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Found 1 result

  1. There is too much endurance in this game, and it has been ruining it from the start. Control decks want to mitigate damage, while slowly whittling their opponents down. Endurance helps with that. MPPV decks don't want to suffer critical damage, and endurance helps with that too. Captain Ginyu would have been a lot easier to deal with, in the early environment, if there wasn't enough endurance in Orange and Blue to choke a horse. Maybe Namekian Knowledge wouldn't have required an errata. I think every card with endurance should be lowered by one. Cards with three endurance should only have two endurance. Cards with two endurance should only have one endurance, and so on.