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AlexM

Custom Dragon Ball Super card Input

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This post includes content that hasn't aired in english, so it's kind of a spoiler, but I mean you probably have already seen him if you keep up with fighterz reveals, but you've been warned. So a while back I made some DBS cards that were kind of low quality, and always planned to improve it, and Toyear is the year I do that. I changed my old cards text effects a little to make it better in my opinion, but I want input from other peoples before  making the cards. Is it too powerful? Too weak? I designed them to have a lot of synergy between levels, which is where his Duplicates card comes in. He is a set-up heavy control deck IMO (except for his L4 that's just damage whaling).

Goku Black L1

POWER: Physical attack

Raise your anger 1 level. You may place a card from your hand on the top of your life deck.

DAMAGE: 0 stages.

HIT: Destroy the top card of your opponent's life deck. You may destroy the top card of your life deck.

 

Goku Black L2

(Whenever you advance to this level, your opponent's MP loses 2 stages.)

POWER: Energy attack costing 2 stages.

Reveal the top card of your life deck, if that card is a set-up place it into play, otherwise place it back.

DAMAGE: 4 Life cards.

HIT: You may discard a card to draw a card.

 

Goku Black L3

(Whenever you advance to this level, your opponent's MP loses 3 stages.)

∞: When entering combat, search your life deck or discard pile for a set-up and place it into your hand. The first time each combat a set-up you control leaves play, it is placed back into play.

 

Goku Black L4

(Whenever you advance to this level, your opponent's MP loses 4 stages.)

POWER: Draw 3 cards then discard 2 cards. Lower your MP 1 level.

 

Goku Black's Kamehameha

Energy Combat

Energy attack costing 3 stages.

Search your life deck for a set-up and place it into play.

This attack deals +3 life cards of damage for each set-up you control.

DAMAGE: 5 stages.

 

Goku Black's Duplicates

EVENT

(You cannot attach more then one copy of this card at a time.)

POWER: Attach to your MP. While attached you may banish this card as an action to perform an attack printed on one of your MP levels equal to or less than your current MP level. Discard this card when your opponent deals critical damage.

 

Goku Black's Sword Pierce

Physical Combat

(If this card is placed into your hand by a card affect, raise your anger 2.)

Physical attack

The next attack you perform this combat is considered to have sword in the title.

DAMAGE: AT+3 stages

HIT: The next attack you perform this combat with sword in the title cannot be stopped.

(Banish after use.)

 

Zamasu Ally

(Whenever a card affect would banish this card, it is rejuvenated instead. If this card is the only non-dragon ball card in your life deck, you lose the game.)

POWER: Banish this card from your hand to prevent 3 life cards and 3 stages of damage from an attack.

∞: Whenever you play a named attack card, you may banish this card to have damage from that attack be unpreventable.

 

 

Something to note. His level 3 only places a set-up into his hand. I contemplated having it place into play the set-up and having the second affect place it on top of the life deck to enable you to draw it again or banish for endurance. I also considered having it place the searched set-up in play and keeping the first set-up to leave in play. I figured that was too powerful for a L3, but I dunno. His play His L4 is powerful but you only can use it as often as you can get to level 4, which is still broken with red cards level hopping, I don't know how to fix that.

Frankly, I'd be okay with his L3 being L4 and putting it to what I listed above. I just don't know what to do for the other level. Any ideas?

 

 

 

 

 

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