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leonkennedy411 last won the day on February 16

leonkennedy411 had the most liked content!

About leonkennedy411

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  • Birthday June 28

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    Minneapolis/St. Paul
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    Smash Bros.
    Chrono Trigger
    Shrimp Alfredo Linquini
  1. New Pan vs New Caulifla

    Self awaken is still really important I think. Both are good, but I feel Caulifa is a little better. Running the green vegetable package with the three drop Terror Scythe Goku Black is NUTS.
  2. Any good masked sayian decks?

    Peter's list is a good place to start. He did a deck profile on it too. That tournament also had 3 other Masked Saiyan decks make top 16, all a little different. http://dbs-decks.com/#!/decklists/events/17 Hope that helps.
  3. Fu, Shrouded In Mystery

    Fu is stupid good, but in a format where games can end turn 2-3, he is only good in certain decks. You can however still super combo even if your opponent Fu's you. Type in "Fu," to find the rulings on the official site's Card Q&A. http://www.dbs-cardgame.com/rule/card_faq.php Also you can Bloodlust against Fu coming in to play to stop him, but that's about it. And oh yeah who's good at using bloodloust anyway? Mech
  4. Set 3 Masked Saiyan Aggro

    Sorry for the confusion. There are only 4 actual Super Combo cards in the deck - Supreme Kai of Time, World's Protector. The other card used solely for comboing is Unbreakable Super Saiyan Son Goku. Both cards are +10K that draw a card - Goku just costs 1 energy. I edited the post so it says "8 cards for comboing". Muzzy, I WISH I could run No Openings Son Goku, but my leader isn't Yellow . That card is nuts. Black unfortunately doesn't have any of the "play this 15K for 1 and put it into play in Rest Mode" cards. ....at least not yet.
  5. Set 3 Masked Saiyan Aggro

  6. Set 3 Masked Saiyan Aggro

    Yes, I meant Unbreakable Super Saiyan Son Goku (the one in this deck). It isn't actually a "Super Combo" because it costs 1, but it is a 10K combo that draws you a card. And, since you rarely ever hard cast it, its basically just a good combo card, and another red card for the deck as either energy, or a target for the leader. You very consistently get a black card and a colored hard with his self mil for +5K and Crit every turn.
  7. Set 3 Masked Saiyan Aggro

    Set 3 Masked Saiyan Aggro: Cabba and Increasing Evil Masked Saiyan for self-awaken. Destructive Champa for double strike - obviously works best with Crits from Leader, Mira, and GT Trunks Towa - Space Time is a great 1 drop. Looks for other Mira and Masked Saiyan (for pressure, self-awaken, board control, etc.) Xeno Trunks - good card. 6 counters - 2 of which are Toppo (at 2 cost) 8 cards purely for comboing (Supreme Kai and Unbreakable SS Goku, both give +10K and draw a card). There are 18 Over Realm cards. I feel this is a pretty good number - but maybe even a little high. You always want to cast 1 Over Realm per turn, but it feels bad when you have too many Over Realm Cards in your hand which you can't fully use or utilize. If you have more than 3 Over Realm in your opening hand, mull them away. Even being at 1 or 2 is fine if you have Towa - you'll find more. The true key to the deck is it tops out at 2 cost. Nothing costs more than 2 (with certain restrictions met). Use this to your advantage - you don't always need to charge after turn 3 or 4, and this is where you get your card advantage the way other decks don't. You should win by turn 4 anyway, or else you've probably lost. 4Supreme kai of Time, World's protector 4Increasing Evil Masked Saiyan 4Saiyan Cabba 4Furthering Destruction Champa 4Unbreakable Super Saiyan Son Goku 4Vados's Assistance 4Towa, Space Time Unleashed 4Mira, From the Darkness 2Power Aura Mira 2Relentless Destruction Mira 3Masked Saiyan, the Mysterious Warrior 4Miraculous Comeback Ultimate Gohan 2Pride and Justice Toppo 3Time Patrol Trunks 2Quick Rush Trunks Thoughts?