Jump to content

ChangelingBard

Members
  • Content count

    607
  • Joined

  • Last visited

  • Days Won

    11

 Content Type 

Profiles

Forums

Dragon Ball Z Trading Card Game

Star Wars Destiny

Dragon Ball Super Card Game

MetaX Trading Card Game

Calendar

Everything posted by ChangelingBard

  1. Where's this thing going?

    Have you tried Facebook yet? Tons of people on the official Facebook and other groups such as Norcal/Socal Star Wars Destiny have members in the 500-600's. I don't know about nationals (seems to have passed on [url=https://www.fantasyflightgames.com/en/news/2017/1/19/2017-us-nationals-at-the-nova-open/]8/31[/url]) but the Store Championships usually net 20-80 in CA and those were almost weekly. I personally like the game allot, it's just that not allot of people on this site seem to like it due to dice. Everywhere else the game is fine, my locals have a steady stream of 6-16 a tourney and that's allot considering magic and ygo get 10-20 in my area.
  2. Fan Z Winning Decklists/Gen Con

    Best place would be retrodbz facebook page I would imagine.
  3. Worst TCG you've ever played?

    You would have to change things up a bit, like for example you would have to include something like goal cards that each combat do something to effect the combat and give scenarios for the Z fighters to win the goal, otherwise the raid player would be one step closer to winning. EG: Example Raid Personality Spending Powers: Spend 1 Goal: Rejuvenate 20 life cards. Spend 2: Goals: Banish all Setups, Drills, and Dragon Balls in all Players discard piles and in play. Spend 3 Goals: Deal 60 Life cards of unpreventable and modifiable damage to a player. Example Goal: Combat Effect: All damage done by the Z-Fighters this combat do +2 life cards of damage. Goal: Deal at least 7 life cards of damage in one attack. Otherwise give this goal to the Raider. Players would win goals to keep them out of the Raid personalities grasp and so on and so forth. Pretty much a stolen from VS raid mechanics lol.
  4. Worst TCG you've ever played?

    You know, I keep coming back to this topic, make a long reply, then delete it. Why? Because every time I think I have a game that I hated I remember something I actually enjoyed about it. Maybe I'm just easily entertained lol. Also, raid decks were the best thing about VS, WOW, and L5R and I wish other card games would make them. Just imagine a Broly raid in PanZ, or a Death Star Raid in Star Wars Destiny.
  5. How big do you like your Decks?

    So ScoreZ? Decks were 75 including personalities.
  6. How big do you like your Decks?

    40 made DB too easy, while if you played less than 75/80 for any other victory you were at a major disadvantage. The universal 60 was one of PanZ's correct choices.
  7. Why don't Living Card Games get more popular?

    New VS's problem is that it's 90% new mechanics, not enough of the old game to keep old fans happy. We used to get 20 people every Friday for a damn MIDNIGHT tourney, and the next day we would have 30-40 for the reg Saturday tourney. Now it's just me and the shop owner. Game of Thrones LCG was good for the first set, then powercreeped hard with every expansion. I had high hopes for the L5R revival, but so far it looks far too changed, and rebooting 20 years of stories seems wrong to me. So far PanZ is the only one that seemed to do revival correctly, save it's horrible horrible ending of course.
  8. Why don't Living Card Games get more popular?

    It's too bad Spider-Man is unplayable garbage Each set afterwards is a mini set with 2 teams. A-foce vs Fem Fatales, Humans vs Aliens, and Mob vs Defenders. There is also a new set that adds new characters to old teams and makes old terrible main characters into only "basically useless but has ten defense" wastes of space.
  9. Why don't Living Card Games get more popular?

    I enjoy TCGS more because I don't have access to everything. I do play the VS LCG but only because I played the old version and a few friends convinced me, otherwise I wouldn't have bothered because we all ended up with the exact same decks. I'm enjoying star wars destiny more because, just like PanZ, I can't build those Meta decks and I'm left with trying new and interesting combinations. With LCG's its real hard not to build the meta decks as you can have everything you need. In short, non-idiot words, I'm saying I enjoy tcgs more because I don't have access to it all and therefore have jury rig decks that end up being enjoyable.
  10. Man Your Battlestations

    Very cool vehicle support for both sides with Hux and Ciena being standouts.
  11. Awakening Cell is broken.

    Wait, are we arguing mandatory triggers like Red Enraged or optional triggers like Android 13's Impenetrable Defense?
  12. Awakening Cell is broken.

    It is your responsibility to play the game as correctly as possible though. Missing a single trigger can change the whole game, it's why it's mandatory for both players to make sure triggers are used correctly.
  13. Kumite Mastery Format

    I remember arguments about how it was the real way to play all the way to the cell saga. It was fun.
  14. Jyn/Ackbar Mill

    Just as title says, what I would consider a good mill deck. Characters 30 Points: E Jyn Ackbar Command Center location Upgrades 7: 1x Fast Hands 2x Con Artist 1X Cunning 2X Lone Operative 1X DL-44 Heavy Blaster Supports 2: 1X R2 D2 1X C3P0 Events 21: 2X Don't Get Cocky Kid 2X Long Con 2X Negotiate 2x Friends in Low Places 2X Commando Raid 2X Electroshock 2X Let the Wookie Win 2X Rebel 1X Hit and Run 1X Leadership 1X Sabotage 1X Cheat 1X Never tell me the odds As you can tell, Jyn's ability is your best friend with almost every card. With rebel and cheat you can play Commando Raid around 5 times per game, which really pisses people off who like to have hands. Con Artists were used more for hand discard rather than their mill as I found claiming was a better solution than using con artist's effect. After a tournament the changes I would make are: - 1X DL-44 Heavy Blaster 1x Fast Hands 1X Cunning 1X Never tell me the odds 1X Leadership No idea what to add though, so suggestions are appreciated.
  15. Awakening Cell is broken.

    There is no auto-pilot decks in Z, just salty players that can't stand losing. Hell I remember the extreme salt I felt with Ginyu, even then that deck turned out to be complicated.
  16. New FanZ CRD...

    Legacy Bonus FanZ will be accommodating the Legacy Bonus introduced in the final Panini DBZ CRD. However, there will be some additional rules and restrictions in order to maintain balance. These MPs may be paired with Mastery Cards on the Frozen List: • Black Devious Mastery: Krillin, Frieza, Piccolo, Captain Ginyu, Vegeta (Villain alignment only), Nail, Nappa, Raditz, Tenshinhan, Turles, Lord Slug, Garlic Jr., Dr. Wheelo, Android 16, Android 17, Android 18, Android 19, Mercenary Tao, Hercule, Cell Jr. • Red Enraged Mastery: Krillin, Frieza, Piccolo, Captain Ginyu, Vegeta (Villain alignment only), Nail, Nappa, Raditz, Tenshinhan, Turles, Lord Slug, Garlic Jr., Dr. Wheelo, Android 16, Android 17, Android 18, Android 19, Mercenary Tao, Cell, Cell Jr. If you choose to use the Legacy Bonus, you MAY NOT include in your deck or MP stack any cards from Celestial Tournament, Legends, or any future FanZ release. If you choose to use the Legacy Bonus, the following Deck Construction Rules will apply: The following cards gain “Limit 1 Per Deck” Black Smoothness Drill (Premiere S96, Vengeance P1) Black Memories (Awakening R101) Black Strength Display (Awakening R104) Assisted Kamehameha (Awakening UR142) Red Flourish (Awakening U94) Red Driving Knee (Awakening C41) Unleashed (Vengeance UR142)
  17. New FanZ CRD...

    That's only Legacy decks brah.
  18. Star Wars: Destiny - Rules Update 1.4

    While I feel like these changes were needed, I also feel that heroes took a huge dive to viability.
  19. How much do you care about Fan Z now?

    Where is the "I never cared" option as that seems to be everyone's answer. Hell, we as a site could do a much better job organizing events and general card design than the entire FanZ project.
  20. Awakening Cell is broken.

    Lol, you really need to play more and maybe netdeck if Cell is giving you trouble.
  21. Would Official Online Tournaments be Viable?

    Online tournaments have been done before and they always fail super hard. It's a combination of being at home (and thus having to do home things during a tournament) and shitty people that ruin it the whole thing.
  22. Rules for reforming PanZ.

    On paper it looks bleak but in a game it's literally fine. Setups are a useful tool, not deck defining must haves for Red Roshi. Plus even with all of blues get back Nappa wont be in play.
  23. Rules for reforming PanZ.

    Nah brah, red crits too much for any allies to be a problem at all. Say Blue or Black Roshi had a disadvantage, Red Roshi kicked the shit outta Ginyu.
  24. Rules for reforming PanZ.

  25. Final CRD

    Literally never.
×