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Found 2 results

  1. I figured I'd make this thread since several cards from the upcoming set have been shown now, and I figured it could be fun to talk about. Namely, we have new Broly levels and Bojack finally has an MP. Now, I'm not going to bother doing a full breakdown of either stack. There are plenty of those online already, and honestly, they are both very straight forward stacks that don't really require big breakdowns. But I do kind of want to explore the biggest positive I see in the new Broly levels; The ability to somehow restrict the old Broly stack. I know a lot of people would rebel against the idea, and just be incensed by the idea, especially since I don't think Broly has been performing THAT well in recent competitive scenes. But honestly, I'm just glad that it's even an OPTION now since previously, there was no way to restrict him without making the MP entirely unplayable. Now, if there is another big shift in the meta, and he starts to dominate entirely, they can emergency restrict one of his levels or something, and use that as a short-term fix while they work up to a newer fix. That said, it's also kind of cool that we now have Energy Beats Broly. I don't really think his new stack is quite as overwhelming as his classic stack, but I like it's synergy with Rampaging Mastery and the ability to almost just skip to level 3/4 off of a single decent combat. His first level comes across as serving the same function as Awakening Trunks(?), and his search on Level 2 basically gives you his 3 so long as you have ANY +2 anger card in hand already. That said, I could easily see this getting overwhelming/broken depending on what other cards come in this set. Bojack is considerably more boring, which I actually find surprising (at least, personally). I straight up think he's the entire Blue Style wrapped up neatly in a single MP, and considering that I main Blue and love Bojack, that feels like it's a love letter. But he's just not interesting to me? Anger control is neat, Level controlling is neat, his Setup and Ally aren't bad by any means, but he doesn't really capture me. I'll still give him a shot (probably on OCTGN), but he's TOO Blue in the same way that Bardock was... Well, yeah. Like, Blue thematically has Allies and Setups. He has that. It thematically has some anger control, both supporting their own, and lowering the opponent's. He has that. Blue has some controlled Rejuv. He has that. Blue has board control (Betrayal and co.). HE HAS THAT. It could be cool to have these Blue themes in the other colors, but he feels like a checklist. |: What do you guys think so far? Also, hoping for/looking forward to a new Gohan stack personally.
  2. First off, where the heck IS everyone? Alright, moving on. Having gotten back into DBSuper's TCG at the site's prompt, it's hit me once again that they have unconsciously limited the lifespan of the game to only as long as the Dragon Ball IP will carry it. Some people won't see this as a problem, or an issue, especially when there's still so much to be done, but what I'm digging at there is that there is nothing in the game's mechanics, gameplay, or frankly anything else that MAKE it a Dragon Ball game. It is, for all intents, just a fairly bare TCG frame that can be used for pretty much any IP. This is something I've brought up before, of course, so nothing new. But that got me wondering what other IPs would interact really well with Pan-Z's update to the Score game model? And I want to be clear, I want to find ones that would work both in terms of flavor, and in terms of fitting the model. In theory, you could probably force any IP to work with the game, but a lot of them would come out feeling... Dull, imo. The big one for me so far though is; Digimon: Hands down my favorite one, and the one I think would almost straight-up just port into the Pan-Z model. Also the main one that I'd actually want. The MP-Levels easily correspond to the Digimon-life cycle, you can change Drills out to Tamers or have Tamers function the same way Sensei decks of old did, Crests could be used as Element-Specific versions of Kaioken/Unleashed that forsake the MPPV equivalent, find a way to break up the Crest of Miracles/Destiny into multiple pieces for a DBV-equivalant and so on. As for Ultras/Fusions, you could easily slot them in as either alternative Level 4s who give up MPPV, or have them be a boosted Level 5 that you get through a card like Gohan's Backlash. MP stacks would probably be the most difficult, depending on if you want to follow evolutionary lines, or specific Digimon from the series. With the former, it's pretty easy to fit in a Pokemon-esque box in the corner that says "Evolves From," and let people build their own stacks. Alternatively, have a Tamer's image in the corner, and make that dictate your stack (which seems mighty boring to me). Of course, it's also worth mentioning: DC/Marvel: The obvious one, and kind of what we had hopes for MetaX (at least, I think). Honestly, I don't actually know how well Comic-Universes would naturally fit into the PanZ Model. Rather, I think you'd need to make some edits; The big one being to change the "Power Level" to "Tiers of Strength" since there's such a unimaginable difference between Superman and Batman. Either scrap the MP-Levels (since transformations are incredibly rare in DC), or remodel it to focus on "experience and time" as the flavor (even changing out Anger for Experience). Make it so instead of MPPV, you can get wins by Intimidation, and scrap the Dragon Balls/DBV (in favor of Infinity Gems/Stones on Marvel, no idea what you could change it for in DC). It's almost entirely flavor, but it feels weirdly important to me. Most Shonen Properties: Don't want to talk about this one at length, since it feels self-evident. If you guys wanna explore it though, go for gold. The big ones obviously all work (Naruto, Bleach, One Piece, MHA). I also think IPs like Megaman (specifically Battle Network) could work within this model with some minor changes here and there.
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