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Stryyder

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Stryyder last won the day on August 20

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About Stryyder

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    Not a Muggle, occassionally Miguel
  • Birthday 08/11/1982

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    http://otakulounge.storenvy.com

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  1. Yeah it was a rough event. Was a pleasure to meet you tho, and put a face to the name.
  2. Set 2 Gencon Spoilers

    http://tcgtoptier.com/index.php?/dragon-ball-super-card-game/news/gencon-2017-news-and-exclusive-spoiler-from-anniv-tournament-r11/
  3. Reporting in from Gencon 2017 Day 3. Today was the first of two "Release Anniversary" tournaments, being held off-site of the convention at Good Games in Indianapolis Indiana. I was able to register online for the event, so I booked it from the convention center to the store as soon as my volunteer shift ended to check in. 44 players came together, running may variants of well known decks like Broly green and Vegeta blue, plus a hint of Frieza Yellow and a strong showing from Champa. The tournament's winner, in fact, was Anthony Hernandez with Red/Blue Champa. Anthony took home a VERY large trophy, playmat and TEN additional tournament promo packs. (for those wondering how I did, please just....move along. Let's just say I'm lucky that the 2 promo packs they gave to ALL attendees netted me at least 1 foil). One of the more interesting prizes that players were given for entering (or for getting a lottery ticket and not getting in) was a set of sleeves. This pack of 0 sleeves features a new piece of DBS artwork as well as the word "Winner" at the bottom, and they have said they will likely be prizes for future tournaments. The REALLY cool part is in addition to the 60 deck sleeves, the pack included one leader sleeve, which was clear on both sides, but has a small border on the sides and bottom. Expect to see these being gouged on eBay any day now. But the real story is not how we did, it's what was said! In attendance were representatives of Bandai and game developers Moteki Yoshito Sensei (Right) and Kawashima Tatsuro Sensei (Left), both decked out in Turtle School gi. After the event finished they thanked us and gave us a bit of news about upcoming product and processes. (NOTE: the following is not final and as always could be subject to change) - OP. Bandai is currently working on large events, judge programs and more, hoping to release more info before the end of the year. - Set 2 will be releasing in November and spoilers will be hitting the website as early as next month. There have already been pictures circulating on Facebook of some previews at the Bandai booth(including Future Trunks and Zamasu leaders), but the folks running the event wanted to give us all a little something extra and spoiled a THIRD new leader coming in set 2 that has some DEVASTATING effects. Grab your Potara and hide the jawbreakers, because the martial artist formerly known as Vegirot is coming to town: Vegito - Leader - Red - 10,000 Permanent - Each <Son Goku> and <Vegeta> in all of your areas gain red, blue and green colors. Auto - When this card attacks, place up to 1 card from the top of your deck in the Drop Area. If that card is red, this card gains +5000 power for the duration of the turn. Awaken (Standard) Fusion Warrior Super Saiyan Vegito - Awakened Leader - Red - 15,000 Permanent - Each <Son Goku> and <Vegeta> in all of your areas gain red, blue and green colors. Auto - When this card attacks draw 1 card and if there are 10 or more total <Son Goku> or <Vegeta> in your Drop Area this card gains +5000 power and Double Strike for the duration of the turn. Everything changes in Dragon Ball Super series 2, coming in November. Some quick shout outs to the crew of Good Games in Indianapolis for a great venue and an amazing hosting job, Anthony Hernandez for running a great game (and beating me soundly in round 1), Allek "The Beard" Pastrana of Bearded Collectibles for letting me get my only W of the night and finally, but most importantly, Moteki-Sensei, Kawashima-Sensei and the rest of the Bandai Crew for running a quality event and giving us fans so much to enjoy and talk about. ~Stryyder View full content
  4. Reporting in from Gencon 2017 Day 3. Today was the first of two "Release Anniversary" tournaments, being held off-site of the convention at Good Games in Indianapolis Indiana. I was able to register online for the event, so I booked it from the convention center to the store as soon as my volunteer shift ended to check in. 44 players came together, running may variants of well known decks like Broly green and Vegeta blue, plus a hint of Frieza Yellow and a strong showing from Champa. The tournament's winner, in fact, was Anthony Hernandez with Red/Blue Champa. Anthony took home a VERY large trophy, playmat and TEN additional tournament promo packs. (for those wondering how I did, please just....move along. Let's just say I'm lucky that the 2 promo packs they gave to ALL attendees netted me at least 1 foil). One of the more interesting prizes that players were given for entering (or for getting a lottery ticket and not getting in) was a set of sleeves. This pack of 0 sleeves features a new piece of DBS artwork as well as the word "Winner" at the bottom, and they have said they will likely be prizes for future tournaments. The REALLY cool part is in addition to the 60 deck sleeves, the pack included one leader sleeve, which was clear on both sides, but has a small border on the sides and bottom. Expect to see these being gouged on eBay any day now. But the real story is not how we did, it's what was said! In attendance were representatives of Bandai and game developers Moteki Yoshito Sensei (Right) and Kawashima Tatsuro Sensei (Left), both decked out in Turtle School gi. After the event finished they thanked us and gave us a bit of news about upcoming product and processes. (NOTE: the following is not final and as always could be subject to change) - OP. Bandai is currently working on large events, judge programs and more, hoping to release more info before the end of the year. - Set 2 will be releasing in November and spoilers will be hitting the website as early as next month. There have already been pictures circulating on Facebook of some previews at the Bandai booth(including Future Trunks and Zamasu leaders), but the folks running the event wanted to give us all a little something extra and spoiled a THIRD new leader coming in set 2 that has some DEVASTATING effects. Grab your Potara and hide the jawbreakers, because the martial artist formerly known as Vegirot is coming to town: Vegito - Leader - Red - 10,000 Permanent - Each <Son Goku> and <Vegeta> in all of your areas gain red, blue and green colors. Auto - When this card attacks, place up to 1 card from the top of your deck in the Drop Area. If that card is red, this card gains +5000 power for the duration of the turn. Awaken (Standard) Fusion Warrior Super Saiyan Vegito - Awakened Leader - Red - 15,000 Permanent - Each <Son Goku> and <Vegeta> in all of your areas gain red, blue and green colors. Auto - When this card attacks draw 1 card and if there are 10 or more total <Son Goku> or <Vegeta> in your Drop Area this card gains +5000 power and Double Strike for the duration of the turn. Everything changes in Dragon Ball Super series 2, coming in November. Some quick shout outs to the crew of Good Games in Indianapolis for a great venue and an amazing hosting job, Anthony Hernandez for running a great game (and beating me soundly in round 1), Allek "The Beard" Pastrana of Bearded Collectibles for letting me get my only W of the night and finally, but most importantly, Moteki-Sensei, Kawashima-Sensei and the rest of the Bandai Crew for running a quality event and giving us fans so much to enjoy and talk about. ~Stryyder
  5. Set 2 Gencon Spoilers

    New spoiler at the Gencon event! Check out the news story being posted shortly for a glimpse at Leader Vegito!
  6. Evolve Cards and Retained Effects

    You are correct, (got an official reply from Bandai this morning). i was just playing devils advocate. Since section 6 of the manual shows negates happen before the card is played to the table I wasn't sure if it would extend to cards already on the table transferring their effects. But you are correct, even effects coming over from the preevolved card would be negated
  7. 2 things to look at: 1) These specific cards use the "this card" reference twice, both times would be referencing themselves, logically. 2) The difference between the Piccolo-type cards and cards like senzu bean, Senzu bean gives a plus to POWER. The others give a plus to COMBO. Combo is the value on the side of the card, so Piccolo is giving its own combo value +10000.
  8. Auto skills and Blockers

    Is that answered officially somewhere? If not, I would disagree. 7-3-1-3-1 says autos resolve AFTER negates and Cabba's effect is a "may" effect anyway. So it would go: Attack -> Auto triggers -> Counter window (Negates) -> Attacker Autos resolve, you choose if you want to soak a life for the boost (since it is a "may") -> Defender autos resolve and blockers are assigned (if used)
  9. Evolve Cards and Retained Effects

    Yeah, I don't know. By the timing, if I play mecha frieza, which gives itself doublestrike for the turn, then evolve into some other Frieza (hypothetically), Cold Bloodlust would resolve, blanking my evolved card before the evolved card hits the table, so would the negate carry down into the double strike that was already on the card being evolved FROM? Odd interaction.
  10. Counter:Play Cards

    Yeah, no worries, I was just trying to get everyone's attention, lol. The timings are really weird in this game and it's going to take into set 2 and maybe longer until everyone has them all down.
  11. Beerus Auto and Blocker

    It's a moot point. the Q&A (63 I think) states that Autos resolve before blocker can be used.
  12. Breakdown of stat types

    My first thought it to look at which ones are useable my most, if not all of my characters and I go with effects from there. if one is really strong for an effect (Multi 5 with nightwing) it's an auto-include, regardless of who else can use it, but having too many of those makes your deck REALLY situational. Best to have a majority of BCs that most of your characters can use.
  13. Now that it's official

    Starfire control has been floating. Nightwing teamwork as well. Harley/bizzaro for some fun shenanigans.
  14. Set 1 Leader Card Rankings

    Agree with Bear but I would move Vegeta up to Goku/Vegeta then Beerus then pack Goku. Vegeta' sacrifice play seemed pretty detrimental, but it's coming out in recent events. red really got the short end for leaders.
  15. Hey all. This seems to be a large point of contention, and so I wanted to expand upon it for a bit. There has been a LOT of talk and confusion regarding the resolution timing of Counter cards, in relation to what phase they are used. A lot of these are for the more high profile cards like Cold Bloodlust and Whis's Coercion. People are using battle timing as reference for play timing and vice versa, but the fact is they are quite different. In this post I'm going to go in depth on the timing for both playing cards and attacking during your main phase free timing. You can find any referenced rulings in the official rules manual: here There are currently 3 counter types in DBS: Play, Attack and Counter. (though there is one "Attack" counter that is specific to Battle Cards attacking, King Cold) Counter: Play - Relevant Manual Section - 6-3-1-3-1 (Playing battle cards) In playing a battle card, there are 3 steps (6-3-1-3-1-1 through 6-3-1-3-1-3). In order these steps are: 1 - Declare the card you are playing and switch the appropriate # of energy to rest mode. 2 - Counter Timing occurs - this is where Counter: Play skills may be used and resolve. 3 - Actually playing the battle card. This is where the card is placed onto the field and any "When played/evolved" auto skills would be triggered and resolved. What does this mean? The only 2 current cards with a "Play" counter are Cold Bloodlust and Crusher Ball. Per the timings above, these would resolve BEFORE the targeted card hits the field. In the case of the former, it would hit the field blank (thereby negating ANY skills, including "when played" skills) and for the latter, the target enters the field in rest mode. Counter: Attack - Relevant Manual Section - 7-1 (declaring an attack) In attacking, either with your leader card or a battle card, there are 3 steps (7-1 through 7-1-2). In order these steps are: 1 - The turn player may choose their active mode leader or battle card in their leader or battle card area and turn it to rest mode to attack, declaring either their opponent's leader card or one of their opponent's Rest Mode battle cards as the target. 2 - Counter Timing occurs - This is where Counter: Attack skills may be used and resolve. 3 - A checkpoint occurs. This is where "Auto" abilities that trigger upon attacking occur as well as when the defending player may use the "Blocker" skill. NOTE: there is a special clarification on this step in Rule Manual section 7-1-2-1 that states that even if a "Counter: Attack" skill used in the previous step NEGATED the attack this checkpoint STILL occurs and these Auto skills will STILL resolve. (after these steps come the Offense and Defense phases where combo and "Activate: Attack" skills may be used, but we're focusing on JUST the declaration phase at the moment) What does this mean? Just as stated above, even if a card would negate an attack, any "Auto" skills that trigger when attacking(ex. Beerus, General of Demolition BT1-041) STILL resolve. BONUS - per 7-1-3 in the rules, even if an attack is negated, skills that trigger "at the end of battle" (such as Revenge) still go off. Counter: Counter - Relevant Manual Section - 4-7-3-2 (Counter Timings) Whenever a Counter Timing occurs (see step 2 in both of the above examples), there are 5 steps (4-7-3-2 through 4-7-3-5) 1 - The player who DIDN'T play/use the triggering Card/Skill may use a relevant Counter card. 2 - The other player chooses to use a Counter: Counter card or does nothing. 3 - (situational) if the second player used a Counter: Counter, the initial player may use a Counter: Counter card or does nothing. (Repeat 2 and 3 until one player does not play a Counter: Counter and then proceed to step 4) 4 - Resolve all Counter skills in reverse order (First in last out) 5 - Carry out the original triggering action or skill if possible and then return to normal play. What does this mean? While sections like 6-3-1-3-1-2 and 7-1-1 simply state "The Non-turn player can activate [Counter: ______] skills..." section 4-7 expands the counter timing window to its FULL form (final form?) in which players may bounce "Counter: Counter" skills as necessary. (This can deter rules lawyers who may try and claim that sections 6 and 7 ONLY allow the non-turn player to activate counters, when it isn't that simple.) So that's it for now! You now have a hearty knowledge of counter timings in any (current) situation. Who knows what set 2 and on will bring up, but this is a good basis point for now. Any questions, comments or accusations of lack of reading comprehension may be left below for subsequent follow up. ~Stryyder
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