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Justafig

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  1. Hello, I posted a deck list not too long ago about a Perceptive Trunks deck, received some suggestions, and re-made the deck. After this, I challenged a friend of mine who runs Red Amplified Cooler. We used to be roughly evenly matched, but he no longer stands a chance. He wanted some suggestions on the deck, so I told him I'd ask here. Anyway, here's the deck list, suggestions appreciated. (I'm not going to leave the mastery and personalities, pretty self-explanatory) Drills Red Intimidation Drill x2 Red Speedy Drill x2 Red Controlled Anger Drill x2 Setups Instant Transmission Technique x1 Events Defiant Challenge x2 Red Announcement x2 Allies King Cold - Caught off Guard x1 Salza - Henchmen x1 Energy Combat Red Heating Beams x2 Red Cannon x2 Cooler's Supernova x2 Red Frenzied Blasts x2 Red Energy Outburst x2 Red Hurl x2 Torturous Volley x2 Red Training Burst x2 Red Double Blast x2 Red Controlled Blast x3 Red Freezing Beam x2 Red Energy Blast x2 Red Vault x3 Red Brace x2 Red Flee x2 Cooler's Rebirth x1 Physical Combat Red Power Lift x2 Red Sword Stab x3 Red Cross Block x2 Red Duck x3 Red Reverse x2 Red Blocking Hand x2 That's all for that. His main strategy is to beat down with energy attacks. He also goes for rejuvenation and drills. Secondly, another friend of mine is getting into the game, and is building a blue Resolute Gohan. He uses the Gohan from Vengeance, and then 2-4 of Awakening. Any suggestions of how to build this, looking at Mill/Physical Beats?
  2. Do I really have a lot of blocks? So you're telling me my formula of about 10 energy and 10 physical blocks was wrong? Then I have got a few decks to go back and revise then... how many blocks do you recommend? I play with a few of my friends, but we're looking to up our decks power wise without changing who we play as and what style we use (one of us plays Orange Nappa). So, semi-competitive would probably be the best way to describe it?
  3. Also, I'm not sure if I can fit in Heroic Dashing... as I've already used all 4 proxies: Time is a Warrior's Tool, 2 Defiant Challenges, and an A. Sword Drill. Are any of these worth replacing for the Dashing Punch?
  4. Wow, that's a lot! Thanks, some good points brought up here. The point of it is, as you guessed it, physical beats. Then get into Counter Ball and Teamwork later in the game for some hard damage. Thanks for bringing up the point on being to banish-heavy, I'll have to change that. Luckily, I have the Ascension Trunks stack sitting around somewhere, so I'll have to look into that. Losing Black Restoration and Interrogation surprised me though. They seemed like such good cards. I was thinking about changing Knee Catch for energized guard, thoughts on that? You also mentioned not having enough anger, would black hug maneuver be good for the +2 anger, or is something else better? Thanks again!
  5. Trunks Protective Trunks Resolved Trunks Defiant Trunks Young Super Saiyan Perceptive Mastery Drills Aggressive Sword Drill x2 Black Rupture Drill x2 Black Absorption Drill x1 Black Smoothness Drill x1 Allies Dr Brief, Analyzing x1 Setups Visiting the Past x2 Ocular Pat Down x2 Physical Combat Black Gut Crusher x3 Black Double Team x2 Black Sword Rush x2 Trunks’ Sword Slash x2 Trunks’ Knee Bash x3 Trunks’ Slam x1 Dashing Sword Attack x2 Black Judgement Rush x2 Black Upward Dodge x3 Black Stop x3 Black Knee Catch x3 Black Flying Kick x3 Pulverize x1 Energy Combat Black Teamwork x2 Black Counter Ball x2 Black Swipe x3 Black Corruption x3 Black Adaptation x3 Events Black Restoration x2 Defiant Challenge x2 Black Interrogation x2 Time is a Warrior’s Tool
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