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  1. Last week
  2. I actually took your advice and decided to give the game a go again on OCTGN. And honestly, I enjoyed it. I built myself up a World Tournament (Announcer) deck, and I love the structure of the deck and the interaction between the paired cards (also, the huge Turn 3, Turn 5 and Turn 6). I find that this kind of deck design is actually really helpful to the game, though I won't lie, I do wish there were other World Tournament Leaders who do as much for the deck as Announcer does (like giving Red the ability to recharge their energy a little bit to make-up for the fairly steep Red WT costs). Still though, this was a good thing to see. Wish is a weird one imo, and one I think that is massively underpowered in its current format. While I understand that they can awaken early, and things like the Shenron Leader is actually quite fast with gathering DBs and Awakening, the others all feel a little slow at the moment. This might be a non-issue once we get some more varied Dragon Ball effects in the game, and a bit more variety in their support, but yeah... Add on to that the fact that if you get desperately unlucky, you may simply be unable to gather the Dragon Balls needed to awaken. Then, because of how their skills are set-up, they feel like a modification on the Teen Gohan Leader. You get one big swing, and then you most likely lose because your Leader is un-awakened and a dead card. Janemba is fun. Gogeta is fun, too. My friend and I tried out a few variants of each against each-other (I played mostly Janemba, he played mostly Gogeta). If you wanna build a dedicated-Janemba deck, it's honestly kind of weird. He's got a really strong loop that you can drop turn 3 without too much trouble, and then you get continuous Critical Attacks each turn. The main downside to him is that he lacks the same strong finishers as Gogeta has, and as a result, you kind of rely on either generic Blue Cards, or Black Finishing cards (or another off-colour finisher if you mix colours). Personally, I went for the 5 cost Shenron who gives another unit Triple Strike since this makes my Critical Loop combos SIGNIFICANTLY more dangerous while filling my hand (and thanks to Dimension Magic, I'm not too worried about saving energy for my defense). I would probably recommend against the mill strategy though, and say to ditch all the Janemba cards related to the Mill. Don't get me wrong, I love the concept behind the deck, and I think it has a lot of potential with more support, but in its current format, I mostly think it's like Hirudegarn. Cool on paper, but ultimately inefficient and ineffective. Gogeta is a deck that I actually think can be top-tier without too much outside support. Soul Punisher honestly makes him brutal, and his Leader Skill (the starter deck one) makes him a BEAST to defend against. Even the most defensive decks cannot hold him out for long, so they have to instead focus on out-speeding. Veku is such a freakishly good card that I actually think he's a 4-of in non-Gogeta decks depending on your build (my favorite one is throwing in the Veku Engine to the Red Vegito Leader). All 3 Gogetas are incredibly good, although the Ultimate is one that'll probably be lacking for you by the time you get the Energy, the cards to Union, and him in your hand without any searcher. There is already so much Blue Goku/Vegeta interactions as well that the Gogeta deck just kind of naturally carries on from the Vegito Blue deck (which, you can easily tech in a couple of Vegitos if you're going for a more swarm-centric strategy). Ultimately, I think Gogeta is the better of the two decks with a lot of huge plusses in hand advantage and field advantage, and some VERY strong finishers. So, once the Starter Deck comes out, if you're looking for a really cheap but still respectively competitive deck, go ahead and grab him. In terms of the Leaders, they both have A strong, generic Leaders (Knockout Strike and Supreme Evil). And whats more is that the Gogeta Main Deck is NOT Leader-locked, so if you feel Janemba is your preferred leader with his anti-Counter mechanic, you can rock him and go for what is one of the biggest dick moves with the 7 cost Gogeta. Relentless Speed Janemba is also a really good leader if you'd rather the extra defense, but I personally prefer the offense and think that one will do better in a tournament environment. Friza's Army is also an INCREDIBLY strong deck nowadays, with a lot of tools and speed at it's disposal. In a lot of ways, it kind of reminds me of the current A18 deck, and how much support and power it has slowly built up over time. Honestly, I really wish we'd see a lot more of the older leaders get supported in this same way. Especially ones that straight up lack the same competitive footholds as Blue Vegeta (for example, give Beerus a dedicated deck that's specific to his leader that ramps up energy a lot faster to try and get to that 16 Energy Win Con [with additions put into place so he can't go too hard on finishers]). That one was a good something to see. Goten is insane and a really good addition to the Goku's Lineage deck. Have some fun with that. There are a lot of whiffs in the game still, a lot of decks that just lack the support needed to really be playable, or fun. Those are still super-disappointing, and I kind of wish they'd spend less time throwing new shit into the game, and instead focus a bit more on supporting those guys. But as I said, I'm also finding decks like Announcer and Janemba to be incredibly fun. Oh, and Full-Size Power Son Goku is fucking nuts. He might not have much in specific support, but that Quadruple Strike and anti-Counter mechanic is god damn nuts, and you can awaken REALLY quickly when played in combination with a Goku's Lineage deck. Honestly, I've been experimenting around with it a lot myself, and my current question is pretty simply just; What Green cards are even worth focusing on with him, or should I just play him completely off-color?
  3. Earlier
  4. I never really left the scene, but have a lot of different deck ideas I want to test out since a lot of interesting cards are making their way to us in set 5. Dende and Kami are very welcome additions to prevent from getting overrun, though I think Janemba is going to make for an interesting deck.
  5. I purchased a few boxes and starting up game somewhat, as I have interested in playing it.
  6. Set 5 is looking like a very diverse metagame with lots of viable decks. SSJ3 Goku was banned. If you were on the fence of starting up, or haven't played in awhile, now's a great time to get into the game.
  7. See, I dunno, because it does let you just kick off with Cell Jr. shenanigans immediately without needing to wait to set-up. That said, I think I'd still prefer Rampaging myself. His Level 1 + Rampaging's passive pretty much means any anger gain full-stop is Level 2, and after that, Level 3 is pretty easy to reach.
  8. Dynamic feels like a waste on cell given his lv1 nets him 2 anger a turn anyways. I would only use the old level 2 in Namekian for the leaping kick.
  9. You're probably right in that Saibamen are for Blue decks, it's just a pain since none of the MPs who work with Saibamen really like Blue :/ I'm curious to see IF A16 becomes relevant. I'm not going to beat around the bush, I've straight-up never seen an A16 deck at play (nor have I built one) so I have no idea what to expect from him other than a hell load of anti-Event stuff and a respectable amount of tech'ing. But then, with how prominent beat decks are in our current environment, I've got to wonder if being Anti-Event is enough? Ultimately, I think it'll all come back to how well he moves between offense and defense. He'll work well as an Anti-Supreme Kai/Babidi MP, but does he have the tempo for the others? And 100%, Saiyan Reinforcements will be a thing in Saiyan Ally Cell. That extra card gives him at least 10 Ally Searchers in your main deck, in addition to his own innate pulls. The real question for me is, what mastery will they use? Will we see a Dynamic setup with his old Level 2 to try and rush to 3 for the generic Saiyan pulling, or will we see mixed beatdown/mill like we see in Blue and Namekian?
  10. Saibamen are probably for Blue decks imo. Tag/Resourceful Nappa could be a thing. Would be cool if Nappa had a saibamen fetching named card though. it will be interesting to see if Saiyan reinforcements will be used in Cell ally decks though. Assuming A16 becomes relevant and running x3 Staredown and x2 condor or whaever... I think A16 will result in decks packing more event hate. I will be backing off Namekian for a bit.
  11. Man you got my hopes up with that one. I've been trying to get Nappa Saibamen to work for awhile now (or even Turles Saibamen), and unfortunately, I just don't think Saiyan Reinforcement is the card to do it. Unfortunately, just like Saiyan's other Ally Tutor card, this thing can only grab other Saiyans. Which honestly bodes really well for Nappa decks, since its flat stage damage AND grabs back your Clench, and drops a Turles to your board whose stage bonuses will also get doubled. But besides that, is super disappointing because I'm just waiting for a Saibamen deck to be made viable at this point.
  12. A16 has a tutorable exclusive vtp that doesn’t BAU. I look forward to the potential A16 magic that may come. Without thinking about it enough, I am going to predict he has the juice he needs for some tier 1.5-2 fun but Majin Vegeta is going to bully him so hard. Red Android twin blast is way too good with hero 18. Red Drawku anger resource has a new competitor, but I almost think Drawku is still better than hero A18. Nevertheless it puts the RED in redneck robot decks out there, reminiscing their Enraged times. Namekian Assimilation is a fun one. It can be used in your opponents planning step(!) is the key thing about this card. Very bold game design, and it’s synergistic with the Enlightened Mastery while also competing for those event slots with hurried quest in other Namekian decks. Blue 2 anger energy attack. An archetype for blue at this point. I don’t see it relevant until we have a Villian that can whip out positioning drill consistently. Orange sword break is fine, given that it’s a minimum of zero and therefore cannot mill. “Not that orange needed it”, I am happy the net-deckers can now oscillate between blue ally mill and orange phys beats (of the Broly variation of course). Saiyan Reinforcements is great. I will atttmpt a Saiyan Raditz saibamen deck at this point. Wish me luck. Black face crush is stupid because black captures is stupid. Stupid stupid stupid. I hope A16 doesn’t find a home here because that would be disappointing. Discuss. Slander. Etc. Anyone else hate what they love and love what they see?
  13. New CRD

    I am not for or against Time, for the record. But Broly sphering a time is a game winning moment. I am pretty sure without time in this game I would have to run an extra set of physical blocks in most of my decks. Maybe that’s not meta-defining and we have a different idea of what meta defining is. At this point I don’t care anymore.
  14. Like, he doesn't need to be a full stack, he could just be an alternate level 4, but I've always really digged his design, and Supreme Kai being tricked into fusing with Kibito is one of my favorite scenes in DBZ. Hell, they could even just make a Supreme Kai named card based on Potara Fusion where you banish/shuffle an ally to advance a level similar to the flavor of Cell's absorbing effects. (Cell's Draining Attack and Blue Vision.)
  15. Let's get an Android 21 stack to really muck things up~
  16. Decks & Stories Post-Escalation

    I've got two from PanZ. The first one being when I faced against Sundeep in a Regional event. He had already won a Regional and for the most part I think he was just fooling around with deck ideas. It was a fun but oppressive, in his favor, match. But he saved my but from disqualification and he didn't have to. From my experience him and Tim Batow are both upstanding opponents to go against. The second memory was building a deck with Shoryu. We messaged back and forth for some time and honed our Blue Gohans to what I would call near perfection. I guess there was that time my Red Roshi went against a Black Roshi and I won without a single combat happening. That was fun.
  17. New CRD

    From my perspective TiaWT is nothing more than an "oh shit" button and for the most part has always been. In the early stages of PanZ it was a bit oppressive, but this wasn't because of TiaWT's design. Namekian at the time was extremely oppressive given its ability to push all three victory conditions efficiently. At first, it could achieve two of those victories without ever entering combat. The only way to really win was to get in one or two really good combats, capturing a few balls and gaining an advantage on Life Cards. However, Namekian could efficiently cycle TiaWT over and over again. Hell, by the end of set three I played a Slug deck that damn near could use TiaWT every turn. So for the most part, I think most TiaWT protesters are still experiencing the bad taste the early state of PanZ left. However, by the end of set 6 TiaWT, while in every deck, did little more than stall for a turn. In many cases, most of my decks including some aggro would still win despite a TiaWT being played. While I understand it's in everything it doesn't define the meta. If it disappeared today, it wouldn't affect any of my 30 decks at this point. Even Namekian decks that continuously recycle the card would just recycle other things and continue to have what equates to 100+ life card decks. There was a time I would say TiaWT could be consider oppressive, troublesome, or even centralizing, but it isn't at this point.
  18. New CRD

    Oh, I 100% have. I actually used to build decks SPECIFICALLY to deal with Broly when I first came into the game, because I HATED him. And to this day, I uphold that Broly is way too strong of an MP since he has no trade-off, or downside. He's not spectacularly weak to anything, nor does he really have bad match-ups. But let's not pretend like Time balances Broly out. He's still a strong MP, and he can still compete even WITH Time around. Time hasn't discouraged people from playing him. In that argument, BROLY is the meta-defining card. As I said, Time is a wild card that shuts down all aggro decks for a turn. But it's not really influencing the game beyond that. As for the staples thing, I'm really more focused on game plans than deck make-up. Like, Ret and Double Bicycle Kick were both meta-defining cards, the latter because decks were actively changing to abuse it as much as possible (Uppercut and what not), and the former because it changed a LOT of Orange decks. Blue Neck Beam and its kin resulted in a Blue playstyle that can be entirely focused around Life Card damage and delevelling.
  19. New CRD

    Well let’s remember that 90% of decks don’t seem to change to begin with. We have our staples. Broly only needs 1-2 combats with your pants down. Time is a get out of jail free card. It’s that simple. It sounds like you have never been in jail with Broly
  20. Honestly, that just sounds really limiting and boring from a design perspective :/ Even from a gaming perspective, it's not exactly enticing. Especially since I'd say some of the strengths of MPs like Gohan and Cell now come from them having so many different traits. Right now, that's overpowering (mostly because these MPs weren't designed with traits in mind, and so it's become an added bonus), but down the line, that could really serve to give some diversity in deck building. Also; Goku did, or does, have Earthling. Did they say somewhere that he's no longer an Earthling? Regardless though, I just don't think Gohan should have Namekian. Let him use Namekian Masteries, because there are cards that ONLY work with him now (otherwise, he shouldn't even get that), but the cats already out of the bag, so eh. I stand by my previous statement though. They should make an icon that translates to "if it doesn't have THIS trait" (even if it's just a red cross over the trait symbol), and printing that on cards they don't want Saiyans, or Cell, to get to. One personality, one trait, while easy to balance, is honestly just boring.
  21. New CRD

    I don't actually know how much the meta WOULD shift. Like, would Broly get stronger, or would he just perceptively get stronger because more people would feel more confident running him? It becomes a question of how good is something VS presence. Like, when Tachikaze first launched in the new era of Vanguard, they were a top deck. After a couple of weeks, and the hype around it died, it became one of the worst performing decks. And the only difference, since this was before another set launched, was that there were less people playing Tachikaze. Thereon, less chances for the deck to simply luck out. We're actually seeing a very similar thing right now after Exculpate's release, where RP decks have become a fan favorite from hype, but aren't actually that great in performance. Just, when you have enough people playing it, luck of the draw will eventually tip the scales. I'd argue Pan/FanZ is similar to Vanguard in that luck plays a VERY definite part of it. So it stands to reason, if we see a lot more Broly decks, that Broly would perceptively be in a stronger position in the meta. But I don't know if the simple removal of Time would make match-ups that are historically bad for Broly, no longer an issue. Likewise, I don't know if anyone would really change their builds too much if you removed Time. It's a 1-of card that's not really formative for the majority of decks, so realistically, people would probably try to replace it with either an omni-block like Enhanced Reflexes, or would go for another tech. In that way, I wouldn't say it's meta defining. If 90% of your deck and game plan wouldn't change because of a card's removal, then that card isn't a defining part of your deck. (also, if your deck is entirely dependent on drawing 1 card out of 60 to win against Broly, then your deck has a terrible match-up against Broly.)
  22. We should disregard any lore perspective in my opinion because there isn’t any consistency. Gohan is Namekian because he was trained by Piccolo, but Goku isn’t an Earthling despite being trained by earthlings. We are talking about the gaming perspective: give each personality one trait. Done. Now the system becomes easy to balance and not clunky to actually implement.
  23. New CRD

    Well... if Time is banned, then I am fairly sure the meta would shift. Broly would be stronger. Period. Therefore, it’s safe to argue that Time is Warrior’s tool is a meta defining card.
  24. New CRD

    To be honest, I could never get on board that train just because I liked the presence of a Joker/Wild Card that could swing an entire combat your way just by being dropped. And hell, Time doesn't even really do that, it just negates the opponent's offense. If you have a dead-hand, Time won't magically fix it and give you any advantage. Now in an ideal world, sure, there'd be something set-up so every Personality/Trait got one such card, but from a design/balancing perspective, that would easily become a nightmare. I don't think I'd call Time a meta-defining card though. It's a one-of staple run in every deck, but very few decks are actually based around any substantial abuse of Time is a Warrior's Tool, or really designed to combo with it. Presence =/= Defining a meta. Like, I'd say Orange Retribution Mastery was a meta-defining card because of how it changed the face of Orange decks. Likewise, I'd agree that cards like Blue Betrayal and Neck Beam are style-defining (if not meta-defining) because of how they've influenced the entire style. Time hasn't really influenced anything, it's just always been... There. The first, and pretty much only, wild card of the game.
  25. New CRD

    I honestly think Card Advantage and "bricking" in this game aren't as tight as they are in Magic or Yugioh, so I kind of like the current lack of side deck as it makes matchups feel more meaningfully different. I'm glad that Visiting the Past is gone from my arbitrary bias against staple cards or anything too good in colorless in TCGs. I used to be all aboard the Ban/nerf Time is a Warrior's Tool train simply because I didn't like seeing it in every deck, but it's so meta-defining and I really don't want to see beatdown go more rampant than it already is. I'm primarily a Namekian main, so my color isn't really hurting for defense in the event of it getting removed....maybe it would've been smarter to give Namekian and Blue a Time equivalent card instead of actually just reprinting Time from the old Score game....but the damage has been done.
  26. From a gaming perspective, I agree, but from a lore perspective, I really can't. Honestly, I think it'd be easier if they instead worked with things like "Allied Blitz," which specify a trait that it doesn't work with. Give cards that are both Earthling Trait, and that don't work with Saiyan-trait'd MPs, which locks off both Cell and the half-Saiyans. Hell, it locks out Goku too.
  27. Dragon Ball Super Anime Discussion

    Toriyama's not beholden to some other writer's version of his main character's origin (regardless of how much he's said he likes it). We already saw this version in Dragon Ball Minus - it's not a new development. We're simply seeing another divergence between "Toriyama-continuity" and "Toei-continuity" play out on screen. Just like Roshi's story of the Dragon Balls' origin or Dr. Frappe: "Our Lord Creator came up with something else, so we have no choice but to adapt that and quietly ignore what we came up with by ourselves." The Lucas comparison is a good one - the Expanded Universe was not his story or under his control, so he had no problems overwriting whatever he wanted when creating new material. And really, why should he? It's not his problem that some people treat these ancillary things like immutable stone tablets handed down by Moses. If somebody wrote an origin story for my protagonist as a tie-in novel or something, I'd probably ignore it if I wanted to tell that story myself, even if it was good - because chances are it never lined up with my notions of what that story would be anyway. Toriyama and Toei had a real opportunity to do something different with Dragon Ball Z, and that was to explore the history of the Super Saiyan or Saiyan God. They could have decided to tell us more about who those individuals really were and what they went through to get to that state, however; they decided to rehash some old idea that was done before. Stupidity. I get that they don't have as much creative space for new material due to the 3 year time gap between the end of the Buu arc and the 28th Tenkaichi Budokai but that isn't any excuse not to put in the effort. I think Zephyr from the Kanzenshuu forums said it best:
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