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Stryyder

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Stryyder last won the day on December 9

Stryyder had the most liked content!

About Stryyder

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    Not a Muggle, occassionally Miguel
  • Birthday 08/11/1982

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    http://otakulounge.storenvy.com

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  1. So the much anticipated Draft Box 1 has dropped and people are snapping them up left and right. However, much like Brad Pitt in Se7en, we had one big question...what's in the box?! Well, that's not entirely true, we all knew what would be in the box, 12 packs of set 1 and 2, a promo pack and a pack of 4 leader cards. But with people opening boxes, some new ratios have come to light. Here are some stats: Draft Box 1 12 Packs of set 1 12 Packs of set 2 1 Pack of 4 leader cards (there are 4 new leaders but each box contains 4 copies of only ONE of them) 1 Draft Rulesheet The box itself is a high quality tuck box, about 800 capacity (unsleeved) 4 Boxes in a display 6 displays in a Case * A single sealed display of 4 boxes will include one box that contains EACH of the new 4 leaders. * TP1 packs are slightly mapped, thus far a single sealed display of 4 boxes will yield either all foil or all non-foil promos. * Early reports showed some players getting steady ratios of R leaders and SRs in boxes, at a rate of 4 Leaders (2 from each set) and 6 SRs (3 from each set). My own experience has disproved this, however the ratios ARE pretty steady, split between 3-4 SRs and 2-3 R leaders of each set in each box. * Boxes CAN contain SPRs or SCR, but exact ratios per case are not yet available. * Boxes CAN contain God Packs. (I got one in my second box, it had 2 SRs and 10 Rs) Still haven't tried out a draft, but it seems like a lot of fun. Here is a run down of how it works, including some draft-specific rules: (there doesn't seem to be any difference in the included draft rules and the draft rules that have been on the website for a few months) Players are given 3 packs of Set 1 and 3 packs of set 2 to draft. (not written in the rules, but assumed) Each player is given one of the included leader cards in the draft box. Players sit in a circle and open a pack. Each player chooses a card from the pack, sets it face down in front of them and then passes the rest to the left. Repeat this until all cards are gone. SPECIAL - if you have NOT yet chosen a leader from a pack, you MUST choose a leader card. However, after that you may take one additional card from that pack (this only applies to the first leader pulled from packs). Players may not take additional leaders until ALL players have picked one from a pack. (This will likely be a non-issue as each pack in the draft box tended to have at least one UC leader card) Repeat the above process with all 6 packs (alternate to passing right on packs 2, 4 and 6) until all players have a stack of 72 cards in front of them. Players will use these cards to make a 40 card deck of battle/extra cards plus 1 leader. Any cards not used are now considered in that player's Sideboard (INCLUDING LEADERS). Between games 2 and 3, and between rounds, players can exchange cards in their deck with their sideboard (including leaders). However once leaders are revealed to start a game, players may NOT make any changes until that game is over. Suggested format is Bo3 in a round robin tournament. Winner claims the lone TP1 pack from the box.
  2. What's everyone looking forward to in gaming?

    So since no one else has stated it, Ballad of Champions dropped last night! Another of Nintendo's "we will now announce the release date for the DLC pack. The release will be 5...................4...3...2..". After watching the trailer, anyone who griped about the content for price on DLC can go suck it. New missions, new outfits, new weapons, new Horse equipment and A FRICKIN' GUARDIAN MOTORCYCLE. Between the new baby, work and a get-together tonight I haven't been able to dive in yet T_T
  3. Upcoming DBS products - December 2017 through May 2018

    TP2 will be going all through regionals, so there will be plenty out there, I think that's why DB2 has TP3. As for the themed set, I fell for their weird math, it's actually only 101 cards (they say 176, because they count the foil AND non-foil C/UC as 2 separate cards). The set is smaller than even set 1 which was 119, counting the 5 SD cards. Still waiting on how the themed packs will be structured, but people are speculating we may see some reprints here. It could be each booster is a specific color, or specific storyline (android, buu, etc). We'll probably get more details in February or so.
  4. Are Trading Card Games / Collectible Card Games Dying?

    Honestly, I think this thread is less about the state of card games now and more about your highly apocalyptic view of MTG. It's like you expect it to fold within a year and drag the entire world of TCG/CCG with it.
  5. Draft Box Leaders

    Frieza opens up free play of a good number of powerful staple Extra cards, but the at the cost of a life card can hamper him toward the endgame, particularly against heavy agro decks like blue vegeta.
  6. Timing of Extra during defense

    Completely incorrect. For reference to the Rules Manual: 4-6 describes how free Timings work, particularly 4-6-3 which says you choose an action to carry out, then return to the free timing, until you decide not to do any more actions. Section 7 describes combat, sections to reference: 7-2 and 7-3, which describe the Offense Step and Defense Step respectively, particularly 7-2-1-2 and 7-3-1-2 which states these steps are free timings, and then subsequently lists what actions may be taken during this free timing (7-2-1-2-1 through 7-2-1-2-3 and 7-3-1-2-1 through 7-3-1-2-2-3 respectively) which includes Activate: Battle skills (7-2-1-2-3 and 7-3-1-2-2-2 respectively). I went through the same thing. I had been away from my locals for a few weeks, ended up going a week and a half ago and some group had moved in and convinced everyone that the order of actions as they were listed in the rules was the order you HAD to make them in (Combo from hand, then combo from field, then activates, then awaken, then end phase). Someone tried to tell me the order at the end of the round and I had to explain to half a dozen people what "Free Timing" means.
  7. Dragon Ball Top Tier

    My opinion has always been, and continues to be....FUCK gt. that is all, proceed.
  8. A list of upcoming products for the DBS card game: Draft Box 1 - 12/8/17 Contents: 12 packs of set 1, 12 packs of set 2, 4 new leader cards (4 copies of 1 leader in each box), 1 pack of TP1 as a prize Deck Box sets (Hero set and Villain set) - 1/26/18 Contents: 1 Deck Box, 14 cards (7 different cards, 1 foil and 1 non-foil copy of each) Series 3 - March 2018 Series Packing: 2 starter decks (One "Red", one "New color"), 1 special pack, booster boxes NOTE: This set will introduce a new fifth color to the game, as well as Foil copies of all cards in the set, not just R and higher Draft Box 2 - April 2018 Contents: 12 packs of set 2, 12 packs of set 3, 4 new leader cards (4 copies of 1 leader in each box), 1 pack of TP3 as a prize Themed Boosters 01 - May 2018 Details: Special smaller set (101 cards) packaged in boosters with "Themed" contents. More details to come
  9. What's everyone looking forward to in gaming?

    Video Games: BotW DLC pack 2, FighterZ probably something else I can't think of. I downloaded UltraSun 2 weeks ago and haven't had time to play it Card games: Draft boxes for DBS, hoping to judge at Vegas, unstable for MTG Comics: Keeping up with the new volume of Runaways, seeing Rodders and the gang finally get the Lost Light back in the TF comics Toys: need 3 more dinobots to finish Volcanicus, hoping SOME 3P creator makes a Rung, getting the Trunks Time Machine model kit Board Games: Tanto Cuore 5, Betrayal Legacies, new DC deckbuiling stuff
  10. Are Trading Card Games / Collectible Card Games Dying?

    I started playing Magic over 20 years ago, somewhere around 1995. At that point, it was JUST magic. 1997 brought Pokémon and YuGiOh in 1999. When 2000 came around the floodgates opened. EVERYONE got into the business. if there was an IP in the early 2000s that was marketable they had a game. Some had staying power for a couple years like DBZ, YYH, Magi Nation, .hack. Others just dropped a set and bailed or stayed in the shadows with a small but dedicated base. This all came to a head toward the middle/late 2000s. Games just started failing. Fewer events, fewer games, even the established games had to work harder with bigger gimmicks to stay relevant, now that online gaming was becoming a thing and people were flocking to game consoles. Jump to the 2010s and things began to stabilize. The "big 3" were still around and JCCGs like Vanguard and Weiss Schwarz were entering the scene. Heroclix revamped their core and stuck around. PanZ resurged. It's pretty much like any big thing like this, a small start, a huge boom when people realized it was popular leading to an oversaturation crash and at this point we're on the upswing of a plateau. People still enjoy the games, most titles have a dedicated base. We're not gaining mass numbers of new players, but attendance is still there. The biggest problem we have now is sales. Whereas this hobby started as a "trading card" offshoot, it has now turned into something more akin to a stock market. Players aren't buying to collect, they are buying to turn a profit. buying collections to flip, starting their own ".com" to undercut the local market with online sales, make an easy buck because players are going to buy. Hence why some companies are switching to a "brick and mortar only" sales model. While this is feesable for larger games like MTG, fledgling games like DBS and MetaX just can't afford it. Long story short, we're in the far end of a bell curve here. TCGs will never be as popular as they once were, but we're in a stable place.
  11. Timing of Extra during defense

    Yeah, the way it is laid out could be much better. Here's a good description: The Main step, Offense Step and Defense steps in Dragon Ball Super employ a phase type referred to as "Free Timing". During a Free Timing a player is given a set of actions that they may take during that Step. These actions may be taken in any order, as many times as the player wants/can, with no general restrictions. This breakdown illustrates: 1. Enter phase, resolve any "at the beginning of (this phase)" effects. 2. Enter Free timing 3. The active player chooses one of the legal actions for this phase and resolves it. 4. Repeat step 3 ad infinitum until the active player chooses to stop. 5. Proceed to the next game phase Valid actions by step: Main Step * Play a Battle card from your hand * Use an "Activate: Main" skill on one of your cards (including Extra cards from your hand) * Activate your leader's Awaken Skill * Rest your leader to attack your opponent's leader or one of their rest mode battle cards * Rest one of your battle cards to attack your opponent's leader or one of their rest mode battle cards Offense/Defense Step * Place a battle card from your hand into your combo area * Place an Active mode battle card from your battle area into your combo area * Use an "Activate: Battle" skill on one of your cards (including Extra cards from your hand) * Activate your leader's Awaken Skill
  12. DBZ Figure-Rise Model Kits

    Broly is nice. I'll have to get the Time Machine soon. We'll see how much cash I have after the holidays. I keep waiting for it to show up at the local Barnes & Noble. They just got the Android kits in.
  13. Super Mario Odyssey

    I will admit I'm using an Amiibo powersave to spoof the Bowser amiibo for the last few purple coins in each area. "wander every inch of the stage to find all these little coins" was never my favorite play style. I'm also dreading my return to the Metro kingdom and how much time I'll end up spending on that damn jump rope game.
  14. Super Mario Odyssey

    Only 5 left in each world, yeah, keep believing that I'm starting back at the hat world and working through each to get all the coins and moons. Just finished up Cascade and jumped into the Sand Kingdom to find there are 98 frickin' moons there. Definitely seems like one of the largest of all the worlds.
  15. Mentors as a Mechanic

    Guaranteed card draw really goes against the element of random draw for a game. Yeah, I know everyone wants skill to be the final line, but making it so you can draw a game-breaking card, or the exact card your deck archetype needs as soon as you need it seems counterintuitive to me. Especially if there's no restriction on what cards can go in the side deck (aside from standard deck rules like named cards and color matches your mastery). Going back and errataing a bunch of cards to say "Mentor deck" would be ridiculous. I would mentor decks have a 1 per limit and you MUST have the exact # of cards in the mentor deck that it says on the mentor. So for your example above the player MUST have 4 cards in their mentor deck and each one would have to be different.
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