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Card Slinger J

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Everything posted by Card Slinger J

  1. Dragon Ball Super Anime Discussion

    I feel as though we only have ourselves to blame for what's currently happening with Dragon Ball. The reason why I say this is because we as a community have been begging for Dragon Ball to come back ever since the franchise ended during the 90's in Japan after watching countless reruns of the English Dub and for what? By settling for mediocrity in an overly saturated anime / manga market where animation studios don't have to put in the budget to tell a good story while constantly pandering to otaku culture? People tend to forget that writing matters more than visuals and Toei completely lost sight of that when Toriyama made the bone headed decision to bring back Dragon Ball in 2015 right when the animation studio was pre-occupied with other anime projects such as One Piece and Pretty Cure. They have little to no interest in bringing back the Anime adaptation of Dragon Ball Super next year after the new Broly film when they're much better off having Toyotaro finish Dragon Ball Super through the Manga adaptation. Tite Kubo did the same thing with Bleach after the Lost Substitute Shinigami arc.
  2. Game Launched! Initial thoughts...

    What If that zero value option is considered illegal? Gambling in the U.S. is defined in three parts: Consideration Chance Prize If all three attributes are present in an offering then it's considered gambling. Consideration means payment (not necessarily money). Do you pay anything for a booster pack of Pokémon TCG cards? If so then that is consideration. Interestingly, it doesn't matter who receives the money (in most cases) or the amount of money. If you pay one penny for a booster pack of cards that is guaranteed to contain a card worth $100 then that is still consideration. Does skill or chance affect the offering? If so is it over 50% chance or 50% skill? If the offering is over 50% affected by chance then it's a game of chance. Do you receive anything of easily quantifiable value for your participation? Then that's considered a prize. If you answered yes to the above three questions then what you're doing is considered gambling. So why hasn't the Trading Card Game / Collectible Card Game model been stopped in federal court? Well the short answer is that they aren't harmful enough. After a review of cases it appears that the most prominent lawsuits brought against trading card publishers have been dismissed. Beyond the test to determine If something is gambling or not, all U.S. courts (and most courts worldwide as this comes from common law) have requirements that must be met for a lawsuit to be filed. Almost all courts require a plaintiff to have standing - that is essentially a good reason to be the person bringing that particular lawsuit. So far the cases regarding this subject matter have been dismissed as the courts claimed the plaintiff's failed to show that they've been harmed in some way whether it was physical or psychological. In other words, Trading Cards have a strong chance of being recognized as gambling. However courtrooms are serious places so unless someone was seriously harmed through the purchase of trading cards, it's highly unlikely to be considered by court. The real test will come in the next 5-10 years as our generation grew up on TCG's with the next presumably on digital versions (as much as I hate to admit it). We'll soon have more data on the behaviors of adults who grew up with these "gambling simulators" and what their behavior is like as adults. Given that most mainstream TCG's (MTG, Yu-Gi-Oh!, Pokémon) are made up of high stake gamblers from Wall Street as well as Crypto Investors, it's not looking too good for the defenders of this business practice from insider trading with prior knowledge of the release of a product before release day to preferential treatment for people who shill for these companies.
  3. Game Launched! Initial thoughts...

    Thought I'd share this article with you guys in relation to Valve's new digital card game 'Artifact' - https://motherboard.vice.com/en_us/article/xwjv8w/valves-new-game-artifact-is-a-perfect-machine-for-making-money
  4. KeyForge by Richard Garfield

    KeyForge is a unique card game created by Richard Garfield and published by Fantasy Flight Games. In it, players take on the role of Archons in the world of the Crucible. Each Archon races to be the first to collect "Æmber" and forge three keys. As the first "Unique Deck Game", KeyForge is sold in individual decks containing 37 random cards. No two decks are the same, with 104 septillion possible deck combinations. Here's what the creator of Magic: the Gathering had to say about the origin of KeyForge: So you're telling me that KeyForge is a game intended to be played by cracking a new deck every time you sit down and isn't bound by the Secondary Market like Trading Card Games / Collectible Card Games are? Color me impressed. I'm starting to get the feeling that there's a spiritual awakening going around, and the 'Key' is a very positive symbol. 'Magic' on the other hand is the most negative symbol out there. Garfield must have a very interesting calling in his life. As for how gameplay works in KeyForge, it's a two-player game with each player using a single deck of cards to play creatures, artifacts, actions and upgrades. The aim of the game is to gather enough Æmber (pronounced "amber") to forge three keys before the opponent does the same. Creatures can reap Æmber and fight one another, while artifacts provide unique effects. Actions are used and discarded, and upgrades are attached to creatures to improve their abilities. Each card in KeyForge is associated with a House, with each deck containing cards from three Houses. At the beginning of each players' turn, that player declares a House - they may then only play, use, or discard cards belonging to that House. Unlike similar card games such as Magic: the Gathering and Android: Netrunner, cards do not typically require a cost to be paid such as the expenditure of mana or credits. Instead, a player may play and use as many cards on their turn as they wish, provided the cards belong to the declared House. KeyForge also differs from other card games in its approach to deck composition. Each deck features a unique card back with the name of an Archon; thus, decks cannot be modified with cards from other decks. Cards also cannot be traded or sold separately from their original decks, eliminating the possibility of "net decking" (a process in other card games of researching and recreating the most powerful decks). One of my friends at my locals claims that the rules and gameplay for KeyForge are very similar to the Battle Spirits TCG by Bandai.
  5. The DBZ-TCG Format and Other IPs

    There were so many flaws with Pan Z's update to the Score model in regards to the Dragon Ball IP that most of the issues seemed to have been corrected in the Dragon Ball Super CCG. It might not have the same feel to it given the absence of a uniqueness rule for characters, but the "color pie / wheel" is A LOT more balanced compared to how it was in Pan Z / Score Z where certain Styles were more dominant than others. It's as If the R&D team for Pan Z copied and pasted everything from Score Z without learning anything from the game's past mistakes leading up to the level of power creep we saw in GT. Had Pan Z kept going into Dragon Ball Super without relinquishing the license to Bandai, the game would've gotten about as worse as Fan Z has. There would still be morale within the existing community despite the PR suicide that RetroDBZCCG helped create, but given people's grievances with the Dragon Ball Super anime/manga as of late I'm not sure If they'd stick around for very long. I think what's helped the Dragon Ball Super CCG succeed compared to it's predecessor is that the learning curve is simple enough to where turn sequences aren't as complicated for beginners or for Pan Z / Score Z veterans who don't want to sit for hours on end to resolve one game. You might say that it takes a lot of skill away from the game when all it does is help further enhance the experience. As for other IP's that could greatly benefit from the Pan Z update to the Score model, the closest one I could possibly think of is similar to that Fighting Game off-shoot that Score released nearly two decades ago with Epic Battles featuring Mortal Kombat and Street Fighter that was later discontinued due to being a Blockbuster exclusive. Other than that I don't think there's very many IP's that could work the same way Pan Z's update to the Score model was for Dragon Ball. It was just THAT unique for it's time. By the way, Upper Deck already beat you to Marvel / DC with the Vs. System TCG being the better model over the Pan Z / Score model.
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