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manoftomorrow010

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Everything posted by manoftomorrow010

  1. Special Pack Set with Promo Vegeta

    Hey gang they officially posted the card for the Promo Vegeta in the special pack set, which comes with 4 boosters and One Hit Destruction Vegeta. He's really strong, with Triple Strike and the ability to evolve at ZERO cost, if you have enough energy in play. http://www.dbs-cardgame.com/product/dbs-sp01.php
  2. Set 1 Leader Card Rankings

    Man of Tomorrow here, I’m going to break down where I believe the Leader Cards for Set 1 shake out. This is obviously subjective, but the Leaders were evaluated on my ideas of how strong they are in their respective colors. Evaluating them based on how they'll work with 2, or more colors added a lot of extra complexity, and with a limited card pool, sticking to a mono-color for the purpose of this piece made it easier to digest. A caveat to the ranking is that the ability to draw 1 card when attacking on the Leaders’ Awakened side was not even considered, since every Leader card gains this ability after Awakening. Let’s get to it. Red Hit Champa Vados Hit is the best Red Leader in my opinion. His front side always gains 5,000 power when attacking, which will always beat a Leader’s front side. It would force a basic Combo just to tie, which still goes to the attacker. After Awakening, he still gains the power advantage, but can also negate Blocker, which is a huge advantage. Champa is second-best in Red and with 12 of the 20 Red Battle Cards having 15,000 or more power, you have a really solid chance to draw a card on his front side. After Awakening, losing a card from your hand to gain Double Strike isn’t nearly as effective if your deck consists of cards with 15,000 or more power, as many have Double or Triple Strike, or a way to get it naturally. I’m lukewarm on Vados, so here ranked third. Having to attack Battle Cards with your Leader offers board control, but locking yourself into that may be detrimental if your opponent is packing their own board control, limiting your options to effectively deal damage. Blue Super Saiyan God Son Goku (Starter Deck) Beerus Son Goku Vegeta Super Saiyan God Son Goku (Starter) ranks highest as it always has the ability to switch 1 or more Blue Energy to Active Mode. Blue is going to love that skill and it seems to play right into the theme. Also, after Awakening, having 5 Energy in Blue wouldn’t be as difficult as having, say, 7, to trigger the power boost. Beerus is ranked second simply because his board control is great. It’ll take a couple turns to get the required Energy, but Blue will be running cards to get extra Energy in one turn at 4 copies each (or should, I say). His alternate win condition is cool, but I doubt anyone will ever be pulling it off, especially with the current card pool. Son Goku is a decent Leader for Blue, and his +1,000 Power ability will be a simple tie-breaker early, but can’t overcome a basic Combo (+5,000) until later. Awakened, he maintains the power boost, but you may find games ending before you’re able to lay 7 Energy down for him to gain Dual Attack. Sigh. Yeah, I ranked Vegeta last. Critical is an extremely strong skill, however, there are too many hard counters. Blocker will ruin him, Counter: Attack can ruin him, then you’re simply killing yourself for little to nothing. It’s too risky out of the gate to be any higher than the other three Leader options in pure Blue. Green Broly Son Goku Son Gohan Broly is going to present the most problems for your opponent, and while depending on Broly’s Ring, you’re going to have 4 of them in your deck. Without Ring in play, it’s a 1-for-1 trade that doesn’t net much. Also, on Awakened, Broly’s Ring doesn’t affect the Battle Area, so remember, his effect will also hurt your board as well. Son Goku is just boring, but really consistent. Double Strike is solid damage, but he has the exact same ability on Awakened, which doesn't give you a new leg-up on anyone, since all Awakened Leaders have the 1 card draw as mentioned above. I ranked him higher than Son Gohan, simply because of the consistency. Son Gohan will require aggression to get mileage out of his front side, otherwise, it could wind up being blank if you get behind early, which really stinks. Son Goku's constant Double Strike outweighs the potential to blank your Leader skill after the first attack against you. Also, his Awakened side is so good, but not so much in mono-Green with this card pool. Will the game end before you're at 6 Energy? (Breaking my own rule, Son Gohan may really love being paired with Blue). Yellow Frieza (uncommon) Frieza (rare) Ginyu I really like the skill to switch Battle Cards to Active Mode, so uncommon Frieza gets the nod here. You have a lot of versatility with your board and Frieza doesn’t have to attack to gain this skill as it’s an Auto at the end of your turn. Switching 2 cards to Active on Awakened is gravy. Rare Frieza sacrifices the Frieza’s Army Battle Cards to gain 1 card in-hand and putting 1 Energy in Active Mode. The known quantity seems better, and there are few Frieza’s Army cards that have no beneficial effect to being in play. The Awakened side could potentially help you Evolve some of the more powerful Frieza Battle Cards, though. Ginyu has the ability to play his Ginyu Force (non-Ginyu) cards for no energy cost, provided they’re in your life. There are 4 Ginyu Force Battle Cards that aren’t Ginyu, so that’s 16 cards in your deck. The odds aren’t great, and it’s a high risk/high reward strategy. Awakened, you get a little more bang for your buck at the cost of Life, it’s just very risky here in Set 1. Feel free to discuss, and/or drag my thoughts through the mud. Anyone have opinions on ranking overall, independent of color? View full content
  3. Set 1 Leader Card Rankings

    Man of Tomorrow here, I’m going to break down where I believe the Leader Cards for Set 1 shake out. This is obviously subjective, but the Leaders were evaluated on my ideas of how strong they are in their respective colors. Evaluating them based on how they'll work with 2, or more colors added a lot of extra complexity, and with a limited card pool, sticking to a mono-color for the purpose of this piece made it easier to digest. A caveat to the ranking is that the ability to draw 1 card when attacking on the Leaders’ Awakened side was not even considered, since every Leader card gains this ability after Awakening. Let’s get to it. Red Hit Champa Vados Hit is the best Red Leader in my opinion. His front side always gains 5,000 power when attacking, which will always beat a Leader’s front side. It would force a basic Combo just to tie, which still goes to the attacker. After Awakening, he still gains the power advantage, but can also negate Blocker, which is a huge advantage. Champa is second-best in Red and with 12 of the 20 Red Battle Cards having 15,000 or more power, you have a really solid chance to draw a card on his front side. After Awakening, losing a card from your hand to gain Double Strike isn’t nearly as effective if your deck consists of cards with 15,000 or more power, as many have Double or Triple Strike, or a way to get it naturally. I’m lukewarm on Vados, so here ranked third. Having to attack Battle Cards with your Leader offers board control, but locking yourself into that may be detrimental if your opponent is packing their own board control, limiting your options to effectively deal damage. Blue Super Saiyan God Son Goku (Starter Deck) Beerus Son Goku Vegeta Super Saiyan God Son Goku (Starter) ranks highest as it always has the ability to switch 1 or more Blue Energy to Active Mode. Blue is going to love that skill and it seems to play right into the theme. Also, after Awakening, having 5 Energy in Blue wouldn’t be as difficult as having, say, 7, to trigger the power boost. Beerus is ranked second simply because his board control is great. It’ll take a couple turns to get the required Energy, but Blue will be running cards to get extra Energy in one turn at 4 copies each (or should, I say). His alternate win condition is cool, but I doubt anyone will ever be pulling it off, especially with the current card pool. Son Goku is a decent Leader for Blue, and his +1,000 Power ability will be a simple tie-breaker early, but can’t overcome a basic Combo (+5,000) until later. Awakened, he maintains the power boost, but you may find games ending before you’re able to lay 7 Energy down for him to gain Dual Attack. Sigh. Yeah, I ranked Vegeta last. Critical is an extremely strong skill, however, there are too many hard counters. Blocker will ruin him, Counter: Attack can ruin him, then you’re simply killing yourself for little to nothing. It’s too risky out of the gate to be any higher than the other three Leader options in pure Blue. Green Broly Son Goku Son Gohan Broly is going to present the most problems for your opponent, and while depending on Broly’s Ring, you’re going to have 4 of them in your deck. Without Ring in play, it’s a 1-for-1 trade that doesn’t net much. Also, on Awakened, Broly’s Ring doesn’t affect the Battle Area, so remember, his effect will also hurt your board as well. Son Goku is just boring, but really consistent. Double Strike is solid damage, but he has the exact same ability on Awakened, which doesn't give you a new leg-up on anyone, since all Awakened Leaders have the 1 card draw as mentioned above. I ranked him higher than Son Gohan, simply because of the consistency. Son Gohan will require aggression to get mileage out of his front side, otherwise, it could wind up being blank if you get behind early, which really stinks. Son Goku's constant Double Strike outweighs the potential to blank your Leader skill after the first attack against you. Also, his Awakened side is so good, but not so much in mono-Green with this card pool. Will the game end before you're at 6 Energy? (Breaking my own rule, Son Gohan may really love being paired with Blue). Yellow Frieza (uncommon) Frieza (rare) Ginyu I really like the skill to switch Battle Cards to Active Mode, so uncommon Frieza gets the nod here. You have a lot of versatility with your board and Frieza doesn’t have to attack to gain this skill as it’s an Auto at the end of your turn. Switching 2 cards to Active on Awakened is gravy. Rare Frieza sacrifices the Frieza’s Army Battle Cards to gain 1 card in-hand and putting 1 Energy in Active Mode. The known quantity seems better, and there are few Frieza’s Army cards that have no beneficial effect to being in play. The Awakened side could potentially help you Evolve some of the more powerful Frieza Battle Cards, though. Ginyu has the ability to play his Ginyu Force (non-Ginyu) cards for no energy cost, provided they’re in your life. There are 4 Ginyu Force Battle Cards that aren’t Ginyu, so that’s 16 cards in your deck. The odds aren’t great, and it’s a high risk/high reward strategy. Awakened, you get a little more bang for your buck at the cost of Life, it’s just very risky here in Set 1.
  4. Ginyu or Freiza?

    Oh okay, I got ya.
  5. Ginyu or Freiza?

    I see Ginyu sorta similar to Vegeta. High risk/high reward. But, as it stands with this card pool, probably less effective than other leaders in his color.
  6. Ginyu or Freiza?

    There are 4 Ginyu Force Battle Cards not named Ginyu himself, and you could play one of them on your turn for free. Seems pretty good to me. And it isn't referring to "event" (I assume you mean Extra?) cards, but Battle Cards, the characters. Extra cards have no keywords, so there are no "<<Frieza's Army>>" Extra cards, either.
  7. What masteries would you like to see?

    I came up with this Saiyan mastery last year. It tutors an attach card on opponent's turn 1 just like Tag Team. But, it has a POWER effect that allows you to shuffle/destroy cards attached to your MP for some bonus, could be anger, damage buff, etc. They should make at least one attack (Energy) that would tutor an attach card as an immediate effect to supplement Body Blow.
  8. DBS Booster Draft Rules

    I was writing up a summary but, you east-coasters lol The idea sounds great. Best of 3 is ideal, and necessary, for this game. Including a sideboard is great, although I'm not entirely thrilled with being able to change your Leader, would rather that be just Battle/Extra cards. Otherwise, it sounds a lot like how we drafted in Heroclix, passing the boosters after choosing a card, as opposed to getting handed boosters and opening them yourself and using any and all cards there, which was how we did it in PanZ.
  9. What masteries would you like to see?

    Saiyan needs a mastery that isn't wet garbage so you at least have 2 choices.
  10. Fastest players pt 2

    Dope! I combined the four decks into two full 50-card decks and am going to bring them to our Denver group's casual DBZ play on Thursday.
  11. Fastest players pt 2

    Noooo. I got home yesterday afternoon and the decks were on my doorstep. Hopefully they fix it for you
  12. Fastest players pt 2

    Yeah, I'm out of town so hoping when I get back tomorrow I'll get it, otherwise I'll be contacting them
  13. Fastest players pt 2

    Did anyone who applied for the 2nd promo get their decks?
  14. Staples

    For Blue I'd say Objection is a sure staple. With Blue's focus on having X or more energy and Evolve, being able to play extra energy is crucial.
  15. Awakening Cell is broken.

    Red Ascension is auto-pilot?
  16. Fastest players pt 2

    Same here. I'm going on vacation Friday, but hope to see them before then. The original email I received when applying said they'd be mailed by July 7 and delivered within a week of that day. So, the clock is tickin'
  17. Previews

    Here's a video showing off the Super Rares and foils in-hand
  18. Spiderman: Homecoming (SPOILER TALK WARNING)

    I totally agree on just about everything lol Keaton is a really good actor, and his villain was a nice change from previous MCU villains. Also
  19. How much do you care about Fan Z now?

    Speaking of, Set 10 is the set where they'll debut new masteries... https://fanztcg.wordpress.com/2017/07/06/make-fanz-great-again/
  20. Spiderman: Homecoming (SPOILER TALK WARNING)

    It is now my second-favorite MCU film after Winter Soldier. I laughed my ass off. Holland (and Zendaya) were so great, even with the limited lines she had, Zendaya just killed every single one. Perfect tone for Spider-Man, and totally refreshing to see a believable high school Peter Parker after Toby and Andrew couldn't pass for a HS kid to save their life.
  21. How much do you care about Fan Z now?

    I'm stoked for Set 10/11 because, duh, Majin Vegeta when? Very curious about if/when they create their own masteries. That could be the breaking point (literally) for some things, but as @v3rse said, brokenness is easy to fix in FanZ by simply changing the card wording and letting people print off the MRP. So far I've printed all the card images on regular paper at work, so the cost is nil, unless you need some actual cards.
  22. Previews

    I feel the opposite, I'd rather the super rare cards not be limited to the main characters presumably everyone would want to play, like Goku. I'm already slightly annoyed Vegeta has so many rare cards, but not knowing the drop rates, I can't be too mad. Now, if they wind up saying the drop rates are awful, then if you had multiple Goku/Vegeta Super Rares, people would be pissed that the key characters' best cards are so hard to obtain *coughPaninicough*
  23. Special Pack Set with Promo Vegeta

    Yeah, that card is still really solid, 1 Energy for 1 card draw. Objection is really your most cost-efficient method of getting extra energy out in a turn, but at a cost of 2 energy. Whis, being 4 cost would be more of a mid-game play, but places it from your deck instead of hand like Objection. All strong options. I'd probably do Objection as a 4 and Whis as a 3 in Blue.
  24. Special Pack Set with Promo Vegeta

    That card (Energy Boosted Majin Buu) is card draw. Are you thinking of Objection and/or Whis, the Resting Attendant? They both provide a way to play extra energy. Objection is cheaper.
  25. How much do you care about Fan Z now?

    Our Denver group is mostly still intact. I live in the north suburbs, and the group up here totally went their separate ways when PanZ died, but the group that lives in the south burbs still plays regularly, so I get to play with them, and everybody is still playing the FanZ stuff. I think they'd made some good and interesting cards, although I'm quite nervous about how much of an impact Kami is going to have.
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