Indiana. I was able to register online for the event, so I booked it from the convention center to the store as soon as my volunteer shift ended to check in. 44 players came together, running may variants of well known decks like Broly green and Vegeta blue, plus a hint of Frieza Yellow and a strong showing from Champa. The tournament's winner, in fact, was Anthony Hernandez with Red/Blue Champa. Anthony took home a VERY large trophy, playmat and TEN additional tournament promo packs. (for those wondering how I did, please just....move along. Let's just say I'm lucky that the 2 promo packs they gave to ALL attendees netted me at least 1 foil). One of the more interesting prizes that players were given for entering (or for getting a lottery ticket and not getting in) was a set of sleeves. This pack of 0 sleeves features a new piece of DBS artwork as well as the word "Winner" at the bottom, and they have said they will likely be prizes for future tournaments. The REALLY cool part is in addition to the 60 deck sleeves, the pack included one leader sleeve, which was clear on both sides, but has a small border on the sides and bottom. Expect to see these being gouged on eBay any day now. But the real story is not how we did, it's what was said! In attendance were representatives of Bandai and game developers Moteki Yoshito Sensei (Right) and Kawashima Tatsuro Sensei (Left), both decked out in Turtle School gi. After the event finished they thanked us and gave us a bit of news about upcoming product and processes. (NOTE: the following is not final and as always could be subject to change) - OP. Bandai is currently working on large events, judge programs and more, hoping to release more info before the end of the year. - Set 2 will be releasing in November and spoilers will be hitting the website as early as next month. There have already been pictures circulating on Facebook of some previews at the Bandai booth(including Future Trunks and Zamasu leaders), but the folks running the event wanted to give us all a little something extra and spoiled a THIRD new leader coming in set 2 that has some DEVASTATING effects. Grab your Potara and hide the jawbreakers, because the martial artist formerly known as Vegirot is coming to town: Vegito - Leader - Red - 10,000 Permanent - Each <Son Goku> and <Vegeta> in all of your areas gain red, blue and green colors. Auto - When this card attacks, place up to 1 card from the top of your deck in the Drop Area. If that card is red, this card gains +5000 power for the duration of the turn. Awaken (Standard) Fusion Warrior Super Saiyan Vegito - Awakened Leader - Red - 15,000 Permanent - Each <Son Goku> and <Vegeta> in all of your areas gain red, blue and green colors. Auto - When this card attacks draw 1 card and if there are 10 or more total <Son Goku> or <Vegeta> in your Drop Area this card gains +5000 power and Double Strike for the duration of the turn. Everything changes in Dragon Ball Super series 2, coming in November. Some quick shout outs to the crew of Good Games in Indianapolis for a great venue and an amazing hosting job, Anthony Hernandez for running a great game (and beating me soundly in round 1), Allek "The Beard" Pastrana of Bearded Collectibles for letting me get my only W of the night and finally, but most importantly, Moteki-Sensei, Kawashima-Sensei and the rest of the Bandai Crew for running a quality event and giving us fans so much to enjoy and talk about. ~Stryyder View full content
  9. Reporting in from Gencon 2017 Day 3. Today was the first of two "Release Anniversary" tournaments, being held off-site of the convention at Good Games in Indianapolis Indiana. I was able to register online for the event, so I booked it from the convention center to the store as soon as my volunteer shift ended to check in. 44 players came together, running may variants of well known decks like Broly green and Vegeta blue, plus a hint of Frieza Yellow and a strong showing from Champa. The tournament's winner, in fact, was Anthony Hernandez with Red/Blue Champa. Anthony took home a VERY large trophy, playmat and TEN additional tournament promo packs. (for those wondering how I did, please just....move along. Let's just say I'm lucky that the 2 promo packs they gave to ALL attendees netted me at least 1 foil). One of the more interesting prizes that players were given for entering (or for getting a lottery ticket and not getting in) was a set of sleeves. This pack of 0 sleeves features a new piece of DBS artwork as well as the word "Winner" at the bottom, and they have said they will likely be prizes for future tournaments. The REALLY cool part is in addition to the 60 deck sleeves, the pack included one leader sleeve, which was clear on both sides, but has a small border on the sides and bottom. Expect to see these being gouged on eBay any day now. But the real story is not how we did, it's what was said! In attendance were representatives of Bandai and game developers Moteki Yoshito Sensei (Right) and Kawashima Tatsuro Sensei (Left), both decked out in Turtle School gi. After the event finished they thanked us and gave us a bit of news about upcoming product and processes. (NOTE: the following is not final and as always could be subject to change) - OP. Bandai is currently working on large events, judge programs and more, hoping to release more info before the end of the year. - Set 2 will be releasing in November and spoilers will be hitting the website as early as next month. There have already been pictures circulating on Facebook of some previews at the Bandai booth(including Future Trunks and Zamasu leaders), but the folks running the event wanted to give us all a little something extra and spoiled a THIRD new leader coming in set 2 that has some DEVASTATING effects. Grab your Potara and hide the jawbreakers, because the martial artist formerly known as Vegirot is coming to town: Vegito - Leader - Red - 10,000 Permanent - Each <Son Goku> and <Vegeta> in all of your areas gain red, blue and green colors. Auto - When this card attacks, place up to 1 card from the top of your deck in the Drop Area. If that card is red, this card gains +5000 power for the duration of the turn. Awaken (Standard) Fusion Warrior Super Saiyan Vegito - Awakened Leader - Red - 15,000 Permanent - Each <Son Goku> and <Vegeta> in all of your areas gain red, blue and green colors. Auto - When this card attacks draw 1 card and if there are 10 or more total <Son Goku> or <Vegeta> in your Drop Area this card gains +5000 power and Double Strike for the duration of the turn. Everything changes in Dragon Ball Super series 2, coming in November. Some quick shout outs to the crew of Good Games in Indianapolis for a great venue and an amazing hosting job, Anthony Hernandez for running a great game (and beating me soundly in round 1), Allek "The Beard" Pastrana of Bearded Collectibles for letting me get my only W of the night and finally, but most importantly, Moteki-Sensei, Kawashima-Sensei and the rest of the Bandai Crew for running a quality event and giving us fans so much to enjoy and talk about. ~Stryyder
  10. Set 2 Gencon Spoilers

    New spoiler at the Gencon event! Check out the news story being posted shortly for a glimpse at Leader Vegito!
  11. Last week
  12. Gimmick Cards - What's your take?

    I liked thw sideways carss for Setups and Drills in PanZ. I wish games like Pokemon did thay so to was easier to see what all it on a pokemans. I don't play alot of TCGs so i don't k ow what other uses it could have in other games.
  13. Set 2 Gencon Spoilers

    I think the next set will have the following break down for colors Red will add Babidi and Majin Buu Saga cards Blue will add Future Trunks Saga cards Green will add more Android Cell Saga cards Yellow will have Cooler Saga cards This is not to say other Sagas won't be in other colors but I think this is what we can guess if the promos and what has already been spoiled is any indication of what we can expect. From set 1 it really looks like Frieza related cards will be yellow, so I expect Cooler to follow this pattern and if/when they release chilled he will be in yellow as well. Green already has some Android Cell Saga cards in set 1 but lacked any of the androids, the promo places Cell in green which fits well. That still leaves the Androids but in the Carddass version the Androids shared the same color with Cell which I think is a strong incidation that will be true here as well. Blue already has a number of Future Trunks Saga cards spoiled and I think Goku Black/ Super Saiyan Rose Goku Black will be in this color as well. The though behind this is that villains stay in one color while heroes get to be across multiple colors, I think this is how they will keep it for now. Red has the promo SS3 Goku from Babidi Saga and has the spoiled Red Vegeta card along with the Potata card which is a good arguement for Majin Buu Saga being in it.
  14. Gimmick Cards - What's your take?

    I don't have a problem with Hi-Techs in general. I actually like the backer idea on paper. While the broken combinations would obviously win out, being able to customize your MP sounded fun. However, it really is just the idea I like. Putting it into practice... not so much. Especially trying to collect them or getting the one you want. I already hated randomized Z starter decks. GT was insane. Did they give me enough General Rilldo and Dr Myu? If we're talking card games, I like gimmicks. They help set a card game apart from the usual suspects. It also helps when they're unique to their respective card games and when there's effort in making them look awesome too.
  15. Gimmick Cards - What's your take?

    I don't really have strong feelings either way for most of these, but I will definitely say that I loved how the Pokemon TCG handled "LEGEND" cards. Especially in relation to the current EX/GX system, and with how draw engines in that game work. For a bit of behind baseball, Pokemon TCG draw engines are normally based around rapid discard and hand refills turn-by-turn, with things like the Professor cards, N, Colress and etc. completely replacing hands. LEGEND kind of forced players to work around it though, or hope that they get one half of it and an Ultra Ball. For the time period they were active, they were also incredibly strong cards, and with the ruling that you can only play a total of 4 cards of the pair, you were pretty much forced to rock 2 copies of the complete Pokemon total. In effect, the LEGEND mechanic heavily restricted the usage of what were incredibly potent sweepers and created a really engaging environment of timing and hand manipulation on both sides to try and control when they were dropped to the board. None of them could be especially relevant today thanks to the power scaling of the game, but it's definitely on the sadder side that this mechanic died out entirely.
  16. Gimmick Cards - What's your take?

    Gate-folds were ok. They purposely could restrict gameplay in old-Z. High Techs, same thing; couldn't use them as allies. Doubled sided cards were also ok, as they open up gameplay. Backer HTs were horrible, and the rules were convoluted. Same thing with gears in Dragon Booster (anyone remember that game lol).
  17. Gimmick Cards - What's your take?

    I'm curious on this as Force of Will recently did what basically amounts to ripping off Score's Gate Fold Hi Tech cards, what do people think of gimmick cards? By Gimmick Cards, I mean the following: Thick Hi Tech (Score Z, Pan Z) Gate Fold Hi Tech (Score Z) Backer Hi Tech (GT) Dual Faced Cards (Duel Masters, Magic, Force of Will, Super) Multi-Part Cards (Magic, Pokemon, Duel Masters) And any other cards like these I'm not familiar with.
  18. No, there really isn't. You need him in case your opponent stalls you. I mean, I guess having the Assassination Plots main decked could work...
  19. Don't go aggressive against it. You can push a little damage early, don't let them awaken, then use Destructive Terror Champa to clear their board and swing the game your way. Also, side in Confident Botamo to start killing battle cards of your choice.
  20. Aaaaand. I just got destroyed 3 games in a row against a Gold Frieza stall deck... guess I will need a little practice
  21. Set 2 Gencon Spoilers

    That's what he is in the Japanese game. Might be different here though.
  22. Set 2 Gencon Spoilers

    Oh? that would be interesting since the zamasu and goku black battle cards are blue. I assumed that they would both be Blue Leaders. Would be interesting to see Goku Black in both Yellow and Blue. More mix color decks should be fun.
  23. New player just made this randomly

    Agree with everything Bear said
  24. Tri-Mix Goku

    That makes sense. I know from playing other card games fixing of colors is totally better for an aggro deck than burstiness. That was the only question I had with the deck because the whole deck in general seems really good. I like burtiness but people always make some changes when they use someone else's build. Have you been able to test this against current Champa decks or Vegeta decks (I think that is the current Meta)?
  25. What masteries would you like to see?

    Here are the rest that weren't already imported directly into or reworked for PanZ: Saiyan Suppression: ⚡ : When entering combat, you may draw a card and show it to your opponent. If the card is Styled, choose an opponent's personality in play to lose 4 power stages to a minimum of 0. Blue Discipline: ∞: Your energy attacks do +1 life card of damage. ⚡ : When you stop an attack with a Styled card, destroy the top card of your opponent's Life Deck. Namekian Impulse: ⚡ : When entering combat, draw the bottom card of your discard pile. If that card is Styled, raise your MP to its highest power stage. Namekian Remnant: ⚡: When you play or use a Styled card that has printed Endurance, raise your anger X levels. X = the card's printed Endurance. ∞: Your Styled Energy attacks do +Y life cards of damage. Y= half the number of PS you gained in your previous action, rounded down. Namekian Rush: ∞: Your non-Styled cards gain "(Banish after use)." ⚡ : When entering combat, draw the top card of your discard pile. ∞: Your Styled Attacks gain "HIT: Choose 2 cards in your discard pile and Rejuvenate them." Orange Amplified: ∞: Your energy attacks do +1 life card of damage and gain "HIT: Your opponent can't play a Physical Combat card as their next action." Orange Blitz: ⚡ : Twice per combat, when a Styled card effect shuffles or Rejuvenates cards from your discard pile, you may put one of those cards into your hand instead. ∞: Your Styled physical attacks without modifiers do +2 power stages of damage. Red Riposte: (∞: When responding to an opponent's attack, you may perform an attack to prevent damage equal to the damage that attack would have dealt, using any modifers that would be applied during your Attack phase.) ⚡:If you prevent all damage with a Styled card, you may use any HIT: effects on that card or raise your anger 1 level.)
  26. New player just made this randomly

    I love Beerus leader, been having some success with him. First, I would bump Whis's Coercion and Senzu Bean up to 4x; this one is a no brainer. I prefer King Kai over Piccolo, would put Kai at 4x and remove Pic; this is because Piccolo costs 2 for a blocker, sure hes harder to kill but usually my blockers are just there to eat one attack and die. Next, I would add Objection to this deck; a turn 2 objection gives you 3 energy and gives you access to Beerus's board destruction skill, which is vital. I would also add some Result of Training cards; this card is awesome in this deck. Too often the opponent will leave you at 5/6 life in order NOT to push you to awakening too early. As Shoryu pointed out, also put Boost Attack Piccolo at 4x. The God Rush Goku is neat but there are better high cost cards to play with this deck; usually you can nuke your opponents blockers with the Beerus Skill. In my Beerus deck the game plan is: Opening hand -> you want to have Objection and Whis/Bulma. Turn 1 King Kai for [Blocker] or Bulma if you do not have a Whis in hand. Turn 2 Objection in order to get access to Beerus power. Turn 3 Whis to get to 5 energy now. Turn 4 start whooping ass. In general you want to use the copies of Objection, Bulma, and Whis that you dont play as energy.
  27. New player just made this randomly

    Always have four copies of Boost Attack Piccolo, Senzu Bean, and Whis' Coercion. Drop the six drop Goku too it is no good.
  28. New player just made this randomly

    its missing: 'kind saiyan son goku x4' didn't show in there for some reason made this deck 3 days ago i'm new to the game so i don;t know much so what you guys think
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