Littlebig

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Everything posted by Littlebig

  1. As bad as rampaging mastery is, I think the discard aspect was incredibly underutilized. Make a card that when discarded you can add 2 styled cards to your hand from the discard pile. Make discard effects that actually DO something instead measly 1-3 stage vanilla attacks. On that point, the discard attack should deal life, or the player chooses either or. There are cards that have far more utility while swinging for at least five life, easily. There's nothing broken about a vanilla 6 life attack. It's just raw power that's likely to be blocked anyway.
  2. Buff everything to playability and make this game great. Also forgot about paratheticals in drills that empowerment can't negate. Makes me want to look over them again.
  3. Villainous empowerment. They could have made this sort of the De facto anti control drill search but the only real target is smoothness drill and that orange drill that blows up a setup during the planning step I think. Would have loved to have seen the idea of drills being useful outside of combat.
  4. That sounds about right. It seemed to me that the "support" for adept was merely fixing what was wrong with the mastery in the first place. Orange is my favorite color in the game and it pains me that one of its masteries is just balls. A continuous on hit effect for the first part of the mastery. rejuvenating 3 drills instead of one would help a lot too especially since the mastery points to a low count drill style. But it doesn't really have any awesome combos it can pull off nor can you really find a set of 3 styled drills that synergize well enough outside of beatdown. Ive read it on here before that red ruthless does what adept wants to do, but better. at this point it might as well not even have been made. edit: mastery shouldn't be on HIT. Make them immediate effects added to styled attacks and place a cap on the mastery. Rejuvenate 3 drills when you level and done. You have a good mastery. I think that would be good anyway at least without being super broken. Really think fanZ should consider this
  5. I feel like this mastery would be much better if it's main power was continuous rather than a lightning effect. I'm talking of course about its ability to tutor drills from the deck. The limit of "2 or less" or "3 or less" whichever it is would still be there but I think this minor tweak would really help it shine. I can see some messed up 13 and broly decks becoming a similar variant to saiyan empowered beatdown but it would go from dumpster fire trash to actually being playable. what do you guys think? Broken? Or is this maybe something the fanZ developers should consider?
  6. Basically the effect will read "after a successful attack, if you control less than 3 drills, search your life deck for a styled drill and place it into play."
  7. I really don't feel like this game (or any game) should 100% represent their respective series. I like to think this game itself has mechanics and inspirations from dbz but it is it's own entity. No, krillin powering up to full isn't going to curb stomp even Frieza but you're not watching the show. You're playing the game. Survival gets boring which is why yugioh has things like exodia and mtg has poison counters. It prevents the monotony of "well either I kill him or he kills me. again." Having to compensate for different win conditions which also means different play styles is what keeps you on your toes and makes this game fun.
  8. In hesperia. Super out in the boonies lol
  9. Where in California? I'm always looking for new players for my local, maybe you're close by?
  10. Those look fantastic. Definitely wollbe checking out the site myself.
  11. I personally hope it lasts. I love the the IP and the game itself so I'm willing to enjoy the ride while it does lasts. I'm only worried that if/when the game picks up enough speed to warrant a cease and desist letter from probabaly both Bandai and panini.
  12. I've thought about this and kaio ken is much slower compared to unleashed and it costs 3 life to use. I suppose one could use in conjunction with dig possibly speeding up the process but your point does have its merits. It actually may be the better solution.
  13. I was hoping that something like this would be available soon for the people at my local. people seem interested but every con about the game put them off. I didn't want to be like "hey proxies make the game cheap now but you still have to buy all these cards from packs" now it's just "hey this game is cheaper than a dollar store. You down?"
  14. You are my favorite person right now.
  15. Hey man, sometimes if it's not broken, hit it harder. I really want this game to speed up because BO1 is just sacky. Make everything broken with awesome combos and shorter games. But then we start to head into possible ftk territory and that's no bueno. Still, the only thing this game leaves to be desired to me is proper side board. Anything else and I just kind of roll with the punches.
  16. That's what I thought. Still think it's worth the card slot though, especially in orange 20. Amass your wall of drills then tag in, tag out all of them for massive damage. More mill options for android 20. This pleases me.
  17. What If you bicycle kick to search for torching drill and 3 other drills at the same time? Do they mill 3 or does torching drill have to be in play already?
  18. Someone mentioned trailing blast in here. Was this really a problem? I don't think I've ever heard of anyone complaining about this. While the errata is nice and all giving what they call "underdog" MPs a buff, it still seemed unnecessary.
  19. I'm pretty sold on the idea of them wanting to find a way to keep unleashed without it breaking the game.
  20. I actually quite like that idea. Too late of course but it would have been nice. Of course every deck would play either 3 of banish a setup drill or ally, or worse 9 cards one for each board removal.
  21. Sarcasm not found.
  22. I don't think anyone complained about those cards. They limited smoothness drill in the vengeance format, overtime was never a problem, especially not in cell and focusing drill doesn't even make sense. Clearly their intent was to nerf Goku because blue terror was never griped about in the past. If they want to stop Goku from abusing it they either ban terror, which they chose to do, or they stop Goku from consistently and quickly reaching arguably his best level which is unleashed. i like playing blue Goku but even I have to admit that unleashed is unfair. I will also be super salty if they ban unleashed because I bought a full price play set just before awakening dropped and bought promo quick blasts to foil out my Goku.
  23. I honestly don't think unleashed would be AS bad if it didn't have the de-level clause. Because of that, any auto level card, symmetrical or otherwise becomes basically nonexistent. I love my orange 20, but It can't do that well in a meta running rampant with unleashed knocking everyone back down to 1. I'll still play orange 20, but against anything unleashed, I know I'm going back down to 1. And don't get me started on the unleashed war.
  24. This doesn't even hurt blue Goku that much. You lose the ability to throw an attack that searches for anything but you can still search any zone for a styled card. You can no longer grab time or any other non styled card but level 3 can recur time anyway unless they have confrontation/stare down. As much as I would hate to dismantle blue Goku, unleashed should go. Black Goku, or any other awakening Goku for that matter, does just fine.