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  1. 3 points
    I have no problem with a "next generation" show. Hell, one of my favorite series ever is Batman Beyond. Jojo's entire gimmick is that it is a next generation show. Which brings me to a thought I have had since the beginning of Super. Dragon Ball NEEDS to Jojo itself. What do I mean by that? We need a time skip, we need a new lead character, (not necessarily 100% new, have it be Gohan or present timeline adult Trunks, etc.), but it needs to reinvent itself. This is all from a creative standpoint, however. Financially Dragon Ball is doing fine, and therefore the company has no reason to change it. But creatively it has been stagnant for a long time. With so many other Shonen series (Hero Aca being the BIG one) essentially doing everything right that DBS (and Shonen in general) is doing wrong, I can only hope it is just a matter of time before the fan base gets tired of it. I am not holding my breath for that though...
  2. 2 points
    I also kind of want to come back here and give my two cents, since I am also pretty disappointed with the direction of the game. After looking over all the new support and new decks coming out, the game just feels like it's becoming this wild mess of partial archetypes and incomplete support. Goku's Lineage feels like a really good example of this, where it's part GT, part U7, part Earthling and part Saiyan while almost entirely only working within it's own archetype and offering VERY little support for these auxiliary traits (and barely having any thematic connections with them). More than that, the "Swap" deck doesn't come across as having been fully thought through, or having received the polish needed to make it fun/engaging to pay attention to. It just comes across as though, rather than support the older themes and builds them up further, they want to keep throwing more and more ingredients into the mix. There are of course some exceptions to this, like Dark Over Realm, but the constant recycling of effects just makes this equally maddening to me.
  3. 2 points
    So sometime last month, President Trump attacked Amazon CEO Jeff Bezos for his predatory online business practices in regards to how e-commerce has been putting shopping malls and retail chains such as Toys R Us and Kmart out of business which has now led toward a U.S. Supreme Court case determining whether or not If there should be an online sales tax to dissuade people from shopping online in a last-ditch effort to save shopping malls, retail chains, local game stores, and small businesses. Trump's solution? Defund the U.S. Postal Service even though it's protected by the U.S. Constitution. Because why go through the hassle of establishing a sales tax on online goods when you can get rid of the one service that makes e-commerce possible? He doesn't care about the South Dakota v. Wayfair Inc. case this June which If ruled in favor of South Dakota will make online shopping too expensive and less lucrative for those who now only have one way to shop. So you're probably wondering how this all relates to the Online Singles Market for Trading Card Games / Collectible Card Games. If President Trump or SCOTUS gets their way with e-commerce becoming too expensive from online sellers being forced to overcharge their products due to being required by law to collect sales taxes nationwide with tax rates varying by state, city, and county; there would be less people buying online card singles to help complete their decks because they know their LGS has a hard time carrying them. The fact of the matter is that the LGS isn't going to go back to the way it was before e-commerce exploded when we still had pricing guides with Scrye Magazine and InQuest Gamer. E-commerce has made it to where people are no longer obligated to play the booster box lottery anymore where all the proceeds they end up saving for themselves could've went to help keep their LGS from closing it's doors for good. This isn't going to persuade online sellers to sell their cards at local game stores when it's actually more profitable for them online. Articles related to topic: USA Today: State taxes on Internet sales would doom our small business Rolling for Initiative: Deep in the Heart of (Sales) Taxes
  4. 2 points
    v3rse

    Majin Vegeta and Escalation revealed

    Yeah, I was excited to play buu, but I have to echo that he's pretty underwhelming. My biggest concerns: - AT: his upper levels are great sure, but he drops off REALLY fast. To the point where his brackets overall are pretty mediocre. Especially for an mp that seems to want to do physical stage beats. It only takes one weak stage attack to drop him to C or lower. Reminds me of SSG goku, but on every level. His relatively low PUR doesn't help this either. - Overly balanced: he takes a lot of good effects that we've seen on other MPs and mixes them together. This makes him good at a lot of things, but not great at anything since these effects have no synergy with one another. Jack of all trades master of none. This leaves him feeling very unfocused, and I think is leaving a lot of us scratching our heads thinking about what direction to take him. Maybe some new cards in the set will reveal some synergy where it does not currently exist, but it's a small set so even if that happens it will likely be narrow/niche. - No win condition: this has been said by others, but cannot be overstated. He does a lot to rejuvenate and hamper his opponents win con with board control, but this just serves to draw out the battle. Basically he's just trying to outlast the opponent rather than trying to win. This is not a great strategy with how fast the game has become. Especially against mppv decks since he has no built in anti anger support. Or even against dbv decks if you can't crit sufficiently. Best case scenario you're going to end up going to time a lot. He seems to want to be a stage beats mp, but other than having a physical attack on every mp level he does nothing to support this. That's not enough these days. Long story short he doesn't do anything that broly or cooler don't do better. Joey did hint that there have already been changes to the final version, so hopefully they're good. Some possible ideas to improve him may include: - beefing up the power of his effects. If his effects aren't going to synergize then they need to be a little stronger to be serviceable. For example the lv 1 could be changed to 4 stages instead of 3 and 2 rejuv instead of 1. This will be difficult to balance though as this could easily snowball into buu being great at everything. - add some consistency across levels: this would give him a direction to build him and a win condition to pursue. For example you could just add "your attacks do +1 stage of damage" to all of his levels and that would go a really long way. Suddenly he's a consistent stage beats mp. - make his named cards less gimmicky/more consistent: this could be solved any number of ways with small modifications to mp or card powers. Currently these effects are unreliable unless you're on lv 3 and have many counters and ways to play around them. When I first saw the named cards I was fine with them being gimmicky for the sake of flavor because I assumed his mp would make up for it with pure power. This is not the case so far. Fingers crossed for the final version.
  5. 2 points
    Stryyder

    Nintendo E3 Direct

    So I quite DBS a month or so ago and haven't really played any CCGs lately, but I had to post this somewhere because I'm still hyped. The Nintendo Direct for E3 was, frankly, a bit meek on new titles aside from the smash bros coverage. Some good titles (Fire Emblem, MHGU, Fortnite, Mario Party with multi switch gimmick, FighterZ) and also a bonus for new Pokémon, with Mew included in the Pokeball+ controller. But considering they spent half the direct on Smash, they made it COUNT. Some highlights: *EVERY FIGHTER FROM SMASH HISTORY RETURNS - Even Wolf and Ice Climbers *New Fighter Classification - Echo Fighter - these are fighters that are built off of other similar fighters, like Dark Pit and Lucina *Only 3 new fighters - Inklings, Daisy (Echo Fighter off Peach) and FREAKING RIDLEY *Omega stages are back *New game balances for 1v1 as opposed to 3+ players *GAMECUBE CONTROLLER COMPATIBILITY *Amiibo support *Louder for the people in the back: FREAKING RIDLEY So yeah, the hype is real.
  6. 2 points
    The Bear

    ToP SCR

    @Denithan, check my math again. The 5 cost yellow Goku activates one energy, play senzu or combo trunks and then you have the two energy needed for both of the ex-evolves to get to the scr Goku. eta: in regards to Mafuba, the ruling with the 12 drop whis sets precedent. You CAN play Mafuba, but the attack is not negated. Instead, that part whiffs and then the next part happens, so Mafuba is placed on top of the attacking card and THEN the attack fizzles because it is no longer a battler card. So, it does work, but in a strange way.
  7. 2 points
    The Bear

    ToP SCR

    Turn 1 Power - 2 Energy Turn 2 , play energy, play objection; 4 energy Turn 3, play energy to get to 5, play yellow Goku for 5 and get 1 energy back. Senzu or Combo Trunks to get to 2 energy, giving you enough to ex-evolve into the scr.
  8. 2 points
    The Bear

    Set 3 Droids

    Personally, I feel like this deck would be better off swapping the overrealm package from 2/2 Mira to: + 2 Trunks, Power Overseeing Time +1 Fu, Shrouded in Mystery +1 Relentless Mira So, the reason you have Relentless Mira is for the drop 1 card from hand, right? Well, my suggestion would be to add Trunks(POT) in order to play that and recover one of the A16 supercombos. You essentially get the same effect with the A16 combo, but also get +10k on an attack. Plus, you get a 20k/double striker for a turn; much more powerful than Mira and better suited to close out a game. The only thing better than playing A16 4 times in a game is playing him 6 or more times in a game. In the games where you only draw 1 or 2 A16, Trunks POT recurs him for you. ETA: Trunks also helps you play A17/18 from hand, only to OR and get them back for the Cell chain. It makes the Cell chain more consistent. Fu works much better than people give him credit for in a deck like this. This card ends games. Sure, its expensive, but you are going for game when you play him. Fu works wonders when you have A16 supercombos in hand. Due to the low amount of OR cards, it is not too hard to play him; Cell does a good job fueling OR as well.
  9. 2 points
    Jaith1

    Xenoverse MP Stacks

    I think the MP is simply too strong in perhaps the least fun way possible. No one likes drawing a dead hand, and the lv3 and lv4 basically wipes any chance of dragon ball victory ever happening, its hilarious that you added that parenthetical to his name card "just in case". Just the existence of this MP closes off that deck variety entirely from the meta. This even holds true for any deck running more than 10 planning step cards. But that didn't seem enough for you, so you decided he needed to be able to tutor any key card at the end of combat to set up the perfect next turn. So we can get any styled set-up, drill, attack, block, you name it. Board removal, key drills, key blocks, boom you got it, no problem. What we have here is an MP that can secure/control every combat. And there is nothing the opponent can do about it. Tell me how you would deal with someone choosing your hand out of six cards. He knows your hand, he knows what to sphere if he lets you get that key event in your hand, he never lets you draw that key card you need, and he gets to tutor any key cards he needs. Why don't we just change this MP to "you get to choose what cards you draw, and you get to choose what cards your opponent draws" because we are at least halfway there man.
  10. 2 points
    BoG and Frieza arcs were a disgrace to the best DBZ film and even worse than one of the worst films in the franchise respectively. Universe 6 Arc was a boring tournament with none of the charm or character of Dragon Ball's tournament arcs nor the gravity of the Cell Games. It felt so cold. Future Trunks/Zamasu was good. Fuck the haters, it had gravity, it was so dire that literal Deus Ex Machina had to happen, but given this series, that makes it even more serious. Tournament of Power has a few good scenes, but was ultimately boring and wasted a lot of potential. Once Super finished, I was thinking about how much I didn't enjoy the vast majority of the 130 odd episodes. Honestly? Outside of Zamasu, Super's best parts were slice of life type stuff. The baseball episode, Goo Vegeta Clone, 17 on the island, seeing what lives Vegeta and Goku lead in down time. That type of stuff. The main plot was craptacular. I also echo the GT was better sentiment. As soon as GT gets to Earth, it does some fairly interesting plots, even if, year, the execution isn't the best. The ideas are better than anything in Super. I was leaning into this around the middle of ToP, but yeah, it's true.
  11. 2 points
    Majin Goo

    Dragon Ball Super Anime Discussion

    You'll always have friends on that mountain here.
  12. 2 points
    Majin Goo

    D&D and other RPGs

    I also got into making my own character cards for weapons, abilities, and traits. They look like professional cards in person. I guess I deleted the hi-res copies on my computer by mistake. The camera does no justice. But you can make them on Gimp and if you want it isn't expensive to have one of those online printing companies print them.
  13. 2 points
    I think you could get away with just 1 focusing drill. 1 sphere is probably also ok since they're aren't a lot of events you're worried about. I agree on puar as well. I think the 3rd right beam is worth it since it also helps get a hit off for prevention and helps with anti anger (can be rejuvenated for additional anger loss). Helps on offense, defense, and your poor mppv match up. Focused blast is an interesting idea as well. Overall I think I would try: -1 puar -1 chaozu (you probably need to ditch another ally and chaozu is the most expendable because he isn't immediately reliable due to his cost. And after he attacks you have to find him again which you've admitted the deck is slow at doing) -1 sphere -2 focusing drill -2 sweeping blast -2 counter ball +1 right beam +1 edb 7 +2 BEM +1 orange staredown +1 power point +3 focused blast The goal with these changes was to drop some board cards for dead draws (you're very board heavy running a large drill and ally package), add some combat enders, and maximize value in attacks. With 3 right beam, separating shot, and AK you don't care much about time which makes sweeping blast and sphere less relevant. Dropping some board makes your tien draws more reliable. As you said your ally package needed to be downgraded since you don't have enough ally tech to work with. Combat enders will also help mitigate risk from drawing dead and help you use your lv 1 when entering search more often. Power point helps get drills out faster and adds endurance. Staredown helps with board hate consistency in this board heavy meta (if you feel the lv 2 search does an adequate job though you can swap this for a sphere or overwhelming power for the crit or something fun. Try to stay away from more board though.) Focused blast does (for the most part) the job of both focusing drill and counter ball while letting you trim board and be slot efficient. I will admit that I don't have a ton of first hand experience with focused blast though, so it should definitely be tested. Anyway these changes should help you get up to speed a little quicker and reduce the odds of getting caught with your pants down. But yeah it does suck that there's not more useable ally tech. I'd encourage you not to give up even if it's just a fun deck.
  14. 1 point
    Denithan

    The Legendary Flute

    Fantastic phrasing. To be honest, this entire last set is just horribly thought through especially in regards to how it synergizes with the SS3 Goku Lead. For example, while I may hate the Swap archetype, there is something to be said about how INSANELY overpowered it can be when you focus on JUST the low-cost units. You can a very similar set-up to what you're offering there with The Legendary Flute, only I'd argue slightly stronger (although you trade out the Criticals). Working from your basic set-up, you can use the SS3 Leader Skill. 2 Energy, 6 Life, -1 in hand, the same as your set-up. Bring out Bardock, the Progenitor. +1 to hand. Swing at the enemy, swap out to Scrambling Assault, Son Goten. Son Goten swings, you check top 3 and add a card to hand. Other two cards go to bottom of deck. Another +1 to hand total. Resummon Bardock, another life to hand (+3 total). Awaken SS3 Goku BEFORE swinging with Bardock again. Also swing with him if you don't have Goten. Draw 2 from Awaken, and 1 from attack (+6 total, I believe). Swing with Bardock, swap out to another Goten (or a Dependable Dynasty, Son Goku in lieu of that, for the extra power). Swing Goten for another + 1 (+7 total). That's 5 swings at at least 10k turn 2, giving you a +7 in hand and 2 units left on the board who each give you a +1 when they swing. Your opponent gets the pluses from their life, I will grant. But they're also only on 2 energy, and you still easily have the hand advantage. And if they didn't drop cards to stop at least SOME of your attacks, they are at a HUGE disadvantage. Regardless on if this is stronger than the Legendary Flute + Intensifying Power, Trunks combo or not is irrelevant, that is straight up unreasonable and unacceptable. EDIT: AND LET'S NOT GO FORGETTING THAT YOU CAN RUN SUCCESSOR OF HOPE AT 4 AS WELL, AND SEARCH YOUR COMBO PIECES FOR LITERALLY NO ENERGY COST. BECAUSE THIS DECK NEEDED TO BE MORE CONSISTENT AND FASTER. WHO THE FUCK CAME UP WITH THIS.
  15. 1 point
    The Bear

    Set 4 Green Revealed on Website Today

    Glad there is finally a Piccolo leader. But the real reason I came here today was just to say how disappointed I am in the direction of this game. I've been glancing at the cards previewed for the next set and am just unimpressed with their design. Effects like "draw a card," "switch 1 energy to active mode," and "send an opponent's battle card to the warp/drop" are on a great deal of cards, with many cards getting two or all three of these effects. Some of the new archetypes look neat and fun to play, but I wish they would be more creative. ETA: A few extra gripes No keyword yet for sending battle cards to the drop or warp? Long overdue. Same with effects like switching an energy to active mode. New cards that say "choose an opponent's card ignoring barrier..." just seems like sloppy design. If you're going to do this just make a keyword [Pierce].
  16. 1 point
    This is a bit of a side note, but in terms of design philosophy, I actually don't mind them deliberately making new MP Level 4s that are weaker or lateral to old ones. Not every MP needs to be a complete winner, and I think there's a lot to be done/said about his previous levels. That said, just changing the attack from Physical to Energy might make it a bit more likely to land. I just straight up dislike the HIT though, personally. Rather than banishing what's in play, it would be nice to see it rejuv for the one's that are already banished. There is just a bit too much set-up needed as things currently sit.
  17. 1 point
    The Bear

    Nintendo E3 Direct

    I didn't plan on quitting DBS a month ago but that's pretty much how it is playing out. I haven't gone to any tournaments I said I would, havent hit up any drafts; hell, my wife and I only got a few games in over the last month. I still want to draft some time but I haven't been paying much attention to new stuff at all. Getting into D&D really phased DBS out of my hobby rotation. I don't even own a Switch and I'm excited for a new Smash. Ridley is an awesome addition. From what I read, the damage scales different depending on the number of players that started the match; so damage is higher in 1v1 than a 4-man free-for-all, which is awesome. New Gamecube controllers made for this game too; perhaps they saw pro player's crutching on old controllers or the Smashbox and finally decided to compete? Maybe they'll start having a hand in competitive play? Nintendo had their stuff together this year (I think they're on a roll at this point). Companies like Squeenix, on the other hand, advertised big things and then shit bricks.
  18. 1 point
    v3rse

    Majin Vegeta and Escalation revealed

    Perhaps, but he would have reliable blocking and anger hate. I'm actually kind of liking the idea of blue protective. MPPV is (in theory) one of his harder match ups and it would help immensely with that. Should still be able to get to 2 reliably as well (which lv 1 would probably depend on the number of cards with anger in them that you're running).
  19. 1 point
    And why I still ride the Awesome Sauce train.
  20. 1 point
    Oh man I LOVE this stack. Even more evidence how FanZ is better than DBS lol
  21. 1 point
    v3rse

    Namekian Sword Archetype

    The lv 3 is totally broken. Because it makes your sword cards styled it can trigger an infinite loop with dashing sword and your namekian sword chop with a single attack. Namekian sword chop is probably overpowered as is by adding a card to hand from your banish zone, and probably needs a total rework. Even without that the level 3 allows dashing sword to chain with itself for as many as you have in your discard pile +1 sword card of choice. Which is likely a game ender. Too punishing for not drawing a block. Parenthetical should be your attack cards with sword in ty he title are considered styled. Then it will work like awakening gohan. But at that point Denithan would be right and it could use a little something extra to compete. The level 4 modifier seems broken to me. You could easily get up into the +9, +12, or even +15 life cards range. With every attack. One namekian backhand would be a game ender. Yes you have to get to 4, but leaping kick working with the dragon ball effects and unleashed would make this pretty easy and even if you get there early his other effects are plenty good for early game. Possible fixes could be capping the modifier (+5 maybe? ) or having it only apply to his personality attack. The discard banish should probably just be an immediate effect either way. On the reworked lv 2 the hit effect has a similar problem to the lv 3 parenthetical. Being able to rejuvenate ANY banished card on lv 2 seems a little too powerful/abuseable. Maybe limit it to sword and named cards. But you could probably make the setup tutor work with even non-sword set ups. I see no issues there and the better ones tend to be sword anyway. Gives him more targets when life deck gets low. I really don't like the styled sword cards = EDB parenthetical. It brings up to many rulings questions. For example radiant mastery would allow you to place any sword card into play including types that aren't supposed to do that like physical or energy combats. Would the attacks be useable at that point? I don't know. That's new ground. And on 2 and 3 this includes your freestyle sword cards too. I'm with Denithan that an effect like that belongs on a namekian card/s (probably drill or setup to avoid the above situation). And it helps keep the stack from being shoehorned to one style. I might suggest making gohans sword juke into a namekian card, giving him a new named card with a broader effect, and creating a namekian sword drill that synergizes with the stack. That said I really like the flavor and thought you've put into this. Joey did say the next gohan stack would not be sword focused though. But that doesn't mean he won't be able to do something with swords. I'm personally ok with this because I'd rather gohan have more broad appeal.
  22. 1 point
    Jaith1

    Namekian Sword Archetype

    It has been months and I thought I would revisit this Mystic Gohan Sword stack. The level 1 camp idea has been scrapped, and the level 2 has been reworked. This makes him playable in both namekian and blue as a camp lv2 stack. Switching the Lv4's when entering combat power to an energy attack might be too strong with the access to Gohan's Backlash. The lv3 might be complarable now to the awakening lv3 we shall see. Lv1 Gohan Student (Your styled cards with "Sword" in the title are considered to be Earth Dragon Balls for your card effects). ∞Your opponents effects cannot lower your anger. POWER: Place a set-up from your hand into play. Lv2 Gohan Aspiring Swordsman (Your cards with "Sword" in the title are considered to be Earth Dragon Balls for your card effects). ∞Your attacks with "Sword" in the title gain "HIT:Your styled cards are considered to have "Sword" in the title for your card effects for the remainder of combat" POWER: Choose a card in your banished zone and rejuvenate it. If that card had "Sword" in the title, search your life deck for a set-up with "Sword" in the title and place it into play. Lv3 Gohan Broken Sword (Your cards with "Sword" in the title are considered Styled.) ∞Your attacks gain "HIT:Choose a styled card in a discard pile and banish it." POWER: Physical Attack doing 5 stages. HIT: Search your discard pile for a styled attack and banish it to use its "HIT" effect. Lv4 Gohan Mystic ∞Your attacks do +1 Life card for each card with "Sword" in the title in your Banished zone. POWER: Energy Attack DAMAGE: 1 Life card. Draw the bottom card of your discard pile. HIT: Choose a card in a discard pile and banish it. Gohan's Sword Juke (Setup) (This card is considered Styled) Physical Attack. DAMAGE: 4 stages. HIT: Return this card to your hand after use.
  23. 1 point
    sh0ryu_repp4

    ToP SCR

    I could if people are interested in it yeah. It is slower than 3ku but far more consistent. The better part is if your SCR strategy gets foiled it still has alternate paths to victory.
  24. 1 point
    sh0ryu_repp4

    ToP SCR

    Yup. Yup, that is it. Also keep in mind that during that 3rd turn you can potentially draw up to 8 cards in a single turn. 1 for turn 2/4 from Yellow 5 drop Goku (depending if you use the ability once or twice) 2 from awakening 1 from swinging with leader This lets you dig through your deck super fast, not counting Piccolos as well. It is also important to note that the new 1 drop Goku and the Universe 7 Representative Extra Card let you nab the SCR.
  25. 1 point
    Denithan

    ToP SCR

    I actually just finished building a 3ku deck irl over the last week, and finally found someone to play test against. I just want to throw out there, do NOT underestimate 3ku. Everyone I've seen discussing it kind of addresses it as a trap Leader since you "run out of steam fast," but honestly, I think everyone undersells how much value you get out of a turn 2 Comrades Combined, Goku into a free Vegeta beater, or the ability to drop a Preface to Recovery Goku turn 2, and then drop 2 single cost units, or a Comrades Combined Vegeta for an early 20k beater (in pure Blue). Are you just running a Yellow/Blue hybrid then? And more than that, how are you dropping the Goku to evolve for turn 3?
  26. 1 point
    RPENERGY

    ToP SCR

    And worse yet, a Goku that makes you win if you deal damage with him. I would rather not see a "Victory Strike" card.
  27. 1 point
    sh0ryu_repp4

    Set 3 Droids

    I never thought about it like that, but you're right...
  28. 1 point
    Stryyder

    D&D and other RPGs

    For those who are looking for a singleton experience for those hours where you can't get your group together, there are a couple of solo mode adventure games that have been popping up. The first is 4AD (Four Against Darkness) which I've heard is really good, but I haven't tried yet. The second is D100 Dungeon. I can go into more depth on D100D because I own it and have played it. And because it's FREE. All you need is the manual (about 47 pages), the printable character/map sheets (about 5 pages), a pencil and eraser, 1d6 and a pair of percentile dice.(in dice terms you need 1d6, 1d10 and 1d100) It is much less RP and much more dungeon crawl, since it's hard to roleplay solo. The book could be a bit better written, but it's pretty easy to pick up. You can find the download files on BoardGameGeek.
  29. 1 point
    The Bear

    D&D and other RPGs

    A few months ago a convention was in south Florida (paradise city comic con or something like that?) and my wife and I decided to check it out. We invited one of my best friends and his SO and they in turn invited two of their friends, another couple. After going through the con and talking over lunch we found that the new couple played D&D, something the rest of us had talked about before but never seriously tried to put together. After the con I texted to get more information about it and the ball started rolling; we had our second session last weekend and I am HOOKED! D&D has been something I have wanted to try since college, where my roommate of 4 years had a group he played with that I always heard stories about. So this is something I've been interested in for a while. It's seriously tons of fun and very open, you are able to do things you can only dream of doing in video games. Every problem has multiple solutions and every character shines in a different way. In our campaign we are running Lost Mines of Phandelver and I am playing as a halfling rogue (currently level 2, with plans to spec into Arcane Trickster at 3). One thing I like is that the game is as fun as you make it; the possibilities are endless. Do you guys play D&D? Have any stories to share?
  30. 1 point
    sh0ryu_repp4

    Set 3 Droids

    I had 4 Relentless at first as well, but a friend of mine suggested the change and BOY did it help. It is just better to have the options available to you imo. If you don't have Cell chain, the 13 engine is SEVERELY underrated, I would recommend trying that out. The 13 SR is only $2 lol
  31. 1 point
    RPENERGY

    Set 3 Droids

    I'm not sure what happened to the forums. Feels like they died a lot, but it looks like an interesting deck build. How is the Mira split working for you? I would run 4 relentless but I just like the discard ability so I'm a tad biased. Critical is super nice also though. I've been tinkering with Androids and since I don't have cell chain it makes it a lot more difficult to kill off hand.
  32. 1 point
    The Bear

    D&D and other RPGs

    My first outing as a DM was a success! My group consisted of 4 players: a half-orc barbarian, a dwarf cleric, a tiefling warlock, and a wood elf druid. I was running the group through a custom module called "The Dreaming Heralds" (credit to Michael Button) that consists of finding and exploring a temple to the sun god (changed to Lathander for our setting). Highlights included: The druid in the group fancies himself a Steve Irwin like character. After the Dwarf Cleric was attacked by the giant snake in the pool outside the druid decided he wanted to try and entice it out and grabbed it. He succeeded and initially wanted to try animal friendship on it, but they decided just to kill it (not sure why but I think cause they realized the snake was pretty pissed off). So the barb winds up and mutilates the thing in one hit. The druid then enters the gross pool to find 3 snake eggs. In the first room there is an illusion covering a pit trap with a trigger at the bottom. They successfully managed to detect and avoid it. Soon after they found the room with a feast prepared that was magically preserved but covered with a thick layer of dust. The party was sure this was a trap but the barb put her fingers in the mashed potatoes to taste "delicious mashed potatoes, but also a strong tasted of dust." This encouraged the druid to pick up the turkey and bring it around the dungeon eating while they explore. Once they made it back to the first room he decided to drop the turkey into the hole, immediately retreat a few feet, and see what happens. The turkey triggered the chandelier trap, causing it to plummet into the pit on top of the turkey. The party moves to the second level and investigates a room, setting off an alarm spell. I give them probably a solid two minutes to discuss what they want to do before the first Herald opened the door followed by 4 others. The challenge with the Herald is that they reanimate after d4 rounds unless they are decapitated or otherwise vanquished. I thought this was going to be a challenge but the cleric was able to reduce three of the Heralds to ash by finishing them with some divine spell that deals radiant damage (I ruled radiant damage would ash the zombies). Once they downed the last zombie we called it a night. They will begin the next session right after this fight, with the two downed zombies reanimating after a few rounds while they're still investigating the immediate area. Overall, it was awesome. DMing is tons of fun and I look forward to challenging my group as they make their way through the world.
  33. 1 point
    I should probably update the card downloads lol. As far as Image packs go, that's handled by someone else and I haven't been on OCTGN in a while.
  34. 1 point
    Fans obviously vary but I've seen plenty of people who just "nope" at the idea of a next generation show. And that's why Toei can keep churning out poor and similar products like Super with no regard for quality outside of individuals who want to make certain fight scenes look good. I wouldn't mind making Goku a reason for the plot if it was good. There was a lot of story potential in the Tournament of Power that just goes nowhere, some of which involve Goku. It's the writers forcing Goku in when he doesn't need to be there that bothers me. One of the big offenses was him butting into Hit's fight with Dyspo. I've seen many defend Dyspo as a top tier fighter (so they can feel better about Gohan having no good fights) and since Hit didn't take him out, Hit ended up doing nothing. Goku really had no reason to be in that episode. Whenever he's on screen he's taking away from other characters. A lot of his action is irrelevant and could be skipped entirely in favor of other characters. Even if we focus on others and keep Goku's important fights some of which he chooses not to win instantly or Jiren chooses not to defeat Goku instantly, that's still plenty. Universe 7 already had like 90% of the eliminations with Goku having the most. Why is that good writing?
  35. 1 point
    Majin Goo

    Dragon Ball Super Anime Discussion

    Back on topic though, Super falls into the same level as GT for me. Half good, half horrible. It just happen to accomplish this through different methods. Now for the future of the franchise. If Toriyama can bring back the adventurous magic of Dragon Ball through a Kid Trunks, Goten, Pan, and Uub series, I would 100% forgive every transgression towards fans of every anime ever. Don't get me wrong. I appreciate what Goku did for anime in the early years when it was just starting to take hold in the west and DBZ is one of the biggest contributors to that. However, I think it's clear considering which anime are actually blowing up now, that while action is important all anyone cares about (outside DBZ fans) is character development. My Hero Academia is fun and filled with quirks (see what I did there) but its the development of my favorite characters that keeps me watching. Seeing more and more of their personality break through as they figure out what being a hero means to them individually.
  36. 1 point
    My only problem with Xenoverse is the community of people who don't understand the concept of competitive fighters. I understand that DBZ game fans are use to giant rosters of copy and paste (I saw someone once comment that every character in Xenoverse had a unique style of play and moveset but I think they were 10), but a competitive fighter can't be that. Every character has to be unique and built from the ground up and Arc System doesn't know any other way but to meticulously craft each character. Plus the FG community has only been waiting like 20 years for this. Also, I'll say it to their face. If a persons gripe is auto combos they most likely suck and haven't broken away from them... and if they're losing to them... that's a conversation for another day that ends with them sucking lol.
  37. 1 point
    Majin Goo

    Dragon Ball Super Anime Discussion

    I use the term Brawler for Xenoverse.
  38. 1 point
    The Zamasu arc was good right until the ending where it collapsed under its own premise. It needs to be said though that the DBS Manga is actually really good and does almost everything better than the anime.
  39. 1 point
    The Bear

    D&D and other RPGs

    Thanks for the tips! Luckily, I dont think my group is going to go GTA on the campaign (spending a week in the barracks makes for a lousy session lol). My main focus is going to be on the players having fun and fair ruling. I've read too many stories where the PCs simply outsmart the encounter, so I know to be ready for shenanigans like that and to reward my players for their creativity. I love improv (considered doing comedy for a few years lol) and am comfortable improvising, especially when in the company of good friends, so I'm hoping to get some good use out of that. Luckily I've read 30+ books by RA Salvatore, so I'm comfortable with the Forgotten Realms setting too. I'm really looking forward to our zero/first session next week.
  40. 1 point
    ChangelingBard

    D&D and other RPGs

    Don't be afraid to tell people no, especially if it's something that ruins the experience for others. My go to is "Would your character really do that?" when people are being weird. It's going to be really really weird for your first session, remember that no one is perfect and you are allowed to make mistakes. Remember that for your players too, most people I introduce to roleplaying treat it like GTA and start doing bad bad things the first couple of sessions. After a few sessions you should hit your groups grove, so don't expect magic at first. Remember to be flexible, sometimes players have better ideas. EG: why wouldn't 8 fully armored space marines just dropship into the enemy stronghold instead of landing 40 miles and walking? You can hush hush creativity, but I suggest you nurture it.
  41. 1 point
    Majin Goo

    D&D and other RPGs

    I actually liked 4th edition and have most of the books for it.
  42. 1 point
    Majin Goo

    D&D and other RPGs

    This is the complaint most people had about 4th edition. 5th edition is however a strong compromise between 3.5 and 4th edition. There's plenty there for more serious players to number crunch and develop perfect builds with plenty of options still for the casual player who just wants to hop in and have fun, along with everything in between. Of course there is always Pathfinder which is basically 3.5+. Most of what you love about 3.5 with a few improvements to help you ease in newer players. The store I'm at, along with myself, have become obsessed with Legend of the Five Rings. We're already doing weekly events for the LCG and we're getting ready to implement the RPG coming out for it.
  43. 1 point
    Stryyder

    D&D and other RPGs

    My history of RPs is pretty long by now, getting near 3 decades, but very on-and-off. When I was 9 or 10 I started joining in with my dad and his friends as they played D&D, Megatraveler and a few others. had some great fun there but was too young to really understand what I was doing and I enjoyed rolling the dice more than roleplaying. Fast forward to High School, after getting bitten by the Anime bug. A friend started up a game in the Sailor Moon version of BESM (Big Eyes, Small Mouth, a generic Anime RPG that also had dedicated books on anime like Slayers and SM). However the group playing was about 8 guys and 1 girl, so we ended up as a group of Sailor Knights (like Tuxedo mask) rather than scouts. We were in that phase though where our characters ended up as conglomerations of whatever pop culture icons we liked at the time (one guy based his on Duo from Gundam Wing, another on Leon from RE and the one girl on Mai Shiranui. Mine was essentially Fierce Deity Link with lightning powers). I actually put together a site on Geocities with our pictures and bios, but I'm sure that's lost to the aether at this point. Funnily enough, that's when I picked up the moniker Stryyder and I've been using it for the past 20 years now. This was pretty much the golden age of RPs for me. Our group was very dedicated, not too militaristic about rules and regs and we just liked to have fun making up stuff. I did learn a lot of what to avoid as a GM in that group though. The Tri-stat system of BESM also offered a fun alternative to the d20 system of D&D that everyone had started to get sick of at the time. We also had a friend who ran some basic "gladiator battle" scenarios with us. These were perfect for me, since combat has always been my favorite part of the D&D system. skip another 5 or 6 years to after I moved to California and got married. I found a random group meeting on a local campus apartment, running 3.5ed, but the group was a bit too close knit for an outside player to jump in (even though they had requested new blood). Each of them was getting up to level 10 with several sessions worth of items and money, trying to introduce a new randomly generated character with very little in the way of non-basic wares was just cannon fodder so I only went a handful of times before it became wearying. Shortly thereafter a buddy got me into a game with him a couple of his friends, and a few of their children (ranging in age from 12-16, but pretty good at it). Had some great sessions with them. We went through a couple sessions with a custom "crit chart" that came up with various special extras whenever someone hit a 1 or 20. for instance rolling a 1 when rolling to attack at one point caused on of our party member's swords to inexplicably transmorph into a hungry bear. Most outcomes weren't so outlandish, but it added a fun bit of chaos to the game. Sadly much of the group was school age and were moving toward graduation so we eventually stopped scheduling sessions. My only criticism of these was that we were running 4th ed. being a child of AD&D and 3.5 the regression to a more "user friendly" edition was disconcerting. Much in the way I don't like modern versions of Window going from text based menus to big bulky tablet-style icons. the simplicity of the engine just felt like it was stifling the customization of the game, in exchange for adding dozens and dozens of new classes and such in the form of myriad supplemental books. Seemed like after the game dropped from TSR to WotC they went for the easy cash grab. Since then I've done a few small sessions here and there, both as a DM and a player. I have a small supplement from the d20 version of BESM, which can basically be used to create an RP out of any modern anime-style genre in the d20 D&D style. I think I have a digital copy of the old tristat book somewhere as well. Plus my core 3.5 books that I kept, of course. That was really the best time for D&D IMO. it was more accessible than the old AD&D days, but not as watered down as 4ed. But I will admit I haven't played 5ed yet.
  44. 1 point
    The Bear

    D&D and other RPGs

    Thanks! I'm having tons of fun already and I'm only two sessions in. I'm also currently putting together another play group that I will DM for, so I'm excited for that!
  45. 1 point
    ChangelingBard

    D&D and other RPGs

    Been playing Dnd and other rps since highschool. Currently dming lost mine myself for my playgroup (always a dm almost never a player lol). We avoided 5e for a long time but its just a nicer 3.5, plus were having a ton of fun. Dont just limit yourself to DND now, explore others when 5e gets tedious, i highly suggest Legend of the 5 rings 4e. Tons of late nights and inside jokes are abound for you Bear, have fun and remember the rule of cool.
  46. 1 point
    Artificial Human

    D&D and other RPGs

    :/ I agree with the moral panic people from the 1980s. It's an evil game. It steals men's souls. One of my friends got interested in it last year, now unless I specifically ask him about his D&D campaign from that week, he won't even reply to me anymore. If I ask about D&D, he goes on for hours. Evil, Evil game. Good cartoon though.
  47. 1 point
    Mysterious Youth

    Gohan Awakening Questions

    With Awakening Gohan, only attacks he performs are considered styled. Attack cards in your hand, discard, and deck are whatever they're printed as so his level 2 can still only search styled cards. Hope this helps!
  48. 1 point
    v3rse

    Deck testing

    I play against myself a lot to test new decks or changes, but yeah it's no replacement for actually playing against another person. I went through a period (set 3 maybe?) Where I was testing a ton of decks on octgn against myself and i think my skill level as a player actually dropped overall. Playing on octgn you lose a lot of sensory input that let's you make quick decisions (for instance you can see the whole gamestate at a glance in person, but on octgn you have to do things like check deck counts to know if you are even ahead or behind). And the mindset of playing against yourself and playing against someone are very different. Playing against yourself you are focused on remembering the game state and trying to always make the most optimal plays while pretending you don't know what the other player has in their hand. Playing an opponent you can play on what you think the other person will do, allows creativity, mind games, when to take a risk, and all kinds of other things. These skills need to be maintained just as much if not more.
  49. 1 point
    sh0ryu_repp4

    New Pan vs New Caulifla

    Something that I feel everyone keeps overlooking is that Caulifa has a built in timer to her ability. Once she is awakened, using her ability more than one or two more times is essentially suicide.
  50. 1 point
    Justin McBride

    New Pan vs New Caulifla

    I think Caulifa is superior in most ways: She can self awaken and draw cards. She can boost your board and the turn where you go from 5 to 3 life gives your leader and all your battle cards a +10k boost. She's nuts.
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