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Justin McBride

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Legendary:
 
03 -  Director Krennic - Cruel but brilliant
Villain. Red. Legendary
Character. Points: 15/19. Health: 12.
2Rd / 1F / 2Dr / 2Dc / 1R / -
After you activate this character, if you control the battlefield, roll a Death Trooper (1) die into your pool. Set aside that die after it is resolved or removed.
 
08 - Z6 Riot Control Baton
Villain. Red. Legendary
Upgrade - Weapon. Cost: 3
2Md / 2Md / 3Md (1R) / 1R / - / -
Redeploy.
After rolling this die into your dice pool, you may re-roll it.
 
11 - Palpatine - Galactic Emperor
Villain. Blue. Legendary
Character. Points: 21/28. Health: 15.
2Rd / 3Rd / 2Dc / 2S / 1R / -
After you resolve this die, force an opponent to deal 2 damage to their characters, distributed as they wish.
 
14 - Force Lightning
Villain. Blue. Legendary.
Upgrade - Ability. Cost: 4.
2Rd / 3Rd (1R) / 4Rd (1R) / S / S / -  
Blue character only.
S - Deal 1 damage to a character. You may remove a die showing a blank (-) to reroll this die instead of removing it from your pool.
 
20 - IG-88 - Droid Assassin
Villain. Yellow. Legendary.
2Rd / 3Rd / 1Sh / 2Sh (1R) / S / -
S - Play a Yellow weapon or equipment on this character from your discard pile, deacreasing its cost by 2.
 
22 - Slave I
Villain. Yellow. Legendary.
Support - Vehicle. Cost: 4.
2Rd / 3Rd / 4Rd (1R) / 1R / S / -
S - Force an opponent to deal damage to their characters equal to the number of dice in their dice pool, distributed as they wish.
 
23 - Blackmail
Villain. Yellow. Legendary
Upgrade. Cost: 3.
2Dc / 3Dc / 2Dr / 3Dr / 3Sh / -
After you roll this die, an opponent can give you 1 resource to remove this die.
 
26 - Baze Malbus
Hero. Red. Legendary
Character. Points: 14/18. Health: 11.
2Rd / 3Rd (1R) / +2Rd / 1R / S / -
S - Deal 1 damage to each of an opponent's characters.
 
31 - U-Wing
Hero. Red. Legendary.
Support - Vehicle. Cost: 5
3Rd / 3Rd / 2F / 2R / S / S
S - Deal 2 damage to each of an opponent's characters.
S - Give 2 shields to each of your characters.
 
37 - Obi-Wan Kenobi - Mysterious Hermit
Hero. Blue. Legendary.
Character. Points: 16/20. Health: 11.
1Md / 3Md / 1F / 2F / 1R / -
Guardian.
Before this character is defeated, you may play a Blue card from your hand or discard pile for free.
 
39 - Handmade Light Bow
Hero. Blue. Legendary.
Upgrade - Weapon. Cost: 3
2Rd / 2Md / 1S / 1Dc / S / -
S - Deal 3 damage to a character.
S - Remove all shields from a character, then deal 2 damage to that character.
 
43 - Chewbacca - Loyal Friend
Hero. Yellow. Legendary.
Character. Points: 12/16. Health: 12.
1Rd / 2Rd (1R) / 2Md / 1R / S / -
S - Turn a opponent's die to a side showing damage (R or M) to deal that damage to a character.
 
48 - Bowcaster
Hero. Yellow. Legendary.
Upgrade - Weapon. Cost: 4.
2Rd / 4Rd (1R) / +3Rd / 2Dr / S / -  
Redeploy.
S - Deal 1 unblockable damage each to up to 2 different characters.
 
50 - Maz's Goggles
Hero. Yellow. Legendary.
Upgrade - Equipment. Cost: 1
1F / 2F / 1R / 1R / S / -  
To play, spot a Yellow character.
S - Look at an opponent's hand and discard one of his or her events.
 
53 - Rocket Launcher
Neutral. Red. Legendary.
Upgrade - Weapon. Cost: 3
3Rd (1R) / 3Rd (1R) / 4Rd (1R) / S (1R) / - / -
S - Discard a vehicle from the game.
S - Deal 2 damage to 2 different characters.
 
55 - Force Speed
Neutral. Blue. Legendary.
Upgrade - Ability. Cost: 0.
1F / 1S / S / S / S / -    
Blue character only.
S - Take up to 2 additional actions
 
58 - Quadjumper
Neutral. Yellow. Legendary.
Support - Vehicle. Cost: 3.
2F / 1S / 2S / 1R / 1R / -
Action - Remove this support to play a support from your hand decreasing its cost by 3.
 
Rare:
 
01 - Death Trooper
Villain. Red. Rare
Character. Points: 10. Health: 10.
1Rd / 1Rd / 2Rd / +2Rd / 1Dr / -  
 
02 - FN-2199
Villain. Red. Rare
Character. Points: 10/13 Health: 11
1Rd / 1Md / 2Md (1R) / 1S / 1R / -  
After you play a weapon on this character, roll that weapon's die (if possible). You may resolve it immediately.
 
04 - TIE Fighter Pilot
Villain. Red. Rare
Character. Points: 8 Health: 7
+1Rd / +2Rd / +3Rd (1R) / 1F / 1R / -
As long as this die is in your dice pool, your other dice showing ranged damage (R) can't be removed by your opponents.
 
05 - E-Web Station
Villain. Red. Rare
Support. Cost: 3
1Rd / 1Rd (1R) / 2Md / 2Md (1R) / 2S / -  
As long as you control the battlefield, each value on this die is increased by 1.
 
06 - Imperial Discipline
Villain. Red. Rare
Upgrade - Ability. Cost: 1
Red character only.
Action - Remove this die to turn one of the attached character or upgrade dice to a side showing ranged damage (Rd) or resource (R).
 
07 - DT-29 Heavy Blaster Pistol
Villain. Red. Rare
Upgrade - Weapon. Cost: 2
1Rd / +2Rd / +2Rd / 1S / S / -
S - Remove an opponent's die showing a resource cost.
 
09 - Asajj Ventress
Villain. Blue. Rare.
Character. Points: 12/15. Health: 9
1Md / 2Md / 1F / 1Dr / 1R / -
After an opponent discards a card to reroll, you may force him/her to choose and discard another card.
 
10 - Darth Vader - Dark Apprentice
Villain. Force. Rare.
Character. Points: 13/17. Health: 11.
1Rd / 2Md / 3Md (1R) / 1Dc / S / -  
S - Deal 3 damage to a character. Then deal 1 damage to this character.
 
12 - Imperial Guard  
Villain. Blue. Rare
Character. Points: 9. Health: 8
1Md / 2Md / +2Md / 1S / 1S / -
Guardian.
You can't play blue abilities on this character.
 
13 - Command Shuttle
Villain. Blue. Rare
Support - Vehicle. Cost: 3
2Rd / 2S / 1R / S / S / -
S - Use a special of one of your characters.
 
15 - Lightsaber Pike -
Villain. Blue. Rare.
Upgrade - Weapon. Cost: 3
1Md / +2Md / +4Md (1R) / 1S / 1R / -
Action - Remove this die to give a non-attached character 1 shield.
 
16 - Lure of Power
Villain. Blue. Rare.
Upgrade. Cost: 2
+1 / +1 / +2 / 1R / - / -
You may resolve the modified side of this die with any symbol.
 
17 - Interrogation Droid
Villain. Grey. Rare
Support - Droid. Cost: 2
1Dr / 1Dc / 1Dc / 1Dc / 1R / -
After you activate this support, look at a random card in an opponent's hand. If it's an event, you may remove this die to discard that card.
 
18 - Aurra Sing - The Sharpshooter  
Villain. Yellow. Rare
Character. Points: 14/18 Health: 10
1Rd / 2Rd / 2Rd / 1Dr / 1R / -
Before you resolve this die, you may discard a card to increase this die's value by 1.
 
19 - Guavian Soldier
Villain. Yellow. Rare
Character. Points: 8 Health: 9
1Rd / 2Rd / +1Rd / +1R / +1R / -
Action - Remove this die to remove a shield from a character.
 
21 - Unkar Plutt
Villain. Yellow. Rare
Character. Points: 10/13 Health: 10
1F / 1Dr / 2Dr / 1R / +2R / -
Action - Remove any number of your dice showing a total value of 3 or more. Then discard a random card from an opponent's hand and gain a number of resources equal to the cost of that card.
 
24 - Personal Shield
Villain. Yellow. Rare
Upgrade - Equipment. Cost: 2
1S / 2S / 3S (1R) / 1R / - / -
Before attached character suffers two or more ranged damage (R), you may exhaust this upgrade to give them one shield.
 
25 - Vibroknuckles
Villain. Yellow. Rare
Upgrade - Weapon. Cost: 3
1Md / 1Md / 2Md / 1Dc / 2Dc / -
Ambush.
Before you resolve this die, you may spend 1 resource to increase its value by 1.
 
27 - Mon Mothma
Hero. Red. Rare
Character. Points: 11/14 Health: 9
1F / 2F / 1S / 1R / 1R / -
After you play an event, you may reroll a die of the same color as the event.
 
28 - Rebel Commando
Hero. Red. Rare
Character. Points: 10 Health: 10
1Rd / 2Rd / 1Dc / 1R / S (1R) / -
S - Remove an opponent's die.
 
29 - Temmin "Snap" Wexley - Recon Specialist
Hero. Command.  Rare.
Character. Points: 9/12. Health: 8.
1Rd / 1Dr / 2Dr / 1Dc / 1R / -
While at least one of this die is in your pool, your opponent must spend 1 resource in order to claim the battlefield.
 
30 - C-3PO
Hero. Red. Rare
Support - Droid. Cost: 1
1F / 1Dc / 1R / 1R / - / -
Action - Remove this die to resolve another die as if it were showing any symbol (with its original value).
 
32 - A180 Blaster
Hero. Command.  Rare.
Upgrade - Weapon. Cost: 3.
2Rd / +2Rd / 1Dr / S / S / -
S - Deal 1 damage to a character and give attached character 1 shield.
S - Deal 1 damage to each of an opponent's characters.
S - Deal 2 unblockable damage to a character.
 
33 - Overkill
Hero. Red. Rare
Upgrade - Ability. Cost: 2
+1Rd / +2Rd / +3Rd / +3Rd / - / -
 
34 - Jedi Acolyte
Hero. Blue. Rare
Character. Points: 9 Health: 7
1Md / 1F / 2F / 1Dc / 1R / -
Before you resolve this die, increase its value by 1 if it's showing the same symbol as another one of your dice
 
35 - Chirrut Imwe
Hero. Blue. Rare
Character. Points: 12/15 Health: 11
1Rd / +2Rd / 2Md / +1Md / 1R / -
You cannot play Blue abilities on this character.
After you activate this character, you may reroll all of your dice.
 
36 - Luminara Unduli
Hero. Blue. Rare
Character. Points: 13/17 Health 10
1Md / 2Md / 1F / 1R / S / -
S - Resolve one of your character dice, increasing it's value by 2, or by 3 if it's a non-unique character's die.
 
38 - Delta-7 Interceptor
Hero. Blue. Rare.
Support - Vehicle. Cost: 3
2Rd / 3Rd (1R) / 1F / 1S / S / -
S - Reroll up to 3 dice (yours and/or your opponents).
 
40 - Force Heal
Hero. Blue. Rare
Upgrade - Ability. Cost: 2
1S / 1R / 1R / S / S / -
Blue character only.
S - Remove 1 damage from a character or spend 1 resource to remove 2 damage from a character.
 
41 - Ben Kenobi's Diaries
Hero. Blue. Rare
Upgrade. Cost: 1
+1Md / 1R / 1R / - / - / -
Action - Remove this die to draw a card.
 
42 - R2-D2
Hero. Grey. Rare.
Support - Driod. Cost: 2
1Md / 1F / 1Dr / 1R / S / S
S- Resolve one of your dice increasing its value by 1.
 
44 - Jyn Erso - Relentless Operative
Hero. Rogue.    Rare.
Character. Points: 15/20. Health: 11.
2Rd / 2Rd / 1Dr / 2Dr / 1R / -  
The cost of the first Yellow event you play each round is decreased by 1.
 
45 - Maz Kanata - Pirate Queen
Hero. Rogue.    Rare.
Character. Points: 8/11. Health: 8.
1Rd / 1F / 1F / 1S / 1R / -
After you activate this character, you may resolve up to 2 of your dice.
 
46 - Outer Rim Smuggler
Hero. Yellow. Rare
Character. Points: 8 Health: 7
1Rd / 2Rd / 1Dr / 1Dc / 1R / -
After you play the last card from your hand, gain 1 resource.
 
47 - Smuggling Freighter -
Hero. Yellow. Rare
Support - Vehicle. Cost: 1
1Dr / 2Dr / 1R / 2R / - / -
After you resolve a side of this die showing a value of 2, put this support on top of your deck.
 
49 - Lone Operative
Hero. Rogue.    Rare.
Upgrade - Ability. Cost: 3.
2Md / 2Dc / 1R / S / S / -
S - Heal 2 damage from attached character, or 3 damage instead if attached character is your only character in play.
 
51 - Supply Line
Neutral. Red. Rare
Support. Cost: 1
1F / 1R / +1R / +1R / S / -
S - Reroll any number of your dice.
 
52 - Astromech
Neutral. Red. Rare.
Support - Droid. Cost: 2
1F / 2F / 1S / 1R / - / -  
Action - Remove this die to turn an vehicle die to any side.
 
54 - Force Push
Neutral. Blue. Rare.
Upgrade - Ability. Cost: 3.
2Rd / 2Rd / 2Dc / S / S / -
Blue character only.
S - Turn up to 2 of an opponent's dice to the sides of your choice.
 
56 - Makashi Training
Neutral. Blue. Rare
Upgrade - Ability. Cost: 2
+1Md / +2Md / +2Md / 1S / 1R / -
Action - Remove one of your dice showing melee damage (M) and exhaust this upgrade to remove any die showing melee damage (M).
 
57 - Vibroknife -
Neutral. Grey. Rare
Upgrade - Weapon. Cost: 2
1Md / 1Md / +2Md / 1Dc / 1R / -
Ambush.
As long as this die is in the dice pool, melee damage (M) dealt by your dice is unblockable.
 
59 - Grapling Hook Pistol
Neutral. Yellow. Rare
Upgrade - Equipment. Cost: 2
1Rd / 2Rd / 1F / 2Dc (1R) / S / -
S - Use the ability of the battlefield that is not in use (but was brought to the game) as if you just claimed it.
 
60 - Master of Deceit
Neutral. Yellow. Rare
Upgrade. Cost: 2
2Dr / 2Dr / 1Dc / S / S / -
Yellow character only.
S - Place 1 damage on this upgrade. Then discard cards from the top of an opponent's deck equal to the number of damage on this upgrade.
 
Common:
 
61 - Battle Formation
Villain. Red. Common
Event. Cost 0
Ambush.
You may reroll a number of dice equal to the number of your red characters.
 
63 - Lockdown
Villain. Red. Common
Event. Cost 0
Ambush
Spot two Red characters to take control of the battlefield (This does not claim the battlefield).
 
66 - Stationary War
Villain. Red. Common
Event. Cost 0
Play only if you have 1 or more dice showing shield (S).
Turn any number of an opponent's dice to a side showing shields (S).
 
67 - Unwavering Loyalty
Villain. Red. Common
Event. Cost 0
Remove 1 damage from a Red character. If there is another copy of this event in your discard pile, you may spend 1 resource to put this event on top of your deck instead of discarding it.
 
69 - Clash(?)
Villain. Red. Common
Support. Cost 1
After one of your characters is defeated, deal 1 damage to a character.
 
73 - Manipulate.
Villain. Blue. Common
Event. Cost 0
Turn one of your dice to a blank side (-). Then turn one of your opponent's dice to a blank side (-).
 
74 - No Disintegration
Villain. Blue. Common
Event. Cost 1
Remove the top card from an opponent's deck, or remove 3 instead if there is another copy of this event in your discard pile.
 
75 - Now You Will Die
Villain. Blue. Common
Event. Cost 1
Resolve one of your dice as if it were showing melee damage (M) (it keeps its original value).
 
77 - Price of Failure
Villain. Blue. Common
Event. Cost 0
Spot a Blue character and defeat one of your characters to ready a character.
 
79 - Now I Am The Master
Villain. Blue. Common
Upgrade. Cost 1
After damage is dealt by attached character's upgrade or character dice, you may turn a die to a blank (-).
 
80 - Doubt
Villain. Grey. Common
Event. Cost 0
Reroll an opponent's die. Then that opponent either resolves that die or removes it.
 
81 - Arms Trade
Villain. Yellow. Common
Event. Cost 0
Discard any number of weapons from your hand. Gain 1 resource for each weapon discarded this way.
 
82 - Bait and Switch(?)
Villain. Yellow. Common
Event. Cost 0
Ambush.
Turn your die showing a resource (R) to any side.
 
85 - A Quarter Portion
Villain. Yellow. Common
Event. Cost 1
Remove an opponent's die. That opponent gains a resource.
 
86 - Relentless Pursuit
Villain. Yellow. Common
Event. Cost 0
Move up to 2 damage from an opponent's character to another character (this ignores shields).
 
88 - Junkyard(?)
Villain. Yellow. Common
Event. Cost 0
After one of your dice rolls a resource side, you may exhaust this support to force an opponent to lose a resource.
 
92 - Guerrilla
Hero. Red. Common
Event. Cost 0
Ambush.
Remove one of your red dice to deal 1 damage to a character.
 
94 - Rebel Assault
Hero. Command.  Common.
Event. Cost: 1.
Play only if you have one or more dice showing ranged damage (R).
Remove an opponent's die not showing damage (R or M).
 
96 - Spirit of Rebellion
Hero. Red. Common
Event. Cost 0
Give a character 1 shield, or 2 shields instead if you have another copy of this event in your discard pile.
 
98 - Spy Network
Hero. Red. Common
Support. Cost 1
After one of your dice rolls a focus side (F), your may exhaust this support to discard the top card from an opponent's deck.
 
99 - Tactical Abilities
Hero. Red. Common
Upgrade - Ability. Cost 0
After you activate attached character, you may draw a card. Then place any card from your hand at the bottom of your deck.
 
101 - Destiny
Hero. Blue. Common
Event. Cost 0
Remove any number of your Blue dice. Play a card from your hand for free that costs equal to or less than the combined value of the Blue dice you just removed.
 
102 - Determination
Hero. Blue. Common
Event. Cost 0
Play this event only if you have one or more dice showing a focus side (F).
Resolve one of your dice as if it were showing another symbol (with its original value).
 
104 - Krayt Dragon Roar
Hero. Blue. Common
Event. Cost 0
Spot a Blue character to choose an opponent's die. That opponent must remove the chosen die, or discard 2 cards from their hand.
 
106 - Synchronization
Hero. Blue. Common
Event. Cost 0
Play this event only if you have dice showing a melee side (M) and a shield side (S).
Deal 2 unblockable damage to a character.
 
108 - Protective Mentor
Hero. Blue. Common
Upgrade. Cost 0
Shield tokens from the attached character can be used to block damage dealt to another character.
 
109 - Confidence
Hero. Grey. Common
Event. Cost 0
Choose an opponent's die. That opponent resolves that die, if possible.
 
110 - Garbage'll Do
Hero. Yellow. Common.
Event. Cost 0
Ambush
Remove one of your vehicle dice to give each of your characters 1 shield.
 
111 - Strength!
Hero. Yellow. Common
Event. Cost 0
Ambush.
Move any number of shield tokens from one of your characters to another.
 
113 - Long Con
Hero. Rogue.    Common.
Event. Cost: 0.
Gain 3 resources if there is another copy of this event in your discard pile.
 
114 - Loth-Cat and Mouse
Hero. Rogue.    Common.
Event. Cost: 0.
Force an opponent to choose and remove one of your dice. Then remove one of their dice.
 
117 - Double Cross (?)
Hero. Yellow. Common.
Support. Cost 1
After you resolve a die showing a special side (S), you may exhaust this support to gain a resource.
 
120 - Damage Toll (?)
Neutral. Red. Common
Event. Cost 0
Choose one of your dice showing a melee damage side (M) or ranged damage side (R). Resolve that die, then have that opponent lose 1 resource.
 
122 - Pinned Down (?)
Neutral. Red. Common
Event. Cost 0
Remove one of your red dice showing a ranged damage side (R). Then remove an opponent's die.
 
123 - Aftermath
Neutral. Red. Common
Support. Cost 0
After a character has been defeated, gain 1 resource.
 
124 - Air Superiority
Neutral. Red. Common
Support. Cost 1
After you play this support, place 3 shields on it.
Action - Exhaust this support to move one shield from it to a character.
 
126 - Wingman
Neutral. Red. Common
Upgrade. Cost 0
Red character only.
After you activate a Red character, you may activate attached character.
 
127 - Decisive Blow
Neutral. Force. Uncommon.
Event. Cost: 3.
Resolve one of your dice showing melee damage (). Then remove all character and upgrade dice of the character you just dealt damage to.
 
128 - High Ground
Neutral. Blue. Common
Event. Cost 1
Play only if you control the battlefield.
Remove an opponent's die showing damage (R or M). Then, if it was a character die, deal 1 damage to that character.
 
130 - Overconfidence
Neutral. Blue. Common
Event. Cost 1
Spot a Blue character to reroll 2 dice. Then remove one of those dice with the lowest value (you choose in the case of a tie).
 
132 - Revive
Neutral. Blue. Common
Event. Cost 0
Spot a Blue character to remove 1 damage from a character.
 
134 - Meditate
Neutral. Blue. Common
Support. Cost 0
Action: Exhaust this support and remove one of your dice showing a blank (-) to turn one of your dice to a side not showing damage (M or R).
 
136 - Evade
Neutral. Grey. Common
Event. Cost 1
Remove a die showing ranged damage (R).
 
138 - Parry
Neutral. Grey. Common
Event. Cost 1
Remove a die showing melee damage (M).
 
139 - Swiftness
Neutral. Grey. Common
Event. Cost 1
Ambush
Give the next card you play this turn the Ambush keyword.
 
141 - Ammo Belt
Neutral. Grey. Common
Upgrade. Cost 1
Before another upgrade on attached character would be discarded by a card effect, you may discard this upgrade instead.
 
142 - Hideout
Neutral. Yellow. Common
Event. Cost 0
Remove one of your Yellow character dice to give that character 2 shields.
 
144 - Diversion
Neutral. Rogue. Common.
Event. Cost: 1.
Force an opponent to lose 1 resource, or 3 resources instead if there is another copy of this event in your discard pile.
 
146 - Friends In Low Places
Neutral. Yellow. Common
Event. Cost 0
Spot a Yellow to look at an opponent's hand and discard one event that costs 1 or less.
 
148 - Improvisation
Neutral. Yellow. Common
Support. Cost 0
Ambush
Action - Remove one of your dice showing a blank (-) to reroll any number of your dice.
 
149 - Outmaneuver
Neutral. Yellow. Common
Support. Cost 1
After you claim the battlefield, gain 1 resource.
 
152 - Cargo Hold - Eravana
Neutral. Common
Battlefield.
Claim - Move an upgrade from a character to another character controlled by the same player.
 
153 - Flight Hangar - Finalizer
Neutral. Common
Battlefield.
Claim: Play a support from your hand or discard pile decreasing its cost by 1.
 
154 - Ewok Village - Endor
Neutral. Uncommon.
Battlefield.
Claim - Remove all shields from a character.
 
157 - Otoh Gunga - Naboo
Neutral. Common
Battlefield.
Claim: Remove 1 damage from a character.
 
158 - Beach Head (?) - Scarif
Neutral. Common
Battlefield.
Claim: Remove one of an opponent's dice showing ranged damage (R).
 
160 - War-Torn Streets - Jedha
Neutral. Common.
Battlefield.
Claim - Discard a random card from an opponent's hand.
 
Uncommon:
 
62 - Imperial War Machine
Villain. Red. Uncommon.
Event. Cost 0
Resolve one of your Red dice showing a resource cost for free.
 
64 - Persistent Fire?
Villain. Red. Uncommon
Event. Cost 1
Play only if you have 2 or more dice showing ranged damage (R). Remove all shields from all of an opponent's characters.
 
65 - Traitor!
Villain. Red. Uncommon
Event. Cost 1
Ambush.
Discard the top card of your deck. Then remove a die not showing a special symbol (S) whose value is equal to or less than the cost of the discarded card.
 
68 - We Got Them!
Villain. Red. Uncommon
Event. Cost 12
Play only if you control the battlefield.
Turn up to 4 of your dice to sides showing damage (R or M).
 
70 - Imperial Inspection  
Villain. Red. Common
Support. Cost 0
After you roll a disrupt (Dr) on one of your dice, you may exhaust this support to return an upgrade that costs 2 or less to its owner's hand.
 
71 - Anger
Villain. Blue. Uncommon
Event. Cost 0
Play only if you have 2 or more dice showing blanks (-). Resolve one of your opponent's dice showing damage as if it were your die.
 
72 - Lightsaber Throw
Villain. Blue. Uncommon
Event. Cost 1
Play only if you have 1 or more dice showing melee damage (M). Deal 2 damage to a character.
 
76 - Rise Again
Villain. Force. Uncommon.
Event. Cost: 5.
Heal 5 damage from a unique Blue character. You may play an upgrade from your discard pile on it for free.
 
78 - Dark Aura -
Villain. Blue. Uncommon
Support. Cost 0
After you roll a discard (Dc) on one of your dice, you may exhaust this support to force an opponent to choose and remove one of their dice.
 
83 - Friends in High Places
Villain. Yellow. Uncommon
Event. Cost 0
Play only if you have dice showing a combined value of 7 or more.
Look at the top 5 cards of your deck. You may play one of those cards for free. Discard the cards you don't play.
 
84 - Loose Ends
Villain. Yellow. Uncommon
Event. Cost 2
Ambush
Remove one of your dice showing ranged damage (R) to discard the top 4 cards of an opponent's deck.
 
87 - Junkyard
Villain. Yellow. Uncommon
Event. Cost 0
Play only if your have 3 or more cards in your discard pile.
Draw a random card from your discard pile to your hand (show the card to your opponent).
 
89 - Armor -
Villain. Yellow. Uncommon
Upgrade - Equipment. Cost 1
Before attached character receives damage, you may block up to 2 damage. Then discard this upgrade.
 
90 - Sudden Evacuation.
Hero. Red. Uncommon
Event. Cost 4
Remove all dice.
 
91 - Return Fire (?)
Hero. Red. Uncommon
Event. Cost 2
Spot a Red character to remove a die showing ranged damage (R) and deal that damage to that character (?).
 
93 - Our Only Hope
Hero. Red. Uncommon
Event. Cost 2
Draw a card. You may play that card for free, or discard it to gain 2 resources.
 
95 - Sensor Arrangement (?)
Hero. Red. Uncommon
Event. Cost 2
Spot a Red character to resolve one of an opponent's dice not showing melee or ranged damage (M or R) as if it were your own.
 
97 - Planetary Uprising
Hero. Red. Uncommon
Support. Cost 2
After you claim the battlefield, you may deal 2 damage to an opponent's characters distributed as they wish.
 
100 - Caution (?)
Hero. Blue. Uncommon
Event. Cost 0
Remove one of your character dice to give a character 3 shields.
 
103 - Guard
Hero. Blue. Uncommon
Event. Cost 0
Remove a blue die showing melee damage (M) to remove an opponent's die equal to the value of the die you removed.
 
105 - Sunset my most power (???)
Hero. Blue. Uncommon
Event. Cost 2
Ambush
Resolve one of your blue dice without removing it from your dice pool.
 
107 - Your Eyes Can Deceive You
Hero. Force.    Uncommon.
Support. Cost: 1.
After one of your dice rolls a shield (), you may exhaust this support to turn an opponent's die to any side.
 
112 - Rebellion (?)
Hero. Yellow. Uncommon
Event. Cost 1
Play only if you have a die showing a discard side (Dc).
Play an event from your discard pile, reducing its cost by 1.
 
115 - Never Tell Me The Odds
Hero. Rogue.    Uncommon.
Event. Cost: 3.
Choose one of your Yellow characters. Turn any number of its character and upgrade dice to sides of your choice.
 
116 - Planned Explosion
Hero. Rogue.    Uncommon.
Event. Cost: 0.
Play only if you have dice showing a combined value of 10 or more.
Remove all of your dice and deal 10 damage to a character.
 
118 - Life Debt
Hero. Yellow. Uncommon
Upgrade. Cost 0
Yellow character only.
After you activate this character, you may move 1 damage from another character to this character (this ignores shields).
 
119 - Bombardment
Neutral. Red. Uncommon
Event. Cost 0
Play only if you have a die showing a disrupt side (Dr).
Deal 1 damage to each of an opponent's characters.
 
121 - Salvo
Neutral. Red. Uncommon
Event. Cost 0
Resolve one of your dice showing ranged damage (R) against each of an opponent's characters.
 
125 - Training
Neutral. Red. Uncommon
Upgrade - Ability. Cost 2
Non-unique Red character only.
Attached character is elite (put a second character die on their card).
 
129 - Shoot Early (?)
Neutral. Blue. Uncommon
Event. Cost 1
Move a shield token from an opponent's character to one of your characters.
 
131 - Again (???)
Neutral. Blue. Uncommon
Event. Cost 0
Choose one:
 
133 - Trust Your Teachings (?)
Neutral. Blue. Uncommon
Event. Cost 0
 
 
135 - Display of Power
Neutral. Blue. Uncommon
Upgrade - Ability. Cost 1
Before attached character would be dealt damage, you may discard cards from the top of your deck equal to the damage to prevent it. Then discard this upgrade.
 
137 - New Orders
Neutral. General.   Uncommon.
Event. Cost: 2.
Switch the battlefield with a battlefield that is not being used (but was brought to the game) and use its claim ability.
 
143 - Imprisonment (?)
Neutral. Grey. Uncommon
Support. Cost 1
Action - Discard a card from your hand to turn an opponent's die to any side.
 
145 - "Fair" Trade
Neutral. Rogue. Uncommon.
Event. Cost: 0.
Resolve one of your dice showing a resource (R). Then switch all of your resources with all of an opponent's resources.
 
147 - Sabotage
Neutral. Yellow. Uncommon
Event. Cost 1
Discard cards from your hand equal to the cost of a support in play. Discard that support.
 
150 - Fast Hands
Neutral. Rogue. Uncommon.
Upgrade - Ability. Cost: 0.
After you activate attached character, you may resolve one of its character or upgrade dice.
 
151 -Carbon-freezing Chamber - Bespin
Neutral. Uncommon.
Battlefield.
Claim - Choose a character die. That die cannot be rolled during the next round.
 
154 - Carbon-freezing Chamber - Bespin
Neutral. Uncommon.
Battlefield.
Claim - Choose a character die. That die cannot be rolled during the next round.
 
155 - Maz's Castle - Takodana
Neutral. Uncommon.
Battlefield.
Claim - Draw 2 cards. Place any number of cards from your hand on the bottom of your deck (in any order).
 
156 - Moisture Farm - Tatooine
Neutral. Uncommon.
Battlefield.
Claim - Gain a resource.
 
159 - Secret Facility - Scarif
Neutral. Common
Battlefield.
Claim - Resolve up to 3 of your dice showing damage (R or M).

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