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1. All MP Powers must be equal to a card played from your hand. Piccolo, Krillin, and Ginyu dominated the early game, because they had virtual hand advantage over their opponents. The only exception to this rule would be Cooler’s level 1 power. Supernova more than makes up for it. 2. All MP Powers must be just as good as any card that a player would include in his deck. Would you run twelve copies of Nappa’s level one power if it were a physical attack, instead of an MP power? How about Nail’s level one attack? No. Those cards would be common level jank. 3. Cards in PanZ cannot be better than their Score counterparts. This isn’t hard to understand. ScoreZ was on another level. You don’t see MTG reprinting a better version of Black Lotus for standard play. Why the heck does PanZ have better versions of KHSB, Awful Abrasions, and Aura Clash? 4. Most of the milling cards, and card effects need to be removed from the game (keep A20’s Choke, BST, and BSM). In DBZ your life deck represents gametime. When you draw your last card your time is up. When somebody does nothing but block, and play card effects to destroy or banish cards directly from your deck, they are playing for time. Landing a single punch, and then running from your opponent for the rest of the fight would cost you a boxing match. It goes against the spirit of DBZ as whole, and makes games boring. No, I’m not saying that control shouldn’t be a thing in this game. There are ways to win with a control deck other than milling your opponent to death. You can win by DB, you can play a slow anger victory game ala Red Cooler, and you can rejuvenate until the cows come home in Namekian. Or better yet, you can set up a complicated coup de grace and finish your opponent in one fell swoop ala Carpet Attack. 5. The player going first needs to start with four cards in his hand. The player going second needs to draw one card at the start of the game and power up. This way both players start the game on equal footing. 6. No MP power under level 4 should be equal to playing two cards from your hand. This mostly applies to Broly’s level 3. It could possibly be applied to Cooler, and 13 as well, but I think testing would need to be done. 7. Cooler Ally, and Nappa Ally cannot be placed back into your deck from the banished zone. Have you ever played Tag Ginyu vs Red Roshi? How about vs Orange Yamcha? The match is unwinnable thanks to Nappa and Cooler being impossible to deal with.