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  2. NVM I got the image packs, and all the cards are loaded, I just don't have any images for FANZ cards?
  3. Where do I download the image packs?
  4. true on the named cards. pre unleashed when android 20 was rampant he had one of the best attack cards in the game not counting his energy defense drill and his powers. lately, i've been playing blue resourceful sword trunks and the easiest personalities was gohan and buu since he can't copy my power. i haven't played gotenks yet but i imagine if i get out aggressive sword drill and use my named cards that can't be prevented and deflection drill for mill it would be easier too.
  5. since u are running windows find the downloads folder and just directly place it on your desktop and the image packs will be in that folder. the name will be followed by a .o8c when you want to upload the packs. an example is FanZ_Fusion_8_25.o8c for the fusion set
  6. After getting windows running fine on my Mac, I then got OCTGN no problem at all, downloaded the feed, no problem at all, then the image packs... I cannot find them anywhere, and since finding info on this game/topic is hard to do, I am turning to this forum, where can I find the image packs, and any other tips for a new OCTGN player? I have looked on the OCTGN thread on this forum, but the image packs are working/loading Thanks so much.
  7. If that's targetted at Yajirobe, then yeah, I agree. With Gotenks though, his Level 1 is actually pretty incredible. It makes all attacks styled, in the same vein as Awakening Gohan. Has a damage negate that procs his own +2 anger gain, and he has access to Saiyan, which means that Saiyan Enhanced lets him just flat banish cards from the life deck. So he's got synergy, three really good powers, and a couple of named cards that help bring these themes together. tbh though, for me, I feel that the most important aspects of an MP are the traits and the named cards. Even generally subpar MPs like Tien can do spectacular things thanks to his named cards and his deck synergies.
  8. im the opposite, id want to find old gt image octgn packs so i could have fun with the broken decks like gohan atari promo cs saiyan mastery or edq deck, or myuu bomb decks, or even my old pan orange volcano pinpoint bulma sensei deck.
  9. this might be just me but i always thought if a personality was good after gaining later levels i didn't really consider them that great. esp after later in the game with more anti anger/other unleashed. always had a soft spot for ginyu for that reason
  10. Yeah, with the full release of the set, they nerfed Yajirobe considerably. He's still a strong MP, but he's definitely not the stand-out MP of the set anymore. That would have to go to Gotenks, I think.
  11. I don't think yajirobe isnt as good as you think since he can only have attacks or defense sword cards (correct me if i'm wrong) so he won't be able to run red sword slicing drill in orange adept as an example.
  12. Jeez. Seems it's time again for FanZ to dust itself off and start dropping some new cards for us to theorize about, remark upon, and just generally consider. And starting us off for this set are Vegito and the (hilariously broken) Yajirobe. Quickly addressing my thoughts on Vegito; He seems to be re-addressing a couple of old themes in a way that I just don't quite feel. On the one side, we've got a series of Instant or Constant abilities that synergize with discard strategies. On the other, we've got what feels like a pretty direct evolution of the old Drillku MP, with attacks that focus around drill protection and searching. Now if I'm honest, I have no idea why I'm not a fan of Vegito. He seems fine, if I'm honest, and he could probably play well in Rampaging or Dynamic. His AT stages are frankly insane, and he can ramp up damage quite quickly. I suppose it just feels like the two themes don't quite mesh, but he does open up a lot of plays as a Saiyan MP and his ability to mix and mash Saiyan themes gives a lot of freedom when building for him. Outside of Saiyan, he's still an incredibly solid MP. He plays dangerously well with Black, has the raw oomph for Red, and really has no issues with Orange or Blue. He's an incredibly solid all-rounder, even if I'm not tasting the flavor. Yajirobe, on the other hand... I will preface this by saying that perhaps I'm being silly. Yajirobe has terrible AT stages, and his level 1 powers really don't seem all that great. Once he gets to Level 2, he starts to really pull his act together and generates nice hand advantage, but that's neither here nor there. What really stands out with Yajirobe is the ability to include any styled sword cards in his deck regardless of what Style you're playing, which gives him some insane combo power. I mean, heck, just shove him in Orange Adept, swing any Styled attack, and grab out Red Sword Slicing Drill to search your deck for any Sword attack. Second drill set-up can easily be Saiyan Swift Sword Drill, which makes it so literally all his sword attacks swing twice. Now, there's always a chance that they'll add a ruling to say that you need to match the Styled attacks colour to get benefit from a Mastery, which would hurt him somewhat. They also might go ahead and nerf him so he can only include Sword attacks. Either way, it's hilarious to me that Yajirobe feels like the significantly more broken between himself and VEGITO. What do you lot think?
  13. This is a total long shot: I'm looking for a PDF or Word document of the current rulings document that Score released for DBZ before the launch of Dragon Ball GT. I seem to have lost my archived copy of it and I'm not getting any results on Google. As a bonus, if anyone has any files from CRDs older than the Kid Buu Saga, I would appreciate getting copies of those files as well.
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