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SirCod last won the day on July 23

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About SirCod

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  1. What masteries would you like to see?

    Card effects that last the entire game are much better than card effects that last a single combat though. IMO Orange Energy beats has to be Yamcha or else you lose due to too much endurance in the game.
  2. Awakening Cell is broken.

    Ok so after a few weeks of trying different things out he's not broken at all. Blue 17 can just lower and lock him to his level one forever, plus deal with his allies. The attach card that stops unleashed plus Blue's anti-anger easily locks him to level 1. Saiyan Clench decks just need to land two attacks to end a rejuv/mill deck like his. Blue Pikkon matches his mill with rejuvenation. Android 13 can tutor for the anti level up card with is named card, and once he hits level 3 he gets to mill too. Cooler outrejuves him.
  3. What masteries would you like to see?

    I don't want any masteries that let a style do something it isn't known for. No Orange ally mastery, or Black anti-anger mastery for example. Three things I would like to see... 1. A Mastery that let's you perform a styled attack for 4 power stages, so long as your MP cannot perform an attack on his current level. This would be a huge boon to all the MP stacks that lack an attack on level 1. 2. An Orange Mastery that keeps your opponent from being able to prevent damage from your energy attacks. "If you have two or more styled drills in play damage from your energy attacks cannot be prevented." This would help to bring energy beatdown decks back into the limelight, as well as give Orange a slight boost vs anger decks. 3. A Black Mastery that brings Black as a style back from the dead zone that it is now in.
  4. Awakening Cell is broken.

    Nevermind. I think I'm done with this game. Future Gohan is nuts once he hits level 3. Unleashed makes every game a matter of "Who played Unleashed first?" Even if those things get fixed Cell is waiting in the wings as a tier 2 broken deck. MP stacks like Pikkon are still underpowered silver bullets and little more. Gonna go enjoy Splatoon and Splatoon 2 now. Nintendo does balance right.
  5. Awakening Cell is broken.

    It's called auto-pilot decks. Good game design requires a player to think like using Red Enraged Mastery. Bad game design has a deck doing everything automatically like Red Ascension. Orange 20, Blue Piccolo, both versions of Cell, and Black Krillin were all auto-pilot decks.
  6. Awakening Cell is broken.

    Just built a Red Ascension 20 deck that completely wrecks Cell Restored. Lookout Drill shuts the mill engine down hard. The deck is based around red drills, and energy attacks.
  7. New FanZ CRD...

    Well that's gay. Oh well.
  8. New FanZ CRD...

    What's Legacy?
  9. New FanZ CRD...

    The CRD was updated again on July 6th. FanZ just limited Unleashed to one per deck. That means Unleashed is now BAU and limit 1 per deck. I feel like I can finally get back to playing this game without having to deal with broken auto-pilot decks.
  10. Awakening Cell is broken.

    But it is about that. Mill 4 a turn, and mill 6 a turn in Namekian is broken. Not to mention that Cell's Style is usually Mill 4 and shuffles back in.
  11. How much do you care about Fan Z now?

    I'd rather them leave the game alone, and let the metagame settle into a balanced state. It might get there one day if they ban Drawku and Unleashed. FanZ just continues to add more broken nonsense to a game with too much broken nonsense. It's unplayable right now.
  12. Awakening Cell is broken.

    The level 2 anger drop isn't the only thing Cell has to combat MPPV. There's also Ball 2, Dragon Radar, Dragon Clan, Maximum Will, Villainous Energy Beam, and Overtime. With 9 energy blocks, 6 physical blocks, 5 level up cards, Ball 6, 9 Allies, and 7 omni-blocks aggro decks can't do much of anything. Unleashed is just a way to answer something broken with something else broken. But I think I'll put one together on Octgn and see how it does. I haven't played in months, but the one thing that kept Awakening Cell from being top tier in set 7 was Blue Drawku with Unleashed. It just got destroyed by that deck. But then again everything but Orange Roshi and Red Vegeta did. Also I think Red Cooler might be able to take it on. Any milling is quickly healed by Cooler, and Tug of War is bound to give Cell serious problems.
  13. Everyone on these forums pretty much agrees that Unleashed and Drawku are broken. Cell's set 7 stack is just as broken. With 2 anger from his level one, and 2 anger from Restored it doesn't take much to reach level 2. Even if your opponent manages to control your anger you can just level up with Jump Kick or Cell's named card. Once you are on level 2 all you need to do is defend and mill your opponent by 4 cards every combat. Versus MPPV decks Restored Cell just needs to camp level one for an easy answer to anger decks. Awakening Cell is basically Blue Piccolo except you get to use a better style, and you aren't dependent on drawing Blue Dominance. Namekian has six good omni-blocks and regenerates quickly, so it doesn't take much to load a deck up with a bunch of blocks, and then sit back and laugh at your opponent. Edit: I forgot to mention that if you hit level 3 you can mill your opponent for six life for free, and then do an AT +6 physical attack. Also Cell's Style mills you for 4 life, and shuffles back in. So it's basically a recurring Black Foreshadowing.
  14. Rules for reforming PanZ.

    Ah ok that's what I thought it was. Yeah, I was one of the first people to point out how busted that loop would be, in the set 7 previews threads. How did they fix the loop BTW?
  15. Rules for reforming PanZ.

    Yeah, every style needs to do it's own thing to an extent. Red = combos, physical beats, and anger. Orange = Drills. Black = deck dismantling. Blue = Defending, Allies, and Anti-Anger. Red drill based decks for example were a waste of design space. What was the loop with Hercule? That he never died until he drew all 3 copies of his named card?