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Showing most liked content since 09/15/2018 in all areas

  1. 2 points
    Still playing and still think it's awesome. I didn't get a chance to make content over the weekend because of guests. I do however plan on doing a gauntlet of games over Christmas break. Hoping to get through an Expert Constructed, all on film, and an Expert Keeper Draft, all on film.
  2. 1 point
    Majin Goo

    Game Launched! Initial thoughts...

    I think I'm going to try to make something this weekend. Hopefully, after the season, you can join us. I might run though the basics of the interview and a game using the starting deck against the bots.
  3. 1 point
    Majin Goo

    Game Launched! Initial thoughts...

    I actually was thinking of doing content for this game. I built a competitive deck last night, including what is the most expensive card so far, and spent $35 doing it. I'm confident in it and am going to start playing online tonight. It should be noted, that if you don't like the game after the two tutorial games you can decline the starter decks and packs and ask for a refund. I think my favorite part of the game is that it makes non interactive play impossible. You have to engage in combat which means even control decks have to interact with combat. No turtling and refusing combat in this game. So while control is powerful in this game it's a lot more engaging.
  4. 1 point
    Majin Goo

    Game Launched! Initial thoughts...

    Going to give this a try. I've been playing Age of Sigmar Champions and loving it so another digital won't kill me.
  5. 1 point
    Denithan

    Obligatory post-FanZ post discussion.

    See, I dunno, because it does let you just kick off with Cell Jr. shenanigans immediately without needing to wait to set-up. That said, I think I'd still prefer Rampaging myself. His Level 1 + Rampaging's passive pretty much means any anger gain full-stop is Level 2, and after that, Level 3 is pretty easy to reach.
  6. 1 point
    Jaith1

    Obligatory post-FanZ post discussion.

    A16 has a tutorable exclusive vtp that doesn’t BAU. I look forward to the potential A16 magic that may come. Without thinking about it enough, I am going to predict he has the juice he needs for some tier 1.5-2 fun but Majin Vegeta is going to bully him so hard. Red Android twin blast is way too good with hero 18. Red Drawku anger resource has a new competitor, but I almost think Drawku is still better than hero A18. Nevertheless it puts the RED in redneck robot decks out there, reminiscing their Enraged times. Namekian Assimilation is a fun one. It can be used in your opponents planning step(!) is the key thing about this card. Very bold game design, and it’s synergistic with the Enlightened Mastery while also competing for those event slots with hurried quest in other Namekian decks. Blue 2 anger energy attack. An archetype for blue at this point. I don’t see it relevant until we have a Villian that can whip out positioning drill consistently. Orange sword break is fine, given that it’s a minimum of zero and therefore cannot mill. “Not that orange needed it”, I am happy the net-deckers can now oscillate between blue ally mill and orange phys beats (of the Broly variation of course). Saiyan Reinforcements is great. I will atttmpt a Saiyan Raditz saibamen deck at this point. Wish me luck. Black face crush is stupid because black captures is stupid. Stupid stupid stupid. I hope A16 doesn’t find a home here because that would be disappointing. Discuss. Slander. Etc. Anyone else hate what they love and love what they see?
  7. 1 point
    Denithan

    Obligatory post-FanZ post discussion.

    Man you got my hopes up with that one. I've been trying to get Nappa Saibamen to work for awhile now (or even Turles Saibamen), and unfortunately, I just don't think Saiyan Reinforcement is the card to do it. Unfortunately, just like Saiyan's other Ally Tutor card, this thing can only grab other Saiyans. Which honestly bodes really well for Nappa decks, since its flat stage damage AND grabs back your Clench, and drops a Turles to your board whose stage bonuses will also get doubled. But besides that, is super disappointing because I'm just waiting for a Saibamen deck to be made viable at this point.
  8. 1 point
    Majin Goo

    Decks & Stories Post-Escalation

    I've got two from PanZ. The first one being when I faced against Sundeep in a Regional event. He had already won a Regional and for the most part I think he was just fooling around with deck ideas. It was a fun but oppressive, in his favor, match. But he saved my but from disqualification and he didn't have to. From my experience him and Tim Batow are both upstanding opponents to go against. The second memory was building a deck with Shoryu. We messaged back and forth for some time and honed our Blue Gohans to what I would call near perfection. I guess there was that time my Red Roshi went against a Black Roshi and I won without a single combat happening. That was fun.
  9. 1 point
    Majin Goo

    New CRD

    From my perspective TiaWT is nothing more than an "oh shit" button and for the most part has always been. In the early stages of PanZ it was a bit oppressive, but this wasn't because of TiaWT's design. Namekian at the time was extremely oppressive given its ability to push all three victory conditions efficiently. At first, it could achieve two of those victories without ever entering combat. The only way to really win was to get in one or two really good combats, capturing a few balls and gaining an advantage on Life Cards. However, Namekian could efficiently cycle TiaWT over and over again. Hell, by the end of set three I played a Slug deck that damn near could use TiaWT every turn. So for the most part, I think most TiaWT protesters are still experiencing the bad taste the early state of PanZ left. However, by the end of set 6 TiaWT, while in every deck, did little more than stall for a turn. In many cases, most of my decks including some aggro would still win despite a TiaWT being played. While I understand it's in everything it doesn't define the meta. If it disappeared today, it wouldn't affect any of my 30 decks at this point. Even Namekian decks that continuously recycle the card would just recycle other things and continue to have what equates to 100+ life card decks. There was a time I would say TiaWT could be consider oppressive, troublesome, or even centralizing, but it isn't at this point.
  10. 1 point
    Antispor

    Decks & Stories Post-Escalation

    I’ve got a pretty good story. This may reveal my identity haha. I had time for 1 game Thursday night before bed. Got on OCTGN to play my buddy. He loads up Amp Drawku. I hate this freaking deck he knows it. He taunts me before revealing it saying “It’s gonna be hard for you to win.” I load Knowledge Cell. A deck I haven’t lost with for 2 weeks now. Red Energy is a bad matchup for my deck. Trapped is your only way to mitigate the damage attack after attack and drawku level 1 handles the -1 from Trapped. He wins the roll and enters without thinking about it. I search trapped and draw my cards. Chest Explosion, Ball 2, and Unleashed. Sweet. His deck just goes off. He used Static 3 times. Left Bolt. Just laying the beats on me. He ends combat on 2 with 3 anger. I’m level 2. After I drew my 3 cards the score is 18(me) to 50. I draw Ball 7, Ginyu, and Stare Down. I held Ball 2 obviously. Play both balls, he’s level 1 again, ball 7 top decks Time, Hybrid, and Chest Explosion. Mill a ton with Whack attached. Didn’t hit a Reverse! We pass a few times. I’m holding Time, he’s waiting for an answer. I stalled him out with this alone. He never saw his answers. At one point i draw 3 Dragon Balls. I’m milling the hell out of him with Tora + Whack. They’re banishing his Tandems, Combined Blasts, Spheres, and Confros. We entered a combat where I stare down’d him and he drew dead. Leveled to 3 and continued to hold my time. Game ends with me drawing the last 2 balls when I could have entered and just threw my level 3 power to win by survival anyway. He was pretty mad. I random banished all his answers to time. He never drew what he needed and just lost. His deck runs so many answers too. Over 10. Sorry man lol.
  11. 1 point
    Mysterious Youth

    New CRD

    I run Devastating Blow in most of my decks, thank you very much. But nothing stops them from using Ascension and banishing Panic off the top and like anything, just because there's answers doesn't mean it isn't stupid. There aren't any good answers to forced passes/skips which Trunks has in spades. You're most likely not going to stop Trunks' Evo 3 picking up a Sword Slash and skipping your action. The timing of the Dev Blow is crucial which sometimes it just doesn't work out especially if Red Panic hits the discard because of the damage from Dev Blow for example. I'd run more discard hate if I could but some styles just don't have enough. There's also little you can do if they build up a good amount of Red Bribe and Red Relaxation. I like Quick Blast, but in Ruthless it's tough to fit a set in. It's more freestyle cards which can screw up your game plan especially if they crit it off at the wrong time and as an attack it's obviously lousy.
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