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Dragon Ball Z Trading Card Game

Star Wars Destiny

Dragon Ball Super Card Game

MetaX Trading Card Game


Everything posted by SirCod

  1. Pan/Fan Z and not fleshing out archetypes

    Orange Drill Mill got the support it needed, because most of the developers were control players, and knew how to make it work. Ruthless Physical Beats, and Ascension Stage Lock were not understood at all by the developers, so those themes got poor support.
  2. How big do you like your Decks?

    With 60 card decks a 5 life card attack was 8% of your deck. With 80 card decks a 5 life card attack was 6% of your deck. 80 card decks were way too tall. 60 card decks make it too easy for players to lose to attrition.