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Jaith1

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Everything posted by Jaith1

  1. You are absolutely crazy if you think his lv4 is just “okay”. The first attack against him does no damage... He has board control on command. He has an EIGHT stage physical... and you think his HIT effect is underwhelming even though it’s a reliable Rejuv 3 but potentially a Rejuv 9... This level 4 is more than okay to me, and if you are not convinced it wouldn’t be difficult to demonstrate... IT HAS EVERYTHING except maybe a crit effect. Let’s add crit effect + Rejuv 3 because I don’t think he is strong enough... I think orange will be best just for devouring drill assist Unleashed in turboing to lv4.
  2. I think I am whining about how Ret will probably be the best deck for him. For beats/mppv I don’t think there is really a contest unfortunately. I will try him in Red as well. Red Restriction + Prideful Challenge should really mess with some decks. I think Ruthless and Ascension have a place for him. If I do go the Ruthless route I will be running Unleashed though. I am a bit pessimistic on Dynamic in general. I don’t think it’s good, but I would def go Unleashed with Dynamic as well.
  3. I can’t wait, I am gonna play him in my Retribution deck /s
  4. Hey guys, here are some fan-made cards I have for a dream personality. The theme here is juggling set-ups and incentivizing the sword theme to camp lower levels. If designed properly, he should have good fits in Resourceful, Radiant, and Enlightenment. I have 2 namekian sword cards in mind (1 a set-up, and 1 an energy) ideally designed to synergize with this stack.
  5. Namekian Sword Archetype

    Namekian Sword Chop has been scrapped at this point but I didn’t make that clear. Thinking of changing the hit effect to “HIT:Raise your anger X levels. X = the number of “Chop” cards in your discard pile. Another thing may be to just reduce the damage output to ensure the card is only active when Radiant Mastery is active. Gohan’s Sword Juke as it stands also works with resourceful mastery, and is perhaps even stronger than in Radiant. One easy change would be to count sword juke as an earth dragon ball and remove the parenthetical from the personality.
  6. Namekian Sword Archetype

    It has been months and I thought I would revisit this Mystic Gohan Sword stack. The level 1 camp idea has been scrapped, and the level 2 has been reworked. This makes him playable in both namekian and blue as a camp lv2 stack. Switching the Lv4's when entering combat power to an energy attack might be too strong with the access to Gohan's Backlash. The lv3 might be complarable now to the awakening lv3 we shall see. Lv1 Gohan Student (Your styled cards with "Sword" in the title are considered to be Earth Dragon Balls for your card effects). ∞Your opponents effects cannot lower your anger. POWER: Place a set-up from your hand into play. Lv2 Gohan Aspiring Swordsman (Your cards with "Sword" in the title are considered to be Earth Dragon Balls for your card effects). ∞Your attacks with "Sword" in the title gain "HIT:Your styled cards are considered to have "Sword" in the title for your card effects for the remainder of combat" POWER: Choose a card in your banished zone and rejuvenate it. If that card had "Sword" in the title, search your life deck for a set-up with "Sword" in the title and place it into play. Lv3 Gohan Broken Sword (Your cards with "Sword" in the title are considered Styled.) ∞Your attacks gain "HIT:Choose a styled card in a discard pile and banish it." POWER: Physical Attack doing 5 stages. HIT: Search your discard pile for a styled attack and banish it to use its "HIT" effect. Lv4 Gohan Mystic ∞Your attacks do +1 Life card for each card with "Sword" in the title in your Banished zone. POWER: Energy Attack DAMAGE: 1 Life card. Draw the bottom card of your discard pile. HIT: Choose a card in a discard pile and banish it. Gohan's Sword Juke (Setup) (This card is considered Styled) Physical Attack. DAMAGE: 4 stages. HIT: Return this card to your hand after use.
  7. So I understand not wanting Confrontation but you should certainly be running 3 Spheres, especially since you will be dumping all your cards (attacks) each combat anyway, might as well hold on to that sphere in your hand until you need it. Orange Meditation is enough reason alone to run spheres imo. I'd also reccommend running Black Searching Techniques and VTP's as your only dead draws if you can manage it, but I understand if that is undermining the goal of this deck.
  8. Xenoverse MP Stacks

    It’s hard designing an interesting MP that doesn’t accidentally become broken. I have that Namekian Sword archetype I am struggling with. Anyways you inspired me to make a Oppressive Trunks control DBV list with his Set 1 lv4. Idea is to turbo to lv4 with anger/unleashed and then just completely control the game with skips and combat enders (BEM, Trunks Slam, display of power, pregame, etc). Might be better in Orange Combative/Ret though.
  9. Xenoverse MP Stacks

    I think the MP is simply too strong in perhaps the least fun way possible. No one likes drawing a dead hand, and the lv3 and lv4 basically wipes any chance of dragon ball victory ever happening, its hilarious that you added that parenthetical to his name card "just in case". Just the existence of this MP closes off that deck variety entirely from the meta. This even holds true for any deck running more than 10 planning step cards. But that didn't seem enough for you, so you decided he needed to be able to tutor any key card at the end of combat to set up the perfect next turn. So we can get any styled set-up, drill, attack, block, you name it. Board removal, key drills, key blocks, boom you got it, no problem. What we have here is an MP that can secure/control every combat. And there is nothing the opponent can do about it. Tell me how you would deal with someone choosing your hand out of six cards. He knows your hand, he knows what to sphere if he lets you get that key event in your hand, he never lets you draw that key card you need, and he gets to tutor any key cards he needs. Why don't we just change this MP to "you get to choose what cards you draw, and you get to choose what cards your opponent draws" because we are at least halfway there man.
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