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The Bear

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The Bear last won the day on May 18

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  1. Set 3 Droids

    Personally, I feel like this deck would be better off swapping the overrealm package from 2/2 Mira to: + 2 Trunks, Power Overseeing Time +1 Fu, Shrouded in Mystery +1 Relentless Mira So, the reason you have Relentless Mira is for the drop 1 card from hand, right? Well, my suggestion would be to add Trunks(POT) in order to play that and recover one of the A16 supercombos. You essentially get the same effect with the A16 combo, but also get +10k on an attack. Plus, you get a 20k/double striker for a turn; much more powerful than Mira and better suited to close out a game. The only thing better than playing A16 4 times in a game is playing him 6 or more times in a game. In the games where you only draw 1 or 2 A16, Trunks POT recurs him for you. ETA: Trunks also helps you play A17/18 from hand, only to OR and get them back for the Cell chain. It makes the Cell chain more consistent. Fu works much better than people give him credit for in a deck like this. This card ends games. Sure, its expensive, but you are going for game when you play him. Fu works wonders when you have A16 supercombos in hand. Due to the low amount of OR cards, it is not too hard to play him; Cell does a good job fueling OR as well.
  2. D&D and other RPGs

    My first outing as a DM was a success! My group consisted of 4 players: a half-orc barbarian, a dwarf cleric, a tiefling warlock, and a wood elf druid. I was running the group through a custom module called "The Dreaming Heralds" (credit to Michael Button) that consists of finding and exploring a temple to the sun god (changed to Lathander for our setting). Highlights included: The druid in the group fancies himself a Steve Irwin like character. After the Dwarf Cleric was attacked by the giant snake in the pool outside the druid decided he wanted to try and entice it out and grabbed it. He succeeded and initially wanted to try animal friendship on it, but they decided just to kill it (not sure why but I think cause they realized the snake was pretty pissed off). So the barb winds up and mutilates the thing in one hit. The druid then enters the gross pool to find 3 snake eggs. In the first room there is an illusion covering a pit trap with a trigger at the bottom. They successfully managed to detect and avoid it. Soon after they found the room with a feast prepared that was magically preserved but covered with a thick layer of dust. The party was sure this was a trap but the barb put her fingers in the mashed potatoes to taste "delicious mashed potatoes, but also a strong tasted of dust." This encouraged the druid to pick up the turkey and bring it around the dungeon eating while they explore. Once they made it back to the first room he decided to drop the turkey into the hole, immediately retreat a few feet, and see what happens. The turkey triggered the chandelier trap, causing it to plummet into the pit on top of the turkey. The party moves to the second level and investigates a room, setting off an alarm spell. I give them probably a solid two minutes to discuss what they want to do before the first Herald opened the door followed by 4 others. The challenge with the Herald is that they reanimate after d4 rounds unless they are decapitated or otherwise vanquished. I thought this was going to be a challenge but the cleric was able to reduce three of the Heralds to ash by finishing them with some divine spell that deals radiant damage (I ruled radiant damage would ash the zombies). Once they downed the last zombie we called it a night. They will begin the next session right after this fight, with the two downed zombies reanimating after a few rounds while they're still investigating the immediate area. Overall, it was awesome. DMing is tons of fun and I look forward to challenging my group as they make their way through the world.
  3. D&D and other RPGs

    Totally psyched for this weekend and my first session as a DM! After reading over several modules I have chosen to run my party through Hoard of the Dragon Queen over Lost Mines of Phandelver. HotDQ gets a lot of heat over the balance (or lack thereof) of many of the fights and many plot points; but after much research, I think most people just DM some of the encounter poorly. Sure, there are some plot elements that require some finesse on the part of the DM, but you're going to run into this in most modules anyway. An oft-repeated rule of DMing that I have seen is that the material is just a guide for building the adventure, and I plan to take that to heart by tweaking as I see fit. However, my party is starting at level 1...and the opening chapter of HotDQ is, in a word, brutal. I feel like tackling Greenest in Flames for a party of 4 level 1 first-timers is asking for trouble. Level 1's are just so easy to kill. So, at the start of the adventure the heroes will be escorting a merchant to Greenest before the siege. During their first time in town they will find a quest to help a teen in a coma and will undertake "The Dreaming Heralds" quest that is a homebrew adventure that was posted online (credit to Michael Button). DH is intended for 1st level characters; I plan on using this quest and their time in town for our first session, which will bring them to level 2 for the next session where HotDQ will really start, but with the heroes beginning the siege while in the town to avoid the "why would I rush into a siege against a dragon?" problem that people complain about. So excited!
  4. D&D and other RPGs

    Thanks for the tips! Luckily, I dont think my group is going to go GTA on the campaign (spending a week in the barracks makes for a lousy session lol). My main focus is going to be on the players having fun and fair ruling. I've read too many stories where the PCs simply outsmart the encounter, so I know to be ready for shenanigans like that and to reward my players for their creativity. I love improv (considered doing comedy for a few years lol) and am comfortable improvising, especially when in the company of good friends, so I'm hoping to get some good use out of that. Luckily I've read 30+ books by RA Salvatore, so I'm comfortable with the Forgotten Realms setting too. I'm really looking forward to our zero/first session next week.
  5. D&D and other RPGs

    I've seen a lot of complaints about 4e and a lot of praise for 3.5e. Luckily, many people seem to enjoy 5e and it doesnt get as much flak as 4e. So, I've actually recently gone from "has attended 2 sessions" to "will be DMing a short campaign to introduce a friend to the game next weekend." I'm very excited to run my own game and have been preparing for our session. Got any tips for a first time DM? I'm currently planning on running a custom campaign that borrows from the Lost Mines campaign (mostly setting and inspiration for encounters). The party will start off in a town North of Neverwinter and will get a hook to travel to Neverwinter, getting attacked by bandits along the way they can track to a small cave; this is primarily to introduce the new player to combat and dungeon delving. After that I plan on having the party go through a short campaign featuring a baron trying to seize power in a nearby locale. I like Lost Mines but two of the players at this session have done it before, so I want to keep them surprised. Once they hit level 3 I'll start having them work through some of the mines campaign or will have another hook for them to follow.
  6. A Way Out, and Other Couch Coop Gems

    I've heard a lot of good things about the multiplayer in Overcooked; I'll have to pick it up for the next time we have some people over. Another game that came to mind is Jackbox. Never heard of it until I was at my brother's place for a bbq but it's a collection of multiplayer games that everyone connects to using their phone. It's not couch coop but its a great game for parties.
  7. D&D and other RPGs

    Thanks! I'm having tons of fun already and I'm only two sessions in. I'm also currently putting together another play group that I will DM for, so I'm excited for that!
  8. D&D and other RPGs

    A few months ago a convention was in south Florida (paradise city comic con or something like that?) and my wife and I decided to check it out. We invited one of my best friends and his SO and they in turn invited two of their friends, another couple. After going through the con and talking over lunch we found that the new couple played D&D, something the rest of us had talked about before but never seriously tried to put together. After the con I texted to get more information about it and the ball started rolling; we had our second session last weekend and I am HOOKED! D&D has been something I have wanted to try since college, where my roommate of 4 years had a group he played with that I always heard stories about. So this is something I've been interested in for a while. It's seriously tons of fun and very open, you are able to do things you can only dream of doing in video games. Every problem has multiple solutions and every character shines in a different way. In our campaign we are running Lost Mines of Phandelver and I am playing as a halfling rogue (currently level 2, with plans to spec into Arcane Trickster at 3). One thing I like is that the game is as fun as you make it; the possibilities are endless. Do you guys play D&D? Have any stories to share?
  9. Recently, I picked up a copy of the new game A Way Out to play through with the wife. The game is not without its flaws, but it was definitely an awesome experience to play through with my SO. The mechanics may not be perfect and some player inputs may not end up mattering, but the presentation and pacing of the game were incredible. My wife and I had a great experience playing through this game, I highly recommend it to anyone looking for a couch coop game to play with their SO or a close friend. Definitely go into and through the game without reading about it for the best effect. That being said, what are some of your favorite couch coop titles? I recently picked up Divinity: Original Sin for us to play after AWO, because of all of the positive feedback for the coop in that game. Another two that stand out are: Resident Evil 5 and Fable 2. So, what are some of your favorite couch coop games?
  10. Deck testing

    I play with myself all the time But really, I’ve never done a test game against myself. Although I do some demo draws whenever I make a new deck.
  11. New Pan vs New Caulifla

    Completely disagree. A large part of playing leaders that can self awaken and continue to hit themselves once awakened is knowing how to control the tempo of the game and when to best use the ability. Going from 3 to 2 or 2 to 1 life is well worth it if you can win the game. Playing Ghost Attack Gotenks and then using Califa's ability is one such situation where it may be worth it, depending on opponents hand size and remaining life. Saying the ability gets blanked at 3 doesnt make sense to me because... well, it just doesnt. Using the ability becomes more risky, but that is exactly the point: a big gamble for a big payoff.
  12. New Pan vs New Caulifla

    Vegeta has to use his power for the +10k boost. He and Califa "blank" in the same way once they hit 1 life.
  13. New Pan vs New Caulifla

    True, but to echo Justin's point, being able to chain the unawakened and awakened powers can provide a lot of momentum. Sure, her power become suicide when awakened, but you should be close to closing out the game by that point anyway. Blue Vegeta's power became suicidal when he awakened and he was tier 1 for 2 sets; the ability to self-awaken is one of the most powerful effects in the game.
  14. San Jose ARG Cheating Scandal

    I had heard about this but havent seen the video. How bad was the scooping his energy mistake? What I mean is: did he pick up his energy and started shuffling, but THEN had to correct the board state? Or was he in the process of scooping them up and catch himself before putting them into the deck and shuffling? I feel like this is an important piece of information when deciding whether the judge was in the right or wrong. If the guy started to pick up his energy and then caught himself, I's say that would be fine. But if was already shuffling those cards in then that is another story. Another thing to consider is the game was streamed, so they have concrete knowledge of exactly what cards were in the players energy. Therefore, this is not an "irreparable game state" as the judge could go through the deck and pick out the cards that were in the energy and allow the game to continue. In this case I think it would be fine, as the Judge (and not the player) is going through the deck, so the player does not gain any knowledge related to the unknown zone of the deck. But then people will argue that the player made a big mistake and that that warrants a game loss. Well, does it? If the game state can be repaired due to the information from the stream, does the player still deserve the loss or just a warning? IMO, we all make mistakes. If this mistake could be corrected without affecting gameplay, then correct it and let the game be played. If it is truly an irreparable game state then the mistake does deserve an auto loss. The mistake regarding March of the Great Apes seems to be on everyone involved. The player that played march is a weasel. The other player needs to be more aware and make sure his opponent appropriately pays for his actions; it sucks, but you always have to be on the watch for people cheating. The judge needs to be replaced and banned from judging as this mistake shows lack of general awareness and basic gameplay knowledge.
  15. Tournament of Power Set

    Incorrect. It gets rid of the specified cost but not the total cost. So a 2-drop card like you mention would have the specific cost removed but not the total cost. More specifically: Gale Strike Vegeta is a 2-cost red card with a specified cost of 2 red energy. When paying for Gale Strike Vegeta (using the new Vegeta leader with the U7 ability) the specific cost of 2 red energy is removed, but the total cost remains at 2. The 2 energy required to summon him no longer have to be red, but 2 energy still must be paid.