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Jarrett last won the day on January 2

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About Jarrett

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  1. Jarrett

    Counter:Play Cards

    Wow, this is broken.
  2. What is the screen resolution? And is this desktop or mobile?
  3. What's everyone think of the latest metagame? I find it mostly balanced compared to past environments but there is one glaring deck that is above the rest - Broly swap. While there are answers to the combo, it's very hard to deal with, and one has to consider a significant amount to their deck to combat it. Even if you do, they still may catch you quickly. Here's what I consider the top decks (let me know if I missed something): Tier 0.5 Broly Swap Tier 1 Jenemba Mill (it really should be lower, but people just don't know how to play against it, and it keeps doing well) Shenron Gogeta (inevitability puts this ahead of most decks - it just has a god awful matchup against Broly Swap) Tier 1.5 Shenron 15K Broly Veggies (sideboard games this deck drops significantly - expect it to shine in Bo1) Tier 2 Red Frieza (R/Y, or R/B) Shenron Hand Control (some of these decks just kill you too fast or can recoup from the hand destruction) Pan (R or R/B - horrible Shenron Gogeta Matchup) Tier 2.5 Soul Striker Goku (if you can deal with Borgos easily, consistently, and early, this deck can really shine) Super 17 (Preemptive Strike can slow decks down - inevitability can destroy their hand, but it can get caught) Clash of Fates Goku (Preemptive Strike, again, can slow some decks down - the deck can also build a solid defensive board early)
  4. ARG Las Vegas and Pro-Play Games Atlanta, as well as several local ARG invite events are quickly nearing this weekend, and you may still be on the fence of what to play. Don't fret, as you're in luck! This past weekend, a large 249 person event took place, the European Open Championship, and it should give us a glimpse of what to expect at your event of choice. Janemba Mill ended up taking first place and third place, with a deadly Broly Victory Strike deck taking second. There were also other successful decks in the top 16. This gives us a great starting point at what to anticipate this weekend to help prepare us. Let's take a look a deeper at a few of those top deck lists, discuss their strengths, discuss their weaknesses, and finally go over what I would personally go in with to an event this weekend. Let's start with the tournament winner - Janemba. Janemba Mill This deck has been floating around since the US Nationals, with a recent win at the Atlantic City Pro-Play Tour 2019. The idea of this deck is to stall out the game as much as possible, and discard your opponent's deck. Occasionally, the deck can also steal games with pushing damage as well, especially if your opponent is hesitating on drawing cards with game effects. Let's take a look at the winner's list... [1st Place] European Open Championship - Augusto Gavaia Leader 1 Janemba (p-086) Main Deck Battle Cards: 4 Unbreakable Super Saiyan Son Goku (sd2-03) 1 Group Leader Pilaf (bt2-048) 4 Saike Demon, Rockin' Out (bt5-046) 4 Great Saiyaman, Town Hero (bt5-032) 2 Son Goku, Striving to be the Best (tb3-021) 4 Childish Heart Janemba (bt5-049) 2 Deadly Defender Vegeta (bt5-034) 2 Raging Spirit Son Gohan (bt2-039) 4 Demon Sword Janemba (p-078) 4 Reality Bender Janemba (p-076) 4 Infernal Villainy Cell (bt5-073) 2 Kami, Global Unifier (bt5-108) 2 Time Control Chronoa (bt4-104) Extra Cards: 4 Dimension Magic (bt5-050) 4 Senzu Bean (bt1-053) 3 Mafuba (bt2-064) Sideboard: 2 Burnished Bonds Borgos (tb3-029) 2 Group Leader Pilaf (bt2-048) 2 Courageous Heart Yajirobe (bt2-052) 1 Mafuba (bt2-064) 2 Ready Stance Son Goku (bt5-028) 2 Son Goku, Striving to be the Best (tb3-021) 2 Dark Power Black Masked Saiyan (bt5-112) 2 Dende, New to the Job (bt5-109) Strengths: A strong late game, with an impeccable defense makes pushing last damage against this deck difficult, with an inevitability to end the game with milling the opponent to death. Consistent battle card removal also makes clearing the board a breeze compared to most meta decks. Easy to pilot. Don't spend all your energy every turn and keep it for defense, or if you do spend it, keep a Dimension Magic handy. After watching a player pilot the deck (check out some of the past streams from either Pro-Play Games or this past weekend's Euro Championship) and getting in a few practice games, you should be good to go. Weaknesses: Early aggression can catch the deck off guard if your hand is flooded with 1 cost combo cards and no Senzu Beans, or if they are able to break past the defenses early. If your life goes from five to three, you're going to have a more difficult time blocking damage, as 4 life is the sweet spot in life management. This is a deck where an early OTK (one turn kill) can catch you given the opportunity. Mirror match can be abysmal. While the better player always has experience and ideally would come out on top, the match can end over who draws faster and more frequent Janembas. This particular build has thought of that, and has included four copies of each and four Saike Demon for faster and cheaper Janembas. Broly Height of Mastery Victory Strike This is the second deck type we'll be taking a look at and it is the latest entry on the top tier list. Essentially the deck uses two new promo cards, the new leader Broly, the Awakened Threat (P-092) and the just-released battle card Son Goku, Path to Greatness (P-115) promo card to swap into the absurd Height of Mastery Son Goku (BT4-075), shutting down the opponent's options to counter the onslaught of attacks that would be heading the opponent's way. To go over-the-top, the winner used Son Goku the Awakened Power () to push out an auto win against several decks, like his top 4 match against a Janemba player. However, a very similar list that went undefeated in the swiss rounds did not run the card, and was more focused on being aggressive. For this article, let's take a look at the winner's list... [2nd Place] European Open Championship - Casper Hersø Hansen Leader 1 Broly (p-092) Main Deck Battle Cards: 1 Son Goku, the Awakened Power (tb1-097) 4 Bardock, the Progenitor (bt4-073) 4 Full Surveillance Jaco (bt5-088) 4 Intrepid Dynasty Son Gohan (bt4-084) 2 Vegeta, Striving to be the Best (tb3-051) 3 Prodigal Dynasty Son Goten (bt4-085) 4 Son Goku, Path to Greatness (p-115) 4 Height of Mastery Son Goku (bt4-075) 4 Time Control Chronoa (bt4-104) 2 Mira, Creator Absorbed (bt4-108) Extra Cards: 4 Successor of Hope (bt4-095) 3 Bad Ring Laser (bt1-108) 2 Cold Bloodlust (bt1-107) 1 Planet Vegeta (bt3-105) 4 Time Magic (bt5-101) 4 Universe 7 Representative (tb1-095) Sideboard: 1 Bad Ring Laser (bt1-108) 1 Cold Bloodlust (bt1-107) 2 Crusher Ball (bt1-110) 2 Flying Nimbus (bt3-104) 1 Planet Vegeta (bt3-105) 1 Prodigal Dynasty Son Goten (bt4-085) 4 Dende, New to the Job (bt5-109) 3 Trunks, Power Overseeing Time (bt3-111) Strengths: Winning with this deck is very easy turn 4, as long as you draw your cards. Aggressive versions of the Broly, the Awakened Threat can win even faster if you catch the opponent off-guard. The deck can easily push its victory condition with Bad Ring Laser as a stop gap if they are able to counter the Height of Mastery Son Goku play. The deck has a lot of defensive options, like Time Magic and Cold Bloodlust to stop the opponent's key battle cards, like Foreseeing Hit and Haru Haru, Attacker Majin. Weaknesses: Janemba can be a weakness. It can mill your win conditions. This is fixed with Trunks, Power Overseeing Time being able to grab them from the drop area, but this does slow your play down, and your answer to mill can be discarded as well. Janemba can also block your win-condition. If the combo doesn't have a substantial amount of combo power to back it up, it can easily outlive the onslaught of the attack. Overrunning the board with blockers. Multiple blockers means less energy being tapped down which means more options the opponent has to stop you from going off against them. This deck does have a very linear style of play (Son Goku, Path to Greatness - > Height of Mastery Son Goku -> Son Goku, the Awakened Power), and because of that, things don't always go the ideal way. It does take a bit of ingenuity to know when to ditch the plan of going straight combo and going to a more aggressive route (say against a Janemba player trying to mill you out; this is what happened in the finals match between Augusto Gavaia and Casper Hersø Hansen). I do believe this weakness is easily patch-able, and players are going to adapt and play a more aggressive version of this deck that makes it less combo based, and more on smarter plays which will put it at an even better position than it is in today. Red Pan This is a deck that has seen some niche play and success from previous events, and has been popularized by the likes of Tim Palacios, and Scott Dashy. This past weekend, it saw two top 8 placings at the event. This is probably the most "fair" deck on the lists that showed up, but don't underestimate its strength. Well placed Chain Attack trunks into Zen-oh, the Plain God or Fearless Pan could end the game for the opponent very quickly. Let's look at one of the top 8 deck lists... [Top 8] European Open Championship - Johnny Chow Leader 1 Pan (bt3-001) Main Deck Battle Cards: 4 Intensifying Power Trunks (bt4-012) 4 Everybody's Pal Yamcha (p-077) 4 Master Roshi, Martial Expert (bt5-012) 1 Pui Pui, Magician's Lackey (tb2-016) 4 Quick Rush Trunks (bt3-011) 3 Burst Attack Son Gohan (p-049) 3 Digging Deep Vegeta (bt4-010) 4 Double Shot Super Saiyan 2 Vegeta (bt2-010) 3 Fearless Pan (bt3-008) 2 Glory-Obsessed Prince of Destruction Vegeta (p-063) 4 Chain Attack Trunks (sd2-05) 3 Foreseeing Hit (tb1-008) 3 Pride and Justice Toppo (bt3-026) 3 Zen-Oh, The Plain God (bt2-060) Extra Cards: 4 Afterimage Technique (bt5-023) 1 Planet M-2 (bt3-030) Sideboard: 2 Fortuneteller Baba, Earth's Seer (p-085) 2 Bodyguard Ledgic (bt3-015) 4 Dende, New to the Job (bt5-109) 3 Time Control Chronoa (bt4-104) 4 Haru Haru, Attacker Majin (bt3-120) Strengths: Pan is not an aggro deck. Pan is mid-range deck that creates openings where it can and combat the opponent's game plan. Ping the opponent's life, push damage where you can, and placing down a well timed Chain Attack Trunks into Zen-Oh, The Plain God can heavily put the game into your favor. In addition, Pan has a strong burst when she awakens, usually netting you two cards, two extra energy , and two +5K modifiers that can decimate the opponent with the appropriate end game cards like Fearless Pan or Foreseeing Hit. Afterimage Technique, while not a true negate for an attack, is usually better in most cases (sans against Mira, Creator Absorbed). Weaknesses: Against the two previously posted decks, Pan is the underdog. Against Janemba, you're going to want to create a sizeable board early, push damage as much as you can, and place a well timed Chain Attack / Zen-Oh late game to reduce the overwhelming amount of defense that Janemba can have at times. To finish the game, Fearless Pan is your all-star as amassing a significant amount of Double Strikes could push damage to where you want it to be. Against Broly, it depends on how they are playing it. If they are playing combo, and you started first in the game, Foreseeing Hit can easily shut them down. If they are playing aggro, you're going to want to survive as much, using your Afterimage Techniques at the appropriate times (if you can kill a Bardock, the Progenitor with them, even better), and last until turn 4 where you need to drop a Foreseeing Hit to stall the combo out and try to push the last 3-4 damage you need. Shenron - This is the deck Pan really wants to avoid. It's very rough, as they don't attack you early so you're not drawing up cards from your life. You'll have to rely on Digging Deep Vegeta to help you awaken and use the awaken turn as much as you possibly can to kill the opponent before they set up and kill you. If you can manage to set up a bit, you could be able to catch them with a well-timed Chain Attack Trunks into Zen-Oh, The Plain God, or a perfectly placed Foreseeing Hit. But if you don't see those cards, it can be over for you quickly. Your opponent will set up their kill turn, and it will be game over. Those were just some of the lists that did well this past weekend. There were other successful decks as well, such as several different Shenron builds, a Broly Veggies build, Red Frieza variants (most Red/Yellow, but there was a mono-Red build), and even a Vegeta Baby deck. So, after going over the results from this weekend, what do we play for our upcoming event if we want to do well? Janemba has shown that in the past two events it is a top tier contender, but my personal experience lends me to believe that a variant of the Broly deck will be refined further this weekend, making it the top choice. The deck has quickly shown it's a force to be reckon with, and players still are not prepared for it. Forum posts on the Facebook Discussion group keep suggesting it to be unbeatable. That's up for debate, but this weekend did show that's not going to always be the case. Regardless, if you want better results, one can never substitute experience. Personal preference and play style should also come into factor over what people just spout as the top tier deck. Go in with something you're comfortable with. If you are not already playing a top tier deck, and you want to make the switch, that's perfectly fine, but get enough games under your belt to make it worth it. If you don't, you could catch yourself off guard from a deck that you didn't expect, and I believe that's always a possibility. Enjoy the article? Join our community forums and be sure to check back weekly for the latest news, deck lists, discussions, and strategy articles on the Dragon Ball Super Card!
  5. Jarrett

    Aside on Sideboarding

    How many cards are in a deck of the Dragon Ball Super Card Game (without your leader card) ? If you said 50, you're wrong for competitive tournament play. Your deck has 65 cards in it, and it's just starting with a select 50 in the first game of a match. After the first game in a match, this is your chance to pick the best cards against your opponent, switch out any iffy ones, and craft a deck that will have less shortcomings against your opponent. Today, I want to look at sideboarding practices and their impact on your game. What is the main purpose of a sideboard? What do we want to do with our sideboard list? There's a few different approaches that can be done - putting in counter cards against specific strategies (Group Leader Pilaf), disruptive cards that can turn the game quickly into your favor (Haru Haru, Attacker Majin), switching out colors or key cards for completely different deck approaches (going from Senzu Bean and Whis' Coercion in the main deck to Cold Bloodlust and Flying Nimbus); all of these choices have been known to work. Let's look at the card roles for a sideboard. Counter Cards Counter cards are cards that hurt the opponent's strategy. Cards like Group Leader Pilaf, Time Control Chronoa, Flying Nimbus, Bad Ring Laser, and Mafuba fit here. These are used when your deck is weak to a particular deck style of play or matchup to try and slow the opponent down or prevent them from winning the game. Maybe your deck doesn't have a lot of removal? Playing Masked Saiyan, the Mysterious Warrior could clear out some of the board for you. Disruptive Cards Disruptive cards are cards that punish the opponent for playing a particular cards or playing certain strategies. Haru Haru, Attacker Majin is a free attacker that can actually put energy in active mode, attack with Critical, and cause having for the opponent (especially in multiples). Dende, New to the Job can punish the opponent for playing an extra energy in the game. On the other end, if you're opponent's deck is slow, Objection could be sided in and used to accelerate a win condition that your opponent didn't consider. Swapping Colors / Threats (AKA Transformative Sideboard) This can cause the most havoc if done with the right deck. If your current list isn't cutting it against certain match-ups and you want to catch your opponent off-guard, a Transformative sideboard can really improve your game if done right. Switching colors or key strategies in and out of the deck can make the opponent's sideboard useless, make them ill-prepared to handle what you can do in a game, and so on. Understand the Card's Purpose Have you ever been guilty of netdecking (aka taking a deck list you found online, and playing it card-for-card)? You probably copied the sideboard too. Is this correct? While the "moral" standing of netdecking is always debated on, one should never do this for the sideboard. That sideboard was designed by the player for what he expected to play against at the event. The metagame, the popular and most powerful decks at the time, change almost monthly for this game, as new cards release, different decks and strategies appear and knock over past contenders, etc. Sure, you could just play the sideboard card-for-card, but you might notice a few shortcomings from the list, or not understand why a card was used and use it sub-optimally. Maybe a certain card under-performed, and the original deck author wasn't too keen on it in the first place. The other possibility is your local game environment plays different cards than the Regional event. Coming back to card roles, if you're an decent player, and you read my list of card roles, you may have thought X card could have fit a different role than I listed it in. That's because when you're building your sideboard, if the card is flexible enough, it can fill multiple roles. Narrow use cards, while particularly strong against certain strategies, should only be used if you plan on playing against a lot of a certain deck or if your deck is overall well-rounded, but has a particularly bad match-up that you fear. Then there are more open-ended options. Let's look at Scientist Fu: Scientist Fu [Over Realm 7] : 1 [Double Strike] [Auto] When you play this card using [Over Realm], draw 2 cards. 25000 - Attack Now let's make up a scenario. I built a deck a Goku's Lineage deck with a bunch of 1, 2, and 3 cost cards and the reason I wanted to add this card to it was I needed an answer to hand discard. Cell Chain kept destroying me, and when I played against it with this it brought me back to favorable conditions. However, I also noticed that while playing a game against Red Pan, my opponent kept playing down Chain Attack Trunks and Zen-oh, The Plain God, and they kept shutting me down with my hand size and board. So game two, I put this in and noticed a deck improvement. Later in the tournament, I played against a Red Frieza deck that got out a quick Final Showdown Frieza and kept shutting down my board. I realized I could play a 1 drop battle card from my hand, or a slightly higher costed card to bait the life loss with Frieza's auto, and use Scientist Fu to close out the game. You Don't Have to Sideboard Every Game This may come as a surprise to you, but you don't have to sideboard every time after a game in a match. If you put counter cards in your main deck, or your deck has a strong win-percentage in a particular match-up, it may be better to play what you're currently using. There's also the possibility that your sideboard is used very aggressively, and you swap out 10 cards at a time against several different decks. That's perfectly fine. Just remember that the sideboard is an extension of your main deck. With that being said, you need to get practice with your deck, learn how to play it, tweak it, learn its shortcomings, then take the appropriate time to develop a sideboard for it, and know which cards to take out for which matchups. If you can do this, you're golden like Frieza. Enjoy the article? Join our community forums and be sure to check back weekly for new news, deck lists, and strategy articles on the Dragon Ball Super Card!
  6. They aren't free fonts. I used an analyzer to check, but there's a few close free ones that you can make work.. Font for game text, and Name (italicized) https://www.1001freefonts.com/larke-sans-bold.font Keyword Font https://www.fontzillion.com/fonts/steve-gardner/larke-sans-light?utm_source=fontsquirrel.com&utm_medium=matcherator_link&utm_campaign=larkesanslight The title looks more like this (although its not free): https://www.myfonts.com/fonts/t26/kanal/normal-italic-regular/ You should also share your custom templates. =)
  7. Someone has gathered all the Dragon Balls and made a new wish - TCGTopTier.com is putting the Dragon Ball Super Card Game front and center, with weekly strategy articles, decks, and videos! While we plan to do weekly updates, we are looking for additional content writers to keep us going even further beyond! The content writer positions are strictly volunteer positions, but writing for this game is a great way to get known in the community. In addition, there are other perks thrown your way occasionally. Interested individuals should: - Be active in the community. - Passionate about the game. - Willing to submit content on a regular basis. - Possess adequate writing skills, in addition to proper grammar. We are looking for all writers involved in writing strategy, deck builds, etc. Anything you want to write, we'll help you share! If you are interested, please message us via Private Message on the website, or message us on Facebook.
  8. Marketplace rules have been updated. Ebay links are now permitted.
  9. Update 10/28/2016 - Latest OCTGN auto update adds AWAKENING to the patch. Make sure to download the latest image pack from the download section to add card images. Maintaining the OCTGN DBZ TCG Patch requires a great deal of maintenance, coordination, and support; in addition to hosting for the image packs. Please consider a donation if you enjoy playing the Dragon Ball Z TCG on OCTGN. Any amount is appreciated! https://www.paypal.me/dbztoptier What is OCTGN? OCTGN is a virtual table top with an integrated player lobby and chat system that supports custom card and board games. The DBZ Game Definition lets players play their favorite Dragon Ball Z Card Game on there!! What you need: OCTGN - Download Here Image Packs - http://dbztoptier.com/forums/index.php?/files/category/2-online-play/ After you install OCTGN, here are the steps to add the DBZ patch to the program: Open OCTGN. Click on "Games Manager" tab Click "Add Game Feed"From Add Game Feed, input the following: Name: DBZ Feed Feed URL/Path: https://www.myget.org/F/dbzccg/ Leave the rest blank. After the game feed is installed, click the drop box to the left of "Add Game Feed" and select "DBZ Feed". From there, you have the option to install or uninstall the game. To add images, you have to download each image pack. First, download each file. Then, extract the zip files. To add the images in-game, click "Add Image Packs" and select the .o8c file(s) that was extracted from the zip. After installing the image pack(s), you should get a success prompt. That's it! You're all set to play DBZ online via OCTGN. Enjoy the many benefits OCTGN has to offer, like game rooms, matchmaking, etc. Shortcuts: Reaction Buttons appear when you load a deck. Clicking them announces either a Pass, no further actions, or a wait; wants to react. Alternatively, CTRL+Spacebar announces a pass. F5-F9 jump through phases. Ctrl+Enter moves to next phase. After last phase turn will switch to the other player. Although the declare combat phase isn't a real phase in the game, this is what players should use to declare a combat step and to do "When Entering Combat", as this will make sure players do not miss declaring a combat.
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