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Majin Goo

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Majin Goo last won the day on November 15

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About Majin Goo

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    A Good Nature Blob of Evil
  • Birthday 11/12/1987

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  1. Namekian Restored & Saiyan Empowered are Frozen

    Not only did they kill it, they neutered it first (separating the stacks) and then put it down (freezing the mastery). Then they pissed on its grave (created a similar but not the same mastery).
  2. Set 10 Decks

    For fun I'm bringing back my Vengeance Roshi black deck. From there I'm thinking something Red Style. For anything serious I'm going to wait for the dust to settle on grown Trunks Oppressive. As someone who almost exclusively played non-interactive decks through PanZ, it's pretty busted for right now. Given some time for creativity and it might mellow out. I think people forget that balance isn't just about being broken or unfair, it includes over centralization. If you don't put hard checks and counters in your deck for it, whether it wins the tournament is irrelevant. It will still force centralization if you want to come out on top.
  3. Added an update to progress.
  4. FanZ Set 10 - "Revelation"

    They know and said it was an oversight.
  5. FanZ Set 10 - "Revelation"

    Are you sure it says Kami?
  6. FanZ Set 10 - "Revelation"

    You're not far off. Even in the early stages of PanZ, there were some that swore they would pack up and quit if GT ever saw light in PanZ. They can't seem to separate the cards from the show and act as if seeing GT elements in the card game would somehow trigger "Anime PTSD" over GT. The only thing that gets me about the hate, is the people who haven't really watched any of GT but hate it because someone told them it was bad or because Toriyama wouldn't endorse it. Both of those options make little sense and are counter-intuitive to free thought. I enjoyed GT, it wasn't good, but it had a lot of ideas that I liked that I built on with my own imagination over the years before Super became a thing. The Black Star Dragon Balls didn't need to be a thing, Baby would have hunted them down and found them on Earth without them going to space. Introducing them out-of-nowhere just to push a plot seemed senseless. While I enjoyed the Dr. Myuu arc, I feel they could of come up with a more creative way to get Goku and the gang to that planet. Baby and the revenge of the Tuffles was a long time coming, and I'm surprised it took as long as GT to do something along that line and Hercule standing up to Baby when he thought Pan was a goner... if that didn't make you feel something deep inside... sit down and hang up your super saiyan wig. Super Saiyan 4 is also a more natural stage of Super Saiyan than SSGSS and focuses more on the instinctive aggression of the race. Shadow Dragons is and always will be one of the best villain arcs in the DB universe. Regardless of execution, the concept of the Dragon Balls retaining the negative energy created from the wishes and eventually being manifested into evil due to not being allowed enough time to dissipate was genius. The problem with Dragon Balls, they created a reality with almost no risk. Wishes with no cost. Adding a cost... an extreme cost made the reality more relatable. Yes, GT needed better execution and there are good reasons not to like it, but hating it to the point that you refuse to let others enjoy it is silly.
  7. FanZ Set 10 - "Revelation"

    I honestly don't see the problem with a GT subset with each main set of Super. Just something fun and simple for the fans. 2 MPs with named cards and 1 styled card from GT per subset would add something acceptable. They could even do just one set of GT highlighting the more memorable characters. Most people's hate for GT is childish at best. I get not liking it, there were some badly done things in GT, but hating it to the point of throwing a fit, as some people do, when making cards from GT is mentioned is asinine.
  8. FanZ Set 10 - "Revelation"

    Because reasons.
  9. FanZ Set 10 - "Revelation"

    You and me both. Too bad we desperately want that near authentic feel.
  10. An Open Letter to Fan Z's Developers/Joey DiCarlo

    I wish people like Joey would understand that our goal isn't necessarily to bring them down. Those of us complaining but still playing the game are the ones who care the most regardless of how we present our concerns. We make our assumptions based on the output and for the most part they're reasonable. I think if they took a moment to step back they would see the ones that have challenged their decisions and their process every step of the way are the ones most invested emotionally. I personally point out flaws, and bluntly so, because I want them to succeed and be reveared for their contributions to DBZ 2.0.
  11. An Open Letter to Fan Z's Developers/Joey DiCarlo

    As I've stated in another topic, developers are often too close to the game to realize their mistakes or to be open about development deficiencies. There were suspicions of minimal play testing and quality control when the game was still in production. These suspicions were often given strength by measurable concepts. Even if play testing did and does happen, there are valid reasons to suspect that it is minimal or non-existent. I appreciate the work they put in, but the unprofessional situations that haunted them when they were paid developers still continues to haunt them. Because I know someone will ask: Obvious bad design philosophies, Printing errors, Incorrect effects, Staff arguing and insulting consumers openly in social media, and Poor quality control procedures With that said, as of sets 5 and 6 it appeared that these problems had been mitigated. Problems 1, 2, and 5 showed back up for set 7.
  12. How much do you care about Fan Z now?

    The concept of Archetypes is mute at this point in my opinion. They can't provide enough support to them since sets are too small. So either an Archetype gets dragged out with little to no success or it becomes too overwhelming too quickly. I'll continue to play FanZ because it is the spiritual successor to PanZ. Someday though... I still believe will get DBZ 3.0, but I'll be honest, I'll take anything Jim Ward 3.0. The engine is beautiful enough to support its own. It just needs a good "FULL TIME" development crew and it easily could stand on its own.
  13. Deck building and organization

    Previously, all of my deck building took place in OCTGN. My cards are in binders by sets. Before I built in OCTGN I had a binder for each style and just pulled out the binders I needed.
  14. FanZ Set 10 - "Revelation"

    Now you would still trigger Checkup Drill before discarding it. So there's that.
  15. FanZ Set 10 - "Revelation"

    Yep. I suspect an update to Goten at some point. I can't for a second believe this is how they wanted it to work.
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