Jarrett

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  1. From the Fantasy Flight Games website: "Today, we’re previewing the Red heroes and villains of Empire at War, a new 160 card set of boosters for Star Wars™: Destiny. Red characters in Empire at War dominate their foes with powerful supports while maintaining an economical advantage and control of the battlefield." More at the source: https://www.fantasyflightgames.com/en/news/2017/7/21/man-your-battlestations/
  2. From the Fantasy Flight Games website: "Today, we’re previewing the Red heroes and villains of Empire at War, a new 160 card set of boosters for Star Wars™: Destiny. Red characters in Empire at War dominate their foes with powerful supports while maintaining an economical advantage and control of the battlefield." More at the source: https://www.fantasyflightgames.com/en/news/2017/7/21/man-your-battlestations/ View full content
  3. As soon as you see a leader card, you have to take it (but it doesn't count as a pick).
  4. If you’ve been following this game closely, then you know in less than two weeks the game will be released! On July 28th, Bandai is releasing the Dragon Ball Super Card Game across the US and Australia. The game will be available at your local hobby game store, in the form of Galactic Battle booster packs and The Awakening Starter Decks. For the release, TCGTopTier.com is going to be doing a gameplay review. With this review, we’re going to quickly go over the rules of the game, and then talk about the gameplay aspects. Let’s get started! Speaking of rules, in order to learn how to play, we’re going to need to do a bit of reading. I highly suggest reading the included rule sheet, which is pretty clear on the rules of the game, with pictures, but lacks details on advanced timings. However, if you go online and use the advanced rule manual on the official website, you’ll find all the card timing rules; along with a complete and utter mess. If timing issues need to be clarified, go through the terrible online rule manual. Otherwise, avoid it until they have someone go through the entire thing and make it appear cleaner and easier to read. Getting on track, in the Dragon Ball Super Card Game you have two ways to win. Either force an opponent to lose all of their eight starting life or reduce their deck to zero cards (although in any of the 25+ games played, I have yet to see this victory condition). To accomplish this, you have to awaken your leader card for maximum game power, play Battle cards to attack your opponent, play Extra cards to give you added in-game benefits, and combo with cards in your hand. You do this by playing cards down as energy and using the energy as a resource to pay card costs. You then use your cards to attack the opponent’s leader card either by playing them or combing with them, which lets you use cards in your hand to boost your Leader’s or attacking/defending battle cards stats. If you’re looking for a game that just plays quickly, this game is for you. The game plays very fast and efficient. Overall, I haven’t seen a game go past turn eight, with most games ending turn five, six, or seven. Gameplay is very resource management heavy, and at times very unforgiving. You have to juggle playing cards as energy, building a board of Battle cards, using cards as combo pieces, and attacking in at the right time in the correct order, while preventing the opponent from doing the same. One card played or used in the wrong manner can quickly turn over the game to the other player. For those competitive players out there, they will find this as the challenge and appeal to the game. Playing optimally in this game can be a process based on matchup experience, setup, and draws, but one small misplay can turn the tide over to the other player very quickly. To help play optimally, you’re going to want to check out the main website for the set card list. You’ll want to be aware of the set’s card design to master playing against specific colored decks. If you do not, you may find that you’re incorrectly strategizing against the wrong decks, as playing against the different deck types requires a different thought process for each one. While the gameplay its self can be very challenging, overall the game engine doesn't stand out too much on its own. That's my biggest gripe. If you're a TCG player, you may have played this game before. It feels like a fixed version of the Naruto CCG / Dragon Ball CCG, which were also released by Bandai. At times, it can feel a little solitaire. Modern TCGs put an emphasis on alternating between players, whereas this game goes back to past CCG design. A little thing that could have made it more interactive would be alternating between the attacker and the defender to play combo cards (right now it’s all attacker's cards, then all defender's cards). The blocker keyword, which lets battle cards take over in combat as the card being attack, could have been a game mechanic to increase in-game interactions. Those two small things right there would have made the game a lot more interactive. While I am a fan of player interaction, it doesn’t kill the overall enjoyment of the game, and does increase the game’s speed – which means more games could be played in a tournament environment. Overall, if you like Dragon Ball and/or Japanese-style collectible card games, and a game design that requires some thought to play properly, then you will find that the Dragon Ball Super Card Game is a solid product you will enjoy to master. If this is you, we’ll see you during the tournament season! View full content
  5. If you’ve been following this game closely, then you know in less than two weeks the game will be released! On July 28th, Bandai is releasing the Dragon Ball Super Card Game across the US and Australia. The game will be available at your local hobby game store, in the form of Galactic Battle booster packs and The Awakening Starter Decks. For the release, TCGTopTier.com is going to be doing a gameplay review. With this review, we’re going to quickly go over the rules of the game, and then talk about the gameplay aspects. Let’s get started! Speaking of rules, in order to learn how to play, we’re going to need to do a bit of reading. I highly suggest reading the included rule sheet, which is pretty clear on the rules of the game, with pictures, but lacks details on advanced timings. However, if you go online and use the advanced rule manual on the official website, you’ll find all the card timing rules; along with a complete and utter mess. If timing issues need to be clarified, go through the terrible online rule manual. Otherwise, avoid it until they have someone go through the entire thing and make it appear cleaner and easier to read. Getting on track, in the Dragon Ball Super Card Game you have two ways to win. Either force an opponent to lose all of their eight starting life or reduce their deck to zero cards (although in any of the 25+ games played, I have yet to see this victory condition). To accomplish this, you have to awaken your leader card for maximum game power, play Battle cards to attack your opponent, play Extra cards to give you added in-game benefits, and combo with cards in your hand. You do this by playing cards down as energy and using the energy as a resource to pay card costs. You then use your cards to attack the opponent’s leader card either by playing them or combing with them, which lets you use cards in your hand to boost your Leader’s or attacking/defending battle cards stats. If you’re looking for a game that just plays quickly, this game is for you. The game plays very fast and efficient. Overall, I haven’t seen a game go past turn eight, with most games ending turn five, six, or seven. Gameplay is very resource management heavy, and at times very unforgiving. You have to juggle playing cards as energy, building a board of Battle cards, using cards as combo pieces, and attacking in at the right time in the correct order, while preventing the opponent from doing the same. One card played or used in the wrong manner can quickly turn over the game to the other player. For those competitive players out there, they will find this as the challenge and appeal to the game. Playing optimally in this game can be a process based on matchup experience, setup, and draws, but one small misplay can turn the tide over to the other player very quickly. To help play optimally, you’re going to want to check out the main website for the set card list. You’ll want to be aware of the set’s card design to master playing against specific colored decks. If you do not, you may find that you’re incorrectly strategizing against the wrong decks, as playing against the different deck types requires a different thought process for each one. While the gameplay its self can be very challenging, overall the game engine doesn't stand out too much on its own. That's my biggest gripe. If you're a TCG player, you may have played this game before. It feels like a fixed version of the Naruto CCG / Dragon Ball CCG, which were also released by Bandai. At times, it can feel a little solitaire. Modern TCGs put an emphasis on alternating between players, whereas this game goes back to past CCG design. A little thing that could have made it more interactive would be alternating between the attacker and the defender to play combo cards (right now it’s all attacker's cards, then all defender's cards). The blocker keyword, which lets battle cards take over in combat as the card being attack, could have been a game mechanic to increase in-game interactions. Those two small things right there would have made the game a lot more interactive. While I am a fan of player interaction, it doesn’t kill the overall enjoyment of the game, and does increase the game’s speed – which means more games could be played in a tournament environment. Overall, if you like Dragon Ball and/or Japanese-style collectible card games, and a game design that requires some thought to play properly, then you will find that the Dragon Ball Super Card Game is a solid product you will enjoy to master. If this is you, we’ll see you during the tournament season!
  6. I played FN/Trooper/eUnkar at the local today. Went 3-1. Lost to a close eVader/eKylo deck match due to some early blank rolls, but the rest of the games I was dominating.
  7. Anyone else notice it's just a bunch of FN decks? Pretty lame that they changed a universally solid card, and ignored the problem cards (Poe/Maz, FN-2199, Rey). I'm actually not excited to play in the tournament today.
  8. TCG Top Tier got a hold of an early release of 'The Awakening' starter deck for the upcoming Dragon Ball Super Card Game, by Bandai. This review is purely going to be cosmetic and focus more on product quality. We will have a gameplay review once we get a hold of another starter deck and a booster box of product to play around with. However, if you're interested in checking out the rules for the game, check them out here: http://www.dbs-cardgame.com/rule/ Introduction In early February this year, Bandai announced that they would be releasing a new Dragon Ball card game based on the popular 'Dragon Ball Super' anime. Since then, the rumor mills have been churning out a few pieces here and there, but only after the last few months has Bandai really been pushing their game to generate a buzz, with frequent posts on social media (check out their Twitter and Facebook feeds), and passing out several waves of free half-decks to interested players. In short, we believe Bandai is trying to make this game a success and we're excited to see what they do in the future for support. The Product The Dragon Ball Super Card Game - The Awakening Starter Deck is a 51 card deck, playmat, and rule sheet designed to get a player started in the newly released game. Five of the included cards are exclusive of this set, while the remaining cards are from the Galactic Battle expansion. Once you've learned the rules of the game, it is meant to be combined with the booster packs to build new and exciting decks . Both the starter deck and booster set are scheduled to arrive at your local hobby gaming store on July 28th. Click on the images below to get a closer look: If you're a fan of Dragon Ball art, this game will not disappoint. The card art in this game is fantastic! If you're a card game player or a avid Dragon Ball collector, you'll be excited. As I have played several Dragon Ball card games in the past, I believe these cards are the best looking to date. Much better than just grabbing anime stills, which there have been a few that have done in the past. The CG art on the Leader cards look very clean and the anime art on the remaining cards were made for this card game and pop out. The cards really make me feel like I'm seeing the epic battle of Goku and Freiza playing out in front of me. Also included in 51 cards are two foil cards - Vegeta Prince of Speed and SSGSS Son Goku, The Soul Striker. The foils look spectacular with their custom foiling pattern per card. I simply cannot wait to see more foils once the series one Galactic Battle is released. Regardless if you're a hardcore trading card game player or an avid Dragon Ball collector, I feel as a product Bandai really has a sleeper waiting in the mists. The cards look simply incredible. Bandai is giving it their all with future game support, with plans for local tournament play with promos, with possibly more in the future. Please be sure to check the game out on their official web site. Check back at the beginning of August when we will be doing a gameplay review and a look at the full Galactic Battle expansion. Be sure to check out your favorite local hobby gaming store on July 28th for the game's release!
  9. TCG Top Tier got a hold of an early release of 'The Awakening' starter deck for the upcoming Dragon Ball Super Card Game, by Bandai. This review is purely going to be cosmetic and focus more on product quality. We will have a gameplay review once we get a hold of another starter deck and a booster box of product to play around with. However, if you're interested in checking out the rules for the game, check them out here: http://www.dbs-cardgame.com/rule/ Introduction In early February this year, Bandai announced that they would be releasing a new Dragon Ball card game based on the popular 'Dragon Ball Super' anime. Since then, the rumor mills have been churning out a few pieces here and there, but only after the last few months has Bandai really been pushing their game to generate a buzz, with frequent posts on social media (check out their Twitter and Facebook feeds), and passing out several waves of free half-decks to interested players. In short, we believe Bandai is trying to make this game a success and we're excited to see what they do in the future for support. The Product The Dragon Ball Super Card Game - The Awakening Starter Deck is a 51 card deck, playmat, and rule sheet designed to get a player started in the newly released game. Five of the included cards are exclusive of this set, while the remaining cards are from the Galactic Battle expansion. Once you've learned the rules of the game, it is meant to be combined with the booster packs to build new and exciting decks . Both the starter deck and booster set are scheduled to arrive at your local hobby gaming store on July 28th. Click on the images below to get a closer look: If you're a fan of Dragon Ball art, this game will not disappoint. The card art in this game is fantastic! If you're a card game player or a avid Dragon Ball collector, you'll be excited. As I have played several Dragon Ball card games in the past, I believe these cards are the best looking to date. Much better than just grabbing anime stills, which there have been a few that have done in the past. The CG art on the Leader cards look very clean and the anime art on the remaining cards were made for this card game and pop out. The cards really make me feel like I'm seeing the epic battle of Goku and Freiza playing out in front of me. Also included in 51 cards are two foil cards - Vegeta Prince of Speed and SSGSS Son Goku, The Soul Striker. The foils look spectacular with their custom foiling pattern per card. I simply cannot wait to see more foils once the series one Galactic Battle is released. Regardless if you're a hardcore trading card game player or an avid Dragon Ball collector, I feel as a product Bandai really has a sleeper waiting in the mists. The cards look simply incredible. Bandai is giving it their all with future game support, with plans for local tournament play with promos, with possibly more in the future. Please be sure to check the game out on their official web site. Check back at the beginning of August when we will be doing a gameplay review and a look at the full Galactic Battle expansion. Be sure to check out your favorite local hobby gaming store on July 28th for the game's release! View full content
  10. Decks are only 51 cards lol
  11. It's missing key cards apparantly lol
  12. Well I haven't even really played a game yet, and I'm not familiar with the cards enough to build a two-color deck, but how does this pile look to those that have been playing? Leader 1x Beerus 4x Objection 4x Mighty Striker Son Gohan 4x Whis,the Resting Attendant 4x Energy Boosted Majin Buu 4x Energy Boost Beerus 4x Bulma, God Tempter 4x Whiss Coercion 4x Kind Saiyan Son Goku 2x Guardian North Kai 2x Result of Training 4x SS3, Son Goku, Maximum Energy 4x Taunting Piccolo 2x God Rush Son Goku 4x Rapid Spirit Ball Son Goku Idea of the deck is to get energy quickly out while keeping the hand size up and Beerus Leader to keep threats lower. All of our 1 drop characters are utility or hand advantage. Buu draws a card, Bulma searches, and because we use a few Gokus as finishers, Kind Saiyan Son Goku keeps with the theme as well. Any ideas or criticisms are welcomed.
  13. The Quick Hands change just makes the game worse in my opinion. Maz/Poe isn't hurt by this change much at all.
  14. I've gone ahead and posted more detailed instructions for installation.