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Artificial Human

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Artificial Human last won the day on February 17

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About Artificial Human

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  • Birthday 05/06/1988

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  1. The Games We Play

    Doing a second run in Fallout 4 for the platinum trophy. I also need to finish Pokemon Moon I got during the Christmas sales, but it's so fucking boring. After I finish Fallout, my little spare time will be devoted to Digimon Story Cyber Sleuth Hacker's Memory.
  2. Set 3 official preliminary info commercial

    Under SS3 Bardock
  3. Set 3 Leader Opinions

    I found this posted on FaceBook with all the Set 3 Spoilers Since I am so far behind and am just getting into the groove the more I get the chance to play, I was curious on opinions on the Leaders. Dr Myuu - Seems bad. Free card that was really cheap anyway and can't make a dent. Best thing you're going to get is some deck searching. I mean, searching isn't bad, but it doesn't feel like a good Win Con. Pan - Pan feels to me like the Leader Red needed. She helps aggro by pushing it a stage on the turn it's played and draws cards for more offense and defensive choices. She's very brute force, but that's Red's ideology, but she also seemingly balances out Red. Stablises it. Majin Boo - Ok, this card is amazeballs. Ok, it makes you deck out at an accelerated rate, but the draw is arguably less restrictive than Pan, but Restanding with +5? I'm getting Vanguard flashbacks here, but it's more balanced than Vanguard because of no Triggers, but look out for any cards that give effects for the duration of the turn for Buu. Abuse the shit out of this wording. Goku - Bad. Would rather use the SSGSS Goku. Even with the ramp and awakening acceleration, SSGSS has none of the downsides. Vegeto - Ah, yeah, seems good, but impractical and bad due to other cards. Between Barrier and Indestructable, let alone the Zamasu with both, I just don't see this happening. Enjoy the Auto, the permanent is unlikely without hand destruction like Ostracize from MTG and mixing into Red. Android 13 - A bit too restrictive. It's not a bad skill, just too meta dependent or opponent dependent. Bardock - Oh hey, powered by Dead Saiyans. Bandai gets it. Glares at Fan Z. Anyway, with no way I can think of to KO your Saiya-people during your turn, Bardock becomes interesting with Blockers. Block, oh hey, permanent +5 Buff for the turn. That's nifty. It's not aggressive, but the Apes and King Vegeta are for that. Kid Goku - Free Bulmas? all of which replace themselves in your hand? Cool. TAP DOWN AND LOCK DOWN? WEW LAD. I thought Bardock sounded neat, but Goku my lad, you're right up there in my Blue MTG/Light Duel Masters heart. Mira - Arguably strictly superior to Vegeta. :/ We go from Self Destructive Vegeta to Too Restrictive Android 13 to Too Easy Mira. It's not Power Creep, because it needs cards multiple cards in tandem, but it makes me a tad uneasy. Yes, it self mills 3 a turn, so total 4, but it feels like it gets to a point where it doesn't have to soon enough. I could see this being top tier. Trunks - It's alright. Fueling it means it needs to be timed well or wasted, even with 2 fuel a turn. I think it's good, but not as good as Mira.
  4. R/G Gotenks

    Is the Evo Cabba play that bad in reality? It seems quite good on paper. Videl is my only Blocker, is it better to go full balls to the wall in Red and just avoid Blockers period? I've never been good at Red in these types of games, more a Water/Light kinda guy in Duel Masters.
  5. So Retro is talking about how bad 19 is.

    I didn't notice I reversed the effects of 1 and 2, the defense shield is physical and block is energy on the original score cards. Oh well.
  6. While they're over there discussing what makes him bad and which level is to blame, I'm just thinking about how much I liked the one from Score. :/ It's really simple, but so much better than the convoluted crap that we got. So I spent all of 5 minutes on this.
  7. Set 3 official preliminary info commercial

    That would be a nice balancing mechanic. I've been kinda worried that the Black cards might end up with a Promo that's a staple in everything and creates a similar staple issue to what Naruto had.
  8. R/G Gotenks

    I've been trying a few decks after I posted Broly, which I'll try with suggested updates when I get the chance, but I wanted to give Red a shot, however, it seemed to me Red wasn't really good without something to kill of their hand and had no real strong Turn 2, so I used Goten Leader to use Super Ghost Kamikaze reliably on T2 for Rush Down. If I don't get Super Ghost Kamikaze Attack, the Gohan Package seems nice T2 into T3. There is a bit of hand destruction to try to migate giving the opponent hand so early, but it's not reliable on the Leader. Jiren felt more reliable than Fickle Destruction, since it was on a body. Trying the deck out tomorrow. LEADER: Gotenks / Prodigious Strike, Super Saiyan Gotenks MAIN DECK: 4 Saiyan Cabba 4 Trunks, Protector of Children 4 Fully Trained Son Gohan 4 Gohan's Partner, Videl 4 Furthering Destruction, Champa 4 Energy Power, Gotenks 3 Raging Cabba 4 Jiren, Fist of Justice 4 Ghost Attack, Super Saiyan 3 Gotenks 3 Miraculous Comeback, Ultimate Gohan 4 Cabba's Awakening 4 Vados' Assistance 4 Super Ghost Kamikaze Attack
  9. Mono G Broly - Literally Saiyan Style

    Thanks for all the advice guys, I'll work on a second build of this. I've tried this deck, Androids and SSB Vegeta so far, this one was the only one I didn't have much success with. I can't believe I overlooked Gotenks though. I got roadblocked by a Zamasu with Indestructable. It made the flip side of Broly rather crappy aside from the power buff. Likewise, with the Life going to hand and drawing, the discard of Broly didn't seem like it made a dent. The game had too much raw draw. I had much more success with Vegeta denying my opponent hand rather than discarding what they had. I get I need to mix the colours, Blue I think is most obvious as it has bounce.
  10. Set 3 official preliminary info commercial

    https://www.reddit.com/r/DBS_CardGame/comments/7v31pf/yellow_cards_revealed_as_of_2218/ Someone managed to make out the Yellow cards.
  11. Set 2 news

    Have to admit, was a bit gutted when it was clarified to not be the case, but +5 across the board isn't bad. Just 20 Def is better, lol.
  12. Current Tier List (Pre-Deckbox Expansion)

    Kinda surprised the Starter Deck Leader is so good.
  13. Mono G Broly - Literally Saiyan Style

    I made this deck up for fun games on Untap, since DBS on there. First shot at a Super deck, going for a mono-Black Aggro type deal from Magic. Lots of control. But I haven't played a game yet, so IDK how bad this is. I'm not sure how the curve is on this game, if it's slow enough to get big guys out, so I stayed low to the ground. 16 and 19 from Set 2 looked good. But I don't know what to edit. LEADER: Broly/Broly The Legendary Super Saiyan MAIN DECK: 4 Slasher Trunks 4 Human Shield Krillin 4 Son Gohan, Family of Justice 4 Paragus, Controller of Monsters 4 Tenacious Vegeta 4 Trunks, Protector of Children 4 Son Goten, Family of Justice 4 Aura of Rage, Super Saiyan Trunks 4 Full Power Vegeta 4 King Vegeta's Suprise Attack 4 Full Power Energy 2 Broly's Ring
  14. Starting Now

    Thanks for the advice on what cards to look out for. I have 1 Objection, boo and Boost Attack Piccolo from the special set 1 with the Vegeta I got when the game came out and got a starter deck today for the rest. I have the critical Vegeta leader, should I switch to it?
  15. Score MP into Pan/Fan Z

    I was gutted Panini 19 wasn't a remake of Score 19. But Score 19 does have a Level 4. It's a Redemption Promo Cell Saga Redemption Promo 17 - Android 19, Refreshed
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