Stryyder

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Stryyder last won the day on June 15

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About Stryyder

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    Not a Muggle, occassionally Miguel
  • Birthday 08/11/1982

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    http://otakulounge.storenvy.com

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  1. True enough. Only ones I still have are Mario World, LttP and Super Metroid, and 2 of those are on Handheld. I'm stoked to get some of the old standards like Mario RPG, DK Country, StarFox and Contra and trying out the classics I just never took time to try out like Earthbound and FF3(6).
  2. Well, here we go again. With the recent announcement that NES classic was going off the market after a mere 6-7 months, rumors began swirling about the possibility of SNES classic and the nightmares it would induce. Well, get your Nyquil ready, because it's here. Nintendo announce the SNES classic this morning. http://www.nintendo.com/super-nes-classic Releasing 9/29/17 and boasting a price tag of $79.99, SNESCE boasts 21 preloaded titles, including Super Mario World, Super Mario Kart, Super Metroid(they really loved this "super" moniker), F-Zero and LoZ A Link to the Past. (See below for full game list) In addition, the SNESCE will mark the debut of Star Fox 2, which was cancelled before being release on the SNES, due to the impending release of the N64. In a statement from Nintendo, promising that they are learning from their mistakes, the provided controllers will feature 5ft cables (up from the 3ft ones provided with the NESCE) and they have stated they will ship "Significantly more" units, than they did with NESCE. They won't give numbers though. So, if you're interested, keep an eye out. So far the only place I've seen doing preorders (aside from $300 pre-scalps on eBay) is Amazon UK. (It says they don't ship to US, but according to their twitter feed they will and my order went through without any problems) Otherwise, I would suggest subscribing to a Nintendo notification twitter feed like @Ninwire and set notifications on so you'll get a ping whenever they go up elsewhere. SNES Classic Edition Game List Super Mario World Super Mario Kart The Legend of Zelda – A Link to the Past F-Zero Super Metroid Star Fox 2 (previously unreleased) Super Street Fighter II Turbo Super Punch-Out!! Castlevania IV Donkey Kong Country Mega Man X Kirby Super Star Final Fantasy III (US port of FFVI) Kirby’s Dream Course Star Fox Super Mario World 2: Yoshi’s Island Super Mario RPG – Legend of the Seven Stars Contra III – The Alien Wars Secret of Mana Earth Bound Super Ghouls n Ghosts
  3. After seeing some of the cards, I like the process. For one, it allows for intentional character turnover, since you can only have 3 in play. Plus, it allows for viable KO effects, like Harley Quinn's "Gain 1 VP when this character is KO'd". Making damage fully negateable would probably double the play time of the game and lead to stalemate stalls that would rival the crap you run into in MTG.
  4. I think Lex will be underestimated. You may have to hold him, but given that ANY character can essentially be played on any turn, your opponent could drop a T1 Darkseid, you drop T1 Lex. He could easily affect deck building choices.
  5. Set 1 – Justice League Set Symbol – JL Logo Release – July-August 2017? Packaging: Starter Deck - 10 decks per display (8 Displays per case) Booster box - 24 packs per display (12 displays per case) Starter Decks: 40 card tournament legal deck - 3 copies of 4 Character cards (alt art versions of booster pack cards) - ? Event cards (alt art versions of booster pack cards) - Basic battle cards (“no extra effect” battle cards that are legal and will act as basic additions to fill out decks in limited play) - 3 Random Foil cards Four Different Starter decks available (randomized in uniform packaging) Super Friends – Midrange Flexibility Bat Family – Team attacks galore! Justice Swarm – Card drawing maniacs! Evil United – Powerhouse abilities Booster Packs: 12 Cards per pack - 1 XR (Cross rare) per box (4 total) - 1 UR (Ultra rare) in every other box (2 total) C1-JL Alfred Pennyworth Butler C2-JL C3-JL C4-JL C5-JL C6-JL C7-JL C8-JL Martian Manhunter J’onn J’onzz C9-JL C10-JL C11-JL C12-JL C13-JL C14-JL C15-JL C16-JL Poison Ivy Pamela Isley C17-JL C18-JL Absence of Fear C19-JL Leap into Action C20-JL Birds of a Feather C21-JL C22-JL C23-JL C24-JL C25-JL C26-JL C27-JL C28-JL C29-JL C30-JL C31-JL C32-JL C33-JL C34-JL C35-JL C36-JL C37-JL C38-JL C39-JL C40-JL C41-JL C42-JL C43-JL C44-JL C45-JL C46-JL C47-JL C48-JL C49-JL Special 4 MP+0 C50-JL C51-JL C52-JL C53-JL C54-JL C55-JL C56-JL C57-JL C58-JL C59-JL C60-JL U61-JL U62-JL Batman – Dark Knight U63-JL U64-JL U65-JL Cyborg Victor Stone U66-JL U67-JL U68-JL Nightwing Dick Grayson U69-JL U70-JL U71-JL U72-JL Superman Man of Steel U73-JL U74-JL Harley Quinn Former Psychiatrist U75-JL U76-JL U77-JL Victorious U78-JL U79-JL U80-JL U81-JL U82-JL U83-JL U84-JL Power Corrupts U85-JL U86-JL Rebirth U87-JL Upper Hand U88-JL U89-JL U90-JL Strength in Numbers U91-JL U92-JL U93-JL U94-JL U95-JL Strength/Intelligence/Special 5 MP-2 U96-JL U97-JL Special 6 MP-2 U98-JL U99-JL Intelligence 7 MP-2 R100-JL R101-JL R102-JL R103-JL R104-JL R105-JL R106-JL The Flash Scarlet Speedster R107-JL R108-JL R109-JL R110-JL R111-JL R112-JL Deathstroke Slade Wilson R113-JL R114-JL Lex Luthor CEO of LexCorp R115-JL The Joker Clown Prince of Crime R116-JL R117-JL R118-JL R119-JL R120-JL R121-JL R122-JL R123-JL R124-JL R125-JL R126-JL Inherent Weakness R127-JL R128-JL R129-JL R130-JL R131-JL R132-JL R133-JL Strength/Intelligence 5 MP-1 R134-JL R135-JL R136-JL R137-JL R138-JL Intelligence 7 MP-2 R139-JL R140-JL XR141-JL XR142-JL Darkseid Ruler of Apokolips XR143-JL XR144-JL UR145-JL UR146-JL Superman Last Son of Krypton S1-JL Harley Quinn Former Psychiatrist S2-JL S3-JL S4-JL Solomon Grundy Cyrus Gold S5-JL S6-JL S7-JL S8-JL S9-JL Strength 3 MP+1 S10-JL S11-JL S12-JL S13-JL S14-JL Intelligence 2 MP+2 S15-JL Intelligence 1 MP+3 S16-JL S17-JL Special 5 MP-1 S18-JL S19-JL Superman Man of Steel S20-JL S21-JL S22-JL S23-JL Rebirth S24-JL S25-JL S26-JL S27-JL S28-JL S29-JL S30-JL S31-JL S32-JL S33-JL Intelligence 1 MP+3 S34-JL S35-JL S36-JL Special 1 MP+3 S37-JL S38-JL Green Lantern Hal Jordan S39-JL S40-JL S41-JL S42-JL Strength in Numbers S43-JL S44-JL S45-JL S46-JL S47-JL Strength 1 MP+3 S48-JL S49-JL Intelligence 3 MP+1 S50-JL Intelligence 1 MP+3 S51-JL Special 6 MP-2 S52-JL S53-JL Special 4 MP+0 S54-JL S55-JL Batman Dark Knight S56-JL S57-JL Nightwing Dick Grayson S58-JL S59-JL S60-JL S61-JL Upper Hand S62-JL Strength 4 MP+0 S63-JL S64-JL S65-JL S66-JL Intelligence 7 MP-3 S67-JL S68-JL P1-JL P2-JL Victorious P3-JL P4-JL P5-JL P6-JL P7-JL P8-JL P9-JL P10-JL P11-JL P12-JL P13-JL P14-JL P15-JL P16-JL P17-JL P18-JL Strength/Intelligence/Special 5 MP-2 P19-JL P20-JL
  6. https://paninigames.com/2017/06/23/metax-previews-evil-invasion/ In reaction to questions on how "hero" and "villain" alignments work in MetaX, Richie delves into "Traits". Basically there is no inherent difference when building decks or using different types of cards, but some cards will reference these Traits in their effects. As well, some traits will have overarching themes, for example Hero Characters in Justice League (Set 1) generally have powers that help the player, whereas Villain Characters have powers that hinder or disrupt the opponent. There's nothing saying that these trait themes will continue into future IPs though. 4 new cards spoiled: Darkseid Ruler of Apokolips (XR) - MP+0; S7/I5 - (When Played): Your opponent discards a random card from their hand. Lex Luthor CEO of Lexcorp (R) - MP+2; I7/S5 - (When Played): KO target Character with a Rank of 7. Deathstroke Slade Wilson (R) - MP+1; S4/I4/S6 - (When Played): KO target pushed Character. Intelligence Battle Card (U) - MP-2; I7 - (Battle): This attack cannot be defended. Also, word on Comic Con - 4 Alt Art foil promos will be given out over the weekend, and there should be a contest on their new facebook page to win a set of them. More MXJL previews will be found on: TAK Games TCG Top Tier MetaX TCG Reddit Panini Games Facebook Group Panini Games Twitter
  7. I'm debating. I may wait until I get a chance to try it on someone else's system, but I also have a bunch of friends that I do "Mario Kart" nights with at conventions, so I may want to pick it up so we can all play it together. As with Numanumaking, I can't see myself playing it all that much, but local multiplayer maybe. And yeah, from what I've heard the motion controls lose every time to someone joysticking it.
  8. I'll have to consult my list of targets...
  9. Damn, you guys have Weird Al and Andrea Romano. Kill, eh? hmm...
  10. AX is July 1-4 Yeah, we actually are gonna have Chris Sabat (Vegeta), Ryo Horikawa (Vegeta), Sean Schemmel (Goku) AND Jason Douglas (Beerus) at AX.
  11. AX is the same weekend as DCC. Since the exibit hall for AX isn't open until that Saturday there's really no way to overnight from Saturday to Sunday as a last resort. Wait, is chris booked for DCC? I'm pretty sure he was booked for AX too...
  12. Using Vegeta is a suicide lock deck seems the play. Play everything that depletes your opponent's hand, preferably in non-main phases like combo. Essentially they'll have one card per turn to work with. Will make ANY draw leader the meta competition though.
  13. Well, I had the same first impression, but then realized there are a LOT of drawbacks to Nightwing. In your situation, say you do have nightwing with one other teammate to team attack. You have to spend MP for the battle card, then push/tap BOTH characters and pay an extra MP to team up. So you've dropped extra MP and pushed both your characters. Your opponent takes their turn and now you have 0-1 blocker against their Superman, Batman and MM, meaning they are likely to swing for 2-3 VP themselves. Team attacks are good on paper, but the actual execution is going to be difficult as it soaks resources and knocks out your defenses.
  14. I was caught up in Nightwing at first, then I realized more of how much work team attacks take. Now I'm looking at Harley, a good damage sponge with a free VP on knock-out.