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  1. Today
  2. Jarrett

    Banner being cutoff on tablet

    What is the screen resolution? And is this desktop or mobile?
  3. Yesterday
  4. Just wanted to notify that the banner on top is having Goku's head chopped off on my tablet. It looks better on my phone, but I believe it is still being cut off a bit compared to desktop.
  5. Amanax

    Movie Collection 2

    Some have been MPPV secondary threat adaptive builds, with Yamcha and Goten for example. Some camp decks, like Awakening Gohan. Dabura has, at least in our group, wanted to get off of his level 1, when this happens he usually experiences a set back with the drills. Speaking of the Gohan to the Rescue and setting up a board with chi chi and burning aura drill, I am STOKED to reinvigorate my attempt at Combative Gohan. Sucks to have lost Focusing Drill since the last attempt, but with Orange Energy Focus allowing me to push down to 0 stages reliably on level 2 to make use of the all the ally attacks the deck got the boost I was looking for. It's still going to be an awkward build, but man, if I can get it working in time I might just scrap my other projects and take it to Grand Kai lol
  6. Jaith1

    Movie Collection 2

    Hmm, like I said, I want to get back to testing and consider your statements. I have steered away from orange simply because I never felt good when I have won with it, and I assumed other players shared those sentiments. If I was dead-set on playing orange personally, then I would stick with Adept simply because it has a comfortable aggro match up: hit with mastery to tutor out Check-up drill and then find ways to shuffle check-up back in deck, rinse and repeat. Add Gohan to the Rescue with his ally package, and you can easily set-up a board with Chi chi and burning aura drill for example. That kind of "non-mppv Adept Gohan" has a lot of cool options, where it can bunker down on lv2, or jump up to lv3 vs things like S.Kai if it draws unleashed (but can remain in a comfortable position if it doesn't draw unleashed). If the only Adept decks you have looked into have been MPPV-focused, then I would agree that maybe orange wouldn't fair well in a gauntlet including speed-mppv (which I personally wouldn't say is meta-defining simply because there are plenty of blue players to keep them in check). I will agree that Adaptive does better in a control meta compared to an aggro meta, but I can't agree that this statement applies to orange as a whole. I have been wrong about things, and its interesting how this game has completely different perspectives, so I look forward to seeing what happens during this "investigation".
  7. Last week
  8. Amanax

    Movie Collection 2

    I don't know that I would say we have a specific MP meta outside of our one Dabura 1-trick player. We have a lot of variety and most of the players don't step on each others toes too much. Since it's so long between decks and we only meet once a week as people trickle in, people with new decks to test get sent through a gauntlet ranging from Dabura/M.V. Stage Beats, Surpreme Kai control, Ascension MPPV decks, etc and/or whatever the person wants to test against. Then we as a group begin tweaking and improving on the ideas of the deck, so by the second to third week we have a really good idea on whether or not the deck could go to a tournament and pull off a win or not. Given our play groups success at Kai events I'd say it's been working. Orange decks just don't usually survive the gauntlet. There is always a common deck type that they lose hard against. Maybe we're just not orange players, but given that our results have matched the Kai results I'm willing to say we have a decent read on things.
  9. Jaith1

    Movie Collection 2

    My most played orange deck is an Adept Drawku running 8-10 planning cards. It doesn’t stubbornly go for a combo each game but plays differently according to the match up. I would classify it as an aggro deck... Camping lv2 for the crit has been super useful. It also runs x2 Tug of War, x1 Orange Launcher, x3 Orange Staredown... so ally and dball tech is there kinda... Speed MPPV hasn’t been a problem with lv2 crit, orange dressing room, bicycle kick, and devastating blow. Buu could in theory cause a threat I agree. The last aggro match up I can remember playing (was a while ago) was against A13 tag team. That was a 2-1 loss Bo3. The 3rd game I was stuck on level 1 and kinda bunkered down but lost by 5-6 life cards. I have faced some mischrvous/ruthless aggro, but I can’t remember if it was with my orange decks. I will give it some play tests. A lot of what I am reading from you is if these orange decks don’t draw what they need they lose... which I would argue could be said about most decks... So your meta is S.Kai, MVegeta/Dabura aggro, and radiant speedball?
  10. Amanax

    Movie Collection 2

    Adept Buu gets stuck on level 1 and gets bullied by pretty much every deck Adept Dabura is fun and can pop-off, but Red Variant is less likely to draw dead and has just as explosive turns without the risk of being set back due to a bad level / de-level Adept Drawku is something that we haven't played with a ton. Adaptive is more common for his level jumping nonsense. Deck is okay, but it's still a goku deck, it lives and dies by getting off unleashed/Kaiokens Adept Gohan is the bomb when it goes off. Most of us have moved over to Goten Adept but Gohan still pops up here and there. It's solid, but personally I don't find it quite as strong as it once was. Between Black Mischvious Decks and Blue defensive decks, it just seems to have the same issue as Saiyan where it can't push enough attacks through to quite seize the game. Usually has some exciting games though, that's for sure. Combative Trunks NEVER did well in our group with multiple people trying to recreate the success everyone talked about. What we found about it rings true with just about every combative deck. The deck does really well against control. It does not however do well against anything hyper aggressive like red/black dabura, it doesn't do well against speed MPPV like Ascension Trunks/Buu, it has no real way to mitigate allies, and the same weakness to allies doubly applies to Dragon Ball Victory decks, which it REALLY struggles against. The longer it can stall the game, the better it does - hence why it's good into Control, but really can't get going against anything else outside of some lucky games where it draws what it needs. Adaptive H18 hasn't been played. It's not going to do anything overly special. Yamcha has been played (it's the closest to the 18 deck) and can make a splash, but adept yamcha energy beats usually does better. A20 of any flavor has most of the same issues combative in general has. I think the biggest problem with Orange is the meta that it's played into. If your group plays a slower meta with lots of control and board, than Orange will do well. But against faster more aggressive strategies, Orange loses out just by the nature of needing so many dead combat cards in the deck to function. Then, if you do play a deck like Adept which is supposed to be faster, you don't have as strong of combo extenders as other top tier Aggro MPs .Uppercut into bicycle Kick into Bottle+Intimidating Drill into draw that hopefully turns into another attack is about the best you can pull off. And that's not bad, but by nature requires you to A) have stages for uppercut B ) have Bicycle Kick in deck C) have at least 2 drills you don't mind swapping out already in play. Other aggro decks can pull off similar levels of combos, but don't need the same setup, or use discard pile instead of deck so that their combo potential goes up as the game progresses instead of down. I'm not saying Orange can't win. I'm just saying it has a lot of bad match ups that are pretty popular.
  11. Jaith1

    Movie Collection 2

    Red Focus isn’t a bad card, but it isn’t a staple like Orange Energy Focus will be. Orange already has Orange Uppercut for toolbox energy beats, and now it has another one. I would agree that the two styles are distinct, but I still stand by my statement that the orange style cards have a trend of taking a red card and making them better/consistent. Saiyan has always kinda been the shortest kid on the block, but Majin Vegeta can at least make all their masteries playable at the present moment. Drawku, Gohan/FGohan, and Broly still have decks out there but they certainly don’t feel as threatening. The biggest problem with Saiyan decks is that they are pidgeon-holed into Unleashed to be competitive. I think this is partly due to the popularity of Blue style, and I am not sure how I would “fix” the style. Amanax, I would also be interested to hear why Orange isn’t winning in your play group. Adept Buu/Dabura/Drawku/Gohan are solid in my experience whether they use Unleashed or not. Adept Drawku/Gohan can even do energy beats. Combative Trunks isn’t dead. Adaptive H18, A20, and Yamcha are at least relevant. Hell I have an Adaptive Drawku deck that brutally abuses Orange Destruction, but I prefer Combative Trunks for that shenanigans.
  12. Denithan

    Movie Collection 2

    Unfortunately, I don't have a dramatic amount to really contribute to the styled cards so far. My main feeling on them is that I like that they are all fairly distinct from each-other; Black has Events, Orange has Energy Beats, Red has Named Attacks, Blue has setups, Saiyan has Not!Rejuv/lockdown and Namekian has a utility/archetype card. I like that. It's only a few cards, but I like that each color is focusing on something different. I really hope that carries on through the set. On the whole Red V Orange thing, I lean towards Amanax's thinking in that the two still feel rather distinct. Especially with Juke and Stop, since Stop will always place it into play, while Juke is mostly a Rejuv unless you're playing it fairly early or something has gone horribly wrong (in my experience). Stop is also not brutally murdered by Majin Vegeta, so in this meta I'd say it's the stronger of the two. That said, I don't think Orange is doing as badly as stated going from the Dead Zone reports, with two different Orange decks (& Masteries/MPs) placing second and third in the Dragon Prix. I definitely think the style is having a harder time of late than it historically has, and is perhaps leaning on MPs to help sustain pace, but I don't know if that's necessarily a bad thing. I'm also not sure if that's even untrue for all the other styles right now. A bit of a side note, but it only just clicked with me while I was looking over the cards that Saiyan has a theme of HIT effects. I want to clarify here that I always recognized those strong HIT effects, but I've never really recognized it as one of Saiyan's themes any more than any other color had them. Mostly just thought of the style as a cluster of different themes aimed at beatdown that dropped MPPV for easy-leveling.
  13. Amanax

    Movie Collection 2

    I am not a fan of the "Orange is red but better" sentiment that people have picked up. Yes, they both do drill things. By that sentiment is Red just Saiyan but better? It has better beats than Saiyan, has better anger than Saiyan, has wider access to MPs than Saiyan. Juke is better under certain circumstances and worse than Stop in others. Stop is blank is you don't have anger or a drill in discard / banish. Juke at least rejuvinates a drill even if you don't meet the clause but doesn't get to touch banish zone. Banish zone retrieval is HUGE. It's a fair trade. I'll grant you, beatdown is better than slide. Only up side to slide is it's for the whole combat, but sucks that if you level from the anger on it you lose the drills it was trying to protect. Really should have had the protection clause before the anger like beatdown has, then it would be a completely different story. Sweeping Blast vs Tandem Blast feels very equal. Downside to tandem blast is it was designed with masteries and play styles in mind that have already been banned / errata'd away from Red (Such as Enraged giving you a draw on the de-level, using Tandem Blast to de-level after the unleashed+trailing blast Drawku shenanigans during Set 7 for more abuse, having tactical drill so you always have fuel for your anger spenders etc). Both are extremely good. Personally, I've been playing more red than orange because I think we have a very different opinion of "viable" - our play group is still pretty competitive. Orange doesn't get wins often in our group, regardless of strategy or MP unless we're going for the D-tier decks, orange really isn't a problem. Red is PLENTY strong right now, Amplified is struggling a little but Ruthless and Ascension are both more than fine. ~Edit~ I just realized you were disappointed with Red Focus? :O How? Do you just not play MPs with good named attacks? Or just don't like the feel of it? Think about a situation like your Ruthless Dabura/Tien, you can set up HUGE combo plays. What about the game you are playing as Majin Vegeta, you are up against that pesky control player and have a final flash chilling in discard for a free combat? Buu, getting access to candy beam from discard for spot removal, Broly also for spot removal or for combo pieces, Red Frieza picking up and lobbing Super Novas from discard. Sure it gets banished, you'll get it back. It's not going to be included in Every deck, don't plan on running it in Goku any time soon, but any MP with a strong named attack is probably going to consider it. Good card is good. Shouldn't let Orange get you down because it is also getting good cards. If you want, we can all point and laugh at Saiyan and joke about how bad they are right now. Will that help?
  14. Jaith1

    Movie Collection 2

    I can tell you very blatantly why I have come to despise the orange style: my favorite style is Red. And the way they are making the new orange cards is just about taking an old red card making it better. Orange Juke is a better version of Red Stop. Orange Beatdown is a better version of Red Slide. Orange Sweeping Blast is a better version than Red Combined Blast and Red Tandem Blast. (It should say “Banish a Drill you control”). So looking at Orange Energy Focus and Red Focus side by side irks me to no end. I would say that Orange is plenty strong at the moment and I think people are avoiding the style for that reason. All of the orange masteries are viable with multiple MP’s. How many other styles can truly claim that?
  15. Amanax

    Movie Collection 2

    I think the thing I am looking forward to most from this new set is the revealed Orange Energy Focus, and Orange Palm Charge A LOOOOT of hate towards the two orange cards over on Retro right now, and yeah they could maybe use a little balance tweaking, I like the overall feel of both these additions. Everyone may hate orange, but the style has been struggling for a while after taking hit after hit to the one playable strategy it had. Now, all it really has left is Adept, which struggles to keep up with some of the more consistent power houses in the stage beats department since it has such a bad reset if it levels at a bad moment. Palm Charge breathes new life back into Adaptive mastery especially since it's the only orange mastery left that doesn't get completely destroyed with a mistimed level change and now that it can play unleashed means it would be able to safely play devouring drill again as well (In case you missed out, most people find that devouring drill isn't worth the risk, since a person can unleash, level their MP and take away the advantage of the devouring drill play). Even without considering what it opens up in terms of new decks with old masteries, it also just gives Orange back a solid energy beats feel, which I think they should have. Physical beats have been pretty strong as of late and between stage beats locking you out of your energies and control decks not letting your energies hit Orange hasn't really been playing energy attacks nearly as often as mill cards and other whacky strategies to try and push damage. Palm Charge directly attempts to address the issue and I like the attempt. Would personally like the damage on it dropped so maybe it didn't push itself to crit threshold and probably limit it to reduce stage cost to minimum of 1 / both effects only apply to styled attacks.. but still. I like the card and what it is trying to do, regardless of what people say about it. Orange Energy Focus, okay I'll admit, I'm a bit biased on this one. Yes, the fact that this card is just basically a better version of Decap is going to upset people. Yes, just like with Decap this card immediately gets set as a 3-of in any deck looking to squeeze as much power and consistency from their energy beats as they can. But you know what else this card is great for...? My abandoned Combative Gohan deck! That's right! LOOK AT THIS GLORIOUS CARD! I can tutor it with Gohan level 2, if I use it as just it's own base attack I can drain myself to 0 AND have the advantage of it not banishing after use so that I can just combative mastery it back into the deck for the following combat, and if I need the utility of an attack in my discard I have all of that at my disposal on demand as well. I LOVE this card. Was SO excited when I read this thing. Can't wait to test the deck out and see how it does with this new goodie. Other notable cards I would like to mention; Red Focus says Hello to Red Frieza, Red Vegeta (Pick your flavor) and Red Tien. Resourceful Dabura is coming, so get your bodies ready. The new Krillin ally with Set 4 Goku or Hercule is going to get silly for some decks to try and get around, and I am enjoying all the support going to Conflict and Enlightened Masteries. We only have a week left before the set drops, and only a week after that until Grand Kai so my mind has been trying to go over as much of the dumb interactions as I can of what has been released. It has been a long 7 months of no sets but the set so far is something else, that's for sure.
  16. Denithan

    Dragon Ball Super Anime Discussion

    Oh, I'm straight up not even trying to justify what the anime did with the BoG and RoF retellings, just that there was some merit to the new scenes. As I said, I REALLY don't want a repeat of that shit, but a retread of the Broly arc which spends more time exploring Saiyan culture in the flashbacks, that lets us see more of the fight between Frieza and Broly, and maybe at least mentions the fact that the fight broke through dimensions could have some merit. There are some pretty interesting things that could be explored in Broly, like Cheelai's background, what life in the Frieza Force is like to ordinary soldiers like Lemo, and heck, even some more scenes of Broly growing up and how Paragus was with him could give the story some extra depth. I have NO faith in them to do any of this, but it's there. It just flat out wasn't even THERE for BoG or RoF in the first place, so those were both doomed from the get-go. And I agree that Dragon Ball needs to focus less on new forms, but there is still an issue in that the genie is out of the bottle with Evolution and Kaioken. And the main thing that's bothersome is that there didn't even really need to be an extended fight scene with these forms; at the end of the day, they're both just changes to Blue's aura, and it would've been easy to draw the respective auras on Goku and Vegeta when they fired the Galick Kamehameha. Just that little visual tick signifies to us the full levity of Broly's threat. That said, I do hope for a Fourth-Grade/Full Power-esque explanation for Blue if they do retread the water here. Something that makes Kaioken and Evolution power-ups irrelevant. Also, it hits me now that the movie full-well could've followed the manga's timeline, and that the implication could've been Goku and Vegeta using SSB-Full Power, which... I'm actually kind of down for? Also, if I'm honest, I really didn't take to the whole Goku Jr./Vegeta Jr. thing that GT tried to lead off into. It was never really an issue of it not being Goku for me though; I'd quite like a series following Gohan, Goten, or even Pan. Heck, I'd be down for an Uub-led tale without all the Saiyan tack, even after Goku's "left forever." But if we're going to do a "next generations" thing, then let it be a NEXT generation. Not just a rehash of Goku, with a character who looks like him, has a lot of his traits, and uses his same techniques. That's not a next generation, that's a cop-out and an excuse to remaster the same exact story, even with the same rival. I honestly think if you're going to do a next gen for Dragon Ball, then go all in and don't just redo the Dragon Ball of yesteryear. I agree that Super is an awkward middle point, and what's sad is that it didn't need to be. I bring it up a lot, but it's honestly one of the things that the Future Trunks Saga showed me. There are plenty of ways to give us compelling stories throughout this universe with lasting, permanent consequences that wouldn't interfere with the end of Z, and those consequences could do wonders for the show. Heck, they COULD have done an entire rehash of the Shadow Dragon Saga, and make it so that the End of Z was a world without Dragon Balls (which also adds extra layers of humor to Bulma's frustrations).
  17. Card Slinger J

    Dragon Ball Super Anime Discussion

    Goku and Vegeta have always dicked around when it came to fusion and when they didn't it wasn't even considered canon. That's why that gag is mostly preserved for Gotenks whose nothing more than a joke character. Also Dragon Ball needs to focus less on new forms and more on techniques that are as creative as when Goku fired a Kamehameha with his bare feet instead of his hands. In terms of new forms how close are we to Super Saiyan Rainbow? If you want to talk about how much was cut from the Broly film then try to justify stretching an 85 minute film like Battle of Gods over the course of 14 episodes in the retelling and then doing it again later in Resurrection 'F' where the animation budget was limited from the original films. At least they won't end up making the same mistake they made last time with the Anime being ahead of the Manga when it should've been the other way around. The Tournament of Power arc was a good stopping point for the TV Series honestly. I guess it's better than doing something similar to Boruto Generations which is what the Dragon Ball GT Special could've been but wasn't. Having a new Dragon Ball series that takes place a century after the end of Dragon Ball GT where the Earth's Dragon Balls couldn't be used seemed like it had alot of potential that the fan base just wasn't willing to accept since they've grown too attached to the original cast. I get the argument that Dragon Ball is supposed to be the "Story of Goku" but I feel that it could've been much more than that. Dragon Ball Super just feels like the franchise itself is stuck on some awkward halfway point that's too afraid to go past the End of Z because of the potential backlash it'll create among fans (myself included).
  18. Denithan

    Dragon Ball Super Anime Discussion

    On the point of missed opportunities, I wasn't so much bothered by the lack of MUI, but more so by the lack of the forms preceding it. Where was Blue Evolution, and Kaioken x20? Honestly, the impression it leaves is that Goku and Vegeta either dicked around too much to access their strongest forms, or that Broly wasn't yet such a threat that those forms were necessary. That said, I think those missed opportunities come back to how inflated the movie was. Going by what Toriyama was saying going into the movie, and by the novelization of the movie, there was a LOT that had to be cut out to make it as short as it was. Adding to that, I imagine they had to cut out the Frieza V Broly fight (which still felt really janky to me at the end, where Whis jumps in), and they probably had to cut out those final forms. The dragon ball point is something that honestly is just a plague to the show in general, and it's what made things like Trunks' future and the Shadow Dragon Arc in GT work. They're a narrative device which originally had a lot of holes to jump through, but that got made way too generalized to the point where they're just harmful. Back when the body needed to be preserved, and you had to know where it was, and where there were pretty clear limits to it's power, it was fine. They served a similar narrative purpose, but there was still some real risk at hand if the body was destroyed. Unfortunately, I do think they're going to do a movie recap when the series relaunches, but honestly, I'll still probably give it a watch. Just, given how much they (supposedly) had to cut out of the movie in order to make it the right length, I think there's a lot they could add that we've straight up not seen. Kind of like the scenes where we got to see Goku and Vegeta first find Blue. There's some genuine value to retreading these waters if they do so, but my god, I really hope they don't do it like they did with Battle of Gods and RoF. That shit was rough. I do want to throw out there that I am glad for what we got. I liked having a story that didn't focus too much on Goku and Vegeta, but more on a new character that we've not really gotten to know. I'm glad that they didn't go with this stupid destined children, born at the same time nonsense that was put forward in the trailers. I loved seeing King Cold again, if only briefly, and I really hope that we get to see more of his legacy as the series continues (as I think it's one of the few interesting things leftover from Z they can chase). I liked that the movie didn't focus TOO much on the Broly fight (which was the part I liked the least); it was still a large part of the movie, but it didn't take the dominant part of the run-time, and the focus was definitely more on the history of the Saiyans and on introducing new characters. That said, while I enjoyed the first half of the fight, I could take it or leave it after Broly transformed. At that point, it got a bit too hectic and all-over the place to really satisfy any kind of itch, or to clearly see what the characters were doing. I also really liked how much of a great job they did with some of Broly's expressions, especially when you see him recoiling from Gogeta Blue in fear. How you see his pupils, his expression, and how his body is shaking. That was something I haven't seen in Dragon Ball before, and I think that level of focus on body language does a lot to build a more reserved character like Broly.
  19. Card Slinger J

    Dragon Ball Super Anime Discussion

    Well since you talked me into it I went ahead and watched the dubbed version of the new Broly film online. My initial reaction is that it felt kind of rushed where the battle choreography was solid but wasn't as fluid as Classic Dragon Ball where there was more emphasis on animation cels than CGI similar to the high quality of Jim Henson puppetry from Classic Star Wars. I do feel as though there was a huge missed opportunity with Goku not being able to go MUI against Broly though they needed to make Gogeta canon somehow so I guess that's understandable. The Dragon Ball Minus backstory bothered me a little bit but wasn't as bad as I initially thought though. I'm waiting to see how this film ties in with the Galactic Patrol arc in the Dragon Ball Super Manga since Broly, Cheelai, and her other friend haven't shown up yet. Maro is shaping up to be a more interesting villain than Zamasu where he was basically Turles 2.0. Also I can't help but not get as excited as I used to be since the Dragon Balls themselves always seem to negate the threat of death with each new set introduced throughout the franchise with the Black Star Dragon Balls from Dragon Ball GT being the only exception. I guess you could make a similar case for the Super Dragon Balls as well even though Whis can already do the work himself. Bulma's wish was a direct reference to the End of Z where she regretted not using the Earth's Dragon Balls to make herself 5 years younger though Frieza's wish was just a ripoff of Commander Red from Original Dragon Ball, even still the Red Ribbon Army reference was cute to say the least. I was kind of hoping for some extra scenes at the end credits similar to what the MCU has been doing which kind of felt like a sense of reward after everyone's already walked out of the theater. Now I'm just hoping that when the TV Series returns this Spring that it isn't another movie retelling like they've done in the past with Battle of Gods and Resurrection 'F'.
  20. Denithan

    Dragon Ball Super Anime Discussion

    Honestly mate, that's completely fair. There is a lot of legitimate criticism to be levied at Panini America, and a HELL of a lot of criticism to be levied at Dragon Ball nowadays. For the record, I didn't mean my comment as a dig at you, nor was I trying to make you feel bad. It's just concerning how frustrated you seem to be, to the point that it seems like the IP just stresses you out nowadays. But hey, if you're enjoying the English dub (even as a guilty pleasure), more power to you man. God knows, I watched/read Bleach to the end as a guilty pleasure, regardless of how utterly terrible it got. Also, this got really long, so I'm going to section it to make it easier to read: Vic Voice Actors Cult Followings (Star Wars V Dragon Ball) Anime in the Digital Era On the topic of the thread though, tell me if you ever do give Broly a shot. I'm actually pretty down to talk about the good and the bad of the movie. Shit, give me a holler if you wanna talk about any of this stuff, it's all pretty fascinating to me.
  21. Earlier
  22. Card Slinger J

    Dragon Ball Super Anime Discussion

    It's true that I have been critical of Panini America's handling with the 2014 Dragon Ball Z TCG in the past but that's only because I wanted to see it live up to the same potential that everyone had with Retro Z back when Score knew what they were actually doing until GT came around. Unfortunately my naiveness blinded me from seeing the writing on the wall much sooner just like with every discontinued Trading Card Game / Collectible Card Game before it. I guess it's like the old saying, "fool me once, shame on you; fool me twice, shame on me." I've been fooled so many times that there's still a optimistic side of me hoping that one of those card games might take off. I do at least try to engage in conversations in a positive light like whenever I'm trying to get feedback on a deck that I'm working on or when I try to offer advice in the hopes that Panini America will listen and apply it to the actual game. I just get tired of feeling disappointed every time I set my expectations too high on something that I want to succeed when it's sort of become a trend that I've gotten used to over the years I guess. I apologize If I came off being mostly negative on the forums but that was mainly in hopes that Panini America would actually take the complaints we had and improve upon the problems onto the actual game in a positive light. True you do have a good point there however when it came to the allegations and scandals surrounding Vic Mignogna, I felt that it ended up hurting his relationship with Rooster Teeth more than it did with FUNimation since he's also famous for voicing Qrow Branwen in RWBY who to be fair actually gets more screen time than Broly does in Dragon Ball. I'll admit that I gone a bit overboard by saying that "it won't be the same without him" though If Sean Schemmel were faced with a similar situation that Vic Mignogna is currently in then it'd be no different. I mean heck If Peter Kalamis could bring a character like Goku to life in the Ocean Group / Pioneer Dub of Dragon Ball Z then whose to say someone other than Sean Schemmel from FUNImation can't? I think the problem is that we've grown so attached to the original English Dub Voice Actors in Dragon Ball to the point where we're too afraid to give someone new a chance. As much as I liked Linda Young as Frieza I've slowly gotten used to Chris Ayres' dub for him and while I do miss Colleen Clinkenbeard as Kid Goku / Kid Gohan I've sort of already gotten used to the changes by now. Now If something were to happen to Masako Nozawa to where she isn't able to voice Goku in the Japanese Sub anymore then I can imagine how upset a lot of Dragon Ball fans could get though much like what they did with replacing Hiromi Tsuru with Aya Hisakawa it was understandable in order to keep the Anime series moving forward. Even If Monica Rial somehow got replaced by a different female voice actor for Bulma it wouldn't bother me as long as she sounds similar though that's yet to be seen and I'd rather not get into Animegate like I did with Gamergate online when I should've kept my mouth shut at the time; but lesson learned. The problem I have with most Dragon Ball YouTubers is that they only seem to care about lying to viewers in order not to lose any subscribers when they're too afraid to be honest regardless of what happens to their channel. That's why I respect people like Mad Black Entertainment and Hail Zeon who to be fair "quit the Dragon Ball fandom" for the very reason I just pointed out. As for the Broly film, even though I already told one of my friends that I was planning on giving the film a hard pass I may change my mind and still watch it online though I'm mainly going into it for the spectacle and nothing else. Watching the English Dub for Dragon Ball Super has already become a guilty pleasure for me (though not nearly as bad as the Pokémon Anime) when it didn't feel that way when I used to watch reruns of Dragon Ball Z before Dragon Ball Super was conceived. It's basically become the Star Wars of Anime but to be fair, Star Wars has a much bigger cult following than Dragon Ball does but that's to be expected from a 40 year franchise compared to one that's only been around for 30 years. Does that mean Disney will buy out Dragon Ball? No of course not as they're not as familiar with Japanese culture as much as they are with American culture. Then again the Kingdom Hearts franchise by Square Enix I feel is a bridge connecting both cultures so for Akira Toriyama to sell his franchise to Disney like what George Lucas did with Star Wars actually wouldn't be out of the question. Honestly I think my main gripe with Dragon Ball's recent popularity is the Stereotypical Otaku perceiving it as the ONLY good Anime to watch when there's thousands of other good Anime franchises to choose from that aren't as popularized in the West. If they come to terms that there's more to Anime than just Dragon Ball, Sailor Moon, and Pokémon then that would help broaden and expand their horizons a bit more. The problem I'm seeing is that the Shounen Jump formula keeps chasing the zeitgeist of Dragon Ball to the point where a lot of newer Anime franchises like Black Clover keeps repeating what's already been established instead of being willing to try something new for a change. Usually you'll end up finding those types of Anime series outside of Shounen since the creators aren't as restrained and have much more freedom to create what they want. I think with the way the Industry has changed over the last few decades it's almost kind of hard to get a unique franchise that captivates audiences as much as Dragon Ball or it's just not advertised and promoted enough to gain the kind of momentum it needs to become more mainstream. Anime / Manga in particular are still considered niche when it comes to pop culture outside Japan so that's to be expected I guess. Video Game Magazine advertisements was one way to get the message across however it's gotten much harder due to the rise of digital over print media.
  23. Jaith1

    Ascension Yamcha deck

    Here is the latest iteration of the deck: Red Relaxation x3 Red Promonition x2 Namek Dragon Ball 4 Unleashed x3 Heroic Energy Sphere x2 Confrontation x3 Red Observation x1 Time is a Warriors Tool x1 Yamcha’s Rescue x3 Red Blocking Hand x3 Red Reverse x2 Red Flee x3 Red Brace x3 Quick Blast x1 Red Trailing Blast x3 Red Energy Blast x3 Red Static Shot x3 Red Tandem Blast x3 Red Combined Blast x3 Red Downward Burst x2 Red Android Twin Beams x2 Red Controlled Blast x2 Red Shielded Strike x2 I swapped out left bolt and energy toss for Palm Shots and enhanced beams because the deck felt in need for endurance. Both of my discard pile tech options are now endurance 1, styled (relevant for lv2 and Red reverse), raise my anger 1, and only cost 2 stages which has drastically improved the deck. I dropped Red Disregard and Battle Pausing because I decided to stop screwing around mostly. Red Controlled Blast is the new phys block because I can tutor it with my lv2 against phys beats and still use it in other match ups. Red Shielded Strike is an underrated card, but I still laugh at how it’s floating effect (that you pay 3 anger for!) stops itself. Needless to say it’s still good for what it does and has endurance 2. Lastly, I replaced Expert Assistance because Majin Vegeta is too relevant. I am very happy with Red Premonition as both anti-mppv/Unleashed tech. It’s just a crucial combo piece for that kill combat and I am embarrassed how long it took me to remember to include it (my ruthless Drawku was running this card ffs). Overall I am really happy with the deck at this point, but this will likely change when the new set is released.
  24. skrockij89

    Need these DBZ Score Foils.

    Looking for Frieza through Cell Saga foils for my collection. Here is the list I need. DBZ Foils I need Frieza Saga (Common)- 1 Orange Planet Destruction 2 Orange Kamehema Attack 4 Red Energy Suspension 5 Red Energy Disk 6 Red Energy Disk Blasting 8 Recoome Boom 12 Saiyan Energy Focus 17 Vegeta’s Jolting Slash 20 Straining Floating Attack Move 21 Straining Blasting Move 22 Straining Energy Move 27 Orange Thumbs Up 30 Time Is A Warrior’s Tool 34 Saiyan Planet Explosion Frieza Saga (Uncommon)- 37 Jeice Lv1 38 Dodoria LV1 40 Yamcha LV3 41 Chi-Chi LV2 45 Guldo LV1 46 Guldo LV2 49 Frieza Smiles 51 Jeice Shouts 55 Guldo’s Time Freeze Drill 63 Yajirobe’s Gifting Drill 65 Red Energy Defense Drill 66 Blue Mental Drill 67 Orange Destruction Drill 69 Red Phasing Drill 70 Blue Allies Drill 72 Black Energy Stamina Drill 73 Red Implosion Drill 74 Captain Ginyu Reversal Drill 75 Jeice’s Style Drill 76 Vegeta Getting Bashed Drill 77 Dende Healing Drill 78 Gohan Anger Drill 80 Black Erasing Drill 81 Krillin’s Power Block 82 Black Standing Position 85 Straining Outburst Move 86 Straining Neck Move 87 Krillin’s Concentration 88 Hero Enraged! Frieza Saga (Rare)- 89 Vegeta On Namek LV4 90 Krillin On Namek LV4 91 Nappa Restored LV4 92 Raditz Restored LV4 93 Goku On Namek LV4 94 Piccolo LV4 95 Gohan LV4 96 Nail the Namekian LV1 98 Blue Stance 99 Blue Energy Outburst 102 Villain’s Teamwork Drill 105 Dende’s Help 106 Goku’s Super Saiyan Blast! 107 Piccolo’s Wisdom 108 Yamcha’s Good Wishes 109 Captain Giny’s Sacrifice 110 Nail the Namekian Hero 111 Krillin’s Power Tap 117 Nail Inspired LV2 120 Bulma’s Scouter 121 This Too Shall Pass 122 Focusing Is Everything 123 Red Foot Jolt Frieza Sage (Ultra Rares)- 125 Super Saiyan Goku LV4 Preview 3- No, Really Drill? Preview 5- The Luck of Trunks Frieza Saga Promos- P8 Goku’s Good Swift Kick P9 Red Blocking Hand P11 Vegeta’s Lunge P12 Frieza LV1 P13 Garlic Jr Lv1 P14 Trunks LV1 P15 Captain Ginyu Lv1 P17 Vinigar Lv1 Trunks Saga (Common)- 6 Straining Outburst Move 7 Namekian Glare Attack 8 Namekian Braced Attack 14 Orange Energy Blast 17 Black Defensive Aura 18 Black Flying Kick 22 Red Blazing Aura 24 Red Energy Shield 25 Namek Dragon Ball 1 27 Spice Prepares an Energy Blast 28 Vinegar has Plans 30 Black Water Confusion Drill 35 Krillin Takes a Shot 37 King Cold Smiles 40 Tien’s Ready Trunks Saga (Uncommon) 50 Saiyan Knee Strike 52 Namekian Fighting 59 Frieza is Ready 63 Red Shattering Leap 64 Gohan’s Quest 71 Orange Special Beam Cannon Drill 72 Black Energy Web 77 Red Energy Blast 80 Namek Dragon Ball 4 84 Trunks Energy Sphere 87 Trunks Sword Position 1 91 Expectant Trunks 99 Trunks Swiftly Moving 100 Frieza, the Revived LV4 101 Garlic Jr. the Void Master LV4 104 Jeice with Style LV2 106 Captain Ginyu Lv1 107 Captain Ginyu LV2 Trunks Saga (Rare)- 114 Namek Dragon Ball 7 118 What Was I Thinking? 119 Hero’s Lucky Break 125 Don’t you just Hate That? 128 Gohan Spots the Imposter Drill 129 Piccolo and Heroes Gather 130 Krillin’s Heat Seeking Blast 135 Namek Dragon Ball Wish 136 Namek Dragon Ball 5 137 Nail Combat Drill 143 Red King Cold Observation 145 Black Style Mastery 146 Orange Style Mastery 148 Saiyan Style Mastery 151 Vegeta, Saiyan Prince LV4 152 Gohan Empowered LV4 153 Piccolo Enraged Lv4 154 Krillin Lv1 (Limited) 155 Krillin Enraged Lv2 Trunks Saga (Ultra-Rare) 157 Where There’s Life There’s Hope 158 Villain’s True Power 159 Goku, the Unbeatable LV4 160 King Cold, the All Powerful Lv4 Trunks Saga (Personality) (Non-Reforged) 164 Goku, the Leader Lv1 165 Goku, the Defender Lv2 166 Goku, the Protector Lv3 167 Piccolo, the Avenger Lv1 168 Piccolo, Revived Lv2 169 Piccolo, the Hero Lv3 170 Gohan, the Furious Lv1 171 Gohan, the Fighter Lv2 172 Gohan, the Warrior Lv3 173 Vegeta, the Determined Lv1 174 Vegeta, the Powerful Lv2 175 Vegeta, in Training Lv3 176 Garlic Jr. Lv1 177 Garlic Jr. the Master Lv2 178 Garlic Jr. the Monster Lv3 179 Spice Lv1 180 Spice, the Leader Lv2 181 Spice, the Warrior Lv3 185 Trunks Lv1 186 Trunks, the Swordsman Lv2 187 Super Saiyan Trunks Lv3 192 Goku Lv2 HT 193 Piccolo Lv2 HT 194 Gohan Lv2 HT 195 Vegeta Lv2 HT 196 Garlic Jr. the Merciless Lv2 HT 197 Spice, the Enchanter Lv2 HT 199 Trunks, the Saiyan Lv2 HT Trunks Saga (Preview) Preview 1 Android 20 Absorbing Drill Preview 5 Too Late Preview 6 Trunks Finds the Answer Trunks Saga (Promo) (Non-Reforged) P3 Concentration Drill P5 Tien Stands Ready P8 Trunks Power Strike P9 Surprise P10 Showdown R9 Cell Stage One Lv1 R10 Cell LV2 Android Saga (Common) 3 Android 19's Body Slam 4 Android 19’s Energy Burst 13 Blue Defensive Flight 15 Blue Foot Smash 16 Blue Idea Limited 22 Namekian Defensive Stance 24 Namekian Dodging Technique 26 Namekian Wrist Grab 27 Orange Fist Catch 28 Orange Palm Blast 31 Red Energy Charge 35 Saiyan Glare 36 Saiyan Inspection 3 STAR-UNCOMMON 39 Android 20’s Energy Dive 41 Android 20's Search Pattern 42 Android Attack Drill 44 Master Roshi's Island 52 Black Side Thrust 53 Black Studying Drill 54 Blue Betrayal 56 Blue Right Cross 60 Goku's Training 61 Namekian Elbow Smash 63 Namekian Focusing Effort 64 Namekian Forearm Slash 69 Orange Power Beam 71 Orange Sword Slash 80 Saiyan Wrist Block 81 Saiyan Destiny 82 Senzu Effect 84 Straining Jump Kick Move 5 STAR-RARE 89 Android 17 Smirks 92 City in Turmoil 93 Winter Countryside 97 Black Mischievous Drill 98 Black Scout Maneuver 99 Blue Terror 101 Knockout Drill 104 Orange Eye Beam 111 Saiyan Lightning Dodge 119 Piccolo LV1 121 Vegeta LV1 Ultra Rares- 124 The Hero Is Down 125 Trunks Guardian Drill PREVIEWS- C1 Cell Smiles C2 Cell's Dark Attack C4 Cell's Defense C5 Awful Abrasions C6 Cell's Threatening Position Promos- P1 The Eyes Have It P2 Foreboding Evidence P7 Android 16 Smiles P8 Yamcha’s Right Cross P10 Planet Vegeta P11 Goku’s Dashing Punch R14 Android 16 the Warrior Lv4 R15 Android 17 the Energized Lv4 R16 Android 18 the Survivor Lv4 R17 Android 19 Refreshed Lv4 R18 Android 20 the Mastermind Lv4 Cell Saga- Common 13 Namekian Destruction Blast 23 Black Twin Blast 24 Saiyan Palm Blast 31 Orange Energy Deflection 34 Namekian Power Kick 3 STAR-UNCOMMON 62 Red Dodge 66 Blue Wrist Block 71 Krillin's Thoughts 74 Dende Dragon Ball 4 83 Ally Rescue 84 Yamcha, the Friend LV1 86 Tien, the Swift LV1 90 Android 19 LV1 97 Krillin, the Champion Lv3 103 Tien, the Quick LV2 104 Blue Straight Jab 5 STAR-RARE 127 Trunks, the Powerful Lv4 129 Black Style Mastery 134 Gohan, the Winner Lv5 135 Goku Lv4 136 Cell, the Master Lv5 138 Gohan, Ascendant Lv4 149 Namekian Fusion 154 Vegeta, Ascendant LV4 157 Z Warriors Gather 158 Cell’s Presence 159 Vegeta, the Revitalized Lv5 160 Goku, the All Powerful Lv5 PREVIEWS Preview 2 Cell's Arena Preview 5 Heroes' Battleground Limited 4 Star Personality Cards- 161 Goku, the Hero Lv1 162 Goku, the Saiyan Lv2 163 Goku, the Perfect Warrior Lv3 164 Gohan, the Champion Lv1 165 Gohan, the Swift Lv2 166 Gohan, the Mighty Lv3 167 Vegeta, the Powerful Lv1 168 Vegeta, the All Powerful Lv2 169 Vegeta, the Prince Lv3 170 Piccolo, the Warrior Lv1 171 Piccolo, the Champion Lv2 172 Piccolo, the Destroyer Lv3 173 Trunks, the Swift Lv1 174 Trunks, the Quick Lv2 175 Trunks, the Mighty Lv3 188 Cell, Stage One Lv1 189 Cell, Stage Two Lv2 190 Cell, Perfect Lv3 191 Goku, Earth’s Hero Lv3 HT 192 Gohan, Super Saiyan Lv3 HT 193 Vegeta, the Last Prince Lv3 HT 194 Piccolo, Earth’s Protector Lv3 HT 195 Trunks, Time’s Hero Lv3 HT 200 Cell, the Perfect Warrior Lv3 HT Promos- P2 Cell’s Domination Drill P3 Kami’s Idea P4 He’s Safe P5 Just Thinking P8 Trunks Thinking P10 Piccolo’s Fist Block CR1 Interesting Information CR2 Remote Control CR3 Cell’s Choke Hold CR4 Peekaboo!
  25. Jarrett

    Tier List and Latest Meta Balance

    What's everyone think of the latest metagame? I find it mostly balanced compared to past environments but there is one glaring deck that is above the rest - Broly swap. While there are answers to the combo, it's very hard to deal with, and one has to consider a significant amount to their deck to combat it. Even if you do, they still may catch you quickly. Here's what I consider the top decks (let me know if I missed something): Tier 0.5 Broly Swap Tier 1 Jenemba Mill (it really should be lower, but people just don't know how to play against it, and it keeps doing well) Shenron Gogeta (inevitability puts this ahead of most decks - it just has a god awful matchup against Broly Swap) Tier 1.5 Shenron 15K Broly Veggies (sideboard games this deck drops significantly - expect it to shine in Bo1) Tier 2 Red Frieza (R/Y, or R/B) Shenron Hand Control (some of these decks just kill you too fast or can recoup from the hand destruction) Pan (R or R/B - horrible Shenron Gogeta Matchup) Tier 2.5 Soul Striker Goku (if you can deal with Borgos easily, consistently, and early, this deck can really shine) Super 17 (Preemptive Strike can slow decks down - inevitability can destroy their hand, but it can get caught) Clash of Fates Goku (Preemptive Strike, again, can slow some decks down - the deck can also build a solid defensive board early)
  26. ARG Las Vegas and Pro-Play Games Atlanta, as well as several local ARG invite events are quickly nearing this weekend, and you may still be on the fence of what to play. Don't fret, as you're in luck! This past weekend, a large 249 person event took place, the European Open Championship, and it should give us a glimpse of what to expect at your event of choice. Janemba Mill ended up taking first place and third place, with a deadly Broly Victory Strike deck taking second. There were also other successful decks in the top 16. This gives us a great starting point at what to anticipate this weekend to help prepare us. Let's take a look a deeper at a few of those top deck lists, discuss their strengths, discuss their weaknesses, and finally go over what I would personally go in with to an event this weekend. Let's start with the tournament winner - Janemba. Janemba Mill This deck has been floating around since the US Nationals, with a recent win at the Atlantic City Pro-Play Tour 2019. The idea of this deck is to stall out the game as much as possible, and discard your opponent's deck. Occasionally, the deck can also steal games with pushing damage as well, especially if your opponent is hesitating on drawing cards with game effects. Let's take a look at the winner's list... [1st Place] European Open Championship - Augusto Gavaia Leader 1 Janemba (p-086) Main Deck Battle Cards: 4 Unbreakable Super Saiyan Son Goku (sd2-03) 1 Group Leader Pilaf (bt2-048) 4 Saike Demon, Rockin' Out (bt5-046) 4 Great Saiyaman, Town Hero (bt5-032) 2 Son Goku, Striving to be the Best (tb3-021) 4 Childish Heart Janemba (bt5-049) 2 Deadly Defender Vegeta (bt5-034) 2 Raging Spirit Son Gohan (bt2-039) 4 Demon Sword Janemba (p-078) 4 Reality Bender Janemba (p-076) 4 Infernal Villainy Cell (bt5-073) 2 Kami, Global Unifier (bt5-108) 2 Time Control Chronoa (bt4-104) Extra Cards: 4 Dimension Magic (bt5-050) 4 Senzu Bean (bt1-053) 3 Mafuba (bt2-064) Sideboard: 2 Burnished Bonds Borgos (tb3-029) 2 Group Leader Pilaf (bt2-048) 2 Courageous Heart Yajirobe (bt2-052) 1 Mafuba (bt2-064) 2 Ready Stance Son Goku (bt5-028) 2 Son Goku, Striving to be the Best (tb3-021) 2 Dark Power Black Masked Saiyan (bt5-112) 2 Dende, New to the Job (bt5-109) Strengths: A strong late game, with an impeccable defense makes pushing last damage against this deck difficult, with an inevitability to end the game with milling the opponent to death. Consistent battle card removal also makes clearing the board a breeze compared to most meta decks. Easy to pilot. Don't spend all your energy every turn and keep it for defense, or if you do spend it, keep a Dimension Magic handy. After watching a player pilot the deck (check out some of the past streams from either Pro-Play Games or this past weekend's Euro Championship) and getting in a few practice games, you should be good to go. Weaknesses: Early aggression can catch the deck off guard if your hand is flooded with 1 cost combo cards and no Senzu Beans, or if they are able to break past the defenses early. If your life goes from five to three, you're going to have a more difficult time blocking damage, as 4 life is the sweet spot in life management. This is a deck where an early OTK (one turn kill) can catch you given the opportunity. Mirror match can be abysmal. While the better player always has experience and ideally would come out on top, the match can end over who draws faster and more frequent Janembas. This particular build has thought of that, and has included four copies of each and four Saike Demon for faster and cheaper Janembas. Broly Height of Mastery Victory Strike This is the second deck type we'll be taking a look at and it is the latest entry on the top tier list. Essentially the deck uses two new promo cards, the new leader Broly, the Awakened Threat (P-092) and the just-released battle card Son Goku, Path to Greatness (P-115) promo card to swap into the absurd Height of Mastery Son Goku (BT4-075), shutting down the opponent's options to counter the onslaught of attacks that would be heading the opponent's way. To go over-the-top, the winner used Son Goku the Awakened Power () to push out an auto win against several decks, like his top 4 match against a Janemba player. However, a very similar list that went undefeated in the swiss rounds did not run the card, and was more focused on being aggressive. For this article, let's take a look at the winner's list... [2nd Place] European Open Championship - Casper Hersø Hansen Leader 1 Broly (p-092) Main Deck Battle Cards: 1 Son Goku, the Awakened Power (tb1-097) 4 Bardock, the Progenitor (bt4-073) 4 Full Surveillance Jaco (bt5-088) 4 Intrepid Dynasty Son Gohan (bt4-084) 2 Vegeta, Striving to be the Best (tb3-051) 3 Prodigal Dynasty Son Goten (bt4-085) 4 Son Goku, Path to Greatness (p-115) 4 Height of Mastery Son Goku (bt4-075) 4 Time Control Chronoa (bt4-104) 2 Mira, Creator Absorbed (bt4-108) Extra Cards: 4 Successor of Hope (bt4-095) 3 Bad Ring Laser (bt1-108) 2 Cold Bloodlust (bt1-107) 1 Planet Vegeta (bt3-105) 4 Time Magic (bt5-101) 4 Universe 7 Representative (tb1-095) Sideboard: 1 Bad Ring Laser (bt1-108) 1 Cold Bloodlust (bt1-107) 2 Crusher Ball (bt1-110) 2 Flying Nimbus (bt3-104) 1 Planet Vegeta (bt3-105) 1 Prodigal Dynasty Son Goten (bt4-085) 4 Dende, New to the Job (bt5-109) 3 Trunks, Power Overseeing Time (bt3-111) Strengths: Winning with this deck is very easy turn 4, as long as you draw your cards. Aggressive versions of the Broly, the Awakened Threat can win even faster if you catch the opponent off-guard. The deck can easily push its victory condition with Bad Ring Laser as a stop gap if they are able to counter the Height of Mastery Son Goku play. The deck has a lot of defensive options, like Time Magic and Cold Bloodlust to stop the opponent's key battle cards, like Foreseeing Hit and Haru Haru, Attacker Majin. Weaknesses: Janemba can be a weakness. It can mill your win conditions. This is fixed with Trunks, Power Overseeing Time being able to grab them from the drop area, but this does slow your play down, and your answer to mill can be discarded as well. Janemba can also block your win-condition. If the combo doesn't have a substantial amount of combo power to back it up, it can easily outlive the onslaught of the attack. Overrunning the board with blockers. Multiple blockers means less energy being tapped down which means more options the opponent has to stop you from going off against them. This deck does have a very linear style of play (Son Goku, Path to Greatness - > Height of Mastery Son Goku -> Son Goku, the Awakened Power), and because of that, things don't always go the ideal way. It does take a bit of ingenuity to know when to ditch the plan of going straight combo and going to a more aggressive route (say against a Janemba player trying to mill you out; this is what happened in the finals match between Augusto Gavaia and Casper Hersø Hansen). I do believe this weakness is easily patch-able, and players are going to adapt and play a more aggressive version of this deck that makes it less combo based, and more on smarter plays which will put it at an even better position than it is in today. Red Pan This is a deck that has seen some niche play and success from previous events, and has been popularized by the likes of Tim Palacios, and Scott Dashy. This past weekend, it saw two top 8 placings at the event. This is probably the most "fair" deck on the lists that showed up, but don't underestimate its strength. Well placed Chain Attack trunks into Zen-oh, the Plain God or Fearless Pan could end the game for the opponent very quickly. Let's look at one of the top 8 deck lists... [Top 8] European Open Championship - Johnny Chow Leader 1 Pan (bt3-001) Main Deck Battle Cards: 4 Intensifying Power Trunks (bt4-012) 4 Everybody's Pal Yamcha (p-077) 4 Master Roshi, Martial Expert (bt5-012) 1 Pui Pui, Magician's Lackey (tb2-016) 4 Quick Rush Trunks (bt3-011) 3 Burst Attack Son Gohan (p-049) 3 Digging Deep Vegeta (bt4-010) 4 Double Shot Super Saiyan 2 Vegeta (bt2-010) 3 Fearless Pan (bt3-008) 2 Glory-Obsessed Prince of Destruction Vegeta (p-063) 4 Chain Attack Trunks (sd2-05) 3 Foreseeing Hit (tb1-008) 3 Pride and Justice Toppo (bt3-026) 3 Zen-Oh, The Plain God (bt2-060) Extra Cards: 4 Afterimage Technique (bt5-023) 1 Planet M-2 (bt3-030) Sideboard: 2 Fortuneteller Baba, Earth's Seer (p-085) 2 Bodyguard Ledgic (bt3-015) 4 Dende, New to the Job (bt5-109) 3 Time Control Chronoa (bt4-104) 4 Haru Haru, Attacker Majin (bt3-120) Strengths: Pan is not an aggro deck. Pan is mid-range deck that creates openings where it can and combat the opponent's game plan. Ping the opponent's life, push damage where you can, and placing down a well timed Chain Attack Trunks into Zen-Oh, The Plain God can heavily put the game into your favor. In addition, Pan has a strong burst when she awakens, usually netting you two cards, two extra energy , and two +5K modifiers that can decimate the opponent with the appropriate end game cards like Fearless Pan or Foreseeing Hit. Afterimage Technique, while not a true negate for an attack, is usually better in most cases (sans against Mira, Creator Absorbed). Weaknesses: Against the two previously posted decks, Pan is the underdog. Against Janemba, you're going to want to create a sizeable board early, push damage as much as you can, and place a well timed Chain Attack / Zen-Oh late game to reduce the overwhelming amount of defense that Janemba can have at times. To finish the game, Fearless Pan is your all-star as amassing a significant amount of Double Strikes could push damage to where you want it to be. Against Broly, it depends on how they are playing it. If they are playing combo, and you started first in the game, Foreseeing Hit can easily shut them down. If they are playing aggro, you're going to want to survive as much, using your Afterimage Techniques at the appropriate times (if you can kill a Bardock, the Progenitor with them, even better), and last until turn 4 where you need to drop a Foreseeing Hit to stall the combo out and try to push the last 3-4 damage you need. Shenron - This is the deck Pan really wants to avoid. It's very rough, as they don't attack you early so you're not drawing up cards from your life. You'll have to rely on Digging Deep Vegeta to help you awaken and use the awaken turn as much as you possibly can to kill the opponent before they set up and kill you. If you can manage to set up a bit, you could be able to catch them with a well-timed Chain Attack Trunks into Zen-Oh, The Plain God, or a perfectly placed Foreseeing Hit. But if you don't see those cards, it can be over for you quickly. Your opponent will set up their kill turn, and it will be game over. Those were just some of the lists that did well this past weekend. There were other successful decks as well, such as several different Shenron builds, a Broly Veggies build, Red Frieza variants (most Red/Yellow, but there was a mono-Red build), and even a Vegeta Baby deck. So, after going over the results from this weekend, what do we play for our upcoming event if we want to do well? Janemba has shown that in the past two events it is a top tier contender, but my personal experience lends me to believe that a variant of the Broly deck will be refined further this weekend, making it the top choice. The deck has quickly shown it's a force to be reckon with, and players still are not prepared for it. Forum posts on the Facebook Discussion group keep suggesting it to be unbeatable. That's up for debate, but this weekend did show that's not going to always be the case. Regardless, if you want better results, one can never substitute experience. Personal preference and play style should also come into factor over what people just spout as the top tier deck. Go in with something you're comfortable with. If you are not already playing a top tier deck, and you want to make the switch, that's perfectly fine, but get enough games under your belt to make it worth it. If you don't, you could catch yourself off guard from a deck that you didn't expect, and I believe that's always a possibility. Enjoy the article? Join our community forums and be sure to check back weekly for the latest news, deck lists, discussions, and strategy articles on the Dragon Ball Super Card!
  27. Majin Goo

    Balance, Value, and Realization

    @Denithan If you look at steam charts, the game hovers around about around 1200 - 1800 players each day. This doesn't mean the game is struggling or dying. Valve doesn't have to pay themselves to keep their game going nor do they have to pay themselves fees for any money they make. The game is still fun, a lot more in depth than competing games, and has options for play the others don't. With that said it could be doing better. Most of its problems is the perception of players. Consumers that have only known the Video Game market were culture shocked and this had a much greater impact then expected. You would assume, that once people realized that Tier 1 decks would be possible for less than $100 compared to other digital free to play games that either take several hundreds to get the deck you want or hundreds of hours to finally collect them, the perception would slowly change. It however didn't, and very few players outside of the ones experienced with paper card games were willing to grasp that a secondary market controlled by the players both provides a better ownership over the cards and an easier entry point. The next issue though comes down to Valve. The lack of OP. A game with this distribution method has to have OP or it will not survive well. One thing that really turned players off was that there was little return on playing the game and while they've added progression and some free stuff for playing, it would go a long way to have regular events with good payouts. Since their primary method for making money is selling packs and collecting the market fees, they can't rely on a system that gives away a moderate to a large amount of cards as a return factor. So there needs to be something people can spend their tickets on and this would have been a great opportunity for Valve to push live tournaments and events. I think this game is suffering from a combination of where consumers weren't sure and won't try and Valve thinking that having the engine up and their name on it would have been enough to get people to just blindly buy packs. I think they grossly underestimated how many players on free 2 play games stay free 2 play or spend very little money. With that said, a 1000 average players a day for a trading card game that you always have access to is technically successful for a TCG. As long as Valve can keep that game from dropping below a monthly average of 1000 and make changes to add more ways to play and try to add large events, I think it can still continue to exist and possibly thrive. As TCG players we know how important OP is in models like this. Look at how well PanZ did despite some issues, it was because the team dove head first and delivered OP even when they weren't ready. BanSuper, OP is what is making it successful. MetaX... Dying, not necessarily due to bad game play or subjectively shit IP's, but because an OP that was promised is not only late, but MIA.
  28. Denithan

    Dragon Ball Super Anime Discussion

    @Card Slinger J , dude, I gotta seriously ask, do you actually engage with things in a positive light at all? Like, I feel that there is a certain credence and power that is lent to approaching things with critical eyes and some level of negativity. But I do not think I have ever seen you post on this forum in a manner that could be considered positive. And I need to sincerely ask; Is that what you're like in general, or is it simply that you only engage when you have something you are bothered by/about? Beyond that though, on your point of Vic, I don't know if it will hurt the series too dramatically. It's one character with a singular canon appearance to date, with whom younger viewers wouldn't know from the older movies. Beyond that, Broly is a largely silent character who is more expressive in his reactions, body language, and (in the old movies) his taunts. He is not a character who gives exposition, or who really communicates in gainful ways. That point, plus the allegations and scandals surrounding Vic at present, whether you agree with them or not, means that this is definitely a positive PR stunt on the behalf of Funimation, and NOT one that will ultimately cut into their viewings (and definitely not nearly as much as the contrary action would've). The only people for whom this would damage the show would be long-term fans dedicated fans of Vic's work, and while he is quite a talented voice artist, I don't feel that following is enough to really dissuade or damage Dragon Ball in a meaningful way. Especially not when a lot of that fan community around Vic has become as toxic as it has. I'm also somewhat critical of your attitude that "it won't be the same without him." While Vic is a solid voice actor, by no means is he the best, and by no means is he the only one who can bring a character like Broly to life. Especially when Broly is only now getting a fleshed out character who is dramatically departed from the one that Vic originally worked on. On the front of the Japanese Sub, I again don't really feel that there's too much damage being taken on the voice acting front. As it stands, Japanese audiences seem to have no outspoken issues with the voices, and very few of the VAs have expressed a wish to move on from the project. That said, once they do, so long as they handle the "passing of the torch" in an open and respectful manner, then long-term viewership shouldn't suffer. We have seen this before, many times, and while you'll have an initial backlash from the (bordering-on-cultist) fans of the old VAs, as long as it is that VA's choice, and they are open and clear about why they chose that, then viewership shouldn't suffer in the long-term. There'll still be a drop off around the adjustment period where the new VAs are finding their feet and their takes on the characters, but these dips normally pass relatively quickly. Also, sorry that you got the movie spoiled for you, but I need to wonder why you engaged with these YouTubers quite to the degree you did? I'm not a long-term follower of Geekdom, but from what I've seen, he's normally quite good at giving spoiler warnings in advance. Either way, I would still recommend you see the movie since there is a lot to be said about how beautiful and fluid the newer animation was. The plot still has some issues here and there, largely born from Dragon Ball's power scaling, but it was definitely the best Dragon Ball movie to date, and spoilers really shouldn't bar you from enjoying it for what it is. And if nothing else, in your statements, you need to be aware that for better or worse, Dragon Ball sustains. Around criticisms of the original, it sustained, around controversy, it has sustained, and against fan outrage, it sustains. It even sustained having a successor show (GT) that largely "tainted" the show in the eyes of audiences. Even Toriyama giving up on Dragon Ball, and moving on, even with Toyotaro and the animation studio following in tow, would not stop Dragon Ball at this point. There is too much of a cult(ure) built around it, in the West, but ESPECIALLY in the East, for it die off any time soon and with any ease. Broly's insane viewership has proved that it's still financially viable, FighterZ's popularity is evidence enough of the game's being viable (with Super Dragon Ball Heroes now coming to the West in response to the IP's near-blanket viability), and while there is an outspoken minority voice that held disdain for Super (myself included), the majority voice does not care and was satisfied with it's overall quality. Dragon Ball is, kind of horrifically, still growing in size and popularity, and even if Toriyama gives up on it and says there's nothing more he can do with it, Jump will keep it going. Only way off now is for the series to continue long-enough for the world to get sick of it, and with how much ground it has gained since Super launched (especially remembering that early Super was heavily criticized and hated), it would be willfully choosing the facts to not acknowledge that it's going to persist like this for a long time. Whether it's good, or not.
  29. Jarrett

    Aside on Sideboarding

    How many cards are in a deck of the Dragon Ball Super Card Game (without your leader card) ? If you said 50, you're wrong for competitive tournament play. Your deck has 65 cards in it, and it's just starting with a select 50 in the first game of a match. After the first game in a match, this is your chance to pick the best cards against your opponent, switch out any iffy ones, and craft a deck that will have less shortcomings against your opponent. Today, I want to look at sideboarding practices and their impact on your game. What is the main purpose of a sideboard? What do we want to do with our sideboard list? There's a few different approaches that can be done - putting in counter cards against specific strategies (Group Leader Pilaf), disruptive cards that can turn the game quickly into your favor (Haru Haru, Attacker Majin), switching out colors or key cards for completely different deck approaches (going from Senzu Bean and Whis' Coercion in the main deck to Cold Bloodlust and Flying Nimbus); all of these choices have been known to work. Let's look at the card roles for a sideboard. Counter Cards Counter cards are cards that hurt the opponent's strategy. Cards like Group Leader Pilaf, Time Control Chronoa, Flying Nimbus, Bad Ring Laser, and Mafuba fit here. These are used when your deck is weak to a particular deck style of play or matchup to try and slow the opponent down or prevent them from winning the game. Maybe your deck doesn't have a lot of removal? Playing Masked Saiyan, the Mysterious Warrior could clear out some of the board for you. Disruptive Cards Disruptive cards are cards that punish the opponent for playing a particular cards or playing certain strategies. Haru Haru, Attacker Majin is a free attacker that can actually put energy in active mode, attack with Critical, and cause having for the opponent (especially in multiples). Dende, New to the Job can punish the opponent for playing an extra energy in the game. On the other end, if you're opponent's deck is slow, Objection could be sided in and used to accelerate a win condition that your opponent didn't consider. Swapping Colors / Threats (AKA Transformative Sideboard) This can cause the most havoc if done with the right deck. If your current list isn't cutting it against certain match-ups and you want to catch your opponent off-guard, a Transformative sideboard can really improve your game if done right. Switching colors or key strategies in and out of the deck can make the opponent's sideboard useless, make them ill-prepared to handle what you can do in a game, and so on. Understand the Card's Purpose Have you ever been guilty of netdecking (aka taking a deck list you found online, and playing it card-for-card)? You probably copied the sideboard too. Is this correct? While the "moral" standing of netdecking is always debated on, one should never do this for the sideboard. That sideboard was designed by the player for what he expected to play against at the event. The metagame, the popular and most powerful decks at the time, change almost monthly for this game, as new cards release, different decks and strategies appear and knock over past contenders, etc. Sure, you could just play the sideboard card-for-card, but you might notice a few shortcomings from the list, or not understand why a card was used and use it sub-optimally. Maybe a certain card under-performed, and the original deck author wasn't too keen on it in the first place. The other possibility is your local game environment plays different cards than the Regional event. Coming back to card roles, if you're an decent player, and you read my list of card roles, you may have thought X card could have fit a different role than I listed it in. That's because when you're building your sideboard, if the card is flexible enough, it can fill multiple roles. Narrow use cards, while particularly strong against certain strategies, should only be used if you plan on playing against a lot of a certain deck or if your deck is overall well-rounded, but has a particularly bad match-up that you fear. Then there are more open-ended options. Let's look at Scientist Fu: Scientist Fu [Over Realm 7] : 1 [Double Strike] [Auto] When you play this card using [Over Realm], draw 2 cards. 25000 - Attack Now let's make up a scenario. I built a deck a Goku's Lineage deck with a bunch of 1, 2, and 3 cost cards and the reason I wanted to add this card to it was I needed an answer to hand discard. Cell Chain kept destroying me, and when I played against it with this it brought me back to favorable conditions. However, I also noticed that while playing a game against Red Pan, my opponent kept playing down Chain Attack Trunks and Zen-oh, The Plain God, and they kept shutting me down with my hand size and board. So game two, I put this in and noticed a deck improvement. Later in the tournament, I played against a Red Frieza deck that got out a quick Final Showdown Frieza and kept shutting down my board. I realized I could play a 1 drop battle card from my hand, or a slightly higher costed card to bait the life loss with Frieza's auto, and use Scientist Fu to close out the game. You Don't Have to Sideboard Every Game This may come as a surprise to you, but you don't have to sideboard every time after a game in a match. If you put counter cards in your main deck, or your deck has a strong win-percentage in a particular match-up, it may be better to play what you're currently using. There's also the possibility that your sideboard is used very aggressively, and you swap out 10 cards at a time against several different decks. That's perfectly fine. Just remember that the sideboard is an extension of your main deck. With that being said, you need to get practice with your deck, learn how to play it, tweak it, learn its shortcomings, then take the appropriate time to develop a sideboard for it, and know which cards to take out for which matchups. If you can do this, you're golden like Frieza. Enjoy the article? Join our community forums and be sure to check back weekly for new news, deck lists, and strategy articles on the Dragon Ball Super Card!
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