Artificial Human

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Everything posted by Artificial Human

  1. I sincerely doubt Roy or Brian effected anything. Both are gone now too.
  2. Ironically, post death is the most I've played the game since Premier. Still haven't touched Fan Z though.
  3. Drill Memory not being a thing from Day 1 seems like an oversight given MP memory. Or they wanted shenanigans and Bicycle Kick went horribly right.
  4. I'm kinda surprised it took Black this long to get it :/
  5. I was able to preorder the NES one and honestly? Once the hype died down and it settled in, it hit me a lot of the games were dated, superannuated, bad or I simply didn't like them. About half. Most of the other half I had elsewhere. I think there was only one surprise 'Oh hey, this is fun.' game, which was Double Dragon II. Didn't think the NES could do a decent Beat Em Up. Honestly the SNES lineup's only saving grace is Yoshi's Island. Who hasn't played SMW, Super Metroid, Super Castlevania, ect by now? They've been easily available for some 12 years. Many games like both Star Fox titles, F-Zero and Mario Kart have since been superannuated by sequels. Star Fox 2 is kinda a big thing, but it's SNES Star Fox. Unreleased or not, Star Fox 64 made it obsolete in every way, shape and form. It's not 21 quality titles like the NES wasn't 30. It's a better line up than the NES, sure, but age, tastes, quality(Ghosts series is shit.), all hard knocks. It's going to sell like gang busters. Nintendo+Nostalgia=SOLD OUT. We all know this. But I wonder if enough people have really been critical and hard on the lineup on offer for either unit. Either way, wake me up when the 64 one comes out. That shit is hard to emulate, but at this rate it might only have 12 games, which is funny because I only have 12 N64 games. lol.
  6. Lord Chilled reeks of Broly fucking the ever loving crap out of Evolution Vegeta and Red Enraged Mastery. Not sure why Chilled couldn't have been the Black MP, leaving Bardock for being an overhaul of the original.
  7. Just. For the love of Super Kami Guru. Don't over compensate. We don't need Red Enraged 2 Namekian Boogaloo
  8. Huh. Yamcha has two sets of Remain cards, and Orange has an energy attack that rips out another copy. I like Yamcha a lot as a character and an MP, but little much, don't you think?
  9. Anyone got some Pan Z ideas for Android 17 and 18 that aren't beatdown? Nearly every deck I build ends up as some variation of Beatdown. I want to get away from that.
  10. Black and Blue Fan Z 17 are totally things I want to play, but given I didn't get to play Pan Z post Set 3 as much as I wanted to, I want to to try out the MPs I haven't gotten a chance to play with yet in their original forms. True, but I'm getting a little bored of really mindless decks that just draw all the cards or for energy decks, deal all the damage and cost little stages. No real thought or what not. I actually ended up making Rampaging Trunks just because I felt like I was giving myself a handicap. :/ Thanks. I'll look at Orange Ret 18.
  11. Orange Eh, it could have it's uses. More fuel for Gohan, frankly. Good thing Instants only Trigger once, could have been easily broken without that. Namekian Hello Side Deck fodder. >_> Side Deck we don't have. EH, the Instant is ok at best. Blue Hey, that isn't bad. Copy needed more support. Black More Bardock support. >_> Kay. Saiyan This isn't bad, but I think it's a bit hard to use outside of Empowered, as you suffer the same problem of 1PUR. Red Isn't bad either, I like Drills that do things in the discard pile because they can leave play so easily. I like it a lot.
  12. Since we already have Broly... er... BOJACK WHEN?! *never* SCREW YOU! Ok, all seriousness, good to see them sticking to the game plan.
  13. I saw the MP Stack when I was out, but I wasn't able to talk about him. I think the most immediate things that come to mind are; > I hate how the first two levels come from Father, the second two come from Episode, it's very noticeable it's not the same source and I don't like it. Level 3 really shouldn't have been. 3 and Spirit Cannon being the literal same art is lazy as too. > I don't like the angle gone with him. The original Score version and Royaken's were more flavorful. Other than the constant Blue Mental Drill everyone but me gives him, Pan Z's has no flavor. Bardock was used as an excuse to make a better Wheelo and give Black a good MP. Not a fan. As for what we actually got, what can I say? Like Kami and Namekian Radiant Mastery, they made an MP tailored for Black Perceptive Mastery and a few select Black cards. It's going to do it's job at that. What else can I say? I'm more than a bit disappointed. I'm happy he's playable and Black can be playable again, but it's just not I was expecting and I wasn't pleasantly surprised. - As for the Villain v Hero, it's debatable. He's the protagonist, but neither a real hero or villain. His job is abhorrent, he's good at his job, but he doesn't seem to revel in it. He could swing either way.
  14. 5 are exclusive, the only one is at playset. The remaining 4 non-Leader cards are at 2 each, have a much higher in cost and come at 2.
  15. Black's Blocks being their best asset isn't an incorrect assessment. I think part of the problem is they're worried about turning Black into what it was in GT, where it's identity was stronger with Masked and Mill effects out the ass. But I'm probably the only person alive to like Masked...
  16. Being frank. Nappa, Raditz and Nail all needed new levels. The originals have problems where they're erratic in terms of what they do and make them hard to build around, with the exception of niche builds. Good niche builds, but they focus on one level and don't really work well outside of that level.
  17. Nappa 2 is nice. Really what the stack needed & Dynamic. Surprisingly good work.
  18. Mill Bardock confirmed?
  19. That's...really good. Kami can't take a hit, but I'm not sure that's a problem if you make a dedicated DBV deck. I like Orange Kami. Feels like he can veer into Energy Beats as a secondary wincon there. Namekian Radiant is the obvious one though.
  20. I've gone over the Starters in a video before, but I'll do a condensed version here. The starters overall have too much variance. 1/6 or about a 16.6% chance of getting who you want is too low. Saying that, Premier had more than just MPs/Masteries to purchase Starters, the entirety of the contents were new, which made them an overall less abusive product. It also however makes the product a proper Tournament Pack, not the Starter Deck it was advertised as. The later two starter decks were shit because Panini didn't put in design work beyond the MPs/Masteries. You were literally just buying MPs/Masteries, the deck was just C, U and a couple of Rares which plummeted in price. Only 1 staple rare to boot, I personally think they should have had Time instead of Stare/Con. The Decks were frankly too much for a 16.6% chance of getting who you wanted and nothing else of play value. If they had exclusives in them, say 5 cards per style at playset, so a quarter of the deck was new, a lot could have been forgiven, but no. They were too similar to Score's later outings, without the randomised Rares. Jank the Deck. By making them 'out of the box' playable, they actually made them a worse investment.
  21. Not sure how to feel. In an age where Hit Effects aren't used and 'if this attack is stopped' effects exist, Prevent isn't as bad as it once was, but I am not sure it's helping Geets that much. It does support him, sure, but it's not making him suddenly good. I'm not sure all the support in the world will do anything. Nappa might like his King though. All these new Saiyajin Allies will help him. Or Cell. Why not Cell? OK. That's really good. Lots of places to use it too.
  22. It really amazed me how people on Retro defended Score/Panini's Starters as 'TCGS ARE RANDOMISED!!!!' when it's not normal for that product type to be randomised within the industry. The closest equivalent product is the Magic Tournament Packs from way back when, but those were very different in implementation and purpose. Score/Panini was just taking people for a ride :/
  23. Blue Nappa was what I thought too. Saiyan is a good choice for raw damage output due to clench, but its easily disrupted. Same goes for Orange. It's going to be a fun deck once it gets going. You can have 3 Saibaman out, right? The Limit 1 restriction on allies normally is only to do with deck construction, correct? If so, Nappa has 4 attacks naturally. I'm not sure if Turles, or the Turles Ally for that matter, are worth running. Both only effect Styled Attacks and Turles is only giving you a +4 Max, as Saibaman aren't Saiyan. Maybe if we had a good Raditz Ally.
  24. Does it bother anyone else this is the exact same type of crap they pulled when they made Ginyu. Oh no, we made a problem! I know, lets blast it with a shotgun of hate so everyone using a similar card gets caught in the crossfire! GENIUS.
  25. Not everyone is Broly.