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cytorak last won the day on February 15

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About cytorak

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    A Great Saiyaman

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  1. What masteries would you like to see?

    Here are the rest that weren't already imported directly into or reworked for PanZ: Saiyan Suppression: ⚡ : When entering combat, you may draw a card and show it to your opponent. If the card is Styled, choose an opponent's personality in play to lose 4 power stages to a minimum of 0. Blue Discipline: ∞: Your energy attacks do +1 life card of damage. ⚡ : When you stop an attack with a Styled card, destroy the top card of your opponent's Life Deck. Namekian Impulse: ⚡ : When entering combat, draw the bottom card of your discard pile. If that card is Styled, raise your MP to its highest power stage. Namekian Remnant: ⚡: When you play or use a Styled card that has printed Endurance, raise your anger X levels. X = the card's printed Endurance. ∞: Your Styled Energy attacks do +Y life cards of damage. Y= half the number of PS you gained in your previous action, rounded down. Namekian Rush: ∞: Your non-Styled cards gain "(Banish after use)." ⚡ : When entering combat, draw the top card of your discard pile. ∞: Your Styled Attacks gain "HIT: Choose 2 cards in your discard pile and Rejuvenate them." Orange Amplified: ∞: Your energy attacks do +1 life card of damage and gain "HIT: Your opponent can't play a Physical Combat card as their next action." Orange Blitz: ⚡ : Twice per combat, when a Styled card effect shuffles or Rejuvenates cards from your discard pile, you may put one of those cards into your hand instead. ∞: Your Styled physical attacks without modifiers do +2 power stages of damage. Red Riposte: (∞: When responding to an opponent's attack, you may perform an attack to prevent damage equal to the damage that attack would have dealt, using any modifers that would be applied during your Attack phase.) ⚡:If you prevent all damage with a Styled card, you may use any HIT: effects on that card or raise your anger 1 level.)
  2. What masteries would you like to see?

    I was bored, so I "PanZ-ified" some of the masteries from the Old DBZ OCG, to serve as a jumping off point for discussion. Note: the vernacular may be off as far as what's considered constant or ⚡ , since there were not as many shorthands for mechanics as there are in PanZ. ************************************ Black Eclipse Mastery: ∞: Damage from your attacks can't be modified by your personality Powers or ∞ Powers Power: Once per combat, after performing a Styled Attack, search your opponent's Life Deck for a non-Dragon Ball card and destroy it. Power: ⚡ Your first Styled attack performed this combat gains "HIT: Destroy a Setup or Drill in play." Blue Blazing Mastery: ∞: Your physical attacks do +1 PS of damage for each Dragon Ball you control, to a maximum of +3. Your Styled attacks gain "HIT: Capture a Dragon Ball or lower your opponent's anger 1 level. Namekian Fusion Mastery: (Each level of your MP must be able to declare a Namekian Mastery. The level 1 and Level 4 must have the same name. All levels must have the same hero/villain alignment and are considered to be your Level 1's name for card effects.) ∞: Your card effects cannot draw cards or put cards into your hand. Power: Discard a card from your hand to use a POWER from one of your MP's personality levels (other than your current one). Orange Zenith Mastery: Power: ⚡ (Use when a Styled card effect banishes the last card from your opponent's discard pile): Advance your MP 1 level or shuffle the bottom X cards of your discard pile into your life deck. X = your current personality level. Red Maelstrom Mastery: ∞: Your Styled energy attacks that do not raise your anger cost -2 PS to perform. ∞: Your energy attacks gain "Choose a card in your discard pile and banish it. Choose a card in your opponent's discard pile and banish it." Power: ⚡ Once per combat, after paying any costs for an attack, you may make any HIT effects into immediate effects. Saiyan Animus Mastery: ∞: Your non-styled Setups gain "(Banish after use.)" ∞: Your non-styled cards cannot end combat. ∞: When entering combat, place a Setup in your discard pile into play. Power: ⚡ Once per combat, after using a Styled Setup, you may put a Styled Drill or Setup at the bottom of its owner's Life Deck. ************************************ I'll do some more later, when I have time.
  3. Set 10

    What is the WMAT Format?
  4. Kumite Mastery Format

    I started playing the Score game in the Trunks Saga, so I guess I never read the Saiyan Saga book, because I don't remember that either. I do remember Underdog tournaments that had their own special flipped PAT: There was also a tournament format where you picked one MP level as your whole stack. No MPPV, obviously.
  5. Before this forum got detonated and reformed, there was a member who was working on a project to make the Score game online with triggers like MTGO. I don't know if that project went anywhere or not.
  6. Set 9 Spoilers

    IIRC, Masked was a keyword in GT that let you play an attack facedown. You told your opponent if it was Physical or Energy, and he/she could choose to block the attack. Once they decided to defend or not, you'd flip the card over, pay for the attack, and resolve any effects of the card that were not stopped or prevented. If you played a Masked attack that you couldn't pay for when you played it, you lost the game. I don't remember what would happen if the opponent's block did something to prevent you paying (e.g. You Mask an energy attack that costs 2 PS, but your opponent's block makes you lose 10 stages.)
  7. Set 9 Spoilers