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Artificial Human

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Artificial Human last won the day on October 18

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About Artificial Human

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  • Birthday 05/06/1988

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  1. FanZ Set 10 - "Revelation"

    Didier Greenleaf dropped a hint that if you're making Blue Frieza, wait 25 days for the new Mastery. Theorise away.
  2. FanZ Set 10 - "Revelation"

    Calling it. This set will nearly be entirely freestyle. The theme of the set, traits, would lean that way. Saiyan and Namekian would turn out entirely Cell and Gohan otherwise. Next year it wouldn't be so had, you have Majin Vegeta, but then you most as well just make more Named for Vegeta that are Saiyan Style and Majin Trait locked. Focused Beams I good card, opens up drill stabilisation outside of Goku and Orange Adaptive. I think there are probably some good decks in general it would like.
  3. Partners for Black Conflict Mastery?

    13 is actually someone I'd want to try out. Haven't had the opportunity yet. Might look into him. Not really interested in Pikkon. :/ Or Tenshinhan. I've been trying to get a Blue Protective Frieza deck together using the full original stack to post here, but it never looks right. :/ I have tried Black Golden Frieza before, back in Set 3. It was okish back then, but I am completely out of my element with Black and Blue, probably built it poorly.
  4. Saiyan Dynamic Nappa

    Oh yes. I've been saying this for a while. Broly kinda works, as his 2 and 3 just do so much versus his 4 which is kinda just... Nappa 4 with more beef and an activated effect you'll probably never use fully, so hovering on 2 and 3 is good for Broly. When I first saw Nappa Supportive, I thought he might be the Dynamic MP, jumps straight into action and a nice passive buff vs the old Level 2, which is terrible. I didn't think much about Rampaging. I am currently rocking Saiyan Rampaging Trunks, but I use Rampaging to get to a cheesy MPPV victory lickety split. Nothing like 1 card to essentially jump Level 1. Never once used the pitch nor thought about it. But it's something to look into. Empowered the main issue I have and thought about a lot today was leveling quick. I don't want to sit on 1 or 3 for long due to Allies. I think there are some options if I can time Face Smash properly, but I am not sure I'd want to run Saiyan Enraged. I'd need to use Saiyan Discovery to get maximum benefit, space is hard. Bardock was thought about, but since he didn't provide a passive mod, I passed him up. He seems very circumstantial, especially if I run Saiyan Empowered Mastery but if in an edit I find the space, I'll give him a shot. Extreme Training was mostly because of Nappa 3's Banish an Ally HIT effect. I literally cannot use it if my opponent lacks a Drill or Ally. Plus 2 provides the 2 come 4 Stage Modifier. I'd go in an Empowered build focusing on 4, but atm, little too scared of the 3 being blank unless they kill all my allies. No real comment on Saiyan Interruption just yet as last time I played with my friend, no combat enders, so it's literally a 5 come 10 Stage attack and that's it for me. I don't think I need Sobering Hammer with Saiyan Overhead Kick effectively filling the same niche, just with Banish after use. Redundancy would be nice, and as you said, works with Clench, but I'd want to see how things play out with it first. Android Arm Breaker is a card I looked at, but it's more of a meta call and my meta is, atm, entirely just Namekian Knowledge Piccolo. Same as it's been since Day 1. Because my locals sucked. :/
  5. Saiyan Dynamic Nappa

    The rate I'm making lists this will be once a day, lol. Realised I hadn't tried Dynamic yet, nor Clench, so why not Nappa? Have to give credit to @Denithan here, I looked at his Saiyan Rampaging Turles Clench deck for a bit of inspiration. Thinking about using Quickness Drill in tandem with Saiyan Rescue to cycle Saiyan Headbutts into my hand, but it's probably too slow. Can easily reach +18 Stages from just modifiers alone on static stage attacks. Part of me wonders if I should switch to Empowered as I have no Drills, reach that 4 and shut off Endurance with Base x2 +22, or in other words, half the deck in one shot. But eh. It's a thing to try later. FORMAT FanZ HOUSE RULES No Ultra Rares MASTERY Saiyan Dynamic Mastery MAIN PERSONALITY Nappa - Rested Nappa - Supportive Nappa - Overconfident Nappa - Enraged ALLIES - 2 1 Vegeta 1 Turles SETUPS - 6 2 Visiting the Past 1 Tree of Might 3 Saiyan Extreme Training EVENTS - 14 3 Nappa's Confidence 3 Stare Down 1 Time is a Warrior's Tool 1 Saiyan Rescue 3 Saiyan Outrage 3 Saiyan Enjoyment PHYSICAL COMBAT - 35 3 Saiyan Uppercut 3 Saiyan Elbow Drop 2 Saiyan Charged Fist 3 Saiyan Body Blow 3 Saiyan Headbutt 3 Saiyan Lunge 3 Saiyan Overhead Kick 3 Saiyan Clash 3 Saiyan Clench 3 Saiyan Stomach Thrust 3 Saiyan Dive 3 Saiyan Reverse Catch ENERGY COMBAT - 3 3 Saiyan Energy Release
  6. Saiyan Empowered Goku

    I am on a deck building bender at the moment and seemingly obsessed with making DBV decks. So here is another. Can run Namek Balls here because Saiyan Concussive Blast and Awakening Goku 4 reusing till it hits and bam, Namekian Knowledge means nothing. Falls back on reusing Saiyan Energy Toss and Saiyan Offensive Rush to just push through a ton of damage if DBV becomes unavailable somehow. Thinking I might want to work Saiyan Multi-Blast and maybe Saiyan Straight Shot in here. Potentially wind down the cards that are dead in hand. There are a lot at 18. FORMAT Fan Z HOUSE RULES No Ultra Rares MASTERY Saiyan Empowered Mastery MAIN PERSONALITY Goku - Training Goku - Determined Goku - Couragous Goku - Selfless DRAGON BALLS - 7 1 Namek Dragon Ball 1 1 Namek Dragon Ball 2 1 Namek Dragon Ball 3 1 Namek Dragon Ball 4 1 Namek Dragon Ball 5 1 Namek Dragon Ball 6 1 Namek Dragon Ball 7 SETUP - 11 2 Visiting the Past 1 Dragon Radar 3 Saiyan Enraged 3 Saiyan Offensive Rush 2 Saiyan Intimidation EVENT - 9 3 Confrontation 1 Time is a Warrior's Tool 2 Goku's Search 3 Saiyan Outrage PHYSICAL COMBAT - 6 3 Saiyan Arm Catch 3 Saiyan Hand Swipe ENERGY COMBAT - 27 3 Optic Blast 3 Saiyan Pinpoint Blast 3 Saiyan Energy Toss 3 Saiyan Concussive Blast 3 Saiyan Demolishing Beam 3 Saiyan Rapid Fire 3 Saiyan Tantrum 3 Saiyan Ki Web 3 Saiyan Energy Deflection
  7. Partners for Black Conflict Mastery?

    Trying to make a deck for each Style and I'm having a hard time deciding what to make for Black. I was going to go along the obvious Black Perceptive Bardock, but I've heard it's poopy and I've been warming up to the idea of Black Conflict Triple Threat. Easy Criticals for Dragon Balls, good Anger speed, Black can Survival. I like the idea. But who to use. Krillin is an obvious choice. 5 Anger off Command after his own attack on Level 1 is like, wowzers, his effects on 2 and 4 are good, even if 2 is costy at 3 stages. He has the Destructo Disk. It just feels like it's a bit of a one trick pony and peeters out, in theory. Piccolo isn't a bad choice. His Level 1 can Crit is you get Black Vehicle Toss attached. 2 can just Crit period and feed into cards that ask if you're destroying your opponent's deck. 3 gives really easy Criticals for days, need 4, deal +2, maybe +1+3, woah, and just DBV out there and then. Cooler can use the Namekian Balls via Face Smash, so that's a thing. No fearing Namekian Knowledge for Cooler. Black Punt makes his Named Card work with the Mastery. Those are cool things. Any idea?
  8. Namekian Radiant Gohan

    After @Mysterious Youth gave me the suggestion to switch from Piccolo or Kami to Gohan due to the Level 2, I thought I'd change. Ended up looking at @Edison Carasio's old Namekian Restored Gohan build for inspiration and while I have no doubt that deck is tons better, I wanted to try out Radiant. Not willing to give up the Earth Balls if I switch to Namekian Restored Mastery because my friend is still rocking Namekian Knowledge Piccolo. :/ Most debated card is Namekian Training Ball for Namekian Force Push. Force Push is hard to block and does a ton of damage, but Training Ball isn't effected by Endurance. FORMAT Fan Z HOUSE RULES No Ultra Rares MASTERY Namekian Radiant Mastery MAIN PERSONALITY Gohan - To The Rescue Gohan - Young Warrior Gohan - Determined Gohan - Armored DRAGON BALLS - 7 1 Earth Dragon Ball 1 1 Earth Dragon Ball 2 1 Earth Dragon Ball 3 1 Earth Dragon Ball 4 1 Earth Dragon Ball 5 1 Earth Dragon Ball 6 1 Earth Dragon Ball 7 ALLIES 7 1 Chichi 1 Bulma 1 Piccolo 1 Kami 1 Yajarobe 1 Korin 1 Icarus EVENT 10 3 Confrontation 1 Time is a Warrior's Tool 3 Namekian Hybrid Defense 3 Namekian Overtime DRILL 4 2 Namekian Heritage Drill 2 Namekian Assistance Drill PHYSICAL COMBAT 6 3 Namekian Forceful Block 3 Namekian Flinch ENERGY COMBAT 26 3 Overpowering Attack 3 Namekian Maximum Will 3 Namekian Onslaught 3 Namekian Confident Burst 3 Namekian Door Destruction 3 Namekian Salvo 3 Namekian Training Ball 2 Namekian Resourceful Shot 3 Namekian Crossed Guard
  9. Namekian Radiant Piccolo

    @Mysterious Youth I haven't had a chance to change anything, but I didn't really think much about getting past Level 2. Looking at it, it's a pretty big problem with the build. I guess I could run Namekian Leaping Kick to level. That said, I didn't give much thought to Gohan as I was trying to give Piccolo a whirl as he's still rocking Namekian Knowledge Piccolo to this day. Gohan isn't a bad idea. I haven't built Kami yet, but Gohan seems a bit more straight forward. I like the idea.
  10. Orange Adept No17

    Long time since update, been busy. I decided to remove Stare Down, I didn't feel I needed it as I wanted to maximise my ability to strike my opponent. My hand is limited, I don't have a lot of card gain and I'm not a control deck. Feels weird not having them though. Took out Orange Saving Kick as I felt I had enough Anger control without it. Orange Searching Maneuver got removed due to the speed problems mentioned. Orange Elbow got reduce to 2 because I had very limited use for it. It's a nice card, but would be better in Blue imo. I decided to take the advice given to me and add Orange Enraged Bash, Sobering Hammer, No14 and Orange Bicycle Kick. Haven't had the chance to test this deck out, but I look forward to it. I decided against Orange Leaping Punch because it feels very... I dunno, if we had one, a Side Deck type card if you're not going for Drillku type stuff.
  11. FanZ Set 10 - "Revelation"

    One of the many reasons I prefer GT
  12. FanZ Set 10 - "Revelation"

    Saiyan arguably doesn't do it on par with Red. It's Masteries do. Even then, it's mostly Empowered and niche builds of Rampaging. Black can, but I don't think anyone really uses all the Anger in Black for an MPPV x DBV or Survival deck. Irregardless, Anger is a general mechanic used for leveling. For everyone not being able to do it period would be a massive game flaw. Not really, no. Orange and Blue don't so much 'Rejuvenate' as they use it as a way to regain access to Drills and Allies respectively. For them, it's more akin to Namekian shuffling a Dragon Ball back in. Black and Red have so little it's not even worth mentioning. Black has like 5 cards that rejuvenate your cards, none of which being things you'd use. Red isn't much better, but the quality of card is higher. Things you'd actually play, but for Red it'd be more to circumvent the fact it's drawing cards with it's Red Enraged, slimming the deck down. Then we have Saiyan and especially Namekian, for both of which there are a slew of cards that Rejuvenate. There is a very definite divide between how little and why Orange, Red and Blue 'Rejuvenate', the lack of Rejuvenation in Black, then the amount of Rejuvenation Saiyan and Namekian do. No it's not. It's no different to Orange Gathering being Orange or Assisted Kamehameha being Freestyle. It's a further restriction in an attempt to justify what they're doing and lock off certain combinations. Namekian selectively rejuvenates from a Staple. Up to 4 cards at once. Without Banish After Use. No restriction of not Rejuvenating itself. I don't think Saiyan compares to that with exactly nothing worth mentioning as a staple. Closest you get is Saiyan Rescue. So you're saying all these characters would like to rejuvenate cards. But let's play a little thought exercise. Problem: We have a fair few characters that would really like rejuvenation of key cards to set off triggered abilities or general recursion. The only styles where this is anywhere near reliable is Saiyan and Namekian, both of which are exclusive. None of the styles these characters have access to can provide what they want. In Black it barely exists, Red only really does it to counteract some self destruction, Orange and Blue do it to reoccur some specific card types. Research: Blue also has a theme of putting cards back on the deck, such as Blue Positioning Drill, Blue Energy Overload, Blue Torpedo, Blue Rest, Blue Narrow Escape and Blue Crouch, all from Premier alone. This is a fair wack of cards. Finding: Placing cards on top of the deck isn't terribly different from Rejuvenation. Blue has a theme of doing this. Blue is defensive and healing is part and parcel of defense. Solution: Open up Rejuvenation to Blue. It already has a variation on it and this gives access to Rejuvenation for all characters.
  13. FanZ Set 10 - "Revelation"

    Majins have their own tag. Babidi may have Alien, unless they're fully ripping off Super's card game. So ah, yeah. This is from the person who does the card creation for Fan Z. Context is questioning the colour identity of this card: So. This is a thing. The last one is a very negative thing in particular. Why do we even have styles? What is the point?
  14. FanZ Set 10 - "Revelation"

    That's the thing. I love to rag on these people like the best of them, I don't think their design style produces much quality, but 8 and 9 were really good for Freestyle. Nothing that was an instant staple or format warping. This card is a really shit return to form and I don't like it.
  15. FoWCo TCGs.

    Dude. Words escape me. How the fuck does praying a child, in front of their father, constitute as a 'view'? It's disgusting behavior and the fact she basically defended this degenerate, in my eyes, makes her just as bad, if not worse. Fuck these people. I know, right?