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Fresko

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Fresko last won the day on August 13

Fresko had the most liked content!

About Fresko

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  • Birthday 06/21/1982

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    Athens, GA
  1. Why don't Living Card Games get more popular?

    Well that can depend on the set. Taking Star Wars for example, since it's the one I collect. If I lost a card that comes from a Force Pack, then it's not a huge deal. Most Force Packs can be purchases on ebay with free shipping for $8-12. The equivalent of having to rebuy 2-3 mid level cards in a tcg. But if it came from the core set, which retails for ~$40, that would suck far worse. But if you lost or had a UR stolen, it would be in the same realm of cost more than likely. But losing something like a common/uc is generally free to replace as most players will toss you an extra. Though I cant see anyone stealing singles from someone, at least from a Star Wars standpoint. They'd have to steal cards in groups of 6 due to how deckbuilding is. You have what are called objective sets. Your deck can have 10+ objectives, with a max of 2 of any objective. Each objective set has 5 other cards that are included with it (And are numbered with it) that are put in your main deck when you choose your objectives. So decks are built 6 cards at a time. In most cases they are built 12 cards at a time, as you usually run the max allowed. I think any theft in an LCG would be bulk theft. Taking a whole deck, or as much of a collection you can get your hands on. There arent any money cards (That come in boxes) since every card should be the same rarity, and just as easily acquired as any other. Sure some might pull a bit more if someone were to sell singles for this reasoning, but wouldnt be as drastic as cost difference in good/bad rares in a tcg. Theft in TCG's generally happens to gain value. Steal a UR and you just made $40-100 on ebay. Steal a card in an LCG, and good luck finding a buyer, since 99% of everyone else will have it. They would have to be stealing to build their personal collection, so grabbing a card here and there would be fairly pointless.
  2. Worst TCG you've ever played?

    The raids were actually a ton of fun. I used to have Black Temple, Molten Core, and Naxx.
  3. Why don't Living Card Games get more popular?

    Part of it is that there are so many other games to move on to. If you know the game is going to die, and you want to support a live game that has OP so you have consistent events to go to, there's no reason not to sell a lot of your stuff. You need to a starting investment to get into a new game. The best way to do that is selling your old game. I still have multiple OldZ decks, old Retro format (Basically just Focused ScoreZ since I have no Retro virtual cards in my deck), and my old Expanded Broly Energetic. Broly hasnt been used since the expanded format was actual Score OP, and my Focused Z deck hasnt been used since the last Retro event I went to like 4-5 yrs ago. I could get some decent cash for stuff that's in them, like Fatherly Advice, tons of foils (My Buu Blue is completely foiled) to put into another hobby. I would have by now, but Im too lazy. Though Im probably gonna sell all my non deck promo/ur/foils soon. Same with Bleach. I have a GIGANTIC Bleach collection.15+ of nearly all subset cards, 10+ of a lot of the UR's, tons of promos and foils, nearly a playset of the game plus more. Since the game died, Ive only played a few matches with one person. Part of it can also be that you rarely get new players. Dead CCG's are not casual friendly for someone to pickup if they havent played before. This is why I tend to have a few casual multiplayer games with me, like Exploding Kittens, Sushi Go, or Flux. Very simple games that take hardly a minute to learn. Nostalgic games are great when you have others near you who want to enjoy the depth of mechanics that a good CCG can give you, since you generally have more mechanics, in depth rulings, and deck strategies to learn.
  4. Why don't Living Card Games get more popular?

    This is the reason I didnt play VS. A buddy bought me the base set since I missed GenCon that year, then we learned how different it was. I wouldnt mind some of the new mechanics if they had left in some of the old ones that were removed. Like playing Plot Twists from the resource row. I think that was a genius way to do a resource system. That was my biggest gripe about their changes. Havent even touched the base set. If I want to play VS, I have a friend who still has multiple decks. Ill just play the old game. Im ready for L5R. I never played the old game. I was always interested in it, but always had too many hobbies for how little free time I had. I dont know the mechanics anyways, so this wont really change anything to me. I just hope they dont ruin it. Fantasy Flight has a problem with power creep, then correcting it with more power on the opposite side. Seeing that this is a beloved ip that has a cult following, hopefully they take great care with it. Though they do have Star Wars, too, and that has a pretty big power problem.
  5. Worst TCG you've ever played?

    Bleach was an amazing game through set 4. Set 5 saw serious power creep. I won GA Reg by winning nearly every game on turn 3-4 (Outside of finals, which took us over an hour for a best of 3). The last set continued the power creep, and every deck was beyond broken. Every top deck had the ability to cheat the rules of the game far beyond what any game should be able to do. The unreleased set 7 makes sets 5-6 look like garbage. Though I have worked on making Bleach not broken, and actually fun to play casually (The novelty of playing solitaire until someone wins on turn 3 wears off pretty fast), and it's pretty enjoyable. It's been my favorite game since it was released as I was a Magic player since almost the beginning (And Bleach is basically Magic), and I loved the Bleach ip. Dragon Booster as a show ended up blowing up in India, and some company over there bought out all of the unsold stock that Score still had.
  6. Why don't Living Card Games get more popular?

    This is probably the worst example I've ever seen. You have access to all of the cards in a CCG as long as you're willing to pay. The puzzle to solve is the meta. Regardless if you get all the cards in a box or if you stare at singles online, you still have to playtest and figure out a deck that works. I understand the chase, but at a certain point, it just becomes tiring. I've already hit the age where that has happened. I make good money now, so I have no incentive to be the me from a decade ago. Going to my Magic local 4-5 time a week nickel and diming trades to squeak every tiny ounce of value out of it. I enjoyed it back then, but now I see it as tiring and time consuming. But if that's what you like, then have at it. I personally prefer to just play the game. It doesn't really matter if it's an LCG or a CCG, as long as I like the mechanics. That's what I look at, the actual game itself. I enjoyed Magic's Legacy format, so I dropped $1500 on a deck. Now I enjoy the mechanics of some LCG's, so I pay a lot less for them. There's no chase for me because I have a bank account. All that's left is the game, which is all I ever cared about, I just had more time to waste flipping through trade binders. My need for competition has also died out over my 20+ yrs gaming. When I play something, I do have to have the best version I can make, but I feel less need to compete in events. This is also part of falling away from CCG's. If I'm not willing to make time for events, yet I can't stand my deck not being optimal, the cost of the game far outweighs it's use. At the end of the day the only differences in the two games are more OP due to more profit, the ability to gamble (Opening packs), and trading. I don't really care about events anymore, I just want to enjoy well played games, so prizing isn't a factor to me. I never took the gamble in CCG's with packs. Not that I didn't love cracking packs, but it's a terrible use of money most of the time. You rarely get what you want, and most of the time the value wasn't worth what you paid. I rarely bought boxes, and any packs I won were either used to draft, or traded for actual cards I needed. And trading is something I'm glad my time is taken up with anymore. I'd lose whole nights at the card shop running in circles trading with people. Now I can buy what I want. I'm glad I dont have to deal with it anymore. Granted LCG's do have event exclusive promos. There are a couple star wars promos that are $100+, but most are fairly cheap. So I don't mind the investment in a game who's mechanics I legitimately enjoy (If I have the time to play it). But a game that has a low investment is definitely welcomed. But if cracking packs and chasing trades is an important part of the entire experience to you, then great! It's different for everyone. I'd guess most LCG players are in the same boat I'm in, or the LCG is a 2nd-3rd game for them due to the low investment needs.
  7. Why don't Living Card Games get more popular?

    I could understand that about deckbuilding games like Resident Evil, Legendary, etc, but LCG's are the same as CCG's but without the collecting. You build constructed decks and play them at tournaments. The only actual difference is the collectible aspect. That's fine for some people. Some want value in their cards so they can look at it as an investment. Some players want to play multiple games. Financially that gets obscenely expensive if you want to make sure to stay competitive. Sure there are decks here and there that are far more budget worthy than others, but in the end you tend to spend a ton. LCG's are great as side games to play as you don't have that larger investment needed. But to each their own. No one is wrong, everyone wants something different out of it. I personally see the minimal investment in an LCG as paying for a game like I have for non-competitive games. I pay money for games on steam, I pay for WoW expansions and subscription, I pay for LoL skins, I pay for board games. None of these items have any form or return on investment as they arent collectible (Well, most arent. I guess some board games could be). I'm paying for the game, the entertainment, and the price set well for that. CCG's are as expensive as they are to get into due to paying for more than the game and the entertainment. You have something that holds value while I may not. Im fine with it as it generally equals about $100 a year for my Star Wars purchases, and that's spread out over like 6 or so small purchases every couple months. I'm fine owning the complete collection of the game to play casually if I really enjoy it. You can do this for any game if you want to play at home. But just like any other game, if you want to play in actual events, you have to buy the product. And with how cheap LCG's are to play, why would you not support the game if you enjoy it? This kind of mindset is what kills games. If you like something and want to see it continue, you support it. It doesn't exactly break my bank to spend $15 every 2 months for a Star Wars Force Pack.
  8. Why don't Living Card Games get more popular?

    Both can also be because of profit per customer (Or just profit in general). While I love the LCG model as it allows gamers the ability to play multiple games (Playing multiple ccg's seriously gets extremely expensive) without breaking the bank too hard. I collect the Star Wars LCG for now, and will be buying the L5R LCG after release. I would guess that Star Wars sets me back about $100 a year (Less if I buy online). Force Packs come out about every 2 months at $15 each in brick stores (Generally $10-12 online), and I think there's been an expansion a year, which are generally $20-30. I also dont have the ability to be nearly as active of a gamer as I used to, so less investment is nice. How many players in TCG's buy a case on set release? Or even multiple. Hell, even just buying one booster box would make more money than me buying 2 Force Packs over 4 months (Approx time between ccg expansions). Buying more than $30 worth of singles would do it, too, as stores have to bust product they paid for for singles to even be for purchase. Most players in LCG's have no reason to buy more than one players worth of product. That's not a ton of money being made per player. Less income means less money for both OP and advertisement. Balance is also not perfect in a lot of these games. With less income also means less budget for playtesters. I know that Star Wars had used external playtesters. I did external playtesting for Score back in the day. Im not sure what they get in compensation, but I got a handful of booster boxes on set release. They'd have to get more than just a Force Pack for playtesting, but who knows. But external playtesters generally have full time jobs they go to, other hobbies, adult responsibilities. You do the best you can do, but you only have so much time. Some of these companies probably dont allot that many playtesters to their LCG's, which leads to some balance issues. Not to mention a lot of players get into some games solely due to large prize support. They dont treat it as a hobby they enjoy, they see potential income. Income that isnt there in LCG OP. Or even just playing the market. The ability to trade up and keep increasing value via trading, or watching the meta trends and knowing what cards will spike in value. Making money is a huge driving force.
  9. Worst TCG you've ever played?

    Shaman King was fun for light casual play, but far too random mechanically for tournament play.
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