1 pointWell since you talked me into it I went ahead and watched the dubbed version of the new Broly film online. My initial reaction is that it felt kind of rushed where the battle choreography was solid but wasn't as fluid as Classic Dragon Ball where there was more emphasis on animation cels than CGI similar to the high quality of Jim Henson puppetry from Classic Star Wars. I do feel as though there was a huge missed opportunity with Goku not being able to go MUI against Broly though they needed to make Gogeta canon somehow so I guess that's understandable. The Dragon Ball Minus backstory bothered me a little bit but wasn't as bad as I initially thought though. I'm waiting to see how this film ties in with the Galactic Patrol arc in the Dragon Ball Super Manga since Broly, Cheelai, and her other friend haven't shown up yet. Maro is shaping up to be a more interesting villain than Zamasu where he was basically Turles 2.0. Also I can't help but not get as excited as I used to be since the Dragon Balls themselves always seem to negate the threat of death with each new set introduced throughout the franchise with the Black Star Dragon Balls from Dragon Ball GT being the only exception. I guess you could make a similar case for the Super Dragon Balls as well even though Whis can already do the work himself. Bulma's wish was a direct reference to the End of Z where she regretted not using the Earth's Dragon Balls to make herself 5 years younger though Frieza's wish was just a ripoff of Commander Red from Original Dragon Ball, even still the Red Ribbon Army reference was cute to say the least. I was kind of hoping for some extra scenes at the end credits similar to what the MCU has been doing which kind of felt like a sense of reward after everyone's already walked out of the theater. Now I'm just hoping that when the TV Series returns this Spring that it isn't another movie retelling like they've done in the past with Battle of Gods and Resurrection 'F'.
1 pointIt's true that I have been critical of Panini America's handling with the 2014 Dragon Ball Z TCG in the past but that's only because I wanted to see it live up to the same potential that everyone had with Retro Z back when Score knew what they were actually doing until GT came around. Unfortunately my naiveness blinded me from seeing the writing on the wall much sooner just like with every discontinued Trading Card Game / Collectible Card Game before it. I guess it's like the old saying, "fool me once, shame on you; fool me twice, shame on me." I've been fooled so many times that there's still a optimistic side of me hoping that one of those card games might take off. I do at least try to engage in conversations in a positive light like whenever I'm trying to get feedback on a deck that I'm working on or when I try to offer advice in the hopes that Panini America will listen and apply it to the actual game. I just get tired of feeling disappointed every time I set my expectations too high on something that I want to succeed when it's sort of become a trend that I've gotten used to over the years I guess. I apologize If I came off being mostly negative on the forums but that was mainly in hopes that Panini America would actually take the complaints we had and improve upon the problems onto the actual game in a positive light. True you do have a good point there however when it came to the allegations and scandals surrounding Vic Mignogna, I felt that it ended up hurting his relationship with Rooster Teeth more than it did with FUNimation since he's also famous for voicing Qrow Branwen in RWBY who to be fair actually gets more screen time than Broly does in Dragon Ball. I'll admit that I gone a bit overboard by saying that "it won't be the same without him" though If Sean Schemmel were faced with a similar situation that Vic Mignogna is currently in then it'd be no different. I mean heck If Peter Kalamis could bring a character like Goku to life in the Ocean Group / Pioneer Dub of Dragon Ball Z then whose to say someone other than Sean Schemmel from FUNImation can't? I think the problem is that we've grown so attached to the original English Dub Voice Actors in Dragon Ball to the point where we're too afraid to give someone new a chance. As much as I liked Linda Young as Frieza I've slowly gotten used to Chris Ayres' dub for him and while I do miss Colleen Clinkenbeard as Kid Goku / Kid Gohan I've sort of already gotten used to the changes by now. Now If something were to happen to Masako Nozawa to where she isn't able to voice Goku in the Japanese Sub anymore then I can imagine how upset a lot of Dragon Ball fans could get though much like what they did with replacing Hiromi Tsuru with Aya Hisakawa it was understandable in order to keep the Anime series moving forward. Even If Monica Rial somehow got replaced by a different female voice actor for Bulma it wouldn't bother me as long as she sounds similar though that's yet to be seen and I'd rather not get into Animegate like I did with Gamergate online when I should've kept my mouth shut at the time; but lesson learned. The problem I have with most Dragon Ball YouTubers is that they only seem to care about lying to viewers in order not to lose any subscribers when they're too afraid to be honest regardless of what happens to their channel. That's why I respect people like Mad Black Entertainment and Hail Zeon who to be fair "quit the Dragon Ball fandom" for the very reason I just pointed out. As for the Broly film, even though I already told one of my friends that I was planning on giving the film a hard pass I may change my mind and still watch it online though I'm mainly going into it for the spectacle and nothing else. Watching the English Dub for Dragon Ball Super has already become a guilty pleasure for me (though not nearly as bad as the Pokémon Anime) when it didn't feel that way when I used to watch reruns of Dragon Ball Z before Dragon Ball Super was conceived. It's basically become the Star Wars of Anime but to be fair, Star Wars has a much bigger cult following than Dragon Ball does but that's to be expected from a 40 year franchise compared to one that's only been around for 30 years. Does that mean Disney will buy out Dragon Ball? No of course not as they're not as familiar with Japanese culture as much as they are with American culture. Then again the Kingdom Hearts franchise by Square Enix I feel is a bridge connecting both cultures so for Akira Toriyama to sell his franchise to Disney like what George Lucas did with Star Wars actually wouldn't be out of the question. Honestly I think my main gripe with Dragon Ball's recent popularity is the Stereotypical Otaku perceiving it as the ONLY good Anime to watch when there's thousands of other good Anime franchises to choose from that aren't as popularized in the West. If they come to terms that there's more to Anime than just Dragon Ball, Sailor Moon, and Pokémon then that would help broaden and expand their horizons a bit more. The problem I'm seeing is that the Shounen Jump formula keeps chasing the zeitgeist of Dragon Ball to the point where a lot of newer Anime franchises like Black Clover keeps repeating what's already been established instead of being willing to try something new for a change. Usually you'll end up finding those types of Anime series outside of Shounen since the creators aren't as restrained and have much more freedom to create what they want. I think with the way the Industry has changed over the last few decades it's almost kind of hard to get a unique franchise that captivates audiences as much as Dragon Ball or it's just not advertised and promoted enough to gain the kind of momentum it needs to become more mainstream. Anime / Manga in particular are still considered niche when it comes to pop culture outside Japan so that's to be expected I guess. Video Game Magazine advertisements was one way to get the message across however it's gotten much harder due to the rise of digital over print media.
1 point@Denithan If you look at steam charts, the game hovers around about around 1200 - 1800 players each day. This doesn't mean the game is struggling or dying. Valve doesn't have to pay themselves to keep their game going nor do they have to pay themselves fees for any money they make. The game is still fun, a lot more in depth than competing games, and has options for play the others don't. With that said it could be doing better. Most of its problems is the perception of players. Consumers that have only known the Video Game market were culture shocked and this had a much greater impact then expected. You would assume, that once people realized that Tier 1 decks would be possible for less than $100 compared to other digital free to play games that either take several hundreds to get the deck you want or hundreds of hours to finally collect them, the perception would slowly change. It however didn't, and very few players outside of the ones experienced with paper card games were willing to grasp that a secondary market controlled by the players both provides a better ownership over the cards and an easier entry point. The next issue though comes down to Valve. The lack of OP. A game with this distribution method has to have OP or it will not survive well. One thing that really turned players off was that there was little return on playing the game and while they've added progression and some free stuff for playing, it would go a long way to have regular events with good payouts. Since their primary method for making money is selling packs and collecting the market fees, they can't rely on a system that gives away a moderate to a large amount of cards as a return factor. So there needs to be something people can spend their tickets on and this would have been a great opportunity for Valve to push live tournaments and events. I think this game is suffering from a combination of where consumers weren't sure and won't try and Valve thinking that having the engine up and their name on it would have been enough to get people to just blindly buy packs. I think they grossly underestimated how many players on free 2 play games stay free 2 play or spend very little money. With that said, a 1000 average players a day for a trading card game that you always have access to is technically successful for a TCG. As long as Valve can keep that game from dropping below a monthly average of 1000 and make changes to add more ways to play and try to add large events, I think it can still continue to exist and possibly thrive. As TCG players we know how important OP is in models like this. Look at how well PanZ did despite some issues, it was because the team dove head first and delivered OP even when they weren't ready. BanSuper, OP is what is making it successful. MetaX... Dying, not necessarily due to bad game play or subjectively shit IP's, but because an OP that was promised is not only late, but MIA.