Jump to content

Recommended Posts

Sooo, I'm not going to lie, this deck kind of came up by accident while I was looking into Saiyan Oppressive Cell.
And I'm also going to throw out there that this deck is not at all optimal, and really kind of half-arsed. I recently moved continent, so most of my cards are missing. As a result, I just went ahead and started building on OCTGN, and since I have no one to test against, I mostly threw it together to show off the concept.

Saiyan Dynamic Cell

While my original idea for Oppressive was to just go for Ally Cell and to use the mechanic to level and mill the opponent between skips, I noticed that Cell's original stack held some potential as well. Notably, his level 2 has a free tutor at the start of every combat, which seems INSANELY helpful in Oppressive.
And it also got me thinking; "Man, that is one personality power I'd love to open a game with."
And voila, the idea for Dynamic Cell was born. I'm sure someone has tried this before, but here's my scratch at an old Mastery/Personality.

Main Personalities:

Cell - Prepared

Cell - Semi-Perfect

Cell - Perfect

Cell - Unstoppable
 

Allies:

Cell Jr. - Trapped
King Vegeta - Ruler
Nappa - Space Traveler
Turles - Shadowy
Vegeta - Content

Honestly, I'm thinking this might be too many allies for the deck idea I'm going for. Especially since I'm moving away from the Cell Jr. engine. But honestly, I like the ability to tutor Saiyan Overhead Kick to my hand with Semi-Perfect, and then tutoring out one of my allies depending on the match-up.

Setup:
Saiyan Enraged x 2

Events:
Cell's Style x 2
Saiyan Outrage x 3
Time is a Warrior's Tool
Villainous Empowerment

Drills:
Saiyan Overpowering Aura Drill x 2
Saiyan Transformation Drill x 1
Saiyan Protection Drill x 1

Physical Combats:
Cell's Draining Attack x 2
Saiyan Body Blow x 2
Saiyan Dive x 2
Saiyan Elbow Drop x 2
Saiyan Foot Stomp x 3
Saiyan Legendary  Strike x 2
Saiyan Overhead Kick x 2
Saiyan Spin Kick x 2
Saiyan Turning Kick x 3

Saiyan Reverse Catch x 3
Saiyan Parry x 3

I went for a lot of x 2. In part because of the ability to tutor what I need, but also because it was a bit weird. I've also worked in a Saiyan Tracking Blast to work with Saiyan Body Blow, annulling the primary weakness of Dynamic by giving myself protection against level dropping.

Energy Combats:
Saiyan Aerial Attack x 2
Saiyan Destructive Blast x 2
Saiyan Tracking Blast x 2

Saiyan Energy Release x 3
Saiyan Crouch x 3

I just really love attach cards in Saiyan, guys xD

But this is how the deck looks right now. I can say without any testing, or experimenting, that this is a very different deck to what I'd normally work with. I mostly tend to trend towards having a lot more attacks than this, and I'm not huge on Saiyan Drills. I'm also trying out things like Villainous Empowerment, which I've never used before, as a way to tutor a drill to my field and slow down my opponent's drills.

One thing I've realized in just building it is that the deck has a lot of innate control, and I think with some careful testing and trial and error, you could probably come up with a pretty competent deck that can respond to any number of control decks. Some very obvious changes if you wanted to take this into a competitive environment though would be to drop Saiyan Enraged (which I've included mostly because I like the card) and Villainous Empowerment in favor of Unleashed.
You could also probably mess around with the drill line-up to make it a bit more diverse and relevant. For the most part, I'm really inexperienced with Saiyan drills and what is and is not relevant. One thing I really love about this deck though is Cell's ability to jump to 4 as soon as you get off 2 meaning that you're honestly mostly just working with his level 2 and 4. Especially given the ability to counter delevelling effects.

Share this post


Link to post
Share on other sites

So we should start a revolution on Retro about reversing the Cell level 4 nerf, right?

 

I was honestly considering building a dynamic Cell deck myself. I don't know how I feel about some of the particular card choices (Like Saiyan Destruction Blast). I'll probably put together a version of it if I get time before my games Thursday and let you know how it goes.

Share this post


Link to post
Share on other sites
6 minutes ago, Amanax said:

So we should start a revolution on Retro about reversing the Cell level 4 nerf, right?

 

I was honestly considering building a dynamic Cell deck myself. I don't know how I feel about some of the particular card choices (Like Saiyan Destruction Blast). I'll probably put together a version of it if I get time before my games Thursday and let you know how it goes.

Removing the level 4 nerf would be insane <> Do it.

I will say in regards to my card choices that I made the deck at 2 am after getting fed up trying to find my real life cards xD But a lot of the cards I put in there as just techs to be searched for by Cell to counter specific match-ups. I didn't really take into account the current meta, or cost/value though. Since going back, I've changed it around a bit and put in "I'll Dig Your Grave" as well as a couple of other combat disrupting cards. Still not had a chance to test it though.
If you do build your own, DEFINITELY let me know how it goes. I'm kind of loving it from the test hands I've done since you can very quickly auto-jump to 3, and from 3 to 4 (and back again if you feel like it). It's kind of amazing, and his level 4 has a better tutor xD

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

×