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Showing most liked content since 12/22/2017 in all areas

  1. 3 points
    ChangelingBard

    Dragon Ball FighterZ

    I got to play about 4 tutorials, though at the end of each one it kicked me out, so I did what any true hero would do and gave up.
  2. 2 points
    Bought it last night. Have a 600 dolla bonus on Fridays check so, f'k it. I already had Doom and now I also have Gundam Versus.
  3. 2 points
  4. 2 points
    Denithan

    Oversaturation

    To be honest, I kind of feel like they're starting to rush product at this juncture in order to get as much profit as they can out of the IP and card game before what they perceive as it's inevitable demise (and, to be honest, they're not fully wrong). Right now, the Dragon Ball Super card game is anchored to the Super IP and other affiliates of Super (even somewhat including Dokkan Battle). But I imagine they perceive a large part of the CG's popularity being born from hype, and with that comes the fear that once the anime concludes the popularity of the game will subside and any extra product they have lined up, licensed, produced and printed will become net negatives. Excess money spent where the audience has already left. On the other hand, you also have the potential sales you can net out of the anime's following. For example, once the ToP ends, they'll probably want a few pieces of product freshly being released so that they can advertise it at the time, as well as include character's or elements from it's ending. After that, if we get a 2018 movie, they'll want a pack to be ready for release around that period, and they'll want to tie promos and other exclusives to the event. In this vein, they'd want product ready, licensed, produced, and announced for every up and coming beat surrounding the Dragon Ball IP (including the release of games carrying a lot of hype; FighterZ [not totally sure if they've taken advantage of it, it would just be a really good idea from a business perspective if you say, put forward a deal of getting a deck and a copy of the game for a discount]). In this regard, this is a ridiculously vital time for the card game, as Super is reaching the end of a crucial arc and we have a ridiculous amount of Dragon Ball product lined up over the course of the year. Additionally, this early on in a card game's life, you really want to keep discussion surrounding it alive and very, very loud. Especially considering the overall climate of card games, where the big 3 are starting to lose their neigh-monopoly on the industry. You CAN subsidize this with events, special announcements, daily card reveals, on-going communication with the fanbase and etc., but the best method will always be new content as it brings deck crafting and actual purchases with it. This ensures you stay relevant, and that you keep people coming back even between the lulls of other IPs (which you can use as leverage to generate a bigger player-base). All of the above reasons why it makes business sense said, I actually think their playing their hand a bit too hard right now, and players like you are kind of evidence of this fact. I feel like there is a slight misunderstanding of their audience and player-base, who are mostly long-term fans of Dragon Ball and are here for the long run. By rushing out so much product so quickly, they hurt their potential sales as player's come to be more overwhelmed. Also, I think that by introducing so much product so quickly, there isn't really enough time for quality control, and they're blowing their load in what is their second phase.
  5. 2 points
    Ginyu was the top Aggro Krillin was the top Control Piccolo was the top Combo/Tempo IMO, at least.
  6. 2 points
    yeah, it honestly doesn't make sense from the current rules. If you follow the fold out rules from the decks or the Rule Manual from the website, you would think that, as with any "End of battle" abilities it would trigger even after a negate or an abandoned combat (if one of the combatants leaves play). But if you go to the Game Q&A under Revenge, you will see it doesn't. The reasoning is the purpose of Revenge, it is supposed to act like Deathtouch from MTG, meaning you MUST resolve damage step for it to resolve. However they need to tweak the wording on the ability so it isn't contradictory.
  7. 2 points
    Sorry, I meant my original post above has been updated. Nothing has really changed. The rewording was to better clarify when "battle" started, as some effects were confusing people. They moved up the "attacker is attacker and defender is guard" timing from just before offense step to right after attack is declared. Mostly this was to clear up the fact that "end of battle" effects happen even if the attack is negated or one of the involved cards leaves play. (except for Revenge, but that's a whole new can of worms) The ruling used to show that Autos still resolve AFTER counter is 4-5-1, which describes "Checkpoints" as places where Autos activate, so autos resolve at 7/1/3.
  8. 1 point
    Sounds like we're getting round 3 of Dbz tcg in 9 years boys!
  9. 1 point
    Denithan

    Dragon Ball FighterZ

    Saaaaaame. Watching gameplay online, the game seems absolutely awesome now that we've got a larger roster, with a lot of variety. But the demo just refusing to work killed a lot of hype for me, and by the time it was working, I had work. But I'm really happy to hear about other people having good experiences with it.
  10. 1 point
    Popular is a relative term which is why I intentionally did not use it. I would say both of those games have a dedicated fan base but they are rarely successful outside that fan base. Similar to how Heroclix works. Sometimes the IP's will draw in a few new players or returning old players, but generally few stay outside that dedicated fan base. I have no doubt MetaX will be successful amongst its dedicated fan base. I have no doubt that some IP's will draw in new and old players at times. But the ones that stay will be mostly the dedicated fan base with others dipping in and out. For example, I don't like UFS. But I am getting a collection of the Cowboy Bebop set. Won't play it, won't collect it past that. They'll have a one time increase that won't be there for the next set.
  11. 1 point
    So Gundam Breaker 4 was announced. Guess i might as well invest in a PS4 for Doom and gundam.
  12. 1 point
    This game is still around?
  13. 1 point
    Majin Goo

    Dragon Ball FighterZ

    I had plans to play but family bs screwed that for me. It's okay, I'll catch the next one. It is good to here a review from someone that actually knows what they're talking about. Most of the hate I've seen on mechanics have come from people that end up revealing that fighting games aren't their thing anyways... I can't understand the hate for Auto Combos, worst off, people acting like it's the first game with auto combos. In every game I've played that has an auto combo situation they have never been useful at high level competitive play. I could always tell when someone was using stylish mode on BB or didn't know manuals on KI. Once I realized that, the ass whooping was on. I think I remember reading someone didn't like it because they get ass stomped. Man... It's good to see casuals in the fighting game scene haven't changed. I missed the good old days of being called a cheater for blocking and parring attacks consistently. It's good to know that will be coming back with the accessibility of this game (Hint: I'm not a jerk, banter is part of the fun in Fighting Games).
  14. 1 point
    sh0ryu_repp4

    Dragon Ball FighterZ

    So the first day of the non preorder open beta (Sunday) was a clusterfuck. Nothing would connect, no matches were working, and those that did usually dropped out. I literally had a lobby with me and one other local friend in it and no connections happened. Then at 3am somebody must have done something cause everything started working. I played for a couple of hours, slept till about 11, and when I got up within 5 minutes of turning my PS4 on I had a match. It stayed consistent until I stopped playing Sunday night. Now the graphics are gorgeous and the gameplay is fan-ducking-fastic. This is easily the most accessible , casual friendly fighter I have ever seen (which is a good thing) but there are definitely layers that better players will crack open and bust the game wide open. For every 5 games I won, maybe I lost 1, the quality of players was abysmal lol. Most people didn't know what they were doing, and just didn't block ANYTHING. But I did get some good matches with good people in. All in all it was fantastic, and they are adding another day to the beta at a TBA date before the release, which is next week. Hopefully they will be nice and make it this weekend, so that people have a chance to play SFV: Arcade Edition, which dropped today. What about you TT? Did anyone get to play? What did you love/hate? Sound off below!
  15. 1 point
    sh0ryu_repp4

    Ascension Trunks

    So I have been using David Meckler's Ascension Trunks that took 2nd at the Dennis Bowl and holy crap this deck is fun. Only change from the deck used in the Dennis Bowl and this one is that I added Red Controlled Anger Drill from Set 10. (Which is a change David said he would make, not my idea lol) I haven't played in five-ever and this deck is great so I just thought I would share
  16. 1 point
    Amanax

    Saiyan Dynamic Cell

    Yeah, it's true I might be getting too caught up on the luck aspect of the one player too much. The other two decks I have been testing did just as poorly against him (Both are orange, played a total of 3-4 games with those two decks against him. Both decks run triple meditation. In total I played meditation once against him just because I never drew into it). As far as what is at the events, this is one of the other reasons I am hesitant about bringing my variant of Cell is because the decks have been so random. The meta seems to be the most open it has ever been and not knowing what a particular deck is going to do seems like it can cost you big time with Cell unless you can get off of 2 early on. Both of the other two decks have their own weaknesses but they are far more forgiving. Which leads me to your next question, I'm considering a Retribution Cooler and then a unique deck I have been playing around with of Orange Combative Future Gohan. But at this point who knows, I could show up to the event and throw caution to the win and put all chips on my Black Mischevious Hercule lol. Overall I like Cell and Future Gohan the most because they aren't common and they can really mess with someones head. But cooler is a real threat in both MPPV and survival where the other two are only survival decks. I think I'm going to give Cell more work. I've been focusing a ton on FG because Cell was a joint effort and FG has been my concept from the ground up. Cell has some stronger tools against other outliers like ball and ally decks. I just need to heavily change up my game plan for fast MPPV decks and adjust to counter their particular MPPV strategy.
  17. 1 point
    Jaith1

    Ascension Trunks

    WAit really? This is the only way I have played ascension trunks.
  18. 1 point
    The Bear

    Oversaturation

    I can't be the only one who is starting to get bogged down after seeing the upcoming releases for this game. We've got two deck box "expansion" sets being released this month and in March a new set that includes two starter decks, each containing cards exclusive to the deck. Then we have themed boosters coming out. To me, this just seems like a bit too much product to have. I really love collecting sets so that I can make whatever deck I want when I want, but with so much product coming out I'm really starting to question if it is going to be worth continue playing. It wouldnt be so bad if the starter decks and deck box sets didn't come with exclusive cards, as getting playsets of the exclusives takes 2 purchases of each product. So to get a playset of these exclusives it'll be about $120 (2 of each new starter, 2 of each new deck box set). Sure, not everyone needs playsets, but even if you only want 1-2 copies of a card you'd still have to purchase these products. The deck boxes themselves will be close to worthless as people will be buying that product FOR the promos. People on this forum have criticized Bandai before about how they treat their customers like cash cows and I'm starting to become convinced. It is unfortunate because this game has an ENORMOUS scene, but eventually players like me will be driven out of the game due to having too much shit to collect. This doesnt even touch on the promo situation; 8 exclusive tournament promos pet set, BCC promos, etc. Can I get the forum's thoughts on this?
  19. 1 point
    Vile

    Oversaturation

    They've made Terry years ago. Arkym Asylum set, he was a rare (so like, a buck) IIRC. Superman Beyond was also made and is likely about 5 bucks. That set sounds cool if it uses the other shows. I'd love a super friends firestorm but they never do him well in clix. He's just kinda wonky for game mechanics.
  20. 1 point
    Majin Goo

    Oversaturation

    Not sure which Beyond pieces we're getting since the focus will be The Animated Series, but if they don't do an Old Man Wayne and a Terry I'll be disappointed. I'll let you know what I pull. There's still a few months before that set drops. We're getting an X-men set focused around Xavier's school and students this February and then a TMNT set just after that.
  21. 1 point
    The Bear

    Expansion Set Reveals! Full List!

    I really like these new cards. Time Ruler Towa seems like a very hard counter to Miraculous Gohan. Other than that, not sure why I'd use it. Mira, From the Darkness is a great pressure card, espescially if you can get one out before your opponent awakens. Overall, the black cards seem kinda neat. Comrades Combined Vegeta....wow that card is good. A 2 cost / 20k beater is definitely ahead of the curve. Vegito leader loves this card. Comrades Combined Goku is neat and seems to open up Vegito decks to run more blue than they do now. The new Goten and Trunks are just sick and really help that type of deck. So much board control in a green Gotenks deck.
  22. 1 point
    Artificial Human

    The Caster Chronicles TCG

    If Kaijudo left America, I wouldn't have played Vanguard. Duel Masters was incredibly enjoyable.
  23. 1 point
    Majin Goo

    Oversaturation

    Over-saturation is never a good thing for collectors who need time to buy product, fill in gaps, and shop for the best deals on the market. The ones who can't drop money on a half case from the start run the risk of falling behind when product is being released too fast. That coupled with exclusive promos to collect can disenfranchise a serious collector. For myself I'm what you would call a competitive collector. I collect a play set of each unique card. Alt art promos and reprints don't interest me much but even then, if unique content is released too close together it could mean trouble for me. Thankfully, they've been doing better. The Thor stuff is still good, and the next set shouldn't knock that or the recent Harley set out. Plus, Batman the Animated Series is getting a set. While I agree sets come out too quickly I can still just buy the IP's I care about and stay relevant. Now to wait for Uni Mind to cycle out.
  24. 1 point
    Vile

    Total Newbie Here, Need Advice

    One box of Set 2 should net you 90% of a decent Android 17/18 deck, as realistically you don't need a single Rare or Super rare for them. The promo 17 is good but for a start you'll be fine. I also find them pretty fun. There is a SSB Vegeta leader in set 1 that can work in most decks. He would be a good center starting point. If you watch YouTube players, don't watch SuphaPlayerz. They do good editing, with sounds effects, but they break so many rules. It's a real shame.
  25. 1 point
    Vile

    Oversaturation

    I wonder whenPremium Bandai crap is going to come. The gundam models that come as P-Bandai suck and just gouge us in the states.
  26. 1 point
    The Bear

    Oversaturation

    I also feel product is being rushed out a bit without enough quality control. Even set 2 has a handful of interactions, and even leaders, that seem like they werent fully tested. Bandai is certainly doing a good job marketing though. This game is getting huge. This game's first big hurdle is going to be when the first rotation hits.
  27. 1 point
    sh0ryu_repp4

    Oversaturation

    GAWD I WANT AN ANDROID 21 LEADER SO FUCKING BAD
  28. 1 point
    sh0ryu_repp4

    Ascension Trunks

    Red Ascension Mastery Trunks - Dashing Trunks - Frenzied Trunks - Defiant (Post Change) Trunks - Overwhelming 2 Heroic Dashing Punch 2 Blinding Energy Move 3 Trunks’ Slam 3 Trunks’ Knee Bash 3 Trunks’ Sword Slash 2 Red Energy Blast 2 Red Explosion 3 Red Freezing Beam 3 Red Sword Stab 3 Red Mule Kick 3 Red Right Cross 2 Red Resourceful Block 3 Red Disregard 3 Red Blocking Hand 3 Red Brace 3 Red Flee 2 Red Stop 1 Time is a Warrior’s Tool 1 Earth Dragon Ball 7 2 Red Retreat 2 Visiting the Past 3 Red Relaxation 3 Red Destiny 1 Red Controlled Anger Drill 2 Red Tactical Drill
  29. 1 point
    Jaith1

    Ascension Trunks

    How is the ascension trunks build compared to its previous iterations? I would appreciate a deck list if you guys have
  30. 1 point
    Vile

    Awakening during battle

    What he is trying to say is, "You peasants and your making up of steps."
  31. 1 point
    Trunks123

    Awakening during battle

    Also just to let you know- you can awaken your leader (assuming you meet the requirement) when your opponent attacks any of your cards, during combo step. This allows you to draw cards to protect your battle cards if needed.
  32. 1 point
    INF Magog

    Awakening during battle

    Thank you, I just read the rule manual closer and just over thought the question. thank you for the clarification sir
  33. 1 point
    EHHHHH. I liked it enough, but the twist with Monika was too telegraphed, same with Yuri. :/ Sayori's was the only one that felt legit shocking. I only played DDLC and Sonic Mania from 2017 though, but I adored Sonic Mania. Big Sonic fan since the early 90s.
  34. 1 point
    I agree with Vile that there are just too many promos out for a game that only has two sets out.
  35. 1 point
    sh0ryu_repp4

    How to Make Proxies?

    I need to make some proxies to play at my event later in January. What is the best way to do so? I am assuming going to Office Depot or something like that. But can somebody please explain the process to me? What paper to use, etc. Explain it to me like I am 10 lol Thanks in advance y'all.
  36. 1 point
    Pwerman5752

    How to Make Proxies?

    I also did this, but got them printed on the heaviest card stock they had available. They feel similar to actual cards when double sleeved. I also ended up getting the Awesome Sauce proxies too (which are awesome!)
  37. 1 point
    Correct. It is counter intuitive to the rule manual, but is confirmed in the Q&A.
  38. 1 point
    The Bear

    Best decks for this 3 please :$

    I still like Hit, his awakened ability is very useful against decks that run the A16 or Whis blocker cards. For Goku Black you can run him in a blue/red deck that isnt too expensive since it doesnt run the Goku Black SR or promos. It's called Babidi Black and pretty much focuses on using blue ramp and the leader ramp to drop the 6-cost Babidi. Vile is right when he points out Gotenks is pretty much a better version of Broly. He has a very similar effect and does not have to rely on Broly's Ring, Paragus, and Bio-Army. The only thing Broly has that Gotenks does not is the Bio-Army loop. Broly is still fun to play, but I got tired of relying on getting the Ring early.
  39. 1 point
    Artificial Human

    How to Make Proxies?

    If you want them fast and are OK with print outs, magic set editor and the full art plug in are the way to go IMO. Right size, no space between cards so you speed up the process.
  40. 1 point
    Amanax

    Saiyan Dynamic Cell

    So a few more game sessions later with this deck. Even had a buddy play test it and I have to say it is a blast. I did tweak my version by two cards, removing 1 Saiyan Power Up and 1 body blow to make room for 1 overwhelming power and a 3rd Saiyan Ki Burst. The only two physical beats decks I have gotten a chance to play against have proven a non-factor thanks to tutoring out Saiyan Parry when needed and simply using the level hopping to generate more stages. Even after taking a bad combat against one of the decks, it wasn't anything that cell couldn't stabilize and recover from. Last night, the deck met it's first big loss against a Resolute Pikkon. He managed to kill two unleashes early on (Not that I could use them while he was on level 1 anyways) and I chose the wrong course of action. He was doing small chip damage to me, so I was tutoring out the rejuvination cards like Tantrum, not worrying about his anger. He eventually hit level 2, which I originally was hoping I could luck draw into the third unleash after he did but I never saw it. All the while his rejuvination and damage prevention started out pacing mine since I was stuck on level 2. If I were to face the deck again, I would focus more on dropping his anger and chipping away at his deck faster than he can chip away at mine. However, it was annoying that Pikkon level 1 power level is high enough to stop my use of Domination. While there are only a handful of characters that can do that, and no other character in the game has the bracket retention that Pikkon has it's something to be noted. I also didn't draw Cell's draining attack all game. If I had and gotten to 3, I do believe the game would have become easy at that point. Any progress on your side? Any tweaks you have made?
  41. 1 point
  42. 1 point
    Vile

    Expansion Set Reveal!

    You'll just open it like you did Vegito and keep playing. You can't quit, we know you too well.
  43. 1 point
    Stryyder

    Expansion Set Reveal!

    I think the trade off being you have to have 5 cards in your drop area is how they mitigated it. It's not THAT easy to discard cards and discarding them quickly can hurt you easily by limiting your hand. I think he'll be good, but not as good as people say. Gotenks seems more busted than him. Mighty mask to go search goten and trunks to play gotenks, draw 2 AND pop any battle card for 4 energy? TOO busted.
  44. 1 point
    The Bear

    Expansion Set Reveal!

    It does worry me a bit to see a non-styled card that can be summoned for 1 energy and has board removal; it just seems too good and can be run in any deck. I'm just not a fan of making non-styled cards that have so much to offer. I'm interested to see if black will really be non-styled; Bandai mentions that the new black cards "of this product" have no specified costs, leaving it open that the whole style might not be like this? In order for people to consider running the 2-cost black cards they're going to need some good effects for the cost. I'm hoping more drop zone interaction is added to the game to make "warping" the cards in your drop area have more impact on the game.
  45. 1 point
    Denithan

    Expansion Set Reveal!

    On one side, I'm really excited to see some Xenoverse/Heroes/Online content. I'm always down for the extended DB universe to show up in games, since I really like the what-if characters they entail. On the other hand, I do think it's a bit soon for them to already be trying to expand game mechanics as opposed to working up more of a base for the current game. We're 2 packs in, and it comes across as them already being unsatisfied with the mechanics they put in place at launch. Hopefully this isn't going to become a thing of the card game rapidly introducing new mechanics every other set, but if this is as far as they're going for awhile, then it shouldn't have any adverse effects to the game to introduce the mechanics. And there is an argument that if they have dedicated to the mechanics, and have a clear vision for it, it's better to introduce it early on so that you don't have to upset the game too much later. Let's just hope that neither the Black Cards or the Overrealm cards get too extreme. At present, it's way too easy for them to accidentally break the game, but it's also not exactly... Difficult, for them to keep the peace. tl;dr: shrugs Excited for the characters, confused by how early it's introduced and wary for what they'll do.
  46. 1 point
    Oh wow, I missed that. I thought they finally added the "trigger" step before counter and then had the resolution step afterward. I am guessing this is a mistake, someone forgot to add that back in. Working on getting clarification now. Ok, yeah, no change. Autos resolve during the checkpoint at 7-1-3. This is in reference to the description of checkpoints from 4-5-1. I'll have to update my post above to correct for the current rule manual and fix one error (Revenge doesn't trigger if the attack is negated.)
  47. 1 point
    Resourceful is really poorly worded.
  48. 1 point
    So I'm going to fess up pretty much immediately, and submit that this deck has somewhat stolen the concept from @Thearbiter20x6's Red Ruthless Goku that focused on Surprise Attack. I don't know why, but the second I saw the concept, all I could think was "Bardock". And not wanting to copy too much from his idea, I thought I'd take him to a different style and see if I could replicate the theme. The result? Orange Retribution Barodck Mastery Orange Retribution Mastery Main Personality Stack Bardock - True Saiyan Bardock - Vengeful Bardock - Displaced Bardock - Legend I'm mostly listing the MP Stack here in case FanZ ever comes back to him. But also, just to quickly cover some ground, Retribution Mastery has mostly been chosen because of how strong it is. This said, I actually don't think it's the best Mastery for him. Rather, I actually think he'd work better in Combative or Adept. The main reason I kept him in Ret is because I don't know how to make Combative or Adept, and want to leave the invite out there for someone else to take him down those trees. Drills Orange Captivity Drill x 2 Orange Energy Dan Drill Orange Energy Phasing Drill Orange Driving Drill Orange Checkup Drill Did you pick up on the fact that this is an Energy Beats deck? Truth be told, I don't know if I would actually say it's a true Energy Beats deck. It is pretty heavy on Energy combats, but it mostly ended up being that way as a result of Orange Precise Shot and Energy Dan Drill. This combo lets you sift out your opponent's Energy Blocks early on, helping you keep up the pressure of grabbing your opponent's blocks out of the deck and giving them no good avenue to defend. Alternatively, you can always go through your opponent's deck and kill off their more valuable cards (If you can pick them at face value). Events Orange Juke x 3 Orange Meditation x 2 Time is a Warrior's Tool Short, sweet, easy to remember. One thing that's immediately prominent is that I'm not using Bardock's Premonition. Truth be told, that may actually be a huge error on my part. Especially with something like Orange Sword Chop (one of the best cards for Orange imho) being able to grab it from your deck and then give you a +1 to hand size. This is mostly because of a tech I stole a bit later on, but if you omit said tech, you should definitely go for the above "WOMBO-COMBO." Setups None Allies None Physical Combats Surprise Attack x 3 Orange Knee Strike x 3 Orange Launcher x 3 Orange Spine Kick x 3 Orange Uppercut x 3 Orange Cover Up x 3 Orange Refocus x 3 Yep. I took the exact same tech as the one that Arbiter used. I did fess up at the start that I took the concept, and tried to run it with Bardock xD This said, I have departed a bit from how he attempted to pull it. He decided to avoid any and all freestyle cards, focusing on just Red Beats and hoping to disarm the opponent through it. I've decided, "who cares if they mess up my deck while I mess up theirs?" Energy Combats Bardock's Riot Javelin x 2 Orange Fierce Attack x 3 Orange Power Point x 3 Orange Precise Shot x 3 Orange Stare Down x 2 Orange Rage x 3 Orange Counter Ball x 2 Orange Bicycle Kick x 3 Orange Energy Absorption x 3 Orange Energy Catch x 3 I don't feel like it's controversial to think that when Bardock first dropped, a lot of people had the default response of gawking a little bit at how powerful he seemed. Searching through the opponent's deck to grab cards and destroy them seemed both out of character for Bardock (who had foresight, but no real ability to influence the future), and also like it could devastate quite a few decks (my own Blue Tag Team Trunks, for example, would be pretty susceptible to a Black Bardock who went after my Drills). But alas, when it came to actually playing and using him, very few people seemed to have found very much success at all. He was hand-crafted for Black, but he didn't help to overcome any of the issues in Black. Saiyan could use him, but he was too control focused for the highly aggressive style, and the end result was a MP/Mastery combo that half-arsed tried to do both. Honestly, he just didn't really have a solid place in the games landscape at the time, and your options only get that much worse when you get stuck on his level 2. So, rather than make Bardock work for a Mastery or try to force a Mastery to work for him, I decided to try and go back to a mostly-dead theme in Orange; Sniping. As I said before, the concept has been undeniably taken from Arbiter. But rather than try to make myself safe from my own Surprise Attacks, I kind of want to welcome the chaos of me and my opponent pulling the living hell out of each-other's decks. All the same, I feel the deck would perform better if you were to change to Adept, drop Power Point in favor of Sword Drop, and drop Surprise Attack in favor of Bardock's Premonition. But that just wouldn't be as much fun, you know? (Besides which, I'd rather someone else take that concept and run with it). My current testing with the deck has been a bit odd. Turn 1, it's normally for the best to grab either Orange Captivity or Orange Dan. Thanks to Bardock's passive, Dan acts pretty much in the same vein as Crying, tacking on an anger gain as you snipe out a card from the opponent's deck. This means that turn 1, you can often go Bardock's Power -> Orange Precise + Orange Dan. This gives you at least 3 anger gain from searching the opponent's deck, which only gets better as more and more decks get tutor heavy. This also lets you get rid of big, problematic cards immediately, grabbing out the opponent's Time while preserving your own, ridding yourself of Blue Betrayal, or stuffing your opponent's Orange Bicycle Kick where the sun don't shine. From there, however, I keep finding the deck starts to run into trouble as the opponent controls your anger, or elects to just simply start beating into you. For that reason, I am almost certain that I've made a mistake somewhere. Still however, I kind of feel confident that Bardock's home may actually be in Orange, and Arbiter, I personally invite you to make something horrific with this concept |: Or anyone else, for that matter.
  49. 1 point
    Majin Goo

    Dragon Ball FighterZ

    I'm super excited about this game but the Xenoverse (Tenkaiichi) kids on the Facebook threads are pissing me off. This is the 2D fighting game I've been waiting well over a decade for and if one more goes off in a 10 page rant about there not being 200 characters and it will be a shit game for it I may have to find where some of these kids live and date their moms out of spite.
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