Oh! Yeah, I meant drop Burning Aura Drill.
And tbh, I think I just like taking the hits for the most part so that I can make sure I can use my allies. But I've also been fairly lucky in my match-ups since I'm not dealing with too many of the nastier hit effects.
Honestly, my mindset with this one was just to remove all the excess cards that take up deck/hand space and leave me with such bad early game turns. If you can bring it down to JUST what's necessary to win, then I think this deck is a lot more forgiving.