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Showing most liked content since 03/23/2018 in all areas

  1. 4 points
    Jarrett

    Mecha Frieza

    I've been away from the game for awhile, and it's mainly because of this card. After looking at Set 3 meta, and playing a dozen games, I honestly feel like if they changed Mecha Frieza, the game would be perfectly fine. No more crazy early OTK (they'll still exist, but need to be done later in the game), as all those decks are supported by Mecha Frieza. At this point, I don't know how stupid the designers can be - all of these problem decks are caused by this card. Now, the change to the card, I'd rather see it banned. The ability is too powerful unless you make it something like "Drop a life to play the card -1, limit once per turn", and is only going to get more, and more powerful the more extra cards are made.
  2. 3 points
    Stryyder

    Mecha Frieza

    Should have just banned it and be done with it. The fear of banning one or two cards for the good of the game in favor of errata which just confuses new players who don't know the errata is beyond me. Same with Unleashed in PanZ. They tried an errata, it did next to nothing. The card destroyed the design of the game and continues to do so into FanZ. Mistakes happen, stop trying to Band-Aid the boo boo and just make the sacrifice for the good of the game. Sweep the leg, Johnny.
  3. 3 points
    sh0ryu_repp4

    Future Sets

    But... I do think the problems are minor lol Honestly I think this game is in the best position it has ever been in since this last set of FanZ. I mean almost all of the Kai events that have gone down have 8 different decks in Top 8, and different playstyles of decks. If that doesn't highlight what a good meta it is, idk what does lol
  4. 2 points
    I think you could get away with just 1 focusing drill. 1 sphere is probably also ok since they're aren't a lot of events you're worried about. I agree on puar as well. I think the 3rd right beam is worth it since it also helps get a hit off for prevention and helps with anti anger (can be rejuvenated for additional anger loss). Helps on offense, defense, and your poor mppv match up. Focused blast is an interesting idea as well. Overall I think I would try: -1 puar -1 chaozu (you probably need to ditch another ally and chaozu is the most expendable because he isn't immediately reliable due to his cost. And after he attacks you have to find him again which you've admitted the deck is slow at doing) -1 sphere -2 focusing drill -2 sweeping blast -2 counter ball +1 right beam +1 edb 7 +2 BEM +1 orange staredown +1 power point +3 focused blast The goal with these changes was to drop some board cards for dead draws (you're very board heavy running a large drill and ally package), add some combat enders, and maximize value in attacks. With 3 right beam, separating shot, and AK you don't care much about time which makes sweeping blast and sphere less relevant. Dropping some board makes your tien draws more reliable. As you said your ally package needed to be downgraded since you don't have enough ally tech to work with. Combat enders will also help mitigate risk from drawing dead and help you use your lv 1 when entering search more often. Power point helps get drills out faster and adds endurance. Staredown helps with board hate consistency in this board heavy meta (if you feel the lv 2 search does an adequate job though you can swap this for a sphere or overwhelming power for the crit or something fun. Try to stay away from more board though.) Focused blast does (for the most part) the job of both focusing drill and counter ball while letting you trim board and be slot efficient. I will admit that I don't have a ton of first hand experience with focused blast though, so it should definitely be tested. Anyway these changes should help you get up to speed a little quicker and reduce the odds of getting caught with your pants down. But yeah it does suck that there's not more useable ally tech. I'd encourage you not to give up even if it's just a fun deck.
  5. 2 points
    So I have started working on this as my new pet project, and I really really am enjoying the concept but am having some difficulty in certain matchups keeping my stages low enough to be able to fire off my ally attacks. Looking for some spicy card suggestions if anyone has them. Here is the deck so far:
  6. 2 points
    Vile

    Completely destroy

    Lighter fluid and a match will completely destroy any deck
  7. 2 points
    Antispor

    Completely destroy

    Protective Future Gohan has the best MPPV match up in the game IMO. An important thing to note against MPPV decks is to try not to attack into their blocks as much. Ascension Trunks specifically loves to enter with 3 blocks and a slam. My advice would to play Baba, Blue Mental Drill, Bardock, or any other consistent hand knowledge cards. You’ll know when attacking is just advancing their game plan and if you can handle it. Orange has a good matchup for MPPV as well. Orange Meditation is one of the most degenerate cards in the game. As far as black Bardock goes, I think he has a bad matchup against Trunks. Your win condition is to get rid of all Trunks Knee Bash and Red Mule Kick; then slap wallbreaker on them and coast to victory. It’s a pretty fragile plan. Random Number Gaming has both Mischievous Bardock and Protective Future Gohan breakdowns on youtube. It may be worth checking out.
  8. 2 points
    Artificial Human

    Mecha Frieza

    Now everything's settling in and even worse Mecha Frieza decks have been discovered, Great Apes, I think it should be errata'd or banned. It hasn't been a month, maybe something can be figured out to shut it down, but it doesn't seem likely.
  9. 2 points
    Mysterious Youth

    Future TCGs

    If we're talking Awakening cash grabs, let's not forget the one Dragon Rare per box. While the cards themselves are accessible through starters, what was the problem with doing the three starter foils per box like in Evolution? Super's release schedule for the year is insane. In the short time this game has existed, they have gone above and beyond what I've seen in any other game in terms of product releases. No breathing room to enjoy a set because the next one's in two months. A new product pretty much every month, some of which retail for $100 a piece. Not to mention the excessive amounts of necessary promos you may or may not have access to. In some ways they have every reason to be overconfident but this is too much and I hope they get burned for it. All Panini had beyond your standard booster set was starter decks every three sets and a Comic-Con promo each year. That was plenty.
  10. 2 points
    Majin Goo

    Future TCGs

    I would play just about anything on the Jim Ward engine. However, I think it'll be at least a decade before we can even consider this coming back. I wouldn't say a complete Cash Grab. Set 1 for sure, but you have to understand they had no clue it would be successful and were prepared for it to die there. Set 2 and 3 feel like they weren't sure still shocked that set 1 was successful. Set 4 had glaring template and printing issues they argued in defense of to death but I feel they were just trying to make the best of it. Set 5 and 6 were perfect in my opinion. They finally found their mojo and I believe it would have been great going forward. Now, Set 7. Was absolutely a cash grab. 6 UR, two of which were reprints of must have cards and two of then new ones being must haves with one of them being super must have kept at a 1:2 ratio on booster boxes making it impossible to get a full play set of UR in a single case. Yeah that was a cash grab. Especially, since I remember reading from one of the developers that the game was licensed per set. Did the development team know... probably not. I'm confident Aik and Richie had an idea the game could die but Panini parent absolutely knew what direction they were going in before the announcement and most likely shortly before Set 7. It is my understanding that Parent Panini had say on the distribution rates of UR and I would be willing to bet they are the ones that did the 1:2 ratio with 6 UR.
  11. 2 points
    Stryyder

    Oversaturation

    After the CBL ruling fiasco I didn't really have much time to play. Then set 3 came out and the funds weren't there to buy any. I think it was the universe telling me I'm done with DBS. I'm just not that interested anymore.
  12. 2 points
    sh0ryu_repp4

    Future Sets

    As much as I don't like GT, I don't see why they won't just do it. If nothing else it is just more content to make. Plus, despite the show's quality, there were cool characters and forms in it that people would like to see. I hate GT but SS4 Goku looks badass from a design perspective. (Not much of a fan of Vegeta's SS4 form tbh) Plus, sinse DBS won't do it, SOMEBODY needs to make mustache Vegeta dammit! *slams fist on table*
  13. 2 points
    Yeah the product releases are a bit excessive. I'd rather see larger releases less frequently (every four months), than smaller releases with larger releases happening frequently every month. That just makes the longevity of the game questionable. Right now, locally, it's the biggest game, with new players joining every week. However, once the release schedule is kicked into overdrive (new product April, May, July, August, September, etc.) that'll probably change except for the few diehards. I don't like the game that much to not eat.
  14. 2 points
    sh0ryu_repp4

    Mecha Frieza

  15. 1 point
    The Bear

    San Jose ARG Cheating Scandal

    I had heard about this but havent seen the video. How bad was the scooping his energy mistake? What I mean is: did he pick up his energy and started shuffling, but THEN had to correct the board state? Or was he in the process of scooping them up and catch himself before putting them into the deck and shuffling? I feel like this is an important piece of information when deciding whether the judge was in the right or wrong. If the guy started to pick up his energy and then caught himself, I's say that would be fine. But if was already shuffling those cards in then that is another story. Another thing to consider is the game was streamed, so they have concrete knowledge of exactly what cards were in the players energy. Therefore, this is not an "irreparable game state" as the judge could go through the deck and pick out the cards that were in the energy and allow the game to continue. In this case I think it would be fine, as the Judge (and not the player) is going through the deck, so the player does not gain any knowledge related to the unknown zone of the deck. But then people will argue that the player made a big mistake and that that warrants a game loss. Well, does it? If the game state can be repaired due to the information from the stream, does the player still deserve the loss or just a warning? IMO, we all make mistakes. If this mistake could be corrected without affecting gameplay, then correct it and let the game be played. If it is truly an irreparable game state then the mistake does deserve an auto loss. The mistake regarding March of the Great Apes seems to be on everyone involved. The player that played march is a weasel. The other player needs to be more aware and make sure his opponent appropriately pays for his actions; it sucks, but you always have to be on the watch for people cheating. The judge needs to be replaced and banned from judging as this mistake shows lack of general awareness and basic gameplay knowledge.
  16. 1 point
    v3rse

    Deck testing

    I play against myself a lot to test new decks or changes, but yeah it's no replacement for actually playing against another person. I went through a period (set 3 maybe?) Where I was testing a ton of decks on octgn against myself and i think my skill level as a player actually dropped overall. Playing on octgn you lose a lot of sensory input that let's you make quick decisions (for instance you can see the whole gamestate at a glance in person, but on octgn you have to do things like check deck counts to know if you are even ahead or behind). And the mindset of playing against yourself and playing against someone are very different. Playing against yourself you are focused on remembering the game state and trying to always make the most optimal plays while pretending you don't know what the other player has in their hand. Playing an opponent you can play on what you think the other person will do, allows creativity, mind games, when to take a risk, and all kinds of other things. These skills need to be maintained just as much if not more.
  17. 1 point
    sh0ryu_repp4

    New Pan vs New Caulifla

    Something that I feel everyone keeps overlooking is that Caulifa has a built in timer to her ability. Once she is awakened, using her ability more than one or two more times is essentially suicide.
  18. 1 point
    Justin McBride

    New Pan vs New Caulifla

    I think Caulifa is superior in most ways: She can self awaken and draw cards. She can boost your board and the turn where you go from 5 to 3 life gives your leader and all your battle cards a +10k boost. She's nuts.
  19. 1 point
    Oh! Yeah, I meant drop Burning Aura Drill. And tbh, I think I just like taking the hits for the most part so that I can make sure I can use my allies. But I've also been fairly lucky in my match-ups since I'm not dealing with too many of the nastier hit effects. Honestly, my mindset with this one was just to remove all the excess cards that take up deck/hand space and leave me with such bad early game turns. If you can bring it down to JUST what's necessary to win, then I think this deck is a lot more forgiving.
  20. 1 point
    Alright, so I've been trying to tackle this in bits and pieces on my end. But I have been fairly slow about it, and tbh, I'm trying my best not to mess too much with the different themes you've got going, or the attack line-up. About what I've gotten so far is this; - Puar To be honest, Puar isn't needed to your comboes, and is just another card to get into play, and another card you need to lose stages for. And while Puar is nice, you're ultimately just pressing an advantage you ALREADY have if you're using her. - 2 Orange Quick Dodge - 1 Aura Drill Seriously, this deck has so much in-built physical/stage protection just as a result of being an ally deck. Add on top of that both Chi-Chi, and Icarus, and you're pretty well in control. As a result, I feel like Aura Drill is in the "just another card you need to get on the board" area, and Quick Dodge just doesn't do enough on top of being a physical block. - 1 Steady Drill - 1 Focusing Drill Steady Drill is fully okay to leave in here. It's not a bad card by any means. My main focus with this deck has been cutting out the number of cards you need to get on the board, and Steady just didn't make the cut with my own testing. As for Focusing Drill, to be honest, you may not need it at all. It's nice, and it stops Black decks from ripping you another asshole, but being real, it is literally just another card to get on to the field after you've set up your board. By itself, it doesn't further any of your win cons. So put it to 1 total imo. + 2 Blinding Energy Move + 1 Earth Dragon Ball 7 This deck needs some early combat enders. Badly. If you come up against an aggro enough deck, and they get a couple of good enters on you early enough, you're going to be struggling uphill forever after. These at least give you a HOPE to slow these decks down enough. + 2 Focused Blast I'd argue to completely drop Focusing Drill and go triple Focused Blast tbh. Decent damage, easy enough stage to pay, extra energy attack to bring down your own stages, and acts as an attach that stops key drills from being blown apart. +1 Heroic Plan Honestly, I'm kind of shocked I've not seen anyone bringing this one up o-O Heroic Plan PERFECTLY fits your criteria for cards, with the only issue being that it is a set-up. I'm not sure if this is quite in line with what you're aiming for, but this is what I've worked out so far. Give it a try and let me know if it works any better??
  21. 1 point
    Amanax

    Combative Gohan - The New Pet Project

    Update after tonights games Shenron is awesome for getting back Icarus from destroy effects and the layered drill protection engine works fantastically. What doesn't work - The allies are too slow. Maybe I do need to look into combat enders or something, but I just cannot get my allies out fast enough early on against an aggressive deck and if it's something aggressive that also has access to a ton of crits on command like ascension Krillin then that ally engine just completely falls apart. Anti-anger. It's simply not strong enough. I CANNOT throttle a fast deck. I will say the deck feels REEAAALLLY close to being good. It's RIGHT there. It just needs one or two things, but I'm afraid that those things just don't exist at the moment. However, on a positive note, if you play against a lot of stage beat decks, this deck is a champ. But it struggles getting it's own stages low enough to get those attacking allies going. Would love an orange drill that let me drain stages to buff up attacks. That'd be fantastic. Currently looking at the sobering hammers again - I NEED more ways to get those allies into play. Wallbreaker - I have enough defense to keep it live, hate that it is only a speed bump against some decks and against unleash decks it can hurt me, but I am not seeing a real alternative.
  22. 1 point
    Amanax

    Combative Gohan - The New Pet Project

    So first off - Thank you again Denithan for the AK catch. Already noticing it doing work. I realized another card that needs to be added that fits the theme of layered protection. Shenron ally. With Icarus protecting from destroy effects and needing to be hit first, shenron can then just rez him similar to the combative mastery pulling back protection drill if it gets sniped. Now I just need an ally that tutors allies from the deck =P
  23. 1 point
    It makes sense that you would mention some of the above cards. At one point another a lot of them have been in this deck and have already been cut. I'll start by addressing each of those and why I personally took them out. Orange Uppercut - Was cut due to the overall lack of damage the card brings. Yes, it lowers stages, but the ability to tutor an energy combat isn't unique for the deck since I already have awakening Gohan level 2 power to do the same thing. Combine those with the fact that it's a physical and doesn't get any of my modifiers or proc mastery, it just didn't make the cut. It might go in again though, since you're right, it would allow me to double down on the cost of that energy attack. Just wish it didn't have to tutor a styled card! ugh. Orange Bicycle Kick - This cut was a hard one to make. I loved the anti-anger on the card and the ability to swap out some of my drills. But like uppercut it was eventually dropped due to the lack of damage and synergy with the rest of what the deck was trying to do. It too could come back, just because the utility it offers is so high but I'm not sold on it being in the deck as of yet. Orange Offensive Strike - I LOVED this card in the original build. It was cut during the FG days of the build and I honestly miss it. The biggest problem I had with the card was when I would either draw two of them at the same time or have one go to damage making the rest of them weaker. Super fun card though. If it had just a little more.. anything I would probably put it back in without a second thought. Orange Electricity - I'm constantly going back and forth on this card. I really like the prevention effect and damage. It got cut during the transition to the ally build due to the lower cost and knowing stages was going to be a problem. Right now I'm considering dropping Right Beam for it again, especially after last weeks games where my allies were under heavy attack and having the prevention effect could have come in pretty clutch. As for the other cards you mentioned: Android defensive blast - Yeah I noticed this one as well. It would be cool to take some of the bluster out of some decks out there by shutting off their abilities. Ultimately it got put on the back burner because I have no idea what to replace for it while I'm still working out getting my stage drain down and it only being a 1-cost energy. Definitely bumped back up to the maybe list. Assisted Kamehameha - HOLY SUPER KAMI GURU: Okay, so this is exactly why I posted. I just KNEW there was something stupid obvious I was missing and here is a fantastic example of such. I usually don't even THINK about this card unless I'm playing Goku or Vegeta since they are the ones giving it reliable crit damage. But with my drills I will too. Big oversight on my part and will FOR SURE be trying to find a place for this one. Combat enders are a cool idea. You are right, I don't have a lot of "unconditional offense" as you put it. So far, I have yet to get an ideal scenario going, so we'll talk realistically what it does have. Puar + Tien + Fierce attack. Using Gohan level 2 to grab fierce attack and then Puar to copy Tien (Giving +1) and then Tien attacking (For another +1) with modifiers and whatever else you drew can start adding up the unpreventable damage fast. So far, I haven't played a game where people have enough blocks in the deck to stop it consistently. Honestly, the hardest match up I've had so far was Black Mischievous 17. I had to save Chichi for his punch so he couldn't stack vans and had to always be ready to grab an orange staredown to deal with Van should it come out on it's own. Though Icarus would have just been shuffled in thanks to assistance, a follow-up van would start to sweep my allies away. Plus the hand destruction kept hitting my attacks so I never had enough attacks in hand to drop my stages low enough to begin using the attacking allies while he kept firing off direct life attacks. Quite frustrating to be honest. That and letting someone use my Cell deck to see if it could keep Gohan down. turns out, the deck is rather resilient though, the only game I have lost so far was against knowledge piccolo, but he drew into a bunch of combat enders and I failed to play around ball 2 correctly which set me back a ton. With some quick changes, I think the deck has a decent match up against most. I need to test it against a TRUE anger deck though. See who gets where first.
  24. 1 point
    Ctp_kevinlettuce

    Completely destroy

    Hope you’re liking my deck then bud!
  25. 1 point
    LordVader

    Completely destroy

    Holy shat I can finally have any UR playset my heart desires!!
  26. 1 point
    Antispor

    Completely destroy

    Yes you can print cards and use them in events.
  27. 1 point
    Stryyder

    Tournament of Power Set

    @Vile Still plenty of room. They are spreading universe 7 across all colors. I would expect 17 in Green.
  28. 1 point
    sh0ryu_repp4

    Tournament of Power Set

    My mistake, Mecha confused me. In other news, I no longer care about this leader now lol
  29. 1 point
    The Bear

    Tournament of Power Set

    Incorrect. It gets rid of the specified cost but not the total cost. So a 2-drop card like you mention would have the specific cost removed but not the total cost. More specifically: Gale Strike Vegeta is a 2-cost red card with a specified cost of 2 red energy. When paying for Gale Strike Vegeta (using the new Vegeta leader with the U7 ability) the specific cost of 2 red energy is removed, but the total cost remains at 2. The 2 energy required to summon him no longer have to be red, but 2 energy still must be paid.
  30. 1 point
    The Bear

    Is mecha still playable?

    Mecha did not get nerfed, he got castrated. You can say he is now more defensively oriented and that he can play counters for free, but that is not completely true. Playing those cards for "free" costs a life, and playing a counter at the cost of taking damage is not a very defensive power. Sure, this can be used to soften the blow of Critical or Double/Triple strikes but that is of limited use. To put it another way: hurting yourself to get out of being damaged ultimately does not add up.
  31. 1 point
    LordVader

    Completely destroy

    Well I ran it, and don’t think I have a playing partner anymore (at least for a while)lol. Gonna install OCTGN now so I can play with different people. Thanks for the help guys!
  32. 1 point
    Vile

    Draft Box 2 Info

    I love how I can't zoom in on the images or open them in a new tab to view via phone. Bandai can't even preview their cards correctly.
  33. 1 point
    sh0ryu_repp4

    Mecha Frieza

    Here is the official response: https://m.facebook.com/permalink.php?story_fbid=353456895060710&id=196669717406096 While I am grateful they changed it (because they should have) their logic is completely ridiculous and contradictory. I guess we should just be thankful they did it at all.
  34. 1 point
    sh0ryu_repp4

    Mecha Frieza

    https://ibb.co/egTDwc
  35. 1 point
    Vile

    Draft Box 2 Info

    Shiiiiiittttt I've only been posting sass and ass for the game. I just stick around cuz I'm a forum junkie.
  36. 1 point
    Vile

    Mecha Frieza

    Meanwhile Vile is using his money from sold cards to purchase more gundams! Becausethis company can't make a proper game but excel at adult toys!
  37. 1 point
    Mysterious Youth

    Future Sets

    Goku can always go back to doing ally/drill things other MPs do better especially without a new stack. You have to consider that SS3 will most likely be a single level. Which 1-3 will people use? Would it shock you if it was just Awakening? At some point, his new transformations and higher ceilings in Super become extremely difficult to design because Awakening was so poorly and generically designed in the first place. People will have no reason to stop playing Awakening otherwise. Maybe more God trait things but that's a long time from now. Even then unless the next SSG is also level 1, our SSG is already outclassed by Awakening 1. For risk of breaking Black's self-mill support, this won't change. Thematically I like the risky high damage angle. The issue is Awakening 4 already has a free +2/-2 life modifier and a free card from anywhere. So yes, you'd have to outdo that for it to see play. If SS3 supports the drill or ally theme on his old stacks, you have to Unleashed/Kaio-Ken through bad levels or go Awakening 1-3 anyway changing nothing. I don't mind being wrong but Awakening Goku exists and it's dumb so Fan Z has a tough job no thanks to Panini. If SS3 is underdesigned and no one plays it, it's Panini's fault. If they outdo Awakening 4, that's not helping either but is also Panini's fault for raising the ceiling too high.
  38. 1 point
    Denithan

    Future Sets

    To be honest, I kind of feel like you're a bit wrong there. I don't think that SS3 NEEDS to be better than his Awakening/Unleashed stack, I just think it needs to be different enough, but equally strong in what it does, that the two aren't necessarily compatible/competing. Admittedly, that's hard because Unleashed Goku is so god damn generic that he works with everything, but maybe like, bringing Goku back to an updated drill-based stack to work with his Kamehameha attack, or playing on the flavor of SS3, and making it give him an INSANE damage increase while burning your own deck down to nothing and then de-leveling. Just pummeling 3 card mills per action you make, but a + X life card multiplier to his attacks based on how many drills/named cards/whatever he has in his drop. idk, THERE ARE IDEAS.
  39. 1 point
    Majin Goo

    Future Sets

    Their refusal to do it for what is probably no other reason then because a great number of people just absolutely hate GT (some have sworn to quit the game all together if any of it leaks in) just shows to me that they still aren't in control of their game's development and are unable to separate themselves as developers. I'll still continue to put in money for AwesomeSauce proxies just because I love the game but I've finally left the page because people have just gotten so board that it has slowly been heading back to the crap that was around when the game first started and when the "superseded" fiasco happened. From what I believe, this is mostly due to the openings they continue to leave in the game. Not fixing issues that have been present since before the game was dropped and then making a theme entirely around non-interactive game play just to fan-service people that like that style, coupled with obvious issues that were "not" tested properly before release or tournaments seem to be the most glaring issues. I will hand it to them, the engine is difficult to design and keep balance for and near impossible to do so on a Legacy Format with no thought to rotation. So they do what they can as volunteers and I applaud them for that. I just wish they would openly admit there are issues they may not be able to fix instead of talking about sleeper strategies that get out shined. The second problem is the majority of the fan base continues to convince themselves nothing is wrong or the problems are minor. This keeps discussion about actual issues and fixes to a minimum and a lot of them just degrade into troll fests and "you just suck get good" contests "or wait till you see my secret deck that specifically beats what you're talking about but loses to everything else" brags. With all of that, the game is still fun and PanZ sets 1-7 are actually relatively easy to level out. Of course, I'm exhausted with a kid coming soon and this may all just be in my head lol. And I'm one of 3 GT fans in the world so I'm a bit biased.
  40. 1 point
    Denithan

    Future TCGs

    If this will return or not is not really something anyone can say right now. The simple reality is that, at present, Bandai has minimal interest in selling the rights to the source material if it would mean greater competition in the market. So basically, we can't say until after DBSuper's card game starts to take a backseat (IF it does), and then we'll need to wait for both another company with a desire to produce the game in this style and for the right environment to present itself and make it stable. Being realistic with you, while DBSuper will NOT be the last Dragon Ball card game, it's genuinely difficult to say if we'll get another resurgence of Score's game-play. This said, just in response to your comment about this one having been a cash-grab, I maintain that I think the PanZ variant of the game was overall a net-positive. A few people have stated that they feel it actually did more harm than good to the ScoreZ variant of the game. But to be honest, I feel like the new ruleset (specifically regarding named cards), as well as the slew of tournaments and official events that came with Panini's era, gave the game a lot more accessibility and some much deserved time in the light. And we also do need to remember that even after ANY AND ALL CASH-FLOW HAD CEASED, we still have members of that team continuing to work on the game of their own volition. So I feel like simply addressing PanZ as a cash-grab is disingenuous when members seem to care enough about the game to continue after any self-benefit is gone.
  41. 1 point
    Vile

    Favorite MP

    I loves A20 in PanZ, as well as Tien and Awkening Gohan at the end. I feel I'd still like these 3 the most, cept Kami may take the A20 spot. He seems insanely fun.
  42. 1 point
    Denithan

    Favorite MP

    Love threads like this just because I feel like people's favorite MP belies a little bit about them personally. On my end, I LOVE Trunks and have for awhile. Close second is Awakening Gohan. Of the FanZ lot though, it's a tough call between Pikkon and Future Gohan. I really love the both of them because of how they counter specific deck focuses (events and powers). I like that they're both beat-down decks with secondary elements of control, and the versatility it gives you.
  43. 1 point
    sh0ryu_repp4

    Favorite MP

    Personal favorite is pre Devious Ban Yamcha. Current favorites are Awakening Gohan and Future Gohan. Like @Antispor said though, there are a lot of viable Tier 1 MP/Mastery combinations.
  44. 1 point
    To be honest, that's probably not completely it either. Don't get me wrong, a lot of JTCGs do go hard on pack releases. Vanguard is a good example of this. BUT, Vanguard is a good example of this. Most of the games are set up in a way where you can support specific themes without affecting the rest of the game in any dramatic sense. Shit, to use the revamp as the example, it kicks up in June, and we get 2 structure decks and the opening pack. Then, the next month, we get Tachikaze and co., which will have pretty much 0 effect on decks from the previous set and won't be something you'd buy if you're concentrating on one of those first 4 clans. DBSuper can maybe be trying to swing into this as we progress, but so far, they've not done a good job of this model. This kind model mostly works on the premise of "Keep the conversation going" ftr. You get people to join your game by keeping the spotlight on your game through intermittent card reveals, constant hype for decks to receive that next tier of support, and so on and so forth. But EVEN under that model, Super is over-releasing and going a bit too hard. Realistically, they should be lowering it down to maybe one major release every 3 months (with smaller releases in-between, like specific Leader-support) so that we get quarterly metas. This is a tried and true release strategy, and it also leaves so much room for them to work with less-powerful leaders in a meaningful way for purists and collectors to get excited fo (making up for their weaker leader skills by pumping up their main deck).
  45. 1 point
    Vile

    Mecha Frieza

    Someone quick! Give Shoryuu a bottle of water, his salt levels are reaching critical!
  46. 1 point
    sh0ryu_repp4

    Mecha Frieza

    I just want to point out something very interesting... UFS recently had their Cowboy Bebop set release. One of the decks, Twinkle Murdock, was EXTREMELY powerful. It encouraged non interaction, and made lots of decks non viable because of its existence. Nationals happened shortly after. The deck did not win, but placed very high. The folks at Jasco were aware of it, kept an eye on it, and promptly banned it after the event because it encouraged a bad meta. and here we are, still waiting for Bandai to even SAY SOMETHING about Mecha Frieza...
  47. 1 point
    That's okay because traps are not gay.
  48. 0 points
    Vile

    I’ll dig your grave

    My butt still hurts from not being able to count DB's in top16 and giving my opponet the win.
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