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MetaX - What do you need to know?

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Hey guys and gals.  Stryyder here trying out this whole "article writing" thing.  Many of you have seen me in here since the beginning of PanZ, giving input, helping with rulings, getting promos to the players.  I have mostly stayed away from article writing because it's a bit daunting and I tend to be better at reacting to others' statements than putting my own down.  But hey, let's take a chance.

Today I'm here just to break down the preliminary info on MetaX.  Unlike many modern games, MetaX is breaking out with new gameplay mechanics, though admittedly with a spark of inspiration from some of the older generation of games.  The first set, Justice League is said be dropping on August 4th.  After that, they will be adding new IPs to the game, creating a crossover battle where anything goes!

Step 1 - Gameplay

So, how do you do the things in MetaX?  Card are split into 3 types:

Characters - Your main fighting force.  Characters will be played to the table where they will be pitted against your opponent's characters.  Each one has 1-3 stats, comprised of Strength, Intelligence and Special, ranked in values of 1-7.  The higher a stat, the bigger an attack can be performed in that stat and the more HP a character has.  You are not limited in what types of characters you can play, so teams of Joker, Superman and Zatanna, or Batman, Bane and The Riddler are completely legal!

Events - One time use cards that give you good effects at the cost of Meta Points (MP), more on MP later.

Battle Cards - This is where the action lies in this game.  Battle cards have one or more stat and a rank (1-7) and are used to attack your opponent.  They are separated into regular Battle cards, which come in booster packs and often have extra effects, and "Basic" Battle cards, which are inserted into starter decks and can be used to flesh out decks in Limited play (Draft or Sealed).

A standard turn lets you play ONE character from your hand, as well as any number of event cards.  You then have an attack step, in which you play a battle card from your hand onto one of your characters (that character MUST have an equal or greater rank in whatever stat is on the battle card).  Your opponent may then play their OWN battle card on a character to block the attack (using the same stat/rank requirement), though it need not match the attacking stat.  If an attack goes through unblocked, you get a point (your opponent puts the top card of their deck face down in a side pile that counts as your victory points).  If it was blocked, players take their played battle card and attach it to the opponent's character.  If the total rank on attached battle cards ever exceeds that character's highest rank stat, or if it has the same # of different stat typed battle cards as the character has stat types, that character is KOd and sent to the discard pile. (i.e. - If your Harley Quinn with INT 6 and SPL 3 ever has 6 rank worth of battle cards attached, or 2 different types of battle cards, she would be KOd.  However a character with only 1 stat type, say STR 6, will ALWAYS be KOd with only 1 battle card, because it only has one stat type)  First player to reach 7 VP wins!

Step 2 - Currency is key

Every game has a currency; MTG has Mana, Pokémon has Energy.  These are used as systems to either play cards, or use their effects.  MetaX has MP, or Meta Points.  MP is granted by playing certain cards and is then spent to play other cards.  The most common way to gain MP is by playing character cards.  Nearly every character card in the game grants MP and so far NONE cost MP.  This means that ANY character in your deck can be played during your turn, as opposed to a game like MTG where you have a mana curve and must wait several turns to play your more powerful creatures.  MP stays in your supply until used, so it does NOT go away between turns, and you can not have more than 10 MP or less than 0.

Step 3 - the meta within Meta

So now you know the basics.  The next obvious question is, how deep does gameplay go?  Are we just whacking away at each other aimlessly to grab some points?  Well, you could.  Aggro is always a viable option.  But yeah, the next step is to find the archetypes.  One way that nuance has been added to the game is with Traits.  Each character card in the game has a trait, in set 1 these are either "Hero" or "Villain", but will be expanded in future sets.  As stated before, you are not limited by these traits in deckbuilding, instead they denote certain themes.  In Justice League, generally, Hero characters have effects that help you as the player and Villain characters typically have effects that hinder your opponent.  Other themes work through different factions, though these factions are not printed on the cards, such as the "Bat family" having effects that lean toward Team Attacks.  With spoilers rolling out, combos are already starting to appear.


There's a small smattering of information to get you started.  Keep an eye here for more as it is revealed, as well as exclusive previews!


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Thanks.  One thing I am liking about MetaX is that aside from some mechanics like TKO or how multistate battle cards work in deck building, the rest of the game is pretty intuitive and easy to pick up, but has potential for deep strategy.

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