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Jaith1

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Everything posted by Jaith1

  1. The crazy thing is that Kid Trunk’s Skip powers can trigger off of your opponent’s skips. Another thing I don’t like about Red is that Ascension Control Ball seems to be coming back, and it has always been an annoying archetype for me. When I play ginyu outside of tag team Mastery, I try to shape my game plan around getting the most out of my allies when I have them but still have conditions to comfortable win without them... my idea is if you are critting my allies then you are not critting my anger. Aside from an MPPV variant, I think a level 1 camp variant can also work (like you suggest with Raditz).
  2. Tag Team Broly sounds like a lot of fun actually, with dominance plus paragus/anger he could, in principle, even get to level 2 consistently. He also has utilities in the form of cooler and nappa. I like it! But lets be real here, Ginyu should be in this meta, and will be. If you asked me now I would say Mischievous Ginyu will be an up and coming deck. As a DB deck, I would not want to play against an oppressive deck that spams unpreventable damage and then ends combat. Imagine him grabbing namek ball 7... he wouldn't even need to filter through his hand anymore.
  3. I had brutally lost to Oppressive Kid Trunks a few months ago, to the point where it felt like I was being retaught how to play this game for the very first time. I wasn’t very close to sober at that moment though, and when I thought about it later I assumed M Vegeta’s popularity would keep the deck in check. But I still have no idea how to address this crap, x3 On the Move and M Vegeta lv2 are not enough of a force in the meta to keep decks like these in check.
  4. Focused Blast is cute, but it is indeed Focused Assault because this deck struggles to deal critical damage to clear wallbreaker. energy block package used to include x2 buffer (with x2 and x2 of the others) but now it’s x3 crossed guard because it’s too essential for the target rejuv. with those x2 buffers, this deck was also running x3 crushing beam, and x2 Thrusts for some nice endurance... Was using fusion before risk because stage beats is nasty. I also had Kami’s guardian drill and aggressive drill at x2 each. I rarely ever get all 3 drills out so I would prefer just those two drills at x2. this deck swings from high risk cards to safe cards... so far I am enjoying Namekian risk and robotic destruction, but I think risk has to go (I need my dballs for right throw). So risk will probably be replaced with growth. Btw Crushing beam is just to solid. I get to shuffle my target rejuvenate and my dballs from bottom!? Phuck yes!
  5. While some might say this is a stupid version of Knowledge Piccolo, I would argue that this deck is surprisingly fast at anger and has some unique combo's and perks. Most of the attacks here gain anger; its a straight MPPV deck that is actually pretty hard to kill. 1) Kami's early levels grab you drills that net you anger with knowledge mastery. Aggressive Drill provides 2 anger even if you can shuffle a banished ball back in when this enter's play 2) Kami's paranthetical (lv 3) nets you 1 anger and his power potential 2 anger, (Namekian Risk and Robotic Destruction allows this to happen more often) 3) Namekian Duck is essentially a Red Blocking Hand that recycles itself in the deck. 4) Namekian Choke is very welcoming board control, which is not taken for granted in a Namekian deck. Kami Knowledge Mastery Earth Dragon Ball 1-7 Korin Namekian Empowering Drill x1 Namekian Aggressive Drill x1 Kami's Guardian Drill x1 Dragon Radar x1 Namekian Dragon Clan x1 Namekian Risk x2 Heroic Energy Sphere x1 Halt x1 Time Is a Warriors Tool x1 Namekian Hyrbid Defense x3 Namekian Baricade x2 Namekian Robotic Destruction x3 Namekian Right Throw x3 Namekian Direct Strike x3 Namekian Choke x3 Namekian Knee Block x3 Namekian Duck x3 Namekian Surge x3 Namekian Destruction x3 Legendary Blast x3 Focused Assault x3 Crushing Beam x2 Namekian Protective Posture x2 Namekian Crossed Guard x3 *edit on getting a card name wrong, and minor adjustment to block package.
  6. Yeah I don’t play the level-hopping blocks in trailing blast decks for precisely that reason. I suppose there is an “all in” mentality you can have where you only need your trailing blasts for one combat, but with time and combat Enders it is ultimately not worth the risk for me.
  7. Level hopping is good fun, and I think we will see Red Focus in a few M.Vegeta builds, since it will enable him to use all of his final flashes more often, which will be critical in some match ups. I want to make a Tien deck but I can only see him viable as a lv1 camp build as his lv2 is blandly mediocre. If the next masteries have when entering combat effects, then I can certainly see Tien becoming a force.
  8. With suicide energy aggro, I would imagine he wants his drills out as fast as possible. Adept provides that, and it also allows him to neglect drill tutors from his attack package for more high octane damage.
  9. Not a huge fan of Red control, I resented Enraged Roshi/Cooler back in the day. Pikkon red control is at least tolerable in my eyes With Bojack, I will start with the most obvious synergistic choice (Resolute) and go from there... although Mischevous Anger beats does build itself. Tag Team Bojack also seems interesting... board clear plus a crit each combat seems super nice.
  10. Aside from Ascension level-hop Yamaha which has benefitted greatly from Malicious intent, I have Ginyu and Wheelo variants abusing trailing blast. I have been distracted by Ascension A13 with Attitude Drill + Power Mimics... Amp/Asc Goten still seems better though. Yesterday, I built the jankiest Ramp BioBroly triple victory deck that I have zero faith in. I have only playtested Adept Drawku once since we last talked, before Movie Set 12 release. My eyes are on Adept Tien/F.Gohan now.
  11. For others wondering: you can’t enter something you are already inside. Therefore, “when entering combat effects” do not trigger “during combat effects”
  12. Well, Rampaging Broly will remain irrelevant because blue protective Mastery is still relevant and black mischevious can wall breaker biobroly with impunity.
  13. Well I think Enlightened and Radiant are polar opposites... I don’t think Enlightened would ever win by dbv consistently. My pet decks are Enlightened Nail and Enlightened Piccolo(rev) phys beats, so I certainly like direct strike and piercing kick. I don’t think these decks are competitive, but they are fun to play... Unfortunately these decks need leaping kick and Unleashed because Namekian doesn’t have the slime anger without knowledge Mastery..
  14. I am kinda sad they nerfed Broly lv3 to "draw a card" from "draw the bottom card of your life deck". I had so many evil ideas with that level...
  15. Hmm, like I said, I want to get back to testing and consider your statements. I have steered away from orange simply because I never felt good when I have won with it, and I assumed other players shared those sentiments. If I was dead-set on playing orange personally, then I would stick with Adept simply because it has a comfortable aggro match up: hit with mastery to tutor out Check-up drill and then find ways to shuffle check-up back in deck, rinse and repeat. Add Gohan to the Rescue with his ally package, and you can easily set-up a board with Chi chi and burning aura drill for example. That kind of "non-mppv Adept Gohan" has a lot of cool options, where it can bunker down on lv2, or jump up to lv3 vs things like S.Kai if it draws unleashed (but can remain in a comfortable position if it doesn't draw unleashed). If the only Adept decks you have looked into have been MPPV-focused, then I would agree that maybe orange wouldn't fair well in a gauntlet including speed-mppv (which I personally wouldn't say is meta-defining simply because there are plenty of blue players to keep them in check). I will agree that Adaptive does better in a control meta compared to an aggro meta, but I can't agree that this statement applies to orange as a whole. I have been wrong about things, and its interesting how this game has completely different perspectives, so I look forward to seeing what happens during this "investigation".
  16. My most played orange deck is an Adept Drawku running 8-10 planning cards. It doesn’t stubbornly go for a combo each game but plays differently according to the match up. I would classify it as an aggro deck... Camping lv2 for the crit has been super useful. It also runs x2 Tug of War, x1 Orange Launcher, x3 Orange Staredown... so ally and dball tech is there kinda... Speed MPPV hasn’t been a problem with lv2 crit, orange dressing room, bicycle kick, and devastating blow. Buu could in theory cause a threat I agree. The last aggro match up I can remember playing (was a while ago) was against A13 tag team. That was a 2-1 loss Bo3. The 3rd game I was stuck on level 1 and kinda bunkered down but lost by 5-6 life cards. I have faced some mischrvous/ruthless aggro, but I can’t remember if it was with my orange decks. I will give it some play tests. A lot of what I am reading from you is if these orange decks don’t draw what they need they lose... which I would argue could be said about most decks... So your meta is S.Kai, MVegeta/Dabura aggro, and radiant speedball?
  17. Red Focus isn’t a bad card, but it isn’t a staple like Orange Energy Focus will be. Orange already has Orange Uppercut for toolbox energy beats, and now it has another one. I would agree that the two styles are distinct, but I still stand by my statement that the orange style cards have a trend of taking a red card and making them better/consistent. Saiyan has always kinda been the shortest kid on the block, but Majin Vegeta can at least make all their masteries playable at the present moment. Drawku, Gohan/FGohan, and Broly still have decks out there but they certainly don’t feel as threatening. The biggest problem with Saiyan decks is that they are pidgeon-holed into Unleashed to be competitive. I think this is partly due to the popularity of Blue style, and I am not sure how I would “fix” the style. Amanax, I would also be interested to hear why Orange isn’t winning in your play group. Adept Buu/Dabura/Drawku/Gohan are solid in my experience whether they use Unleashed or not. Adept Drawku/Gohan can even do energy beats. Combative Trunks isn’t dead. Adaptive H18, A20, and Yamcha are at least relevant. Hell I have an Adaptive Drawku deck that brutally abuses Orange Destruction, but I prefer Combative Trunks for that shenanigans.
  18. I can tell you very blatantly why I have come to despise the orange style: my favorite style is Red. And the way they are making the new orange cards is just about taking an old red card making it better. Orange Juke is a better version of Red Stop. Orange Beatdown is a better version of Red Slide. Orange Sweeping Blast is a better version than Red Combined Blast and Red Tandem Blast. (It should say “Banish a Drill you control”). So looking at Orange Energy Focus and Red Focus side by side irks me to no end. I would say that Orange is plenty strong at the moment and I think people are avoiding the style for that reason. All of the orange masteries are viable with multiple MP’s. How many other styles can truly claim that?
  19. Here is the latest iteration of the deck: Red Relaxation x3 Red Promonition x2 Namek Dragon Ball 4 Unleashed x3 Heroic Energy Sphere x2 Confrontation x3 Red Observation x1 Time is a Warriors Tool x1 Yamcha’s Rescue x3 Red Blocking Hand x3 Red Reverse x2 Red Flee x3 Red Brace x3 Quick Blast x1 Red Trailing Blast x3 Red Energy Blast x3 Red Static Shot x3 Red Tandem Blast x3 Red Combined Blast x3 Red Downward Burst x2 Red Android Twin Beams x2 Red Controlled Blast x2 Red Shielded Strike x2 I swapped out left bolt and energy toss for Palm Shots and enhanced beams because the deck felt in need for endurance. Both of my discard pile tech options are now endurance 1, styled (relevant for lv2 and Red reverse), raise my anger 1, and only cost 2 stages which has drastically improved the deck. I dropped Red Disregard and Battle Pausing because I decided to stop screwing around mostly. Red Controlled Blast is the new phys block because I can tutor it with my lv2 against phys beats and still use it in other match ups. Red Shielded Strike is an underrated card, but I still laugh at how it’s floating effect (that you pay 3 anger for!) stops itself. Needless to say it’s still good for what it does and has endurance 2. Lastly, I replaced Expert Assistance because Majin Vegeta is too relevant. I am very happy with Red Premonition as both anti-mppv/Unleashed tech. It’s just a crucial combo piece for that kill combat and I am embarrassed how long it took me to remember to include it (my ruthless Drawku was running this card ffs). Overall I am really happy with the deck at this point, but this will likely change when the new set is released.
  20. Ah, might have misunderstood you then. But I will say the more interesting thing about Bojack is the “Malicious Intent” card that he will be able to capitalize best on. My gut-feeling is the new Broly can’t compete with how relevant M Vegeta is, but dynamic Broly will have saiyan menaces coming right out of the gate. If better tech comes out aganst level hop, or if ally mill gets stronger, then maybe Broly can compete. That’s my uneducated guess.
  21. While Bojack’s synergy with Malicious Intent and Resolute Mastery are obvious, I don’t actually think he needs Blue style to thrive. His engine synergizes with blue, sure, but I believe he can easily thrive in other styles. I hope to see him Red but I anticipate seeing him in Black/Orange for sure. He is pretty cool because he will be the best MP to tutor stuff from his discard to his hand. Broly is of course interesting. He will replace Raditz as the “Saiyan Menace MP” and he will also be able to effectively tutor anything from discard with Saiyan Rescue and his lv3 power. I expect to see him in hybrid beats, but not pure energy beats. It will certainly incentivize discard pile hate again. My Devastating Blows will pretty much go back in my deck at this point.
  22. Well, to be fair, prideful challenge can’t touch relaxation. I have just encountered too many Nappa/Yajiribe allies recently. in regards to battle pausing: this deck was originally a ruthless energy beats deck, but I quickly discovered I needed more stages/anger for what I was planning to do. The inspiration comes from here: https://dbztopcut.com/deck/red-ruthless-yamcha-15 where battle pausing allows you to better sculpt your hand for that killer combo. I am also debating on whether I should run more anger to misguide my opponent, but there simply isn’t room in the deck for that.
  23. Hey guys, thought I would break the ice here and post some decks I am fooling around with. Here I will present Ascension Yamcha combo energy beats. Red Ascension Mastery Yamcha - Sleeping Yamcha - On the Move Yamcha - Surprised Yamcha - Happy Yamcha's Expert Assistance x3 Red Relaxation x3 Unleashed x3 Heroic Energy Sphere x3 Confrontation x3 Battle Pausing x2 Time is a Warriors Tool x1 Yamcha's Rescue x3 Red Reverse x2 Red Blocking Hand x3 Red Disregard x3 Red Flee x3 Red Brace x3 Energy Toss x3 Quick Blast x1 Red Trailing Blast x3 Red Energy Blast x3 Red Static Shot x3 Red Left Bolt x3 Red Tandem Blast x3 Red Downward Burst x2 Red Combined Blast x2 Red Android Twin Beams x2 Attacks: 25 Blocks: 18 Events: 11 Planning: 6 Endurance: 41 Ascension Mastery was chosen for this deck because I liked the anger it provides for my anger resource cards and its ability to slime a level or two throughout the game. 'Lower Your anger 3 levels to do x' is effortless with Ascension seeing as you get a free anger at the end of combat and then you can mastery for the 1 anger + skip. This has proved to be a simpler fool-proof method compared to Amplified+Embarrassing drill. In addition, Ascension's 2 stage gain per crit proved to be invaluable when I finally get that dream combat to start chaining red trailing blasts with unleashed/tandem blasts. At the end of the day, it still doesn't have an answer to Black Power up regrettably. Red Team Fire being banished after use and no endurance proved to be too clunky (couldn't recycle it with the lv2). I am exploring the idea of Namek Ball 4, and Red Observation and ditching my set-ups completely (Maybe run x2 Moment of Peace). Quick Blast has proven very useful in disrupting SKai's ability to recycle blocks, so that's a card worth running x2-3 of, especially with bio-broly's selective rejuv nonsense just around the corner. Tandem/Combined Blast also provide amazing control, as is already established. -3 Red Relaxation -3 Yamcha's Expert Assistance +1 Quick Blast +1 Red Combined Blast +1 Red Observation +1 Namek Ball 4 +2 Moment of Peace Any comments/advice are of course more than welcome!
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