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Denithan

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Denithan last won the day on October 23 2018

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About Denithan

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  1. Dragon Ball Super Anime Discussion

    Alright, so coming back to this again because I finally got to see the Broly movie myself, and; Honestly, it was fantastic. Surprisingly, they didn't retcon half as much as we all thought, if anything at all (Goku isn't as old as Vegeta/Broly, Bardock still has a final stand against Freeza [alluded to, but not depicted]), and just... Yeah. Broly is a much stronger character. Both in power scaling, but also in terms of writing. You don't get to see a dramatic amount of his character in this sadly, but what we do see is more than enough to develop some kind of emotional connection to him and it's really interesting to see an "innocent Saiyan" discovering their universe again (ala. Goku, Gohan). Some mild criticisms remain. I didn't like how they chant Broly/Gogeta's names. It was unnecessary and... Weird. Kind of pulled me out of the moment since the music prior to and following those moments was perfect. I'm also incredibly indifferent to Broly just naturally being able to reach Gogeta-esque levels of power. It feels like they threw the baby out with the bath water that he was introduced at such an insane level of power. Hrm. As for what it did for the greater Dragon Ball story? Well, Broly is now an ace in the hole. For either Freeza, or the Z-Fighters, we'll need to wait and see there. He's also been likened to Beerus in raw ability. Goku and Vegeta now canonically know the Fusion Dance. Gogeta is now always in the cards so long as they're both featured characters. Bardock doesn't have precognitive powers, but was able to sense that Freeza was going to wipe out the Saiyans, and was depicted as battle damaged and tired when he attempted to stop Freeza. He also cares about Raditz, at least in a fleeting, curious sense. Freeza only owned the Saiyans for some 5 years before wiping them out. Cold owned them prior to that, and was previously the out-and-out galactic emperor, so a bit more lore for the family (even if we could infer it prior). And I think that's it? If I've missed something, feel free to throw it in. Not a perfect movie, but definitely a strong movie, and easily the best Dragon Ball movie to date. Probably an 8/10 for me? Would definitely be interested in an extended cut.
  2. Dragon Ball Super Anime Discussion

    So, now that the Broly movie is all-but-released everywhere, and spoilers are abound, what is everyone's thoughts about what's happening with Dragon Ball? Heck, if you're one of the people who's seen the movie already, what are your thoughts? I've not really seen the movie yet myself, but having seen a bit of the spoilers, it seems... Cool? I would never argue that Dragon Ball is a very deep, philosophical story, but it seems to hit a lot of the notes people would want from a Broly movie. Still a bit meh about Broly being a good guy, but his new backstory is kind of touching (in an abstract way), and I would probably like him if he wasn't unreasonably powerful. Like, put this at the end of the original Dragon Ball, pre-GoD stuff, and yeah, I could get behind it? My biggest chagrin from the movie is mostly just that the future of Dragon Ball is pretty much tied to the train that is the 3 U7 Saiyans.
  3. Game Launched! Initial thoughts...

    I respect that, quite a lot actually. But again, my issue is more that this time of year takes a lot out of my bank, and with how many things tend to go wrong in the few weeks leading up to Christmas, I tend to just not spend anything until we're into the new year (and I'm determined that I won't buy a game to knowingly get the refund later). But I would sincerely be interested in any content you upload, so be sure to post links if you do go for it.
  4. Game Launched! Initial thoughts...

    Somewhat of an ask, especially since there are a few videos here and there online regarding the game, but is there a chance that any of you have uploaded a few videos of the game? I tend to find this time of year somewhat taxing financially, so I'm not really in a situation to spare the money. But I'd still be interested in seeing someone run through what they think are the strong-suits of the game, and in watching some high-tier play.
  5. First off, where the heck IS everyone? Alright, moving on. Having gotten back into DBSuper's TCG at the site's prompt, it's hit me once again that they have unconsciously limited the lifespan of the game to only as long as the Dragon Ball IP will carry it. Some people won't see this as a problem, or an issue, especially when there's still so much to be done, but what I'm digging at there is that there is nothing in the game's mechanics, gameplay, or frankly anything else that MAKE it a Dragon Ball game. It is, for all intents, just a fairly bare TCG frame that can be used for pretty much any IP. This is something I've brought up before, of course, so nothing new. But that got me wondering what other IPs would interact really well with Pan-Z's update to the Score game model? And I want to be clear, I want to find ones that would work both in terms of flavor, and in terms of fitting the model. In theory, you could probably force any IP to work with the game, but a lot of them would come out feeling... Dull, imo. The big one for me so far though is; Digimon: Hands down my favorite one, and the one I think would almost straight-up just port into the Pan-Z model. Also the main one that I'd actually want. The MP-Levels easily correspond to the Digimon-life cycle, you can change Drills out to Tamers or have Tamers function the same way Sensei decks of old did, Crests could be used as Element-Specific versions of Kaioken/Unleashed that forsake the MPPV equivalent, find a way to break up the Crest of Miracles/Destiny into multiple pieces for a DBV-equivalant and so on. As for Ultras/Fusions, you could easily slot them in as either alternative Level 4s who give up MPPV, or have them be a boosted Level 5 that you get through a card like Gohan's Backlash. MP stacks would probably be the most difficult, depending on if you want to follow evolutionary lines, or specific Digimon from the series. With the former, it's pretty easy to fit in a Pokemon-esque box in the corner that says "Evolves From," and let people build their own stacks. Alternatively, have a Tamer's image in the corner, and make that dictate your stack (which seems mighty boring to me). Of course, it's also worth mentioning: DC/Marvel: The obvious one, and kind of what we had hopes for MetaX (at least, I think). Honestly, I don't actually know how well Comic-Universes would naturally fit into the PanZ Model. Rather, I think you'd need to make some edits; The big one being to change the "Power Level" to "Tiers of Strength" since there's such a unimaginable difference between Superman and Batman. Either scrap the MP-Levels (since transformations are incredibly rare in DC), or remodel it to focus on "experience and time" as the flavor (even changing out Anger for Experience). Make it so instead of MPPV, you can get wins by Intimidation, and scrap the Dragon Balls/DBV (in favor of Infinity Gems/Stones on Marvel, no idea what you could change it for in DC). It's almost entirely flavor, but it feels weirdly important to me. Most Shonen Properties: Don't want to talk about this one at length, since it feels self-evident. If you guys wanna explore it though, go for gold. The big ones obviously all work (Naruto, Bleach, One Piece, MHA). I also think IPs like Megaman (specifically Battle Network) could work within this model with some minor changes here and there.
  6. I actually took your advice and decided to give the game a go again on OCTGN. And honestly, I enjoyed it. I built myself up a World Tournament (Announcer) deck, and I love the structure of the deck and the interaction between the paired cards (also, the huge Turn 3, Turn 5 and Turn 6). I find that this kind of deck design is actually really helpful to the game, though I won't lie, I do wish there were other World Tournament Leaders who do as much for the deck as Announcer does (like giving Red the ability to recharge their energy a little bit to make-up for the fairly steep Red WT costs). Still though, this was a good thing to see. Wish is a weird one imo, and one I think that is massively underpowered in its current format. While I understand that they can awaken early, and things like the Shenron Leader is actually quite fast with gathering DBs and Awakening, the others all feel a little slow at the moment. This might be a non-issue once we get some more varied Dragon Ball effects in the game, and a bit more variety in their support, but yeah... Add on to that the fact that if you get desperately unlucky, you may simply be unable to gather the Dragon Balls needed to awaken. Then, because of how their skills are set-up, they feel like a modification on the Teen Gohan Leader. You get one big swing, and then you most likely lose because your Leader is un-awakened and a dead card. Janemba is fun. Gogeta is fun, too. My friend and I tried out a few variants of each against each-other (I played mostly Janemba, he played mostly Gogeta). If you wanna build a dedicated-Janemba deck, it's honestly kind of weird. He's got a really strong loop that you can drop turn 3 without too much trouble, and then you get continuous Critical Attacks each turn. The main downside to him is that he lacks the same strong finishers as Gogeta has, and as a result, you kind of rely on either generic Blue Cards, or Black Finishing cards (or another off-colour finisher if you mix colours). Personally, I went for the 5 cost Shenron who gives another unit Triple Strike since this makes my Critical Loop combos SIGNIFICANTLY more dangerous while filling my hand (and thanks to Dimension Magic, I'm not too worried about saving energy for my defense). I would probably recommend against the mill strategy though, and say to ditch all the Janemba cards related to the Mill. Don't get me wrong, I love the concept behind the deck, and I think it has a lot of potential with more support, but in its current format, I mostly think it's like Hirudegarn. Cool on paper, but ultimately inefficient and ineffective. Gogeta is a deck that I actually think can be top-tier without too much outside support. Soul Punisher honestly makes him brutal, and his Leader Skill (the starter deck one) makes him a BEAST to defend against. Even the most defensive decks cannot hold him out for long, so they have to instead focus on out-speeding. Veku is such a freakishly good card that I actually think he's a 4-of in non-Gogeta decks depending on your build (my favorite one is throwing in the Veku Engine to the Red Vegito Leader). All 3 Gogetas are incredibly good, although the Ultimate is one that'll probably be lacking for you by the time you get the Energy, the cards to Union, and him in your hand without any searcher. There is already so much Blue Goku/Vegeta interactions as well that the Gogeta deck just kind of naturally carries on from the Vegito Blue deck (which, you can easily tech in a couple of Vegitos if you're going for a more swarm-centric strategy). Ultimately, I think Gogeta is the better of the two decks with a lot of huge plusses in hand advantage and field advantage, and some VERY strong finishers. So, once the Starter Deck comes out, if you're looking for a really cheap but still respectively competitive deck, go ahead and grab him. In terms of the Leaders, they both have A strong, generic Leaders (Knockout Strike and Supreme Evil). And whats more is that the Gogeta Main Deck is NOT Leader-locked, so if you feel Janemba is your preferred leader with his anti-Counter mechanic, you can rock him and go for what is one of the biggest dick moves with the 7 cost Gogeta. Relentless Speed Janemba is also a really good leader if you'd rather the extra defense, but I personally prefer the offense and think that one will do better in a tournament environment. Friza's Army is also an INCREDIBLY strong deck nowadays, with a lot of tools and speed at it's disposal. In a lot of ways, it kind of reminds me of the current A18 deck, and how much support and power it has slowly built up over time. Honestly, I really wish we'd see a lot more of the older leaders get supported in this same way. Especially ones that straight up lack the same competitive footholds as Blue Vegeta (for example, give Beerus a dedicated deck that's specific to his leader that ramps up energy a lot faster to try and get to that 16 Energy Win Con [with additions put into place so he can't go too hard on finishers]). That one was a good something to see. Goten is insane and a really good addition to the Goku's Lineage deck. Have some fun with that. There are a lot of whiffs in the game still, a lot of decks that just lack the support needed to really be playable, or fun. Those are still super-disappointing, and I kind of wish they'd spend less time throwing new shit into the game, and instead focus a bit more on supporting those guys. But as I said, I'm also finding decks like Announcer and Janemba to be incredibly fun. Oh, and Full-Size Power Son Goku is fucking nuts. He might not have much in specific support, but that Quadruple Strike and anti-Counter mechanic is god damn nuts, and you can awaken REALLY quickly when played in combination with a Goku's Lineage deck. Honestly, I've been experimenting around with it a lot myself, and my current question is pretty simply just; What Green cards are even worth focusing on with him, or should I just play him completely off-color?
  7. With Dragon Ball Super finished, I've been spending a lot of time lately thinking about how good or bad it really was. What did it do for the Dragon Ball series, extended lore, video games, and merch? How has it helped/affected the anime industry, HAS it affected the industry, and how does it match-up to Z, or even GT? Now I want to preface this by saying that I don't actually have any figures. So I straight up cannot make educated (or even informed) guesses as to how it's affected the anime industry, or how well it's merch has sold. About the most I can say is that Super seemed to have attracted a fair amount of attention, with a LOT of anime-based serials focusing heavily on the series and doing articles episode by episode (which isn't too surprising for a headline Shounen anime), and quite a few streaming services paying it credit for growths in website traffic. How this has actually translated to the industry however, is beyond me. But addressing Super directly, for me, is a... Complicated feeling? Like, there's a lot of me on this forum defending certain decisions in Super. And tbh, I am okay with things like, assuming Trunks learned Galick Gun from Vegeta in the two years they spent alone together. I mean, if nothing else, I really doubt that Vegeta didn't at least TRY to improve his Galick Gun, and that's probably how we got the Final Flash in the first place. Unless he just... Winged the Final Flash against Cell. Likewise, I'm kind of... Well no, I was never okay with Super Saiyan Rage, but I could live with it. The main thing that bothered me was that it wasn't necessary. Like, if Trunks had just turned Super Saiyan 3, I would've gotten the EXACT same pay-off as with Rage, understood the transformation, and would've had none of the complaints. Actually, to be honest, I have a lot of small complaints like that. Like, why was Super Saiyan Blue necessary? Shit, why did we need Goku and Vegeta being able to turn into SSGod at will? We actually had just about the perfect "Final Form" transformation for Dragon Ball in God from a narrative standpoint. It was a transformation that didn't invalidate the past achievements and jumps in Super Saiyan because it was inconvenient. You needed a group of Saiyans, you needed to perform the ritual, and it took time to finalize the transformation. That is an excellent premise, and would've really put pressure on the heroes in certain situations such as with Goku Black. Imagine if the issue with the future timeline wasn't that Black would just magically get stronger for no real reason, but that he could access the Super Saiyan God form without the ritual (or timeline), and there weren't actually enough Saiyans in the future timeline for them to perform the ritual themselves. But putting these issues to the side, I think I was able to overall stomach most of the developments with Super (even when they actively retconned lore). Heck, I even found myself somewhat getting into it a lot of the time such as with Kaioken Blue (because fuck yeah, Kaioken), or Trunks' Final Flash (respecting that it was meaningless). But the switch for me, personally, was Mastered Ultra Instinct. When the hair went white. Holy shit did that sour my overall opinion on the show. In comparing GT and Super, I always kind of worked on the premise of GT had better ideas, but worse execution, while Super has worse ideas, but significantly better execution. And I genuinely always found that GT's execution was so bad that I just couldn't salvage anything from it. At all. The most I got was that I liked Baby up until the Strongest Form transformations. But after the reveal of the white hair... Holy shit, I actually think that Super may have been just as bad as GT. About the only positive I can give it is that I can watch certain scenes from it without any negative feelings. EXCEPT. That Dragon Ball Super was literally meaningless in regards to plot. The only thing that Battle of Gods did was introduce GoDs and angels. Frieza is dead at the start of Resurrection "F", and is dead at the end. Trunks' timeline is destroyed, and there's no fix. Until Whis magically comes up with a fix, and completely undoes any emotional impact of that entire plot-line (going on another side-rant here, this was just an objectively dumb move. Trunks saving his timeline could've been a really huge character arc in the Universe Survival Arc, where he was fighting not to save Universe 7, but to save his future. Not to mention how THAT would have affected Vegeta's motivations.) Universes are destroyed, and at the end, they're all instantly resurrected. The only difference in the world of Dragon Ball from the start of Super to the end of Super is that Frieza is alive again. Oh boy, that sure was worth 132 fucking episodes. And every single one of these arcs HAD to introduce a new transformation. Super Saiyan God, Super Saiyan Blue, Blue Kaioken, Rage, Evolution and Ultra Instinct, and then Mastered Ultra Instinct. It was always a meme that Dragon Ball had an issue with transformations, but oh my god, STOP. Please. None of these mean anything, and it's just... At least GT pretty much just did Super Saiyan 4. As of MUI, I actually feel that Super has only done harm to the series. Anyway, I intended this to be a kind of analysis post. I wanted to break down it's effects on the DBZ video games, and how it has helped from a business perspective, but instead I ended up having a rant. But what do you guys all think? Did anyone else have the same feeling I did of just being done with it by the time it finished? Or am I just expecting too much? I'd genuinely love to know the thoughts and feels of other long-term Dragon Ball fans when looking back on Super.
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