Denithan

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About Denithan

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    Australia
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    Too plentiful to cover, but I have a strong affinity for most card games.
  1. It's 1 am and I'm on my way to crashing, but wanted to say that I'm glad you got those image packs working dude. Hopefully you have some luck finding someone to play!
  2. So, with this in mind, we've totaled up to: - Readdress and simplify the rulebook - Change wording of older cards to make it consistent with the current format(?) - Address the current state of the meta and problem cards. Errata/Ban problems cards as needed. - Establish less complex rulings/correct problem rulings - Develop a more open channel for communication with community to determine what the aforementioned problems are. And then I still think a quality of life thing would just be to include letters before power levels that state its place on the AT table to make it a bit more accessible to newcomers.
  3. Ah crap, I actually didn't know that. Fair dues. REALLY not enough of an errata. But fair, it counts.
  4. I'll agree with this within reason, but that still makes banning seem like a temporary measure or last resort for after all the erratas have failed to fix things (/make Unleashed unplayable). So far as I know, this thing hasn't ever received an errata, and there could be a pretty simple parenthetical solution. For example, would it be acceptable if it was power level restricted, or if it straight killed non-constant effects of a personality permanently? And now I'm just actually curious. To what degree of a negative would you feel needs to be placed there before the card becomes just another tech as opposed to a staple in non-MPPV?
  5. Honestly, a bigger fan of erratas over straight banning, especially in a game that can evolve as rapidly as FanZ has the capacity to do. Banning feels like an easy answer that just says "I don't wanna deal with that," which is fine, but really not what we should be encouraging in FanZ. Really, it should be a placeholder until we find a more permanent fix as opposed to just acting like certain cards don't exist.
  6. @Ryohei, calm down a bit. They're just ZIP files, and should be decompressed into 08C files, which are what you upload as the image packs. if that doesn't work, it may be an issue in the program you use, or your OCTGN. I just checked the files uploaded by Majin, and I'm not really having an issue with them, so I don't think it's an issue with the folders. Another issue to consider is possibly your internet connection. If it fluctuates, or dips partway into the download, then you'll get damaged 08Cs, and it won't work. Unless you're referring to Fusion, in which case, the unzipped files are in an outdated format and like hell do I know how to fix that. Also, one of the image packs will come up as broken when you upload it. It's not, it's just an error in the implementation that gives that message (it uploads fine).
  7. I've tested against Saiyan Empowered Broly, if that's anything. And I've also tried against Orange Retribution Vegeta, but sadly, that's about it in the way of aggro. I'm not huge on Blue Slash, and I think I'd rather go for Blue Retaliation (for the bonus discard effect with my Mastery, and high Endurance) over Slash, though I'm still trying to avoid going ham on the Energy Attacks because I have a historical problem with just going "all the energy attacks". xD Ah, but I will remove Smug Punch. It was mainly there for the straight life card damage and potential synergy with things like Devestating Blow. I'm debating how I feel about Devestating Blow though, honestly. It might be excess, but I love the banish. As for Endurance, I think I've got a decent amount of endurance but it's more in the way of straight stopping big attacks than stopping a lot of small attacks (losing an Endurance 6 on a 1 life card poke is still infuriating).
  8. To be fair, it doesn't need to be as straight forward as "Letter Number". You could give the letters a sort of faded-out gray color so it's not intrusive, make it slightly transparent, and then give a bigger focus on the numbers. You could also do something like a similar, gray faded out circle around the letter, with the letter appearing like a stone/block on top of the circle, next to which is the power level. You can make the letters work aesthetically, if nothing else xD You can easily make it compliment the power levels, it'll just take a few tries and some dedication.
  9. You know, I did look at A15, but now that I think about it, he doesn't just help set up drill removal. He also helps build a constant provision of rejuvenation targets for A18 to ensure I keep getting critical effects. That said, with the inclusion of a third constant ally, do you think I should move to include Sobering Hammer? And if so, what would you identify as the weakest link in the current attack line-up?
  10. I mean, I think you just outlined the primary advantages of a digital card game over a hard-copy one; The ability for consistent, necessary erratas and balancing fixes.There's not a huge whole lot more to really expand upon that FanZ CAN do to effectively fix the current format, or re-balance it without a simplification of the existing rulebook. On a personal level, just for quality of life purposes, I'd like to see a slight change in how MP and Ally cards are designed. Not a huge one, but perhaps an inclusion of a letter that corresponds with its spot on the AT Table before the actual power level number. For example, "A 0" on everyone's 0 PL. Would just make it ridiculously easier to get people into the game since you don't need to give them a chart, or spend as long explaining the combat. While this is only a "make it slightly easier (albeit a bit uglier)" for long-standing players, I actually kind of feel that making the game as accessible as possible is 100% necessary if they want to get a bigger community involved. The main issue I've found people had with ScoreZ was accessibility problems, and the biggest issue I have getting people into this game has been the same. Beyond that, idk. Symbols that say if they can play Namekian? Not much, just a picture of Namek in the upper left corner and a picture of Vegeta (planet) to denote Saiyan. Feels a bit unnecessary, but I know it was actually an issue prevalent in ScoreZ as well after awhile so it'd probably be for the best.
  11. So, not much to say in introducing the deck, or even really the basic idea. I have no idea why I feel like this deck would/should work, but I feel like it should, and I've found it fun so far, so there you go. Any tips on how to maybe improve it would be greatly appreciated too. Blue Protective Mastery Android 18 - Directing Android 18 - Prepared Android 18 - Effective Android 18 - Determined Let's get started. Allies: Android 14 - Stoic Android 16 - Unmoving Events: Blue Defensive Effect x 3 Blue Overcharge x 2 Blue Rest x 3 Blue Shifting Maneuver x 3 Blue Shopping x 3 Setups: Blue Dominance x 3 Drills: Android Attack Drill x 2 Blue Biting Drill Blue Lifting Drill Physical Combat: Android 18's Arm Breaker x 3 Android Headbutt x 3 Blue Betrayal x 3 Blue Head Knock x 3 Blue Knee x 3 Blue Round Throw x 2 Blue Slide x 3 Blue Smug Punch x 3 Devastating Blow x 3 Energy Combat: Android 18's Toss x 3 Blue Arm Blast x 2 Blue Neck Beam x 3 As you can see, the deck prioritizes straight life card damage over stage damage and has a heavy anti-anger focus. I elected to go with Physical attacks since I generally work with Blue a lot, and I tend to go energy attack builds so I'm trying something a bit different and going for a more aggressive route. I also considered some cards like Sobering Hammer to stop Unleashed and give me access to either Android ally, but I ultimately elected against it (I also tried Android 20; Don't |:). Thus far, the deck actually has done a decent job and Android 18's screening top 2 has helped a lot more than I thought it COULD. I'm ultimately aiming to camp at level 2, which is a pretty common Blue strategy, and you can probably see the anti-leveling I threw in there. I've also opted for preventing damage instead of blocking it as part of the whole "trying out something a bit different", and I have found it a lot better than I thought it was originally. Anyway, thoughts, ideas, comments? Try out the build yourself if you're interested.
  12. I actually kind of like this idea, though we'd need to sort out rulings when it comes to the Fusions named cards and inclusion/usage (the easy answer being, you can't use them until you hit your fusion's level). It could also permit for some fun mixed-usage things, such as giving a Vegito named card that has different effects depending on if your level 1 is Vegeta or Goku. What of what-if personalities? Any that catch either of your eyes?
  13. So, this is just an item of curiosity for me, and something I've been turning over in my head here and there. With the end of the Cell Saga in PanZ, and the current continuation of the game in FanZ, it's hit me that after a few movie sets (I look forward to Bojack personally) we will need to start moving into the Buu Saga. And with the Buu Saga, of course, comes fusion. So I have a couple of questions for people in light of this. How would you like to see fusion implemented into the current P/FanZ format? And a bit on the side, with games like Dragon Ball Fusions and Heroes presenting a number of "What-if" fusions/characters, who would you personally like to see be adopted into the card game? And screw it, how would you like to see them implemented? I'm not personally sure of what I want out of fusion, myself. But I can say that if we were to implement the What-Ifs, I'd personally love to see Xeno Trunks as a stack.
  14. I've said before that I didn't really get to play within the Score Z format, and this is true for the time it was originally going. I was largely unaffected by the card game (much to my current chagrin), so I didn't really get to partake in it when it was going full ham, but I have since gone back and played it after finding out about Pan Z (starting with the GBA game, and then moving onto actual simulators with local friends). This in mind, there were several key things we noticed in the difference between the two; A. That PanZ was an all-around more well-balanced and well-constructed game, and B. That Score-Z was anything but newcomer friendly. You had to come in hot for Dragon Ball Z, and you had to come in hungry to really dig into it. Otherwise, the overwhelming number of cards you had access to (including Named Cards), and the sheer number of cards that stepped on each-other's toes (including all the Enraged Variants), not to mention the insanely heavy control formats the game had introduced (mentioned previously by arbiter there) resulted in a generally unfriendly format where you pretty much just maintained a core audience. This in mind, PanZ presented the game in a much more newcomer-friendly and technical system, which sounds like an oxymoron, but with the additional rules set down (again mentioned by arbiter), deck building became much more technical and much less generic. I personally favor either Freestyle or Saiyan Styles when playing ScoreZ because of the ridiculous number of control-based Freestyle cards that become searchable with Masteries, and the sheer maintained hand advantage Saiyans had (especially when you added on things like Vegeta's Quickness Drill to either [I may not remember that card name right]). ScoreZ was a much less interactive or engaging game, at least from what I have experienced and seen of it. Hell, judging from the fact that PanZ COULD even kill off the old format, I'm going to take a gander and say that a large portion of the fan-base feels some form of agreement (else-wise, there was no conducive way to kill off the older game and PanZ would've died in early development). As for if FanZ has "killed the game", honestly, we're still in the early stages of FanZ. These individuals who have decided to continue the game have just lost a source of steady income in the loss of PanZ, now face huge real life shifts in their work loads and daily lives, and are still dedicated to trying to get some form of engagement with the fan community. While I feel there's room for criticism and better communication between the community and the FanZ body, I feel as though asking these questions, and putting this pressure on this early, instead of trying to find ways to constructively criticize or help are counter-intuitive to the development of a continued format. I think the reality is that the game died not because of FanZ, but because PanZ was cancelled and FanZ is having difficulty getting off the ground while the dust is fresh and everyone's still hungry.
  15. Honestly, I agree with the pessimistic view, however I think there might be a few other sweet spots to consider before they go to straight MP/Masteries. For one, they're in a unique situation as compared to official card games where they're able to retroactively nerf cards (excluding the obvious YGO errata comparison), and with that in mind, they could probably take a look at some of the cards made by fans and just modify them to be slightly more/less powerful as is needed post-release based on the comments of the fandom. In effect, they could very much choose to act as a governing body of FanZ, as opposed to attempting to be a kind of official producer. This isn't to say they stop making cards, but more that they significantly lesser their load with the support of the community. This said, of course, none of this COULD come to fruition without constant communication and interaction between FanZ's body and the playerbase. If there is one thing that could kill this game, it's an absence of solid and consistent communication. There's also room to go into a donation based model, but I don't know if the playerbase has the size needed to maintain it. Also, in general experience, I find fan communities get a lot more involved and excitable if you open doors for their continued involvement (as with the ability to create cards if you win tournaments). Of course, that kind of model would need restrictions to make sure they don't get swamped for submissions. This could be as simple as "you put it on the forum, and we'll look it over and contact you about what we like", to "we will open up submissions on these dates, each person gets X number of submissions". All that said, I hope we get a Freestyle Mastery before the game finally stops xD