Jarrett

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Jarrett last won the day on February 14

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  1. Interested in joining our team at TCG Top Tier? TCG Top Tier is currently looking for a few Staff members for the following position: Content Writer(s) - Star Wars: Destiny Content Writer(s) - Dragon Ball Z TCG Content Writer(s) - Dragon Ball Super Card Game These positions are strictly volunteer positions, but writing for this game is a great way to get known in the community. In addition, there are other perks thrown your way occasionally. Interested individuals should: Be active in the community. Passionate about the game. Willing to submit content on a regular basis. Possess adequate writing skills, in addition to proper grammar. If you are interested, please message me via Private Message, or message us on Facebook.
  2. Interested in joining our team at TCG Top Tier? TCG Top Tier is currently looking for a few Staff members for the following position: Content Writer(s) - Star Wars: Destiny Content Writer(s) - Dragon Ball Z TCG Content Writer(s) - Dragon Ball Super Card Game These positions are strictly volunteer positions, but writing for this game is a great way to get known in the community. In addition, there are other perks thrown your way occasionally. Interested individuals should: Be active in the community. Passionate about the game. Willing to submit content on a regular basis. Possess adequate writing skills, in addition to proper grammar. If you are interested, please message me via Private Message, or message us on Facebook. View full content
  3. Interested in joining our team at TCG Top Tier? TCG Top Tier is currently looking for a few Staff members for the following position: Content Writer(s) - Star Wars: Destiny Content Writer(s) - Dragon Ball Z TCG Content Writer(s) - Dragon Ball Super Card Game These positions are strictly volunteer positions, but writing for this game is a great way to get known in the community. In addition, there are other perks thrown your way occasionally. Interested individuals should: Be active in the community. Passionate about the game. Willing to submit content on a regular basis. Possess adequate writing skills, in addition to proper grammar. If you are interested, please message me via Private Message, or message us on Facebook.
  4. For those of you that are interested, Spirit of Rebellion was released last week. What kind of pulls did you get? What exciting decks are you brewing? I am missing 10 cards from my playset after three boxes and some trades. Currently I've been rocking Phasma/Trooper/Enforcer and Poe/Maz.
  5. Panini did the same thing for a lot of the sets of DBZ, only 1 printing. Only set 1 was printed 4 times. This game will have had three printings of set 1. They are trying to keep it collectable (think of how worthless Set 1 was for DBZ). This will keep the prices of cards around the same range, making the game keep its value for the long term. I see it as a good thing.
  6. In person.
  7. Would players be interested in a cash tournament series for Star Wars Destiny, with possible additional prizes as well? I was thinking of attempting to organize 4-5 events.
  8. In December, Star Wars: Destiny was released to massive acclaim! Players around the world seized their chance to enter the Star Wars universe and play out the epic duels of their imaginations with iconic characters from across the saga. In fact, the popularity of the game has outstripped all of our expectations, and the initial printing of the Awakenings set has sold out. Today, we’re excited to announce that one final limited print run of Awakenings booster packs is in the works! We’ll also reveal exactly how the printing policies for Star Wars: Destiny booster packs will work going forward. View the full source here: https://www.fantasyflightgames.com/en/news/2017/2/28/there-has-been-an-awakening-1/
  9. In December, Star Wars: Destiny was released to massive acclaim! Players around the world seized their chance to enter the Star Wars universe and play out the epic duels of their imaginations with iconic characters from across the saga. In fact, the popularity of the game has outstripped all of our expectations, and the initial printing of the Awakenings set has sold out. Today, we’re excited to announce that one final limited print run of Awakenings booster packs is in the works! We’ll also reveal exactly how the printing policies for Star Wars: Destiny booster packs will work going forward. View the full source here: https://www.fantasyflightgames.com/en/news/2017/2/28/there-has-been-an-awakening-1/ View full content
  10. I believe it can output more damage faster. It also depends on playstyle as well. I tend to play the deck super aggressive, whereas eHan/eRey plays more control/combo.
  11. This was just a deck I was toying around with after I saw one of our Las Vegas locals destroy people with something similar (and probably fine-tuned). BATTLEFIELD ¯¯¯¯¯¯¯¯¯¯¯ Emperor's Throne Room, Death Star II (Awakenings #167) CHARACTER ¯¯¯¯¯¯¯¯¯ 2x Poe Dameron, Ace Pilot (Awakenings #29) 2x Rey, Force Prodigy (Awakenings #38) UPGRADE ¯¯¯¯¯¯¯ 1x Luke Skywalker's Lightsaber (Awakenings #41) 1x One With The Force (Awakenings #42) 1x Rey's Staff (Awakenings #44) 2x Force Throw (Awakenings #57) 2x Lightsaber (Awakenings #59) 2x Mind Probe (Awakenings #60) 2x Datapad (Awakenings #62) 2x Holdout Blaster (Awakenings #63) SUPPORT ¯¯¯¯¯¯¯ 2x Launch Bay (Awakenings #31) 1x Black One (Awakenings #32) 1x Outpost (Awakenings #53) EVENT ¯¯¯¯¯ 2x Defensive Position (Awakenings #104) 2x Field Medic (Awakenings #105) 2x Defensive Stance (Awakenings #115) 1x Force Misdirection (Awakenings #116) 2x Dug in (Awakenings #139) 2x Logistics (Awakenings #142) 2x Deflect (Awakenings #145) Idea is to just to just roll as much damage as you can, and with the Emperor's Throne Room trigger to just push damage with Poe's special.
  12. Hi folks, My name is Jarrett McBride and I am a pretty competitive card game player. I used to be a playtester for Fantasy Flight Games and Score Entertainment. In addition, I used to write for multiple games, like Star Wars LCG and Dragon Ball Z. I've decided to get my hands into Star Wars Destiny, and I've been enjoying the game very much. However, because of that, I also feel the need to write for my favorite games, so for the time being I'll be writing about what I am most comfortable with in the game at the moment. That thing is a deck in the game - eDarth Vader / Tusken Raider. Elite Darth Vader and Tusken Raider is one of the first decks that appeared on the metagame scene thanks some hyped coverage by key active community members, like Tiny Grimes. Since then, there have been countless versions of this floating on the internet. However, with taking the metagame into consideration, this deck has been losing some stream lately with all of the Jango/Bala-Tik decks popping up, but I still think it can compete. Having played this deck for over a month now in that environment, I finally have the deck tweaked to my liking and the play experience to play it optimally. The first few events I finished 3/4th. Eventually I got a second place, but that followed with three back-to-back tournament wins. In this brief article, I'm going to show the list, as well as give a quick rundown on how to play it. My list is based off Tiny Grimes' list, which can be viewed here. BATTLEFIELD ¯¯¯¯¯¯¯¯¯¯¯ Imperial Armory, Death Star (Awakenings #169) CHARACTER ¯¯¯¯¯¯¯¯¯ 2x Darth Vader, Sith Lord (Awakenings #10) 1x Tusken Raider (Awakenings #22) UPGRADE (15) ¯¯¯¯¯¯¯ 2x Force Choke (Awakenings #13) 2x Immobilize (Awakenings #14) 2x Kylo Ren's Lightsaber (Awakenings #15) 2x Sith Holocron (Awakenings #16) 2x Force Throw (Awakenings #57) 2x Lightsaber (Awakenings #59) 1x Mind Probe (Awakenings #60) 2x Hunker Down (Awakenings #164) SUPPORT (4) ¯¯¯¯¯¯¯ 2x Backup Muscle (Awakenings #99) 2x It Binds All Things (Awakenings #150) EVENT (11) ¯¯¯¯¯ 2x Force Strike (Awakenings #83) 2x No Mercy (Awakenings #86) 2x He Doesn't Like You (Awakenings #97) 2x Deflect (Awakenings #145) 2x Electroshock (Awakenings #159) 1x Boundless Ambition (Awakenings #80) There are a few noticeable differences with my version. I do not care much for Force Training and have opted to switch it for Immobilize. Sure, it has two shield sides (and some possible damage), but Immobilize has three shield sides and a powerful blanking ability when your opponent's hand size is critical. Those, along with Hunker Down, help keep our Vader alive for the long game, even against 3-4 character decks. I am also running Boundless Ambition as a 1-of to help roll "perfect" in the middle of the game. It acts as a finisher along with No Mercy when you have more upgrades available, allowing you to attempt to roll all damage, if possible. No Mercy is threatening, even if you're running 8 yellow cards. Sure, you cannot maximize it 66% off the game, but even paying two resources for 2-3 extra damage is very valuable. Playing the deck is very simple. Hopefully you win the die roll and are able to choose the opponent's battleground, as you'll want those two extra shields for Darth Vader (however, if your opponent is running Emperor's Throne Room, elect to take yours). Mulligan for early Sith Holocrons and Force Chokes, and eventually stack Vader with upgrades to maximize damage. Around turn 2-3 you'll want to play Force Throw or Kylo Ren's Lightsaber to maximize damage. Keep Vader alive as long as possible. Use dice mitigation when needed, like Electroshock and He Doesn't Like. Don't be afraid to replace the upgrades at key times, like removing a Force Choke for a Kylo Ren's Lightsaber when you need to push damage. Play Sith Holocron on the Tusken Raider and hope to get some strong abilities on him, like Force Throw or Mind Probe. Finally, Backup Muscles push the remaining damage. Claim as soon as possible to keep your advantage in starting first every round as it's key in this deck. To push damage with the deck. just pitch cards from your hand to attempt to roll around 7-9+ damage a turn (even against Mill decks - because the faster you kill them, the less you have to worry about drawing out). Against resource building decks, use the disrupt when needed, but if they pass without playing a card when you have active disrupt dice available, don't be afraid to reroll. If you can't roll damage, don't underestimate rolling shields against 3-4 character decks like eBala/Jango/Trooper. Overall, I still feel Vader/Raider is a tier 1 deck, but the deck needs to adapt and have some more playtime in order to still determine that it's still viable. At the last four tournaments I played this deck combined I went 13 wins and 2 losses. Those two losses were not flukes. I got outplayed or their deck was more explosive. I'm sure my local metagame will adapt again with the whole of the game and I'll start to lose even more. But because of that, I'm just going to change decks. And that's an article for another day...
  13. Hi folks, My name is Jarrett McBride and I am a pretty competitive card game player. I used to be a playtester for Fantasy Flight Games and Score Entertainment. In addition, I used to write for multiple games, like Star Wars LCG and Dragon Ball Z. I've decided to get my hands into Star Wars Destiny, and I've been enjoying the game very much. However, because of that, I also feel the need to write for my favorite games, so for the time being I'll be writing about what I am most comfortable with in the game at the moment. That thing is a deck in the game - eDarth Vader / Tusken Raider. Elite Darth Vader and Tusken Raider is one of the first decks that appeared on the metagame scene thanks some hyped coverage by key active community members, like Tiny Grimes. Since then, there have been countless versions of this floating on the internet. However, with taking the metagame into consideration, this deck has been losing some stream lately with all of the Jango/Bala-Tik decks popping up, but I still think it can compete. Having played this deck for over a month now in that environment, I finally have the deck tweaked to my liking and the play experience to play it optimally. The first few events I finished 3/4th. Eventually I got a second place, but that followed with three back-to-back tournament wins. In this brief article, I'm going to show the list, as well as give a quick rundown on how to play it. My list is based off Tiny Grimes' list, which can be viewed here. BATTLEFIELD ¯¯¯¯¯¯¯¯¯¯¯ Imperial Armory, Death Star (Awakenings #169) CHARACTER ¯¯¯¯¯¯¯¯¯ 2x Darth Vader, Sith Lord (Awakenings #10) 1x Tusken Raider (Awakenings #22) UPGRADE (15) ¯¯¯¯¯¯¯ 2x Force Choke (Awakenings #13) 2x Immobilize (Awakenings #14) 2x Kylo Ren's Lightsaber (Awakenings #15) 2x Sith Holocron (Awakenings #16) 2x Force Throw (Awakenings #57) 2x Lightsaber (Awakenings #59) 1x Mind Probe (Awakenings #60) 2x Hunker Down (Awakenings #164) SUPPORT (4) ¯¯¯¯¯¯¯ 2x Backup Muscle (Awakenings #99) 2x It Binds All Things (Awakenings #150) EVENT (11) ¯¯¯¯¯ 2x Force Strike (Awakenings #83) 2x No Mercy (Awakenings #86) 2x He Doesn't Like You (Awakenings #97) 2x Deflect (Awakenings #145) 2x Electroshock (Awakenings #159) 1x Boundless Ambition (Awakenings #80) There are a few noticeable differences with my version. I do not care much for Force Training and have opted to switch it for Immobilize. Sure, it has two shield sides (and some possible damage), but Immobilize has three shield sides and a powerful blanking ability when your opponent's hand size is critical. Those, along with Hunker Down, help keep our Vader alive for the long game, even against 3-4 character decks. I am also running Boundless Ambition as a 1-of to help roll "perfect" in the middle of the game. It acts as a finisher along with No Mercy when you have more upgrades available, allowing you to attempt to roll all damage, if possible. No Mercy is threatening, even if you're running 8 yellow cards. Sure, you cannot maximize it 66% off the game, but even paying two resources for 2-3 extra damage is very valuable. Playing the deck is very simple. Hopefully you win the die roll and are able to choose the opponent's battleground, as you'll want those two extra shields for Darth Vader (however, if your opponent is running Emperor's Throne Room, elect to take yours). Mulligan for early Sith Holocrons and Force Chokes, and eventually stack Vader with upgrades to maximize damage. Around turn 2-3 you'll want to play Force Throw or Kylo Ren's Lightsaber to maximize damage. Keep Vader alive as long as possible. Use dice mitigation when needed, like Electroshock and He Doesn't Like. Don't be afraid to replace the upgrades at key times, like removing a Force Choke for a Kylo Ren's Lightsaber when you need to push damage. Play Sith Holocron on the Tusken Raider and hope to get some strong abilities on him, like Force Throw or Mind Probe. Finally, Backup Muscles push the remaining damage. Claim as soon as possible to keep your advantage in starting first every round as it's key in this deck. To push damage with the deck. just pitch cards from your hand to attempt to roll around 7-9+ damage a turn (even against Mill decks - because the faster you kill them, the less you have to worry about drawing out). Against resource building decks, use the disrupt when needed, but if they pass without playing a card when you have active disrupt dice available, don't be afraid to reroll. If you can't roll damage, don't underestimate rolling shields against 3-4 character decks like eBala/Jango/Trooper. Overall, I still feel Vader/Raider is a tier 1 deck, but the deck needs to adapt and have some more playtime in order to still determine that it's still viable. At the last four tournaments I played this deck combined I went 13 wins and 2 losses. Those two losses were not flukes. I got outplayed or their deck was more explosive. I'm sure my local metagame will adapt again with the whole of the game and I'll start to lose even more. But because of that, I'm just going to change decks. And that's an article for another day... View full content
  14. More information when it becomes available.   [attachment=117:15909915_10210320469559744_1575576948_n.jpg]   [attachment=118:15909915_10210320470039756_395973377_n.jpg]   [attachment=119:15909951_10210320473519843_2133447931_n.jpg]   [attachment=120:15935584_10210320473999855_177456316_n.jpg]   [attachment=121:15935674_10210320471919803_1668154502_n.jpg]   [attachment=122:15935979_10210320471239786_1225926125_n.jpg]
  15. Update 10/28/2016 - Latest OCTGN auto update adds AWAKENING to the patch. Make sure to download the latest image pack from the download section to add card images. Maintaining the OCTGN DBZ TCG Patch requires a great deal of maintenance, coordination, and support; in addition to hosting for the image packs. Please consider a donation if you enjoy playing the Dragon Ball Z TCG on OCTGN. Any amount is appreciated! https://www.paypal.me/dbztoptier What is OCTGN? OCTGN is a virtual table top with an integrated player lobby and chat system that supports custom card and board games. The DBZ Game Definition lets players play their favorite Dragon Ball Z Card Game on there!! What you need: OCTGN - Download Here Image Packs - http://dbztoptier.com/forums/index.php?/files/category/2-online-play/ After you install OCTGN, here are the steps to add the DBZ patch to the program: Open OCTGN. Click on "Games Manager" tab Click "Add Game Feed"From Add Game Feed, input the following: Name: DBZ Feed Feed URL/Path: https://www.myget.org/F/dbzccg/ Leave the rest blank. After the game feed is installed, click the drop box to the left of "Add Game Feed" and select "DBZ Feed". From there, you have the option to install or uninstall the game. To add images, you have to download each image pack. First, download each file. Then, extract the zip files. To add the images in-game, click "Add Image Packs" and select the .o8c file(s) that was extracted from the zip. After installing the image pack(s), you should get a success prompt. That's it! You're all set to play DBZ online via OCTGN. Enjoy the many benefits OCTGN has to offer, like game rooms, matchmaking, etc. Shortcuts: Reaction Buttons appear when you load a deck. Clicking them announces either a Pass, no further actions, or a wait; wants to react. Alternatively, CTRL+Spacebar announces a pass. F5-F9 jump through phases. Ctrl+Enter moves to next phase. After last phase turn will switch to the other player. Although the declare combat phase isn't a real phase in the game, this is what players should use to declare a combat step and to do "When Entering Combat", as this will make sure players do not miss declaring a combat.