Artificial Human

How do you feel about MPPV?

57 posts in this topic

4 hours ago, Majin Goo said:

 Stalling to try and outlast your opponent is fine, stalling to hit time to still get a point for the match is unsportsmanlike and should not be encouraged through natural tournament doctrine. 

I don't see a difference between either of these.  Could you give me an example so I understand what the difference is?

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8 hours ago, Artificial Human said:

It was more a comment about how the Pokemon VG community sees unsportsmanlike conduct, running the clock once an advantageous position has been established and doing so will result in a round win, as perfectly fine, excusable and honorable behavior in a competitive scene. 'It's a legit strategy' or something to that effect.

Yeah stalling was such a big problem in Pokemon they had to add a whole new section to the rules to try and fix it.

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6 hours ago, ChangelingBard said:

I don't see a difference between either of these.  Could you give me an example so I understand what the difference is?

Playing defensively to outlast your opponent for survival victory against your opponent vs. stalling for time so you walk away with a draw point instead of 0 points for the match. Change the doctrine to give a point for a loss and no points for a draw and players will have less incentive to intentionally hit time. Of course even then it's mostly a problem because of not having tie breakers in swiss. 

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16 minutes ago, Edison Carasio said:

There should never be a draw in this game.  There are enough win conditions that are objectively measurable to determine a winner.  

Completely agree.  IME it's also been that the majority of games I have seen to go tie at events there is usually a clear winner (as in, its fairly obvious one of the players would have won in another turn or two).  Also the "hit time, then three turns" thing is a problem.  It usually causes the person who is losing to take an eternity to make decisions, so games can sometimes go 15 mins past time because of slow play.  There should be a 30sec limit on all decisions throughout a game.

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40 minutes ago, The Bear said:

Completely agree.  IME it's also been that the majority of games I have seen to go tie at events there is usually a clear winner (as in, its fairly obvious one of the players would have won in another turn or two).  Also the "hit time, then three turns" thing is a problem.  It usually causes the person who is losing to take an eternity to make decisions, so games can sometimes go 15 mins past time because of slow play.  There should be a 30sec limit on all decisions throughout a game.

Completely agree. The reason I lost my final match at the Perfection era ARG was because of the bogus draw systems in place in DBZ.

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