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Cardfight Vanguard (and other bushiroad games)

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Dragoborne seems to have been dead on arrival. I can't find anywhere that seams to care and the only friend I know has tried it said he hated the die for the rng. Can't say I'd like it myself for that reason, frankly I was hoping it was more of a Magic Clone. Don't know how it is in the old US of A, but down here, nadda. But this seems a bit of par the course of Bushiroad these days in Australia. Both Luck and Logic and to a lesser extent Buddyfight had similar problems. I know some places still play Buddyfight, but it's really rare. Nothing like Vanguard or really, even WS. WS is rare, but seems to have a more devoted fan base and easier to find.

Vanguard truly was lightning in a bottle me thinks.

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On 10/9/2017 at 4:09 AM, Artificial Human said:

Strides being released over RR when they are desired by everyone that plays that clan was money grubbing, pure and simple. Doesn't take a genius to see 'High Scarcity+High Demand=PROFIT!!!'

Stride arguably removed everything that the Original Series did with 'My Avatar', because it's not your avatar anymore, it's something that is triggered by your toolbox and has gives a further name to your toolbox. There is nothing to grow attached too, despite their half dozen variations of the new G3 over G3 and G4. It stopped feeling like Vanguard with Stride.

It's really damning on their developers that they had to continuously power creep and add new mechanics despite the game being fine in Block 3/Break Ride Era.

Bushiroad doesn't understand the concept of unlimited print runs on their products like other Trading Card Game / Collectible Card Game companies do where players are still able to get the cards they need without having to worry about supply and demand issues. Why is that so hard for them to understand?

'Stride Fusion' and 'Stride Evolution' was an attempt to retain the 'My Avatar' aspect of the game in order to make up for the flavor fail of a G unit gaining the card name of a Grade 3 or 'heart card' in the Vanguard circle. Had Legion been completely avoided, Vanguard probably would've still been in Block 3/Break Ride Era.

On 10/9/2017 at 4:22 AM, Denithan said:

Stride came way too soon, and was handled poorly. It went on to be a toolbox, instead of a specific G3 to a stride. What's hilarious is that even the lore of Stride doesn't really function with the toolbox mechanic, since it's meant to imply some kind of link with the summoner and the unit being called from the past/alternate reality/future. A good example of how stride COULD have been handled is in Blaster Dark "Diablo". Give Blaster Dark specific strides that ONLY he can use (and maybe Vortimer too, ig), and are barely a good attacker to the others. This would make Stride a much more limited mechanic, and would make it so much more meaningful when ALL your accessible strides are based on your G3. This would also be a more natural progression of Seek the Mate/Legion Mate, where your G3 grabs an ally that they're closely linked to to fight alongside. Only in this instance, they're calling an idealized version of an ally to fight on their behalf.

The irony is that Stride could've been completely avoided had Legion not of added more power creep to the game by being able to toolbox from the drop zone which explains why we haven't seen any new support for the mechanic due to how broken it is with G Guardians.

On 10/13/2017 at 8:01 AM, Artificial Human said:

Dragoborne seems to have been dead on arrival. I can't find anywhere that seams to care and the only friend I know has tried it said he hated the die for the rng. Can't say I'd like it myself for that reason, frankly I was hoping it was more of a Magic Clone. Don't know how it is in the old US of A, but down here, nadda. But this seems a bit of par the course of Bushiroad these days in Australia. Both Luck and Logic and to a lesser extent Buddyfight had similar problems. I know some places still play Buddyfight, but it's really rare. Nothing like Vanguard or really, even WS. WS is rare, but seems to have a more devoted fan base and easier to find.

Vanguard truly was lightning in a bottle me thinks.

Bushiroad should focus solely on Vanguard instead of churning out TCG after TCG in an already crowded market where you still have the big three with MTG, Yu-Gi-Oh!, Pokémon, and 'insert TCG/CCG name here' etc. Why do you think more gaming companies are investing in the LCG model with L5R and Star Wars?

They either need to get over their quantity over quality mentality, adapt to a different gaming model, or just don't bother. That's the equivalent of Sega potentially wanting to get back in the video game console race between Sony, Microsoft, and Nintendo when they're much better off developing software.

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26 minutes ago, Card Slinger J said:

The irony is that Stride could've been completely avoided had Legion not of added more power creep to the game by being able to toolbox from the drop zone which explains why we haven't seen any new support for the mechanic due to how broken it is with G Guardians.

Will respond to other stuff later as I'm about to run off, but just a quick fyi, you can only have 4 face-up G-Guards in your G-Zone. After that, you can't use G-Guards anymore. Genuine ruling. So even with Legion, you get 4 G-Guards, and that's that.
Also, we've seen a lot of new support for that mechanic over time o-O Ripples only GOT their Legion after Stride came out, and EVERYTHING with The X only came post-stride. Same goes for Vermillion. And none of them did anything in the Stride meta because Stride is absurd. Well, ripples did, but not because of Legion.

ftr, I hate how out of hand legion got, as I said before, but it's not as bad as a lot of people make it sound.

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I like Legion a lot. I think it's a fun, interactive mechanic that just needed some tweaking to be perfect as a mechanic. Maybe limiting what can be chucked back into the deck? I maintain that Legion itself isn't a problem, it's the cards designed for it. Too explosive for a plodding, passive mechanic.

However, and this is a big however, I don't think it's an era I'd want to ever play again. The English Block 1+ 2 or 3? I could be perfectly happy revisiting those and I did like Legion for a few decks, mostly Bloody/End, Brawlers and Liberators, but I don't want to revisit it. Machining, Dimensional Robo and Royal gave me a bit of shell shock, sure, but the entire format, even expanding into G Era for Legions to have an extended Legion format, just not appealing. It's something I discussed with my friend recently. We may both like it, but it's not a varied format due to being a stop gap and had some absolutely toxic decks.

Compare to the end of Limit Break, I would argue every single clan has something relatively viable and there is a lot of fun to be had. Sure many clans might be limited to 1 deck, but it's varied and doesn't have anything incredibly oppressive, except maybe Omega Glendious. Maybe.

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I had not even heard of Dragoborne before Gencon in August, when a friend asked me to pick up a few promos.  I got a couple of demo decks and read through the rules.  Definitely a unique game amid a sea of clones, but the concept just didn't click for me.  Add generic fantasy/anime artwork with no real story cohesion and I'm out.

I wish companies would actually put some work into the lore of their games these days.  Do some top down design instead of "What if we put together Nuns, Dragons and Zombies?" (looking at you Vanguard).  All flash, no substance.

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On 10/23/2017 at 11:06 AM, Stryyder said:

I had not even heard of Dragoborne before Gencon in August, when a friend asked me to pick up a few promos.  I got a couple of demo decks and read through the rules.  Definitely a unique game amid a sea of clones, but the concept just didn't click for me.  Add generic fantasy/anime artwork with no real story cohesion and I'm out.

I wish companies would actually put some work into the lore of their games these days.  Do some top down design instead of "What if we put together Nuns, Dragons and Zombies?" (looking at you Vanguard).  All flash, no substance.

As far as I recall there's been some substantial lore within Cardfight!! Vanguard in regards to the units on Planet Cray aside from Bushiroad's baseless claim of them being genderless species, but as for the actual anime and manga I think they go by their own separate head canon just like in Dragon Ball Super where one contradicts the other for no apparent reason whatsoever.

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Vanguard also has lore in regards to

Season 1:
The clans being amidst a global civil war caused by a Paladin Dragon driven insane by hearing everyone's thoughts

Season 2 and 3:
An invasion from space by Link Joker and their Star Vader armada.

Season 4:
The removal of Blaster Blade from time and his subsequent transformation as Blaster Joker.

Season 5:
The revival of the knowledge of Stride.

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I'd actually argue that Season 2's lore had more to do with the resurgence of an ancient clan in Aqua Force, and the ensuing fight to save the Royal and Shadow Paladins (the Gold Paladins were actually originally the force brought forward out of leftovers from the two, to save those who were held). Both in lore and in the anime, we were only given hints that Link Joker were the people pulling the strings. For the most part, it was just all out war against Aqua Force.

And it should probably be noted that part of the old lore for why Stride was suddenly possible was because of the time-space disruptions caused by Season 4 (with the creation and destruction of an alternate timeline as a result of the Seekers saving Blaster Blade).

Also, is anyone else disappointed that the return of "The Vanguard", Majesty Lord Blaster (who was hyped as being the entire reason season 2 and 4 happened), was REALLY anti-climatic with Messiahnic Lord Blaster? Like, shit, we've been waiting for a new MLB LITERALLY SINCE HE FIRST APPEARED. And we finally get him, and he is just... UTTERLY disappointing.

On a side, I liked that Season 4 actually argued against a very big point in the lore about how important Blaster Blade was. You remove him from the equation, and Alfred still beats PBD/Dark (which, why did Dark turn? Dark turned originally because Ahmes was chosen as Blaster Blade's wielder. Remove him, and there's no triggering event to make him become Blaster Dark), PBD/Dark are still one half of the "Vanguard" and become major leaders in the fight against LJ, and Dragonic Overlord still goes along Overlording. In fact, even AqF turned good again without the defeat at the hands of Ezel.

That said, I did really hate how the lore of Season 4 argued that Blaster Dark and Blaster Blade were the two lights, and had all this foreshadowing in Dark's short stories and a lot of the lore on either side about how Dark was going to save Blade, and then Ren just kind of sat out the entire end of the series. Especially when you think about how narrative-ly satisfying it would've been for Ren to save Aichi at the end after the inverse in Season 1.

But nah, Kai. Sure. Why not.

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