Styled cards will make up a lot of the Celestial Tournament set – all the styles are getting handy cards, ranging from solid upgrades to filling out playstyles that didn’t get a lot of focus during the printed run. Certain Masteries such as Black Conflict Mastery and Red Ascension Mastery introduced new themes in Awakening that did not have the proper time to marinate. We will be dropping a ton of Styled previews over the next few days leading up to the release of Celestial Tournament on March 1st – so stay tuned!
King Kai HT’s
Check out these awesome King Kai HT variants! The King can be played in a variety of styles, which are you most leaning towards?
King Kai is shaping up to be a major player in the ally & control worlds, with cards like Bubbles – Curious ready to crush the dreams of anyone looking to turn the tides with a specific card. Knowledge is always a good thing in games, and especially DBZ, where deciding not only WHAT to do, but WHEN to do it, can secure victory or ensure defeat.
King Kai’s Joy Ride shares a rare parenthetical with cards like Tug of War and Dr. Wheelo’s Revival, in that it will trigger off of mill (self-inflicted or not) and damage. You can also take advantage of the parenthetical AND trigger it for endurance, a la Tug of War, adding some extra value to an amazing hand reveal (yes, there’s that pseudo-keyword that will trigger many a Black Style card).
When not used for its passive effects, it’s an ally tutor for a non-constant ally, and it lets you rejuvenate Bubbles or Gregory from your Banished Zone in case of emergency. Since it has a skip effect, you can run this card without being worried that whatever ally you search for will just get blown away by your opponent’s next action.
You can check out King Kai’s other named card launching this weekend on TCG Top Tier! Organized Play Notes
Some notes on submissions to FanzOrganizedPlay@gmail.com for Kai events:
Be sure to include the following: venue capacity; expected turnout (estimated); whether or not you will be pre-registering.
Please do not request a specific ‘Style’ for the create a card prize; this will be determined once all the locations are locked in
Pikkon has been getting tons of love after his reveal on TAK Games earlier this week! Check out these sweet Booster-style personality levels. Which one is your favorite?
With the debut of Pikkon – the third and final MP set from Celestial Tournament – only hours away on our partner site TAK Games, we wanted to give those of you in the US time zones a look at his powerful named cards!
Pikkon is focused on anti-event powers — but not simply in terms of canceling or ‘sphering’ the events your opponent plays. His abilities will punish your opponent for using events in the same fashion that ‘Future’ Gohan’s Level 2 and 3 do with personality powers. As a nod to his sometimes-Namekian history from past Dragon Ball Z games (remember, he can NOT use Namekian Style in FanZ!), Pikkon also has a mild rejuvenation theme that can be found in both his named cards – Pikkon’s Thunder Flash and Pikkon’s Hyper Tornado.
Pikkon’s Thunder Flash is one of the most powerful Named attacks ever made. At 6 life cards of damage for 1 power stage cost, it’s already an incredibly efficient Energy attack. Add in 3, potentially 4, immediate effects PLUS great anger control as part of his parenthetical, and you have a top tier card. The ability to eliminate 2 copies of an event from the game at once is super strong, and this card will undoubtedly be the centerpiece of any Pikkon deck.
Pikkon’s Hyper Tornado has much fewer text than Pikkon’s Thunder Flash, but its simplicity belies its quality. An omni block that isn’t banish after use is already worth attention, but giving you the option to Rejuvenate 2 during combat adds wonderful flexibility. This card could buy Pikkon the extra time he needs to finish off an opponent at the end of a game.
We’re almost ready to start rolling out Styled previews — the graphics team is working hard to get all of the cards finalized and looking awesome. Don’t forget to check back before this weekend to see King Kai’s named cards as well as his sweet looking HT promos!
One of the biggest draws of the Dragon Ball Z card games has always been the competitive tournament scene. Without a company sponsoring cash prizes, the task once again falls to the fans to keep it alive.
This year, expect 6 “Kai” level events – including the always popular North Kai event that has its origins back in the “Retro Z” days. Each event will have a specific Style attached to it; the winner of the event getting the right to make a card of that Style for an upcoming FanZ release!
In addition to the create-a-card prize, the FanZ team will be serving up physical copies of promos from FanZ sets, and of course the specific store hosting the event can sweeten the pot with prizes of their own!
Want to submit a request to host a Kai event? Send an email to FanzOrganizedPlay@gmail.com with your name, store you represent, store contact info, and preferred event date (send a couple to increase your odds!)
More prizes, events, and excitement to come as FanZ continues to develop!You’ve already seen the new King Kai MP set which debuted on TCG Top Tier earlier this week, and people have been dying to know what the King’s favorite friends, Bubbles & Gregory, bring to the table.
Harambe would be proudDon’t mess with filler characters! Both Bubbles & Gregory live in the afterworld (and get their halos once Goku decides to denotate Cell on King Kai’s world), so it is fitting that they both can make their way back into your Life Deck if they would leave play. Bubbles adds a viciously strong control element to King Kai’s game, at the cost of a card from your hand. Being able to keep your opponent from using cards like Time is a Warrior’s Tool or Stare Down will easily turn the tide in any match. I’m sure someone can find some good synergy with cards that trigger on discard…..
Gregory brings some bite to the battle, with a solid poke attack that can be used twice per combat. He can really add some potency to a Blue Training deck, triggering mill twice via Blue Waiting Drill!
We’ll see you soon for more spoilers as the countdown to Celestial Tournament continues!
On the surface, King Kai may look like a "gimmick" personality however, he can generate actions with the best of them and his set also gives player's more control over the game.
King Kai- Mentor offers a lot of versatility. At the end of any planning step, King Kai's level 1 can fetch either Bubbles or Gregory ally and put it into play. Whichever ally you decide to grab, will change depending on where you have established your game plan: Maybe you played a copy of King Kai's Joyride during your planning step and you decide to utilize Bubbles to lock your opponent out of choices, or do you grab Gregory for action economy and generation? Finally, King Kai - Mentor has a great ability to filter cards - note that it's one of the rare abilities to draw a card FIRST then decide what you want to pitch!
King Kai - Joyful offers a very rare ability in the game: Powering a personality in play to it's highest power stage. This is crucial against decks trying to deal stage damage and even helps aliviate costs towards playing key attacks like Blue Ki Build Up or King Kai's Tactics. On level 2, your Gregory and Bubbles will always be able to generate actions and all attacks performed by them will do +3 life cards o damage! You also get a bit of rejuvenation!
King Kai - On the Move ramps the stack even further. Your Bubbles and Gregory allies can continue to make actions, and you gain the ability to search them out of your deck again! He also has a very sizable physical attack that deals 6 life cards that has the potential to always gain value! If Bubbles and Gregory are in play, the attack will always do 3 life cards at minimum!
King Kai - North Kai shows the true power of his MP stack! To start with, his ally related powers are now geared towards ALL allies, whether it's protecting them from removal, generating advantages from Bubble's or Gregory's parenthetical effects OR allowing allies without constant effects to perform printed actions! Like his level 3, he also has a physical attack for straight life cards, however this one has a HUGE hit effect - Your allies will do +5 life cards of damage!
The Celestial Tournament set is fast approaching for it's March release! Make sure you check out FanZ's offical blog ( https://fanztcg.wordpress.com later this week for more previews!
Soon, this site will be added to a new website dedicated to multiple trading card games, including the Star Wars Destiny Collectible Card and Dice Game. Don't worry - we'll have all the same content we had before but an expanded user base. This will ensure your favorite site is around for years to come!
During the transition time, there may be some site downtime. The outage is expected most of the day today until Wednesday, 2/8/2017.
Justin gives you a look at one of his favorite decks for the current meta - Black Conflict Gohan.
Hello!!!! I've been pretty quiet since worlds happened, and I thought I would show you guys a deck that I have been working on for the past couple of weeks: Black Conflict Gohan! It sounds pretty trashy you say??? Well take a look at the list first before you tell me it's trash...
Black Conflict Gohan
Gohan, to the Rescue Gohan, Unlocked Gohan, Unassuming Gohan, Undeniable
Allies: (7) 1x Chi-Chi 1x Piccolo 1x Icarus 1x Ox King 1x Baba 1x Bulma 1x Yajirobe
Drills: (2) 2x Black Smoothness Drill
Setups: (3) 3x Black Memories
Dragon Balls: (1) 1x Earth Dragon Ball 7
Events: (10) 3x Confrontation 2x Heroic Energy Sphere 3x Black Strength Display 2x Black Barrier Destruction
Defense: (11) 2x Black Swipe 2x Black Speedy Dodge 1x Black Evasion 1x Black Halt 2x Black Delay 2x Black Easy Block 1x Time is a Warrior's Tool
Physical Combats: (8) 3x Black Flashback 3x Black Defensive Burst 2x Sobering Hammer
Energy Combats: (18) 3x Assisted Kamehameha 3x Overpowering Attack 3x Black Swirl 3x Black Energy Web 2x Black Empowered Sword Slash 2x Black Destructive Beam 2x Blinding Energy Move
I initially got the idea for the deck from my brother Jarrett. We were talking about how much we both have loved Gohan's play style for the last few weeks. Seriously, if you haven't yet, try him out. He is insane. He's great in any color you decide to put him in (which happens to be all of them). He can be controlling or aggro. Anger or Ball. Seriously he is fantastic.
A few hours later, he sent me an image of a Black Gohan deck he was working on that was DRASTICALLY different from this (maybe he'll share it sometime in the future). I liked some of the ideas and decided that I would take a crack at building one myself.
I was going through different ideas, when I came across an interesting outlet to discard cards for Gohan's Level 2 power, as well as the Conflict Mastery: Black Memories and Black Strength Display.
The idea of the deck is to setup a control board specific to your match up and control the hell out of your opponent's hand, while slowly building the game to head in your favor.
The idea would be to try and limit the actions your opponent can make during combat. 3 Black Memories and 3 Black Strength Test allow you to use Gohan's 2 Power to become a +1 card advantage by forcing hand disruption. Black Empowered Sword Slash forces disruption as well. The idea would be to create a hand lock deck which players haven't played against since the days of the dreaded Black Devious Mastery.
Black Barrier Destruction and Black Destructive Beam into Ox King give the deck tons of rejuvenation. Black Memories is especially powerful here, because it's parenthetical effect is when it is discarded, so it is re-usable. Also Memories is insane against the Restored Gohan decks at creating a huge hand advantage by using the card's actual effect: Use it while you have no setups or drills, then grab their Namekian Assistance Drill, follow up with your own Black Smoothness Drill for a +2 hand advantage. The deck may be weak to anger, but by keeping their hand size in check as well as taking advantage of smaller critical damage threshold it is manageable.
As for the attack package, Black Swirl, Baba and Black Flashback create huge openings to allow attacks to punch through, meanwhile Assisted Kamehameha just gets to eat away at the life deck because of it's unstoppable/unpreventable effect. This deck packs 3 of each Defensive Burst and Energy Web in hopes of locking out combats in your favor. Earth Dragon Ball 7 and Blinding Energy Move help round out keeping total control of the game. Baba is an all-star here, because perfect knowledge is PRETTY good in this type of deck.
Ox King is a HUGE factor at being successful with this deck. Knowing when to bring him in and when to bounce him out is a serious business. Targeting him with your own Black Destructive Blasts protects him from removal and his bouncing allows you to put more cards back in the deck. Making sure he is in play against Goku's higher levels also ensures you will get maximum damage from your attacks.
Do I feel this deck is absolutely perfect? Of course not. However, I can see with eventual tweaking and more games under it's belt it can be a decent choice to bring to an ARG winter championship or your locals. The deck is a lot of fun though, and seeing your opponent squirm when you have larger hands than them (while controlling your own draws) is incredibly delightful. It will definitely catch them off-guard. Let me know what you think in the comments.
You have heard me say it for two years straight . . . . You have seen the numerous posts #MakeVegetaGreatAgain . . . . you have witnessed the many failures on behalf of the developers to give me the throne I am do . . . that is my birthright!
Rather than have the Prince we deserved, we got the laughing stock of the universe. Every attempt to make Vegeta great had failed miserably.
Not anymore . . . even in a Meta where every other MP stack is seriously more overpowered for any style, for any combination of victories, there comes a silver lining. The Prince has returned to claim his crown!!
I was really looking forward to this event. It would be the first legit event I could play a competitive version of Vegeta. I had tried every version of Vegeta before this until I was nauseous. So I was finally excited to play him at a competitive level.
I had been testing a lot of vegeta decks before I landed on the one I actually took. I owe most of my testing to my boys at Paper Heroes (my local shop) and Adam Richins. I had tried Resolute, Ruthless, Ascension, Conflict (which I really liked), and decided the best fit for me and my play style was Tag Vegeta! Adam helped me fine toon this thing to near perfection. His endless hours of sacrificially giving up his Friday’s to play Z with me via FaceTime was a huge help. Not to mention he and his wife were great hosts letting me crash at their place (which is right by the beach Say WWWAAAATTTT)!!
Back to the Tag Vegeta build. I really liked this build because it can be super aggressive and can be versatile. Against the anger match up I can always 1st turn drop Gohan and slow anger decks and allow my beat down style to hold them at bay via crits. Against Drawku I drop briefs and I can always keep pace with hand size. The build offers a lot of what I like in a deck which is mainly a lot of fire power (and even by my standards this one was super high).
I had purposefully planned to face a lot of either roshi or goku and had purposefully teched against those builds with my blue and free style package to de-level people or slow anger gain. However, these would be virtually unnecessary.
I have considered a few changes after this big event to incorporate natural anger gain since Level 2 and 3 are where it is at. Nothing can beat that unpreventable damage lv 2 and being able to throw attacks twice at lv3. Even unblockable lv 4 can still be prevented, and with the high high endurance counts in most decks these days lv 2 is incredible. So enraged blast, blue attacks that gain instant 2 anger are all going to be strongly considered and tested in the future.
I do not have any AK so there were none of those in the deck. I only run the Unleashed UR, so this deck is relatively inexpensive. Also, it’d be very easy to remove Unleashed, quick blast, and even Crushing Beam and throw in cards that gain 2 anger for easy leveling.
As always Vacaville was excellent. Not only hosting a top tier venue but the knowledgeable players they draw always makes for a great event. Russ and the crew always do an orderly, timely, and clean event. They always over preform in terms of their prizes (which makes the 5+ hour drive less burdensome), but also in their ability to stage, and host an event. Russ and all the local players have a solid understanding of the game and the rules. You never have problems that I’ve had at other events where people don’t know the rules (Which I have experienced even at a regional . . . . . unfortunately . . . . . someone from Panini owes me a Wold’s Dig for that Vegas nonsense #RedArialAssault #EnergizedStrike #Bogus, #BlueMasteryDoesntCountAsStyled . . . . . #YouKnowWhoYouAre . . . . hopefully no one takes that salt seriously).
Anyway, that’s never the case here, always up on rulings and the player base and judges are all so good there is never an issue. I hope they get another regional, this shop supports the game more than any other on the west coast for sure.
Game 1 – Mark Kretschmer
Tag Vegeta vs blue resolute Vegeta.
This was a very close game. I had gotten to level 2 off of natural anger earlier in the game but was delivered when he unleashed to level 4. I sat at level 1 for most of the game. When it was late game I drew a blinding energy move while he had visiting the past in play and he got out a blue shifting maneuver, so I immediately dropped the blinding energy move to end combat.
I kept track of which cards he was discarding throughout the remainder of the game. I noticed one combat he put a neck beam at the bottom of his deck so I knew he had one card with endurance sitting at the bottom. I also knew he still had the shifting maneuver in his hand. I waited until I got a destruction blast and entered.
I only had 4 life left so I did not have a lot of other options. My first attack was Vegeta’s destruction blast for 7 he tried shifting maneuver, which could not block it (he didn’t have another block in his hand either way). The destruction blast hit for 7 life cards clean no endurance until a neck beam on the very last card.
Mark’s Resolute Vegeta was great it ran AK and all the power card’s you’d expect in a Resolute Vegeta build. He got to level 4 super-fast against me which erased the early lead I built with the unblockable damage. He ended up being placed 7th overall after Swiss was over and made top cut.
Game 2 – Louie (Kurk Kaestner)
Namekian Restored Gohan
Louie ran a solid dragon ball ally build. In this game I got out to an early lead but against a dragon ball deck, life total hardly matters. Toward what seemed to be the end of the game he had 5 Namek Dragonballs in play and he placed ‘time’ on top of his deck. I knew that I couldn’t just enter mindlessly because the odds of him getting one of the 2 balls he needed were extremely high with the low life deck he had remaining.
So I waited until I had an attack that ‘time’ couldn’t stop. I accumulated 2 Final flashes. The first Final Flash I threw leveled me to lv 2 which made it unpreventable. Since all he had was ‘time’ in his hand he couldn’t block it and I had to steal DB 1. I kept the second one in my hand because I knew he had time and would have to attack me to get ball 1 back. His next combat he entered on me and confrontationed. He took my final flash, however, I drew a Vegeta’s Destruction. So, knowing he had time still in his hand I threw Destruction for the game winning 7 life cards.
Louie would end up making top cut as the 8th seed.
Game 3 - Adrian Bowden
Namekian Restored Gohan
Adrain played a similar deck to Louie so I already knew my strategy had to be super aggressive. I entered first turn, opted not to use Briefs so that I could level with an unleashed. I also had a blinding energy move in my hand do I ended combat after his first attack hit for a few life cards. The second combat I drew another unleashed so I entered, jumped to lv 4 and ended combat.
From here on out I just went full agro, entering every combat because even if I spent everything in my hand Briefs allowed me to never have a hand disadvantage. By getting to level 4 super early which made all my attacks unstoppable the game ended rather quickly. This was likely one of the most lopsided wins I had on the day. Adrain played well, but my draws were very favorable and jumping to level 4 as fast as I did made it very one sided.
Adrain finished 13th overall after Swiss
Game 4 – Drew Cunningham
Draw Goku Ruthless
I have played Drew a large number of times in organized play. We have traveled to a few regionals together so we have seen each other a lot. However, every time we play we are both running something different it seems. This was the game I expected to see at the Meta and what my deck was more teched to face. However, the game didn’t go close to how I expected it.
It was certainly one of those unending ‘enter combat’ games, but it took longer than either of us likely expected. I do not believe I ever made it off level 1 in this game. Early in the game he had me stage locked this enabled me to utilize both Tien and repeated Chaozu attacks (since I could Blue Assault or Overpowering Attack to get him back).
Near the end of the game when he was near death he entered on me and used Red Tandom Blast. I had been holding ‘blinding energy’ in my hand in case of an event like this. This combat really made the game super close because I had hardly anything in my hand and no blocks and no stages or allies except Gohan.
The game was looking to be near over. I only had 13 life cards left. He then plays a unleashed to jump a level which I thought would end the game because he would just draw another card and keep hitting. However, when he leveled I used ‘blue rebuke’ and drew a ‘blue headknock.’ On my action I threw ‘blue headknock for the win.’ I do not know if he could have dealt 12 life cards to kill me with what he would have gotten with his Goku power (and with the endurance in my deck it didn’t seem likely). This was a super close game and I felt on edge the whole time. It was one of those games where you never really feel like you are in control and it was over before I knew it and I was able to defeat my arch rival KAKAROT. . . . I mean my solid buddy Drew.
Drew ended up with a solid day finishing 6th in Swiss and making Top Cut
Game 5 - Marc Johnson
Namekian Restored Cell Mill deck
This deck was certainly the dark horse of the event. At this point I was the only undefeated played left and I had to face a Namekian Cell. I honestly thought this game would be a waste of my time before it even began. I figured if I had beaten numerous Namekian decks already and Drawku how could Cell possibly give the Prince of all Saiyans a challenge. However, this game would prove to be an insane battle.
Early game I got arm arm breakered. While I was able to command an early lead (and seemingly convincing one), I focused my level 1 discard removal on his ‘unleashed’s’ I was able to remove them with little issue but I still was not able to shake my arm breaker due to all his endurance. While I let him get out his allies I didn’t see much of a problem since he wasn’t able to utilize them either. However, there came a point where I drew an unleashed and I had to hold it.
At this point I just kept passing waiting until I could draw either a ‘Sinister Choke’ or a ‘Galick Gun’ so my damage would be unpreventable. However that wouldn’t come until he had established a solid board. He then enters on me and hits me with 2 ‘Namekian Chest Explosian’ with Nappa, multiple Cell Jr’s and Captain Ginyu in play. Both Chest Explosion hit for 15 life cards since I was stage locked and had no allies.
However, my endurance kept me alive and in the match. Even after taking 2 – attacks at 15 life each the game was still nearly even. However, I couldn’t shake my arm breaker. By the time I decided to ditch my unleashed (seemingly useless with all my attacked cards in my discard pile) it was too late. He was able to level up to level 3 and milled me to death.
The game was super close either way and Vegeta learned a hard lesson that day . . . . never underestimate the vermin known as Cell.
Why this deck is not in talks as being Top Tier Meta is astonishing to me. I personally only want to play Vegeta so naturally while I have an option where he can compete with top tier decks it is impossible to think about playing anyone else. But I expect to see this deck a lot more often and next time I will use my discard hate to banish his allies. Even if he can get them back on level 3, just letting them sit in play was a big mistake on my part.
Marc ended Swiss at 3rd place and made top cut as well.
Entering Top Cut I was excited to be the first seed. However, as my track record has proven it seems at big events that doesn’t always mean I will go deep into the top cut rounds. After the finalists were announced (oddly enough with all my friends there it seemed like no one clapped for me, needless to say the fans were a bit salty to see Prince Vegeta sitting lofty above his enemies), I noticed that 4 of the 5 guys I faced made top cut. This was exciting to me because it meant that I faced some steep competition.
For those who are not familiar with the crowd at Vacaville they have some of the best DBZ players in the game (and that isn’t even arguable). Just at this one 20+ player event there were over a dozen regional winners from the past 2 seasons and at least 2 guys who have attended World’s. Not to mention the notorious Kings of Captain Ginyu . . . the Bartholomew brothers (They both didn't run Ginyu this time). And the wild stallion himself . . . . Adam Richins. So while there was not a quantity of players there, there were certainly a lot of quality players there.
At Top Cut I was paired with #8 seed Louie. I had played Louie back in round 2 and I felt rather comfortable with the match since I did so well the first game. However, this game would prove to be much different.
I kept my aggressive strategy in place against what I knew was a heavy ally/dragon ball deck. I had an early lead and the game was going a lot like the previous game. However, while I was still on level 1 he got out my kryptonite . . . Ox King. This made all my attacks so weak I could never crit him away nor steal a dragon ball.
At about midpoint in the game, Louie has about half his deck left and 4 dragon balls out, while I still had plenty of life left I made two huge misplays. I entered with three attacks in my hand, ‘blinding’ ‘quick blast,’ and Galick Gun.
I threw quick blast, which he blocked. I then threw Galick gun . . . my problem here was I forgot that Piccolo was in play, so of course He blocked it. He then threw a ‘Max Will’ which I blocked with ‘Narrow Escape.’ I was able to stack Galick Gun and Overpowering Attack back on my life deck. You would think all was ok, because I could just pass and I’d get those two attacks back and be fine. But . . . . No . . . . bloodlust had taken over my mind. When I knew he couldn’t block anymore of my attacks I for some dumb reason threw blinding energy move and blew up my Galick Gun and OP . . . I have no clue what came over me in this entire combat. All I could see was red . . . all I could smell was blood . . . and I was winning.
But alas . . . . He started accumulating balls. I had him with a super low life deck so I figured I’d still be able to pull the win out. I kept entering hoping to hit him enough to pull out a win.
My next hand I had 3 cards, 2 Sinister Chokes, and a Quick blast. I thought for sure I could ensure my victory. So when I entered I threw my first choke, killing OX King. I could have taken a ball, but with less then 12 life remaining in his deck I thought for sure id hit him with my second choke, quick blast, and lv 1 power to steal a ball. However, he drew . . . ball 7 and confrontation. He confrontationed away my choke and blocked my quick blast and on his turn dropped ball 7.
The moral of the story kids is never underestimate your enemies, even if they are the most generic hodgepodge collection of genes on the planet or the son of galaxy gutter scum KAKAROT. . . .
At the end of the event the top 2 were Marc and Louie. The only two to beat me all day. Marc (Namekian Cell) ended up winning the event taking home my world’s dig and my dignity
. . . .but the one thing he can never take away from me is MY PRIDE!!!
Unleashed gains “(Banish after use.)”
Orange Checkup Drill’s parenthetical text is treated as if it reads “(When this Drill enters play during combat, if it is the first time a card titled “Orange Checkup Drill” has entered play this combat you may search your Life Deck for a Styled “shield icon” card and place it into your hand.)”
You can check out more information here.
Based on the iconic series created by Akira Toriyama, the Dragon Ball Z Trading Card Game captures the essence of the action-packed animated show and transforms it into a fun-filled, card-battling arena.