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Mysterious Youth

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Mysterious Youth last won the day on September 17

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About Mysterious Youth

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  1. New CRD

    I run Devastating Blow in most of my decks, thank you very much. But nothing stops them from using Ascension and banishing Panic off the top and like anything, just because there's answers doesn't mean it isn't stupid. There aren't any good answers to forced passes/skips which Trunks has in spades. You're most likely not going to stop Trunks' Evo 3 picking up a Sword Slash and skipping your action. The timing of the Dev Blow is crucial which sometimes it just doesn't work out especially if Red Panic hits the discard because of the damage from Dev Blow for example. I'd run more discard hate if I could but some styles just don't have enough. There's also little you can do if they build up a good amount of Red Bribe and Red Relaxation. I like Quick Blast, but in Ruthless it's tough to fit a set in. It's more freestyle cards which can screw up your game plan especially if they crit it off at the wrong time and as an attack it's obviously lousy.
  2. New CRD

    Another card I'd like to bring up is Red Panic, a card that absolutely shouldn't exist. The double-edged aspect of playing DBV with Red Ascension Mastery (since it can banish a Ball off your deck) is essentially gone. And couldn't this be a limit 1 card? Limit 2 even? No, it's gotta be at 3. A cheap, lazy way to make Red DBV work when the baseline for similar effects before Red Panic was Information Gathering. It even gets around a DBV mirror match if you had to banish a Ball your opponent owned and they somehow cleared it allowing you to Red Panic it back in... You can make the argument that Red DBV hasn't gotten support in a while (I'd argue it doesn't need any) but this is too dumb and easy. Is Red DBV dominating events? Of course not but DBV Ascension Trunks is such a stupid deck to play against. There's just not a lot most decks can do to cover anger, board hate, forced passes/skips, and crits/DBV hate simultaneously.
  3. I like that they're giving an option to fund prize support to make events more worthwhile but $15 for a foil MP stack is pretty steep even if I know where the money is going. Yeah, if you don't like it, don't buy it but if they were cheaper I'd buy multiple stacks. It almost makes me wish they were tournament promos again.
  4. Thanks for replying. That's a shame. I'm willing to take the low quality images or even photos just to have a record of what they look like. I heard the same reasoning you did. Don't 100% agree with doing that for the MPs though which I believe are now for purchase and no longer tournament promos. Guess they're that exclusive now...
  5. New CRD

    I completely forgot about "Sensei Deck" and "Sensei Deck Only" cards which would completely solve the Tug, Wall Breaker in every Sensei Deck issue. Just have to make watered down or alternate versions. I think your example is fantastic. I just don't trust the FanZ guys to reign it in as much as you tried to. On the subject of set rotation, I don't think it'd be too bad for the game. There's just too many set 1 staples that will never go out of style otherwise. It would certainly switch up the staples but at least some cards that never made the cut would actually see the light of day. It's far too late to implement set rotation. Firstly because the sets are small as was said and especially because the current cards are designed to be on par with Panini's biggest offenders. There's no room for the game to settle down because the power creep is comfortably stable. It's not going anywhere without another full reboot.
  6. I don't think they were released in a good resolution/quality but regardless of that do you have images for set 9 and 10's promos?
  7. New CRD

    Oh, I'm not saying these were the Orange hits that needed to be. Just that it was reactionary to the complaints about Orange. Meditation shouldn't have existed in its current form or even its previous form. As a tech card, it really shouldn't be not dead against say Unleashed decks. My blanket statement about should things exist goes beyond the CRD even if it doesn't apply to all the new changes. Absolutely agree that a FanZ card overpowering a Panini card should mean they review the FanZ card. I haven't thought too much about how to implement Sensei Decks, only that we don't have some form of side deck as that would REALLY alleviate main deck woes. Unfortunately, having a Sensei Deck simply means packing it with all the freestyle tech/hate like Wall Breaker, Tug of War, etc. things you normally wouldn't want to main. Everyone's side deck would be 90% the same depending on how they implement it. I don't know how you get around that. I understand Overpowering Attack was supposed to be for everyone but perhaps they're just thinking that Red Ally or Black Ally will just never be a thing and the styles that can utilize Allies have enough to work with. This is a bad mentality to have in general as I'm sure there are other situations/cards that I think all styles should or shouldn't have access to. This isn't the best example of my thought process but Overpowering Attack didn't need to exist if every style had access to their own flavor of Ally searchers. They don't, so this limit limits the game. When the game came out I was really irritated with Blue Betrayal because while it's a trash attack, it hits every kind of board card for free. Meanwhile Saiyan gets... Saiyan Sabotage. Then they got Saiyan Intimidation which they were forced to run if needed but at the time Saiyan didn't want to run planning cards outside of Enraged. They couldn't tack on one more effect? An anger, a rejuvenation, anything? AND it's banish after use? WHY?!!! I've heard the argument that not all styles should be able to do everything or have access to everything. I've always disagreed with this because some things everyone should just have. Every style should have board hate that isn't offensively awful. Otherwise it's freestyle options IF they're available. Even when Overwhelming Power came out, what if you're an underdog? Too bad? Why did it take eleven sets to get something like Reality Check when we really could've used that in the early sets? Was something like this too powerful in the face of the Piccolo, Ginyu, Krillin meta? I certainly don't think so. No, it was more important to implement attached cards, something that shouldn't even exist especially without proper checks to balance it.
  8. New CRD

    While nobody will deny that there are answers to almost any specific card/situation, there's too much BS in the game unless you're playing on a casual level and even then there's a lot of garbage you just can't get out of. I also believe that Orange Drill wall decks will be fine or will still function. Attraction Drill is a far more fair Focusing Drill with the mill four. I don't think it needed the trait effect but short of Red Observation or Broly, those drills are going to hit the board and there's not much you can to do because they're just better at it than your couple of tech cards that may or may not have synergy with your game plan. Without a side/Sensei deck, you can only tech for so many matchups but not without ruining your gameplan or taking out things you'd rather use. Perhaps that's just how people like it where you're meant to just auto-lose to specific BS (cards/interactions, not necessarily certain playstyles) or dead draw a tech card a lot of the time but I personally wish that weren't the case. The CRD is clearly not a reaction to the Tournament of Power results. Hitting Orange because people complained makes some sense. In card creation they were biased towards Orange, why shouldn't a CRD react to said bias? It's less about "Why not hit everything that's no fun to play against then?" and more "Should these things exist? If so, why?" Visiting the Past being a free card on your opponent's turn with little answers except NDB4 and Puzzler (all the way in set 8 and wasn't even a developer-made card) was nonsense. It should've either grabbed styled only or the "your turn swap" applied for either player's turn. The game didn't need this AND NDB7 looping Time. I won't miss Overpowering Attack. The complaint with Allies especially post Tug of War is that they're too easy to get rid of. So let's fix that! Wait, now there's too many ways to get them back. Oops. There needs to be a balance to spamming the board which this game doesn't really have. Blue Stylish Pose does way too much and as a Setup, it's not even a dead card! Did it need Endurance? I wouldn't miss this card either. As for some of my personal CRD choices: Unleashed - It rewards too much with no drawback unless you want to argue running attached cards is a drawback. Didn't have a Sphere or attach Android Arm Breaker in time? Your opponent is likely way ahead of you unless you Unleashed back. It becomes a game of who drew it first. Did it make any sense for this to have the delevel part as well? The only way to beat Unleashed is to Unleashed back? What if they had more attached cards than you and leveled farther than your measly one level? I do understand the need for an instant level up card but this was way too good especially as a tutor for decks that need attached cards of which there are still few answers worth running. They should just freeze it and make something like: (You can't win by MPPV if you use this card.) Search your Life Deck for a card that can attach to your MP and place it in play attached. Destroy any amount of attached cards attached to your MP to advance or lower your MP by that many levels. Decks that use attached cards can't further abuse the card and there's an actual cost to leveling up now. It does what any deck inherently needs it to do. No more. No less. Goku's Kaio-Ken - This in tandem with Unleashed and especially Awakening Goku is disgusting. Knowing that it's played with Awakening Goku should at least earn it a banish after use or limit. Is Goku destroying the meta? No, but as I said earlier: It's a matter of should this exist? I don't think so and I can't think of a justification. That's off the top of my head. Otherwise, there's just going to be a lot of things you can't do anything about and some things are just too overdesigned for you to tech against. Just because it doesn't do anything competitively doesn't mean it should get a free pass.
  9. New CRD

    Visiting the Past and Orange Focusing Drill are frozen. Overpowering Attack and Orange Meditation are limited to one. It's a step in the right direction but they could've gone so much farther. There's a lot more unfair BS floating around in the game that nobody would/should miss. Other than Orange bias, I don't know how Orange Attraction Drill and Orange Focusing Drill were allowed to coexist. It was a long time coming for Visiting the Past. Allies (potentially with Bojack coming out) are getting too much support and are hard to handle especially in Blue so I won't miss Overpowering Attack. Orange Meditation shouldn't have existed so now it exists less.
  10. You read it right. The "worst" Mastery in the game won the whole thing defeating Blue Tag Vegeta in the finals. Granted, I think Supreme Kai had more to do with that than Conflict. I believe this is the first time Orange hasn't won a worlds event. Of the 16 players, there were only two Orange decks. Both were defeated in round one.
  11. Flute/SS3 "Errata"

    I'd only call competitive (assuming people bring their A decks) FanZ boring. Maybe that's the only FanZ that matters but it's still fun playing with friends when we can. I look at MPs like Videl or hero 18 as pretty interesting to tinker with. Then I look at nonsense like Future Gohan (especially when he could mix with "Gohan"), Supreme Kai, and Babidi where it's clear from day one I'm not going to have a good time playing against them. The unfortunate thing is: at the higher levels of play, that's what you're going to see. I have many disagreements with card design in FanZ and I don't like the idea of bringing FanZ MPs up to Awakening Goku and Broly's level. I'd prefer if they just ban those two and we get fresh Goku/Broly stacks while keeping them and other new MPs at a midrange level of fair/interesting. I understand their mission statement of trying to adhere to Panini's model/thought process but they really should just do their own thing. Though one can argue they already are, especially with Orange... As for Super, it needs an overhaul and a new business model. They got too cocky too fast. I don't even know how anyone can recommend the game to others except for extreme casual play. The highest compliment I can give at this point is that the cards still look nice but the game is a mess. It probably won't die any time soon but yikes...