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Jaith1

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Everything posted by Jaith1

  1. Jaith1

    Movie Collection 2

    Hmm, like I said, I want to get back to testing and consider your statements. I have steered away from orange simply because I never felt good when I have won with it, and I assumed other players shared those sentiments. If I was dead-set on playing orange personally, then I would stick with Adept simply because it has a comfortable aggro match up: hit with mastery to tutor out Check-up drill and then find ways to shuffle check-up back in deck, rinse and repeat. Add Gohan to the Rescue with his ally package, and you can easily set-up a board with Chi chi and burning aura drill for example. That kind of "non-mppv Adept Gohan" has a lot of cool options, where it can bunker down on lv2, or jump up to lv3 vs things like S.Kai if it draws unleashed (but can remain in a comfortable position if it doesn't draw unleashed). If the only Adept decks you have looked into have been MPPV-focused, then I would agree that maybe orange wouldn't fair well in a gauntlet including speed-mppv (which I personally wouldn't say is meta-defining simply because there are plenty of blue players to keep them in check). I will agree that Adaptive does better in a control meta compared to an aggro meta, but I can't agree that this statement applies to orange as a whole. I have been wrong about things, and its interesting how this game has completely different perspectives, so I look forward to seeing what happens during this "investigation".
  2. Jaith1

    Movie Collection 2

    My most played orange deck is an Adept Drawku running 8-10 planning cards. It doesn’t stubbornly go for a combo each game but plays differently according to the match up. I would classify it as an aggro deck... Camping lv2 for the crit has been super useful. It also runs x2 Tug of War, x1 Orange Launcher, x3 Orange Staredown... so ally and dball tech is there kinda... Speed MPPV hasn’t been a problem with lv2 crit, orange dressing room, bicycle kick, and devastating blow. Buu could in theory cause a threat I agree. The last aggro match up I can remember playing (was a while ago) was against A13 tag team. That was a 2-1 loss Bo3. The 3rd game I was stuck on level 1 and kinda bunkered down but lost by 5-6 life cards. I have faced some mischrvous/ruthless aggro, but I can’t remember if it was with my orange decks. I will give it some play tests. A lot of what I am reading from you is if these orange decks don’t draw what they need they lose... which I would argue could be said about most decks... So your meta is S.Kai, MVegeta/Dabura aggro, and radiant speedball?
  3. Jaith1

    Movie Collection 2

    Red Focus isn’t a bad card, but it isn’t a staple like Orange Energy Focus will be. Orange already has Orange Uppercut for toolbox energy beats, and now it has another one. I would agree that the two styles are distinct, but I still stand by my statement that the orange style cards have a trend of taking a red card and making them better/consistent. Saiyan has always kinda been the shortest kid on the block, but Majin Vegeta can at least make all their masteries playable at the present moment. Drawku, Gohan/FGohan, and Broly still have decks out there but they certainly don’t feel as threatening. The biggest problem with Saiyan decks is that they are pidgeon-holed into Unleashed to be competitive. I think this is partly due to the popularity of Blue style, and I am not sure how I would “fix” the style. Amanax, I would also be interested to hear why Orange isn’t winning in your play group. Adept Buu/Dabura/Drawku/Gohan are solid in my experience whether they use Unleashed or not. Adept Drawku/Gohan can even do energy beats. Combative Trunks isn’t dead. Adaptive H18, A20, and Yamcha are at least relevant. Hell I have an Adaptive Drawku deck that brutally abuses Orange Destruction, but I prefer Combative Trunks for that shenanigans.
  4. Jaith1

    Movie Collection 2

    I can tell you very blatantly why I have come to despise the orange style: my favorite style is Red. And the way they are making the new orange cards is just about taking an old red card making it better. Orange Juke is a better version of Red Stop. Orange Beatdown is a better version of Red Slide. Orange Sweeping Blast is a better version than Red Combined Blast and Red Tandem Blast. (It should say “Banish a Drill you control”). So looking at Orange Energy Focus and Red Focus side by side irks me to no end. I would say that Orange is plenty strong at the moment and I think people are avoiding the style for that reason. All of the orange masteries are viable with multiple MP’s. How many other styles can truly claim that?
  5. Hey guys, thought I would break the ice here and post some decks I am fooling around with. Here I will present Ascension Yamcha combo energy beats. Red Ascension Mastery Yamcha - Sleeping Yamcha - On the Move Yamcha - Surprised Yamcha - Happy Yamcha's Expert Assistance x3 Red Relaxation x3 Unleashed x3 Heroic Energy Sphere x3 Confrontation x3 Battle Pausing x2 Time is a Warriors Tool x1 Yamcha's Rescue x3 Red Reverse x2 Red Blocking Hand x3 Red Disregard x3 Red Flee x3 Red Brace x3 Energy Toss x3 Quick Blast x1 Red Trailing Blast x3 Red Energy Blast x3 Red Static Shot x3 Red Left Bolt x3 Red Tandem Blast x3 Red Downward Burst x2 Red Combined Blast x2 Red Android Twin Beams x2 Attacks: 25 Blocks: 18 Events: 11 Planning: 6 Endurance: 41 Ascension Mastery was chosen for this deck because I liked the anger it provides for my anger resource cards and its ability to slime a level or two throughout the game. 'Lower Your anger 3 levels to do x' is effortless with Ascension seeing as you get a free anger at the end of combat and then you can mastery for the 1 anger + skip. This has proved to be a simpler fool-proof method compared to Amplified+Embarrassing drill. In addition, Ascension's 2 stage gain per crit proved to be invaluable when I finally get that dream combat to start chaining red trailing blasts with unleashed/tandem blasts. At the end of the day, it still doesn't have an answer to Black Power up regrettably. Red Team Fire being banished after use and no endurance proved to be too clunky (couldn't recycle it with the lv2). I am exploring the idea of Namek Ball 4, and Red Observation and ditching my set-ups completely (Maybe run x2 Moment of Peace). Quick Blast has proven very useful in disrupting SKai's ability to recycle blocks, so that's a card worth running x2-3 of, especially with bio-broly's selective rejuv nonsense just around the corner. Tandem/Combined Blast also provide amazing control, as is already established. -3 Red Relaxation -3 Yamcha's Expert Assistance +1 Quick Blast +1 Red Combined Blast +1 Red Observation +1 Namek Ball 4 +2 Moment of Peace Any comments/advice are of course more than welcome!
  6. Jaith1

    Ascension Yamcha deck

    Here is the latest iteration of the deck: Red Relaxation x3 Red Promonition x2 Namek Dragon Ball 4 Unleashed x3 Heroic Energy Sphere x2 Confrontation x3 Red Observation x1 Time is a Warriors Tool x1 Yamcha’s Rescue x3 Red Blocking Hand x3 Red Reverse x2 Red Flee x3 Red Brace x3 Quick Blast x1 Red Trailing Blast x3 Red Energy Blast x3 Red Static Shot x3 Red Tandem Blast x3 Red Combined Blast x3 Red Downward Burst x2 Red Android Twin Beams x2 Red Controlled Blast x2 Red Shielded Strike x2 I swapped out left bolt and energy toss for Palm Shots and enhanced beams because the deck felt in need for endurance. Both of my discard pile tech options are now endurance 1, styled (relevant for lv2 and Red reverse), raise my anger 1, and only cost 2 stages which has drastically improved the deck. I dropped Red Disregard and Battle Pausing because I decided to stop screwing around mostly. Red Controlled Blast is the new phys block because I can tutor it with my lv2 against phys beats and still use it in other match ups. Red Shielded Strike is an underrated card, but I still laugh at how it’s floating effect (that you pay 3 anger for!) stops itself. Needless to say it’s still good for what it does and has endurance 2. Lastly, I replaced Expert Assistance because Majin Vegeta is too relevant. I am very happy with Red Premonition as both anti-mppv/Unleashed tech. It’s just a crucial combo piece for that kill combat and I am embarrassed how long it took me to remember to include it (my ruthless Drawku was running this card ffs). Overall I am really happy with the deck at this point, but this will likely change when the new set is released.
  7. Jaith1

    Movie Collection 2

    Ah, might have misunderstood you then. But I will say the more interesting thing about Bojack is the “Malicious Intent” card that he will be able to capitalize best on. My gut-feeling is the new Broly can’t compete with how relevant M Vegeta is, but dynamic Broly will have saiyan menaces coming right out of the gate. If better tech comes out aganst level hop, or if ally mill gets stronger, then maybe Broly can compete. That’s my uneducated guess.
  8. Jaith1

    Movie Collection 2

    While Bojack’s synergy with Malicious Intent and Resolute Mastery are obvious, I don’t actually think he needs Blue style to thrive. His engine synergizes with blue, sure, but I believe he can easily thrive in other styles. I hope to see him Red but I anticipate seeing him in Black/Orange for sure. He is pretty cool because he will be the best MP to tutor stuff from his discard to his hand. Broly is of course interesting. He will replace Raditz as the “Saiyan Menace MP” and he will also be able to effectively tutor anything from discard with Saiyan Rescue and his lv3 power. I expect to see him in hybrid beats, but not pure energy beats. It will certainly incentivize discard pile hate again. My Devastating Blows will pretty much go back in my deck at this point.
  9. Jaith1

    Ascension Yamcha deck

    Well, to be fair, prideful challenge can’t touch relaxation. I have just encountered too many Nappa/Yajiribe allies recently. in regards to battle pausing: this deck was originally a ruthless energy beats deck, but I quickly discovered I needed more stages/anger for what I was planning to do. The inspiration comes from here: https://dbztopcut.com/deck/red-ruthless-yamcha-15 where battle pausing allows you to better sculpt your hand for that killer combo. I am also debating on whether I should run more anger to misguide my opponent, but there simply isn’t room in the deck for that.
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