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Amanax last won the day on February 17

Amanax had the most liked content!

About Amanax

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  1. Amanax

    Movie Collection 2

    Adept Buu gets stuck on level 1 and gets bullied by pretty much every deck Adept Dabura is fun and can pop-off, but Red Variant is less likely to draw dead and has just as explosive turns without the risk of being set back due to a bad level / de-level Adept Drawku is something that we haven't played with a ton. Adaptive is more common for his level jumping nonsense. Deck is okay, but it's still a goku deck, it lives and dies by getting off unleashed/Kaiokens Adept Gohan is the bomb when it goes off. Most of us have moved over to Goten Adept but Gohan still pops up here and there. It's solid, but personally I don't find it quite as strong as it once was. Between Black Mischvious Decks and Blue defensive decks, it just seems to have the same issue as Saiyan where it can't push enough attacks through to quite seize the game. Usually has some exciting games though, that's for sure. Combative Trunks NEVER did well in our group with multiple people trying to recreate the success everyone talked about. What we found about it rings true with just about every combative deck. The deck does really well against control. It does not however do well against anything hyper aggressive like red/black dabura, it doesn't do well against speed MPPV like Ascension Trunks/Buu, it has no real way to mitigate allies, and the same weakness to allies doubly applies to Dragon Ball Victory decks, which it REALLY struggles against. The longer it can stall the game, the better it does - hence why it's good into Control, but really can't get going against anything else outside of some lucky games where it draws what it needs. Adaptive H18 hasn't been played. It's not going to do anything overly special. Yamcha has been played (it's the closest to the 18 deck) and can make a splash, but adept yamcha energy beats usually does better. A20 of any flavor has most of the same issues combative in general has. I think the biggest problem with Orange is the meta that it's played into. If your group plays a slower meta with lots of control and board, than Orange will do well. But against faster more aggressive strategies, Orange loses out just by the nature of needing so many dead combat cards in the deck to function. Then, if you do play a deck like Adept which is supposed to be faster, you don't have as strong of combo extenders as other top tier Aggro MPs .Uppercut into bicycle Kick into Bottle+Intimidating Drill into draw that hopefully turns into another attack is about the best you can pull off. And that's not bad, but by nature requires you to A) have stages for uppercut B ) have Bicycle Kick in deck C) have at least 2 drills you don't mind swapping out already in play. Other aggro decks can pull off similar levels of combos, but don't need the same setup, or use discard pile instead of deck so that their combo potential goes up as the game progresses instead of down. I'm not saying Orange can't win. I'm just saying it has a lot of bad match ups that are pretty popular.
  2. Amanax

    Movie Collection 2

    I am not a fan of the "Orange is red but better" sentiment that people have picked up. Yes, they both do drill things. By that sentiment is Red just Saiyan but better? It has better beats than Saiyan, has better anger than Saiyan, has wider access to MPs than Saiyan. Juke is better under certain circumstances and worse than Stop in others. Stop is blank is you don't have anger or a drill in discard / banish. Juke at least rejuvinates a drill even if you don't meet the clause but doesn't get to touch banish zone. Banish zone retrieval is HUGE. It's a fair trade. I'll grant you, beatdown is better than slide. Only up side to slide is it's for the whole combat, but sucks that if you level from the anger on it you lose the drills it was trying to protect. Really should have had the protection clause before the anger like beatdown has, then it would be a completely different story. Sweeping Blast vs Tandem Blast feels very equal. Downside to tandem blast is it was designed with masteries and play styles in mind that have already been banned / errata'd away from Red (Such as Enraged giving you a draw on the de-level, using Tandem Blast to de-level after the unleashed+trailing blast Drawku shenanigans during Set 7 for more abuse, having tactical drill so you always have fuel for your anger spenders etc). Both are extremely good. Personally, I've been playing more red than orange because I think we have a very different opinion of "viable" - our play group is still pretty competitive. Orange doesn't get wins often in our group, regardless of strategy or MP unless we're going for the D-tier decks, orange really isn't a problem. Red is PLENTY strong right now, Amplified is struggling a little but Ruthless and Ascension are both more than fine. ~Edit~ I just realized you were disappointed with Red Focus? :O How? Do you just not play MPs with good named attacks? Or just don't like the feel of it? Think about a situation like your Ruthless Dabura/Tien, you can set up HUGE combo plays. What about the game you are playing as Majin Vegeta, you are up against that pesky control player and have a final flash chilling in discard for a free combat? Buu, getting access to candy beam from discard for spot removal, Broly also for spot removal or for combo pieces, Red Frieza picking up and lobbing Super Novas from discard. Sure it gets banished, you'll get it back. It's not going to be included in Every deck, don't plan on running it in Goku any time soon, but any MP with a strong named attack is probably going to consider it. Good card is good. Shouldn't let Orange get you down because it is also getting good cards. If you want, we can all point and laugh at Saiyan and joke about how bad they are right now. Will that help?
  3. Amanax

    Movie Collection 2

    I think the thing I am looking forward to most from this new set is the revealed Orange Energy Focus, and Orange Palm Charge A LOOOOT of hate towards the two orange cards over on Retro right now, and yeah they could maybe use a little balance tweaking, I like the overall feel of both these additions. Everyone may hate orange, but the style has been struggling for a while after taking hit after hit to the one playable strategy it had. Now, all it really has left is Adept, which struggles to keep up with some of the more consistent power houses in the stage beats department since it has such a bad reset if it levels at a bad moment. Palm Charge breathes new life back into Adaptive mastery especially since it's the only orange mastery left that doesn't get completely destroyed with a mistimed level change and now that it can play unleashed means it would be able to safely play devouring drill again as well (In case you missed out, most people find that devouring drill isn't worth the risk, since a person can unleash, level their MP and take away the advantage of the devouring drill play). Even without considering what it opens up in terms of new decks with old masteries, it also just gives Orange back a solid energy beats feel, which I think they should have. Physical beats have been pretty strong as of late and between stage beats locking you out of your energies and control decks not letting your energies hit Orange hasn't really been playing energy attacks nearly as often as mill cards and other whacky strategies to try and push damage. Palm Charge directly attempts to address the issue and I like the attempt. Would personally like the damage on it dropped so maybe it didn't push itself to crit threshold and probably limit it to reduce stage cost to minimum of 1 / both effects only apply to styled attacks.. but still. I like the card and what it is trying to do, regardless of what people say about it. Orange Energy Focus, okay I'll admit, I'm a bit biased on this one. Yes, the fact that this card is just basically a better version of Decap is going to upset people. Yes, just like with Decap this card immediately gets set as a 3-of in any deck looking to squeeze as much power and consistency from their energy beats as they can. But you know what else this card is great for...? My abandoned Combative Gohan deck! That's right! LOOK AT THIS GLORIOUS CARD! I can tutor it with Gohan level 2, if I use it as just it's own base attack I can drain myself to 0 AND have the advantage of it not banishing after use so that I can just combative mastery it back into the deck for the following combat, and if I need the utility of an attack in my discard I have all of that at my disposal on demand as well. I LOVE this card. Was SO excited when I read this thing. Can't wait to test the deck out and see how it does with this new goodie. Other notable cards I would like to mention; Red Focus says Hello to Red Frieza, Red Vegeta (Pick your flavor) and Red Tien. Resourceful Dabura is coming, so get your bodies ready. The new Krillin ally with Set 4 Goku or Hercule is going to get silly for some decks to try and get around, and I am enjoying all the support going to Conflict and Enlightened Masteries. We only have a week left before the set drops, and only a week after that until Grand Kai so my mind has been trying to go over as much of the dumb interactions as I can of what has been released. It has been a long 7 months of no sets but the set so far is something else, that's for sure.

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